DM Corvus' Blood & Mist (Inactive)

Game Master CorvusRed


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Expert 1/Fighter 1, hp 19/19, AC 12, F +4, R +2, W +1, Init +4, Perc +3

Shame on you, looking at the character mechanically :P
Though it is a valid concern...


Human Wizard 1
Stats:
HP: 9, Initiative: +4, Perception: +1 (+3 near Familiar), Sense Motive: +6 (+8 near Familiar) AC: 12 (T: 12, FF: 10), CMD: 12, Fort: 2, Refl: 2, Will: 3

eeh, hopefully as magic starts playing its part, there will be the opportinuty to aquire a charisma item of some sort


Male Human Aristocrat 1/Archaeologist 1 (HP 13/13 | F+0, R+5, W+4 | AC 13/13/10 | Init +3, Percep +5, SM +4)

GM might let you start from a LN perspective. Not typically how criminals are thought of, but I would certainly say that gangsters and organized crime have a very lawful outlook to them even if it doesn't mesh with the real Law. They still want order, sometimes extremely so, because it helps benefit them. That certainly might fit Tommy. Then you just have to get to Good, which is a classic redemption story.

And as for the 12 Charisma, it could work. Maybe more of a heavy handed Paladin than a diplomatic one. You could also take an archetype to replace your spells if you don't think it'll really work with the 12 Cha.


I have no issue with Tommy setting/ continuing himself on the path to good. Becoming a Paladin would certainly be a great turn, so long as it doesn't seem too forced.

You won't find any opposition from me, so long as he keeps in the right direction and a good opportunity presents itself.

Leveling into most classes isn't going to be hand-waved in this campaign.

If tommy wants to join a holy order, we'll have to set it up so its organic. He wont suddenly be able to tap into the divine out of nowhere. Similarly, if anyone wants to pick up a level of wizard, or cleric or the like, it'll take some in-game effort and the right opportunity as well.

I know this is limiting, but i'm striving for a consistent tone and slightly more grounded game-world if that makes sense.


Male Ranger 1 (Infiltrator)
Stats:
Init +2|Perc +6/8 vs human|Surv +10/12 vs humans| HP 16| F+2/R+4/W+5| BKnuckles +2 (1d3+1) - Starknife +3 (1d4+1)

I think that's been clear from the get-go with your character creation rules and class limitations. I like it! :)


Human Wizard 1
Stats:
HP: 9, Initiative: +4, Perception: +1 (+3 near Familiar), Sense Motive: +6 (+8 near Familiar) AC: 12 (T: 12, FF: 10), CMD: 12, Fort: 2, Refl: 2, Will: 3

Roland...Richard...whats the difference :P


Male Ranger 1 (Infiltrator)
Stats:
Init +2|Perc +6/8 vs human|Surv +10/12 vs humans| HP 16| F+2/R+4/W+5| BKnuckles +2 (1d3+1) - Starknife +3 (1d4+1)

**le sigh** fixed. My plan is to have people call him Rolly, when they get to know each other better. Maybe I need to accelerate that plan so I can better differential. CLEARLY I'm having a problem remembering my name. :)

Silver Crusade

Male Human Aris 1/Cleric (Evangilist) 1; Init +2; Perc +8; HP 13/13; F +2 (+3 Poison Drugs)/R+0/W +7(+8 vs Mind Affect)

Considering that what we are going through could alter someone's entire perception of the world, I don't think that significant alignment shifts and finding Faith would be unexpected. When you witness magic/miracles, it can alter your perception entirely.

Father Paidraig is a Jesuit and St. Ignatius was hardly a wilting flower - a good Order to raise a paladin from if you ask me.


that provides an excellent route to paladin-hood.


Human Wizard 1
Stats:
HP: 9, Initiative: +4, Perception: +1 (+3 near Familiar), Sense Motive: +6 (+8 near Familiar) AC: 12 (T: 12, FF: 10), CMD: 12, Fort: 2, Refl: 2, Will: 3

Gentlem, Gypsies and Mysteries.

Hold on while I go listen to the Sherlock Holmes theme :)

EDIT: Lol I completely forgot how Lord Blackwood looked in that movie...its totally Richard. Just make him look a bit sickly and not confident and we got a match!

http://www.fanpop.com/clubs/sherlock-holmes-2009-film/images/9773062/title/ lord-blackwood-wallpaper

Jossem is clearly Watson.


Male Human Aristocrat 1/Archaeologist 1 (HP 13/13 | F+0, R+5, W+4 | AC 13/13/10 | Init +3, Percep +5, SM +4)

Yep, I'll take that. Maybe minus the mustache and just more normal Jude Law looking.

