DM Corvus' Blood & Mist (Inactive)

Game Master CorvusRed


51 to 100 of 228 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

Male Human Aristocrat 1/Archaeologist 1 (HP 13/13 | F+0, R+5, W+4 | AC 13/13/10 | Init +3, Percep +5, SM +4)
DM Corvus wrote:

Just remember, England was primarily protestant at the point our game will be picking up. And while the outright persecution of Catholics had abated, they were still generally disliked, if not worse, by most.

Papist dogs, and whatnot.

Good point. Would Father Paidraig have been at Westminster if he's not Anglican?


well, yes. Confession is part of the Anglican church if I'm not mistaken, and barring any other outlets for the need, Paidraig may have found solace in one of Catholicism's closest cousins.

but that's for him to determine.


Expert 1/Fighter 1, hp 19/19, AC 12, F +4, R +2, W +1, Init +4, Perc +3

I did find it. I had a lot of fun looking for it, too.

I have since decided that Tommy will be watching over Annie (his sister, a pickpocket and occasional prostitute ... or was it the other way round?) as she plies her trades in Frying Pan Alley (because it's my favorite street name ever) when the scene begins. That puts him about a block and a half from the scene of the crime.

As far as Catholic prejudice goes, this papist dog bites. I'll bark, too, once I find out what the proper slurs would be against Anglicans.


Male Human Aristocrat 1/Archaeologist 1 (HP 13/13 | F+0, R+5, W+4 | AC 13/13/10 | Init +3, Percep +5, SM +4)

Along similar lines, I love getting in the realism of London at that time, but are we overdoing it? Is the horror and madness coming to London or are we suddenly finding ourselves in Ravenloft with London left behind?

I just realized that us hassling over languages and religious schisms might be for naught if we're suddenly guests of Count Strahd.

Silver Crusade

Male Human Aris 1/Cleric (Evangilist) 1; Init +2; Perc +8; HP 13/13; F +2 (+3 Poison Drugs)/R+0/W +7(+8 vs Mind Affect)
DM Corvus wrote:

Just remember, England was primarily protestant at the point our game will be picking up. And while the outright persecution of Catholics had abated, they were still generally disliked, if not worse, by most.

Papist dogs, and whatnot.

Yes, open disdain would not be uncommon. My point was the Catholics (and Irish) would be a small, insular community - so if you were in the community you would likely know who the priests were.

Likewise, the protestant majority would not know who he was, or if they did it would be in a less favorable light.


Jossem Rook wrote:

Along similar lines, I love getting in the realism of London at that time, but are we overdoing it? Is the horror and madness coming to London or are we suddenly finding ourselves in Ravenloft with London left behind?

I just realized that us hassling over languages and religious schisms might be for naught if we're suddenly guests of Count Strahd.

Well regardless of where this little jaunt takes you, I think having a good grip on the time and place will certainly keep things interesting between characters. A couple english gentlemen and a couple of Irish thugs/terrorists as a group are going to make for some interesting interactions, and the more you understand about the times, the more it could inform the RP.

Anyway, Thread will be up soon.


Human Wizard 1
Stats:
HP: 9, Initiative: +4, Perception: +1 (+3 near Familiar), Sense Motive: +6 (+8 near Familiar) AC: 12 (T: 12, FF: 10), CMD: 12, Fort: 2, Refl: 2, Will: 3

Tommys Annie is a prostitute you say? I just thought of a rather great relation between Richard and Tommy -.-


Male Human (Chinese) Expert/Monk 1/1; Init +2; Perc +8; HP 14/14; F +2/R +4/W +7

You forgot one asian devil!!!! LOL


Expert 1/Fighter 1, hp 19/19, AC 12, F +4, R +2, W +1, Init +4, Perc +3

Be very, very careful what you say next.

Spoiler:
Though he accepts that she does what she must to survive, she is family. He transfers his loathing of her situation onto her clientelle and would never tolerate any of her clients, no matter how decent they may have been.


