
Dren of the Dark Tapestry |

Goblin Dren will cast Shield of Faith on himself in round 1 and then move up 25' into cover.
He doesn't have anything he can do to the tree since it is immune to all of his powers.
Next Round I will probably run up if nothing else appears.
stealth shadow armor size alter self fast stealth1d20 + 11 + 2 + 4 + 1 - 5 ⇒ (11) + 11 + 2 + 4 + 1 - 5 = 24
Current Stats & Effects:
Shadow Armor: Something less than 1 hour, lets say 50 min.
Alter Self (Small Sized): 5/10r
Shield of Faith +3: 55r
AC: 21
HP: 49/49

Ulp |

DM am I close enough to the tree to see the vine and make a nature check on it?

Jax Naismith |

Brink, make note, get that kobold to make some of that plant-eating acid I've heard about.. Jax speaks telepathically to his blade and rests his back against the rock cliff for a moment. He glances to the stairs where Edmin is likely approaching and beginning to ascend. His eyes glaze over the vine, its just another part of the scenery to him.
"How's it going up there, Ulp? Burn the damned thing yet?"
Round 2
Jax steps from foot to foot. Others were casting spells, throwing bombs and using various resources. Should he bother? Deciding that yes, its likely worthwhile, he'll cast the scroll in his hand (Shield, 1 minute) and turn toward the steps, approaching them carefully (30' move to get to steps/start going up them).

Ulp |

Big tree! Takes time to burn! But it will not live long! Tree make some loud noise...could be trouble!
anything on the vine DMDM, since there is another one there I will still use my roll from above

Edmin Al'Roth |

Flying into combat carrying Ragnar. If we are doing good burning from a distance I will hold in posistion before moving in close. No need getting crushed.

Judge Tohram Quasangi |

I plan on staying 30' away from the tree. I will move as little as possible, so I should have a +40 on stealth.
Does tree man kill all three of the elementals this round? If he makes a FRA to attack more than one, I assume that he cannot stomp more than 5'.
If/when all three elementals are down:
Summon Monster III #3: 1d3 ⇒ 1
Sadly, only 1 will appear this time. But still enough to annoy the guardian.

Ulp |

RD 2
Ulp moves to 40 feet away from the tree and crushes his other clay pellet in his claw and sends another bomb soaring through the air 1 range increment but that is counteracted by my mutant
1d20 + 11 + 2 - 2 ⇒ (18) + 11 + 2 - 2 = 29 the small glowing item soars through the air and slams into the trunk of the tree exploding in a white hot flame.
3d6 + 1d6 + 5 ⇒ (3, 1, 1) + (2) + 5 = 12

Cуровую зиму |

Round 1
Where is that squirrel ! Perception 1d20 + 11 ⇒ (19) + 11 = 30
Cуровую uses Message to contact Edmin
'I can cast another Fireball but that will deplete my reserves. It may be worth it to ensure we bring this to an end now. Suggestion?'
Directed at Edmin but others can make suggestions ooc
Cуровую can cast another Fireball with her bonded item but that will use up the daily use, which we may need later. But that is the only fire spell she has with that range.
Otherwise she can cast Magic Missile for far less damage.

Dren of the Dark Tapestry |

I would wait to see what allies the treant has. I have plenty of spells so I am using a couple now just in case a dragon or something like that shows up.
Do you have your mage armor up or any defenses?

Judge Tohram Quasangi |

Ulp's fire bombs do nice damage, and as long as the treant is swinging at fire elementals, I see no reason to waste more resources or get any of us hurt. Thus, I see no reason to use your last fireball right now. Edmin should be here in a round or so, he can decide whether to charge or to wait for a few more bombs/summons to chip away at the tree.