Though it's Richard who has Dr. Watson's military background (Afghanistan) and Sherlock's drug addiction. Interestingly, I chose Mary as the girl Jossem was dating, and Mary is Watson's wife/girlfriend in the latest movies. Must have seeped into my brain.


Expert 1/Fighter 1, hp 19/19, AC 12, F +4, R +2, W +1, Init +4, Perc +3

It's definitely something that I see emerging from the way the character is going. He's taking a strong turn towards the good already.

Jossem ... I was thinking that too, but I think that kind of rationale for a paladin is really twisting what lawful good means. I think if he does go that route, he has to really turn himself around.

Silver Crusade

Male Human Aris 1/Cleric (Evangilist) 1; Init +2; Perc +8; HP 13/13; F +2 (+3 Poison Drugs)/R+0/W +7(+8 vs Mind Affect)

While the priest scoffs, that was a very cool Tarrot-style scene.


Expert 1/Fighter 1, hp 19/19, AC 12, F +4, R +2, W +1, Init +4, Perc +3

Hear hear!


Male Human Aristocrat 1/Archaeologist 1 (HP 13/13 | F+0, R+5, W+4 | AC 13/13/10 | Init +3, Percep +5, SM +4)

There's a reason Jossem is Neutral. Convince me, Father!


Human Wizard 1
Stats:
HP: 9, Initiative: +4, Perception: +1 (+3 near Familiar), Sense Motive: +6 (+8 near Familiar) AC: 12 (T: 12, FF: 10), CMD: 12, Fort: 2, Refl: 2, Will: 3

Paidraig, are you yourself involved with the faith, or are you just reading up on it to produce such a convincing portrayal?

Silver Crusade

Male Human Aris 1/Cleric (Evangilist) 1; Init +2; Perc +8; HP 13/13; F +2 (+3 Poison Drugs)/R+0/W +7(+8 vs Mind Affect)

Heh, thanks for the compliment - I'm just a lawyer but I was in and out of Catholic schools as a youth and was an altar boy for years so it has been fun to play the role.

Silver Crusade

Male Human Aris 1/Cleric (Evangilist) 1; Init +2; Perc +8; HP 13/13; F +2 (+3 Poison Drugs)/R+0/W +7(+8 vs Mind Affect)

FYI - I will be out of the country (Disney Cruise through the Bahamas) from the 12th through the 16th and don't expect to be posting. Please DM PC my character as needed.


I'll DM PC you right into a dragon's lair if you dont take me with you.


Human Wizard 1
Stats:
HP: 9, Initiative: +4, Perception: +1 (+3 near Familiar), Sense Motive: +6 (+8 near Familiar) AC: 12 (T: 12, FF: 10), CMD: 12, Fort: 2, Refl: 2, Will: 3
DM Corvus wrote:
I'll DM PC you right into a dragon's lair if you dont take me with you

"I dont think we are in Kansas no more"


since this scene is somewhat paidraig happy, we'll resume posting once he gets back from his cruise.

that he DIDN'T TAKE ME ON.


Male Ranger 1 (Infiltrator)
Stats:
Init +2|Perc +6/8 vs human|Surv +10/12 vs humans| HP 16| F+2/R+4/W+5| BKnuckles +2 (1d3+1) - Starknife +3 (1d4+1)

That little jerk! :) j/k. I hope he's having the time of his life.

Silver Crusade

Male Human Aris 1/Cleric (Evangilist) 1; Init +2; Perc +8; HP 13/13; F +2 (+3 Poison Drugs)/R+0/W +7(+8 vs Mind Affect)

Had a great time. Especially my 3 year old... Disney does everything 100% top-notch.


Male Ranger 1 (Infiltrator)
Stats:
Init +2|Perc +6/8 vs human|Surv +10/12 vs humans| HP 16| F+2/R+4/W+5| BKnuckles +2 (1d3+1) - Starknife +3 (1d4+1)

That's great, I hear you pay top-notch for the Disney Cruise experience. Would you say that's the case? If you don't mind my asking..

Silver Crusade

Male Human Aris 1/Cleric (Evangilist) 1; Init +2; Perc +8; HP 13/13; F +2 (+3 Poison Drugs)/R+0/W +7(+8 vs Mind Affect)

The Disney Cruise is more expensive than other cruiselines, but the rooms are significantly bigger and the child-care related items are way, way better. We've taken cruises on several lines and the professionalism and kid-friendliness of Disney is definitely worth the extra money. Also, there is lots for adults to do and the child-care is so fun your kid wants to be there anyhow, so you don't feel guilty leaving them there.