Human Wizard 1
Stats:
HP: 9, Initiative: +4, Perception: +1 (+3 near Familiar), Sense Motive: +6 (+8 near Familiar) AC: 12 (T: 12, FF: 10), CMD: 12, Fort: 2, Refl: 2, Will: 3

maybe he doesnt know? Maybe they are keeping it secret? Having the spectre of Tommy finding out hanging in the background could be grounds for some fun roleplaying.

If he runs into Tommy in Frying Pan Alley, trying to explain why hes there could be fun :)


Human Wizard 1
Stats:
HP: 9, Initiative: +4, Perception: +1 (+3 near Familiar), Sense Motive: +6 (+8 near Familiar) AC: 12 (T: 12, FF: 10), CMD: 12, Fort: 2, Refl: 2, Will: 3

Heres my finalized relationships with everyone, as before, feel free to object to any of these.

Jossem Rook:

"Ah yes Jossem. We go back a long time. His family and mine were close before my parents passed. I showed him around the MIddle East when he was younger, he wanted to be an archaeologist, go digging around for old pots and pans. Well to each their own I guess. He tried to contact me a few times after I got home, but I didnt want to see anyone. After a while he gave up, I havnt heard from him for some time."

Tommy McIntyre:

"Who told you about Tommy? Ok so I like to enjoy myself what about it? When I went looking for some...recreational remedies, his name came up, introduced me to the right people he did. Kept in touch with him on and off the last couple of years. Him and his friends are always up for a bit of cards and tobacco, although truth be told, hes been winning a bit too much, if you know what I mean"

Roland Clive:

"Roland Clive? No sorry, cant say I know him. My father used to talk about the Clive family when I was little though. Cant remember anything specific, but it was generally praise. Good upstanding people."

Ang Xin:

"Ang who? Xin? Well I know a little shop with the name Xin on it, but this Ang fellow isnt familiar to me."

Father Paidraig:

"Ive seen him once or twice in the company of Tommy. Talked to him for a bit one time, but that was mostly about God and saving my soul. Cant say I listened much"


Please establish your character's whereabouts and actions in the gameplay thread. They are in the general area of Dorset st, but you need not be specific as to where if you do not wish to.

Establish yourself however you see fit, through whatever NPC's you create to interact with, or what have you.

I will then begin the process of drawing you to where you need to be.

Silver Crusade

Male Human Aris 1/Cleric (Evangilist) 1; Init +2; Perc +8; HP 13/13; F +2 (+3 Poison Drugs)/R+0/W +7(+8 vs Mind Affect)
DM Corvus wrote:

well, yes. Confession is part of the Anglican church if I'm not mistaken, and barring any other outlets for the need, Paidraig may have found solace in one of Catholicism's closest cousins.

but that's for him to determine.

Westminster Cathedral, not Abbey.

Westminster Cathedral


for the most part, I will post spoilers with a check result when there is something worth perception rolling for.

If you are rolling for any particular reason, please indicate via RP what you are rolling for, and if I feel that there is something worth denoting, I will advise via a character-specific spoiler.

Just waiting on the intro for our Priest, and we'll get to the nitty and the gritty.


you've all done an excellent job establishing an opening scene with what little I gave you.

yes, it was a bit of a test, but it worked out well.

I will have an update into the thread shortly.


Here's the specific map if you were curious. we'll be in the north east corner, dorset in the top right corner and frying pan alley just to the southwest


Expert 1/Fighter 1, hp 19/19, AC 12, F +4, R +2, W +1, Init +4, Perc +3

That map makes me happy.

My next campaign will be set in London....


Male Ranger 1 (Infiltrator)
Stats:
Init +2|Perc +6/8 vs human|Surv +10/12 vs humans| HP 16| F+2/R+4/W+5| BKnuckles +2 (1d3+1) - Starknife +3 (1d4+1)

Or someplace with an awesome city map at least? ;)

Seriously it's pretty freaking awesome.