Edmin Al'Roth |

Edmin holds ragnar around the chest and surveys the damage being done to the guardian. He then scans the forest for anyone coming to aid the overgrown shrub.
Perception: 1d20 + 5 ⇒ (3) + 5 = 8

Cуровую зиму |

Round 1
Where is that squirrel ! Perception 1d20 + 11 ⇒ (19) + 11 = 30
Otherwise she can cast Magic Missile for far less damage.
Cуровую will cast Magic Missile after DM specifies what she may have found with Perception.

Douglas Muir 406 |
Okay, a bit of confusion here as people have been (as usual) jumping ahead into Round 2. Guys, that makes it hard on me, especially after a day or two away -- I have to go back through a bunch of posts and try to figure out who has done what. Try to resist the temptation to just post something, please.
Let's see. Dren, Zimu, Edmin and Grumblejack were still left in Round One. Dren cast Shield of Faith and moved closer; Zimu hadn't decided what to do (please do so now): Edmin flew up with Ragnar; and Grumblejack, with his 40' movement, was running up the stairs.
That last bit gets interesting. Grumblejack must now make a saving throw. Here it is: 1d20 ⇒ 6.

Douglas Muir 406 |
Whoopsie.
Grumblejack roars in surprise and rage as the vegetation growing around the upper part of the stairs suddenly animates and grapples him. He is not immobilized -- he's thrashing and struggling rather spectacularly -- but he's clearly in some difficulty.
And now I have to make a couple of dice rolls. Edmin 1d20 ⇒ 14, Grumblejack1d20 ⇒ 8

Douglas Muir 406 |
Oh, dear. -- See, this sort of thing is why, if you want to keep Grumblejack around, someone needs to take Leadership so he can start leveling up. He's still a useful asset, especially in melee, but as the encounters get nastierhe's going to start getting into trouble.
Anyway: we need Will saves from Edmin and Ragnar, in that order, and Zimu needs to say what she's doing in Round One. Then I'll start resolving through Round Two. PLEASE DON'T POST ANY MORE ACTIONS UNTIL THEN.
ROUND TWO INITIATIVE
Ulp, Dren, Jax, Guardian, Judge, Cуровую, Edmin, Grumblejack

Ulp |

RD 2
Ulp moves to 40 feet away from the tree and crushes his other clay pellet in his claw and sends another bomb soaring through the air 1 range increment but that is counteracted by my mutant
1d20+11+2-2 the small glowing item soars through the air and slams into the trunk of the tree exploding in a white hot flame.
3d6+1d6+5
** spoiler omitted ** Ulp screams as the accelerant burns out most of the bombs energy before it strikes the tree.
sorry once the monster went I thought we were on rd 2. Apologies

Cуровую зиму |

we need Will saves from Edmin and Ragnar, in that order, and Zimu needs to say what she's doing in Round One. Then I'll start resolving through Round Two.
DM I posted questions to decide Cуровую's actions two or three times I think.
Cуровую зиму wrote:Cуровую will cast Magic Missile after DM specifies what she may have found with Perception.Round 1
Where is that squirrel ! Perception 1d20 + 11 ⇒ (19) + 11 = 30
Otherwise she can cast Magic Missile for far less damage.
With Perception 30 could Cуровую had a chance to see the plant or unseen combatant attacking the party before they rushed forward?
Cуровую would have yelled out a warning. Has she seen the squirrel?
If she saw the plant she would try to warn the party and possibly target it with Scorching Ray or Magic Missile if more than 45' from her.

Cуровую зиму |

Oh, dear. -- See, this sort of thing is why, if you want to keep Grumblejack around, someone needs to take Leadership so he can start leveling up. He's still a useful asset, especially in melee, but as the encounters get nastierhe's going to start getting into trouble.
Grumblejack has never leveled??

Douglas Muir 406 |
Will sv 1d20+6
That's for you, and it succeeds. Ragnar: 1d20 ⇒ 13 yup.
Okay, so: those climbing yellow vines that creep along between the waterfall and the stairs? The trumpet-shaped yellow flowers just turned towards you and -- poof -- released a fine cloud of yellow pollen for you to fly through.
You and Ragnar suffer brief moments of dizziness, but the dark power that flows through you makes you resistant, and you are not harmed. Grumblejack, however, took a blast of the stuff straight to the face. His expression suddenly goes slack and unfocused...

