Expert 1/Fighter 1, hp 19/19, AC 12, F +4, R +2, W +1, Init +4, Perc +3
About Tommy McIntyre
"You never heard of Ma McIntyre's boys?" Tommy says, leaning casually on a heavy looking walking stick. He's a big man, with narrow eyes and worn clothes, about a half-step out of the gutter at best. "Guess you ain't from around here. Used to be we was a force on the streets, but with one thing and another, it's down to just me. I guess I'm the lucky one, only one of seven brothers to stay out of gaol or the grave. Me ma retired, an me sister Annie, well, she's the reason I'm keeping both eyes out for this Ripper character, ain't she? Don't want her ending up like the others."
"Meantime, I got Ma and Annie to look after, and me own Kate's got a little un on the way, so if you can spare a bob or two, that'd be lovely." He bares his teeth in a dangerous grin, and that walking stick makes a wooshing sound as it cuts through the air, and smacks against his palm hard enough that the sound echoes off the brick factory walls that line the street. "Or maybe you know something about Jack?"
Stats:
Tommy McIntyre
Human Expert 1 Fighter 1
N Medium Humanoid (human)
Init +4; Senses Perception +3
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 19 (1d10+1d8+5)
Fort +4, Ref +2, Will +1
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Offense
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Speed 30 ft.
Melee Club +4 (1d6+4/x2) and
. . Unarmed strike +4 (1d3+3/x2)
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Statistics
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Str 16, Dex 14, Con 14, Int 10, Wis 8, Cha 12
Base Atk +1; CMB +4; CMD 16
Feats Improved Unarmed Strike, Intimidating Prowess, Power Attack -1/+2
Traits Reactionary, Suspicious
Skills Acrobatics +6, Appraise +4, Disable Device +4, Escape Artist +6, Intimidate +9, Knowledge (local) +4, Perception +3, Sense Motive +5
Languages Common
Other Gear Club, 143.94 GP
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Special Abilities
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Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.