Human Wizard 1
Stats:
HP: 9, Initiative: +4, Perception: +1 (+3 near Familiar), Sense Motive: +6 (+8 near Familiar) AC: 12 (T: 12, FF: 10), CMD: 12, Fort: 2, Refl: 2, Will: 3

Oh just marry it already will you :)

Im really loving how quickly everyone involved posts, im in a few other PbPs which sometimes are rather slow...this is refreshing.


Expert 1/Fighter 1, hp 19/19, AC 12, F +4, R +2, W +1, Init +4, Perc +3

Why marry it when I can get the street names for free?


Expert 1/Fighter 1, hp 19/19, AC 12, F +4, R +2, W +1, Init +4, Perc +3

HELP!
I'm being chased by an upperclass English opium addict with a gun drawn who wants money.


Male Ranger 1 (Infiltrator)
Stats:
Init +2|Perc +6/8 vs human|Surv +10/12 vs humans| HP 16| F+2/R+4/W+5| BKnuckles +2 (1d3+1) - Starknife +3 (1d4+1)

If only that's all he wanted from the McIntyre's....


Male Human Aristocrat 1/Archaeologist 1 (HP 13/13 | F+0, R+5, W+4 | AC 13/13/10 | Init +3, Percep +5, SM +4)

Ah, that explains things. Totally not where I thought we were. Oh well, just disregard Joss' mention of street names until this point.


Human Wizard 1
Stats:
HP: 9, Initiative: +4, Perception: +1 (+3 near Familiar), Sense Motive: +6 (+8 near Familiar) AC: 12 (T: 12, FF: 10), CMD: 12, Fort: 2, Refl: 2, Will: 3

Roland Clive:
If only that's all he wanted from the McIntyre's....

Sorry to dissapoint but the part with Annie didnt make it into "the final draft"


Male Ranger 1 (Infiltrator)
Stats:
Init +2|Perc +6/8 vs human|Surv +10/12 vs humans| HP 16| F+2/R+4/W+5| BKnuckles +2 (1d3+1) - Starknife +3 (1d4+1)

Ah well, I guess it'll just have to be a joke amongst friends :)


Male Human Aristocrat 1/Archaeologist 1 (HP 13/13 | F+0, R+5, W+4 | AC 13/13/10 | Init +3, Percep +5, SM +4)

Away for the weekend. Feel free to DMPC me.


Male Ranger 1 (Infiltrator)
Stats:
Init +2|Perc +6/8 vs human|Surv +10/12 vs humans| HP 16| F+2/R+4/W+5| BKnuckles +2 (1d3+1) - Starknife +3 (1d4+1)

Eeesh. Got curious and I just learned more about syphilis than I ever wanted to. Scary stuff!


yeah.... I had the same experience. Thanks Wikipedia, for the new nightmare fuel


Richard having a bit of the withdrawal symptoms perhaps?


Male Ranger 1 (Infiltrator)
Stats:
Init +2|Perc +6/8 vs human|Surv +10/12 vs humans| HP 16| F+2/R+4/W+5| BKnuckles +2 (1d3+1) - Starknife +3 (1d4+1)

I don't know! I was figuring this to be something worked out between you two, thus my lack of reaction to it thus far. I'm expecting all will be revealed in time... maybe?


Human Wizard 1
Stats:
HP: 9, Initiative: +4, Perception: +1 (+3 near Familiar), Sense Motive: +6 (+8 near Familiar) AC: 12 (T: 12, FF: 10), CMD: 12, Fort: 2, Refl: 2, Will: 3

I just thought the scene would be something likely to trigger a hallucination. But yeah Withdrawal is definetly a big player in this.

Opium woot:
opium is in the same family of drugs as morphine and heroin, the way it works on the system is it synthesises a naturally occurring neurotransmitter called dopamine.

dopamine is essential for transmitting information throughout the brain and as a pain killer (that is why morphine is so effective) and it is also an endorphin (it makes you feel really really good)

opium, being in this class of drugs is extremely addictive and in short term use will produce euphoria and feelings of well being, which is why it is used as a recreational drug, but it has a very dark side to it as well.

schizophrenia is caused by too much dopamine in the brain, so too much opium/heroin/morphine etc can also produce schizophrenic effects in a user, and due to it's highly addictive qualities it is hard to come off the drug and thus end the hallucinations. also in some cases, due to withdrawal, the body will start to produce excess dopamine and this can make the schizophrenia permanent

overdose effects start with hearing voices, insanity, rage, depression and eventually an agonising death

I was just checking whether Richards reaction was plausible...turns out, its practically expected!