Douglas Muir 406 |
DM I posted questions to decide Cуровую's actions two or three times I think.
Cуровую will cast Magic Missile after DM specifies what she may have found with Perception.
You don't see the squirrel, and while you see the yellow vine you're not close enough to do a knowledge check or otherwise spot anything strange about it.

Cуровую зиму |

Cуровую will still keep a lookout as she moves 25' closer to the guardian.
I thought that was a high enough Perception.
Whispers
'Judge do you see the squirrel?'
Hopefully the Fireball took it out with our surprise.
Rd 1
Cуровую sends ice shards at the ancient tree
Magic Missile dmg 3d4 + 3 + 3 ⇒ (3, 2, 2) + 3 + 3 = 13

Douglas Muir 406 |
...remember those two baobabs that stood down at the bottom of the cliff? Well, all of a sudden they're on the move. They don't suddenly unfold and show a face and limbs like the Guardian... no, they're still trees. But they're trees that are suddenly very, very mobile.
One is charging Jax, since he's close and on the ground. (A human wouldn't be able to charge because the stream is in the way, but the tree is Huge so it just steps over it.) 1d20 ⇒ 20

Douglas Muir 406 |
Hm!
Okay, checking to confirm the crit. 1d20 ⇒ 2 Hm... you're AC 21? And he's charging, so +2. Unfortunately he's also power attacking, so that doesn't quite confirm. Dang. Okay, damage is 2d6 + 18 ⇒ (2, 4) + 18 = 24.
The second baobab is right behind it, but since it was 10' further away it can't quite reach Jax even with a charge. Next round!

Douglas Muir 406 |
And that ends Round One. At the beginning of Round Two, Ulp bombed the Guardian, as described above. Dren and Jax, you guys can decide what to do now before the Guardian acts. Dren, you're about 30' away from the two baobabs that are attacking Jax. What are you two guys doing?
ROUND TWO INITIATIVE
Ulp, Dren, Jax, Guardian, Judge, Cуровую, Edmin, Grumblejack, Vines, Trees

Jax Naismith |

His AC is 25 now from the shield, changed stat line to reflect that.
Jax's tail drops a wand into his hand and he frowns at the tree next to him. He'll slash at it, not sure if it will really do much against a tree 1d20 + 13 ⇒ (20) + 13 = 33 for 1d6 + 8 ⇒ (2) + 8 = 10. Brink's black steel crackles with magical energy as it cuts through bark and into sappy interior.
He'll then leap backward 5'step from the tree and turn invisible [-1 Charge Vanish] 1d20 + 32 ⇒ (20) + 32 = 52 stealth.
Assuming that its immune to critical hits but..if its not for whatever reason: 1d20 + 13 ⇒ (13) + 13 = 26 Confirm for an extra 1d6 + 8 ⇒ (1) + 8 = 9
Shield (1 minute) +4 Shield bonus AC
Vanish (1 round) +20 stealth, Invisible

Dren of the Dark Tapestry |

Dren moves quietly past the tress and closer to the main action creeping from tree to tree. Move 50' up.
stealth shadow armor size alter self fast stealth 1d20 + 11 + 2 + 4 + 1 - 5 ⇒ (4) + 11 + 2 + 4 + 1 - 5 = 17
Current Stats & Effects:
Shadow Armor: Something less than 1 hour, lets say 50 min.
Alter Self (Small Sized): 4/10r
Shield of Faith +3: 54r
AC: 21
HP: 49/49