Also, "schizophrenia"...I may have to use this :P


Male Ranger 1 (Infiltrator)
Stats:
Init +2|Perc +6/8 vs human|Surv +10/12 vs humans| HP 16| F+2/R+4/W+5| BKnuckles +2 (1d3+1) - Starknife +3 (1d4+1)

... Awesome. :)


Male Ranger 1 (Infiltrator)
Stats:
Init +2|Perc +6/8 vs human|Surv +10/12 vs humans| HP 16| F+2/R+4/W+5| BKnuckles +2 (1d3+1) - Starknife +3 (1d4+1)

Now that I've posted... I hope carrying knives and brass knuckles aren't illegal! Or that they'll make an exception for a P.I. Yikes! *bites nails nervously*


Let's use the addiction rules for Opium for Richard, they're available in the PRD under Gamemastery guide

Opium is listed as a 'severe' addiction, so we'll say that Richard has failed his save for today, and needs to make three consecutive each day to kick.

Meantime, he will suffer from Hallucinations, as per the moderate Madness affect in the link in my previous post. DC 12 will save for him to disbelieve any hallucinations. I will throw them at Richard when I see fit, usually in spoilers so everyone only sees his reactions, but Richard, feel free to add your own whenever you see fit.

Sound good?


Human Wizard 1
Stats:
HP: 9, Initiative: +4, Perception: +1 (+3 near Familiar), Sense Motive: +6 (+8 near Familiar) AC: 12 (T: 12, FF: 10), CMD: 12, Fort: 2, Refl: 2, Will: 3

@DM Corvus

Richard is likely to stay transfixed by his hallucination for atleast the next 5 minutes unless someone snaps him out of it.

Just so you know you dont have to wait on me doing anything. Post away!

EDIT: Thats sounds more than a little amazing!


Human Wizard 1
Stats:
HP: 9, Initiative: +4, Perception: +1 (+3 near Familiar), Sense Motive: +6 (+8 near Familiar) AC: 12 (T: 12, FF: 10), CMD: 12, Fort: 2, Refl: 2, Will: 3

I would however ask that the penalties and price from taking it represent a night of heavy smoking, such that simply having a smoke to sate the addiction does not incur penalties. 25 GP for a single "dose" and 1d4 Con and Wis damage (not to mention the -2 Str, Dex, Con and Wis from being addicted) just seems excessive. Richard is at an effective Wis 6 now...two doses would likely render him comatose :/


Fair point.

We will simply say the hallucinations are the side effect of his addiction.

When/if he tries to kick, there will be some mild withdrawal symptoms applied, to be discussed when that comes up.

fair enough?

(as for the price, ignore it, that'll be considered on a purchase by purchase basis)


Human Wizard 1
Stats:
HP: 9, Initiative: +4, Perception: +1 (+3 near Familiar), Sense Motive: +6 (+8 near Familiar) AC: 12 (T: 12, FF: 10), CMD: 12, Fort: 2, Refl: 2, Will: 3

So, what, if any, of the Drug rules are we using?


When Richard has taken his medecine for the day, he is lucid, if prone to hallucinations.

When he is in withdrawal(Has not had opium that day at all(, he must make a fort save for the following day, DC20 as per for Opium rules.

If he passes, he suffers Minor Addiction affects for the following day. (-2 con) This is only applied on the first day of withdrawal.

If he fails, he suffers Moderate addiction affects.

If he passes three consecutive saves, he is clear of the drug.

If he ingests the drug, he is back to zero for the consecutive save list.