Judge Tohram Quasangi |

As previously posted, the Judge has readied an action to summon more fire elementals when the others are down, only one is summoned this time - see above post.
Attack-fire elemental: 1d20 + 4 ⇒ (19) + 4 = 23 <-- might hit?
Damage: 1d4 ⇒ 1 + burn DC11 if not already burning
Fire Elemental, Small
This creature looks like a living, mobile bonfire, tongues of flame reaching out in search of things to burn.
Small Fire Elemental
CR 1
XP 400
N Small outsider (elemental, extraplanar, fire)
Init +5; Senses darkvision 60 ft.; Perception +4
DEFENSE
AC 16, touch 13, flat-footed 14 (+1 Dex, +1 dodge, +3 natural, +1 size)
hp 11 (2d10)
Fort +3, Ref +4, Will +0
Immune elemental traits, fire
Weaknesses vulnerability to cold
OFFENSE
Speed 50 ft.
Melee slam +4 (1d4 plus burn)
Special Attacks burn (1d4, DC 11)
STATISTICS
Str 10, Dex 13, Con 10, Int 4, Wis 11, Cha 11
Base Atk +2; CMB +1; CMD 13
Feats Dodge, Improved InitiativeB, Weapon FinesseB
Skills Acrobatics +5, Climb +4, Escape Artist +5, Intimidate +4, Knowledge (planes) +1, Perception +4
Languages Ignan
SPECIAL ABILITIES
Burn (Ex)
A fire elemental deals fire damage in addition to damage dealt on a successful hit in melee. Those affected by the burn ability must also succeed on a Reflex save or catch fire, taking the listed damage for an additional 1d4 rounds at the start of its turn. A burning creature can attempt a new save as a full-round action. Dropping and rolling on the ground grants a +4 bonus on this save. Creatures that hit a burning creature with natural weapons or unarmed attacks take fire damage as though hit by the burning creature and must make a Reflex save to avoid catching on fire. See Burn for more details.
Please note, I forgot before, but every time that the tree, or any other creature, hits the fire elementals with an unarmed or natural attack, the treant takes 1d4 fire damage. This should include the 3 or 4 elementals that it has already hit. Also, whenever it hits an elemental, even if it kills one, it must make a DC11 reflex save or start to burn (which is only important if it was not already burning).

Douglas Muir 406 |
His AC is 25 now from the shield, changed stat line to reflect that.
Jax's tail drops a wand into his hand and he frowns at the tree next to him. He'll slash at it, not sure if it will really do much against a tree 1d20+13 for 1d6+8. Brink's black steel crackles with magical energy as it cuts through bark and into sappy interior.
He'll then leap backward 5'step from the tree and turn invisible [-1 Charge Vanish] 1d20+32 stealth.
Attacking is a standard, and so is using a wand. If you want to keep that damage, you can't vanish this round. [Edit] Oh, wait, you're doing your Magus Spell Combat thing here? That's cool with a wand?

Jax Naismith |

Level 6 he got an arcana: Wand Wielder :) That said, I forgot to take -2 off of his attack that round for using spell combat, sohis attacks are: 31 and 24 to confirm. Essentially, as long as Jax carries a wand of vanish around with him..he can't be seen in combat! He just can't use any of his other spiffy abilities at the same time haha.

Douglas Muir 406 |
The Guardian... is casting a spell. It then stomps around some more, trying to figure out if someone is around up here. (It actually suspects an invisible opponent, because it's hundreds of years old and not stupid. But it needs to roll quite high to spot the Judge.)
1d20 ⇒ 4 <-- Nothin'. Okay, over to Zimu and Edmin.
Round Two Initiative
Ulp, Dren, Jax, Guardian, Judge, Cуровую, Edmin, Grumblejack, Vines, Trees

Edmin Al'Roth |

Edmin frowns as he watches the trees below strike at the Jax. The knight charges forward dropping Ragnar as he closes on the guardian.
Power Attack:1d20 + 11 + 2 + 1 ⇒ (16) + 11 + 2 + 1 = 30
Damage: 1d12 + 14 + 5 + 1 ⇒ (5) + 14 + 5 + 1 = 25
Fire: 1d6 ⇒ 5