For the one hour following use of Opium, he suffers from the affects as listed in the Game mastery Guide.

    *+1d8 temporary hit points
    *+2 alchemical bonus on Fortitude saves,
    *fatigue
    *1d4 Con damage
    *1d4 Wis damage

Tentative so far.

what say you?


Human Wizard 1
Stats:
HP: 9, Initiative: +4, Perception: +1 (+3 near Familiar), Sense Motive: +6 (+8 near Familiar) AC: 12 (T: 12, FF: 10), CMD: 12, Fort: 2, Refl: 2, Will: 3

Looks good. So the damage from taking it also goes away after one hour?

As long as Richard isnt reduced to a drooling idiot whenever hes using, thats good really...I mean Opium does make you rather hazy, but atleast you can do stuff...unless youve been smoking from early morning (like the hardcore opium den smokers)


Expert 1/Fighter 1, hp 19/19, AC 12, F +4, R +2, W +1, Init +4, Perc +3

You'll be able to do stuff, yeah, but you'll have a bad case of can't be bothered.

That's why you'll want a good stiff shot of cocaine to get you going after a night chasing the dragon.

I can help you with that, too.


Human Wizard 1
Stats:
HP: 9, Initiative: +4, Perception: +1 (+3 near Familiar), Sense Motive: +6 (+8 near Familiar) AC: 12 (T: 12, FF: 10), CMD: 12, Fort: 2, Refl: 2, Will: 3

Ahaha, gave me a good laugh.


Male Human Aristocrat 1/Archaeologist 1 (HP 13/13 | F+0, R+5, W+4 | AC 13/13/10 | Init +3, Percep +5, SM +4)

Wow, You guys killed it this weekend. I've got some catching up to do.

Liberty's Edge

Male Half-Orc Inquisitor 2 HP 15/19 | AC: 14 /T: 10 /FF: 14 | Perc. +8 | F: +5 / R: +0 /W: +6 | CMB +5 | CMD +15 | Speed 30 | Init. +3

BTW - sorry for setting a scene like that, understand entirely.


no worries!! It worked out for the better in the long run.


Human Wizard 1
Stats:
HP: 9, Initiative: +4, Perception: +1 (+3 near Familiar), Sense Motive: +6 (+8 near Familiar) AC: 12 (T: 12, FF: 10), CMD: 12, Fort: 2, Refl: 2, Will: 3

That story Jossem told got me thinking of Indiana Jones :)

Also, Motorcycle? I had to look this up, and sure enough there were "motorcycles" as far back as the 1860s...they called them "Velocipedes" though. Sounds more like a dinosaur than a vehicle of transportation though :P


If i ever get a motorcycle, I'm refering to it as a Velocipede. and painting a dinosaur on it.


Male Human Aristocrat 1/Archaeologist 1 (HP 13/13 | F+0, R+5, W+4 | AC 13/13/10 | Init +3, Percep +5, SM +4)

Wow, I didn't think about motorcycles not being around then. I suppose I was thinking more 1920s. Let's retcon that into a horse.


Male Ranger 1 (Infiltrator)
Stats:
Init +2|Perc +6/8 vs human|Surv +10/12 vs humans| HP 16| F+2/R+4/W+5| BKnuckles +2 (1d3+1) - Starknife +3 (1d4+1)

FYI I have work-training all this week and so will be limited to posting at home (which is further limited by familial obligations). Basically it's gonna be a slow posting week for me but I'll try to keep up.


Expert 1/Fighter 1, hp 19/19, AC 12, F +4, R +2, W +1, Init +4, Perc +3

I'm really enjoying the way all the characters are starting to grow and take shape. We've all got fairly archetypal characters but each of them is growing into something much more individual.

I'm having a hard time seeing how Tommy's going to become a crime boss when he seems to have a magnetic needle pointing him towards chivalry. I suppose (assuming this lasts that long - knock on wood) that will be part of what I discover about him.

1 to 50 of 228 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / DM Corvus' Blood & Mist Discussion All Messageboards

Want to post a reply? Sign in.