Male Ranger 1 (Infiltrator)
Stats:
Init +2|Perc +6/8 vs human|Surv +10/12 vs humans| HP 16| F+2/R+4/W+5| BKnuckles +2 (1d3+1) - Starknife +3 (1d4+1)

Ahh, guilt-free child-care. Sounds nice! :)


This has all shaken out quite nicely.

Nothing like some inter-party conflict to get the blood pumping the morning, wot?


Male Ranger 1 (Infiltrator)
Stats:
Init +2|Perc +6/8 vs human|Surv +10/12 vs humans| HP 16| F+2/R+4/W+5| BKnuckles +2 (1d3+1) - Starknife +3 (1d4+1)

Rioght-o guv'nah!


that was an excellent scene. kudos to everyone. I'm much less inclined to kill you all in horrible, horrible ways now.

Just kidding!

Maybe.


Expert 1/Fighter 1, hp 19/19, AC 12, F +4, R +2, W +1, Init +4, Perc +3

I'd hate to think my roleplaying was in any way responsible for improving our chances of surv...

Sorry! Never mind.


Male Human GM 11, Father

Sorry, I was called away for urgen business travel, will be able to check back in tomorrow some time.


Expert 1/Fighter 1, hp 19/19, AC 12, F +4, R +2, W +1, Init +4, Perc +3

So... I can't remember, but Tommy probably would, if there were any common features to the Ripper's victims other than their line of work. Were they a particular subset or did they have a common feature? We need to narrow our search.
The other question is about Whitechapel - is there anything particular to that neighborhood that we might be able to find an analog to here in Port-a-Lucine?


the only similarities between the victims was that they were prostitutes, attacked wit ha blade, several had organs removed, all had their throats cut.


Expert 1/Fighter 1, hp 19/19, AC 12, F +4, R +2, W +1, Init +4, Perc +3

Oh well. worth a shot.

On a minivacation, posting will be unlikely til Tuesday or so. Feel free to DMPC my character as needed.


you back yet tommy? we need the opinions of our resident heart o gold thug


Male Ranger 1 (Infiltrator)
Stats:
Init +2|Perc +6/8 vs human|Surv +10/12 vs humans| HP 16| F+2/R+4/W+5| BKnuckles +2 (1d3+1) - Starknife +3 (1d4+1)

Our street-wise tough has been gone for about 10 days. Don't make me start combing the boards for you Tommy! :)

I'm thinking we can split the party, this place seems harmless enough. Famous last words, I know. But Roland doesn't have a problem with it, used to doing things solo.

Silver Crusade

Male Human Aris 1/Cleric (Evangilist) 1; Init +2; Perc +8; HP 13/13; F +2 (+3 Poison Drugs)/R+0/W +7(+8 vs Mind Affect)

I'm fine with splitting up as well.

Who, if anyone, speaks French? Might be good to have a French speaker with each group since that seems to be the primary language here. Reminds me of Montreal...


Male Ranger 1 (Infiltrator)
Stats:
Init +2|Perc +6/8 vs human|Surv +10/12 vs humans| HP 16| F+2/R+4/W+5| BKnuckles +2 (1d3+1) - Starknife +3 (1d4+1)

I realized recently that I only listed Roland as speaking Common, but he has an Int of 12. Should he have gotten a bonus language besides common with an int of 12? I think so, but it's so rarely come up in games I've played...


Human Wizard 1
Stats:
HP: 9, Initiative: +4, Perception: +1 (+3 near Familiar), Sense Motive: +6 (+8 near Familiar) AC: 12 (T: 12, FF: 10), CMD: 12, Fort: 2, Refl: 2, Will: 3

He should yes...whether French is the one he would have learned is another matter entirely.

Luckily, for a man like Roland, it would probably be the language of a neighbouring country like Germany or France, so there is hope :)


Male Ranger 1 (Infiltrator)
Stats:
Init +2|Perc +6/8 vs human|Surv +10/12 vs humans| HP 16| F+2/R+4/W+5| BKnuckles +2 (1d3+1) - Starknife +3 (1d4+1)

Right, a neighboring country's language would make the most sense. DM, maybe a list of languages and I can roll to see which one I learnt? Or what do you think?


Male Human (Chinese) Expert/Monk 1/1; Init +2; Perc +8; HP 14/14; F +2/R +4/W +7

Well if we come across an asian dialect, Ang should be somewhat helpful, otherwise he is not of much use...


Human Wizard 1
Stats:
HP: 9, Initiative: +4, Perception: +1 (+3 near Familiar), Sense Motive: +6 (+8 near Familiar) AC: 12 (T: 12, FF: 10), CMD: 12, Fort: 2, Refl: 2, Will: 3

Fist of furyyyyyy!!! Kiyaaaah!!


Male Human (Chinese) Expert/Monk 1/1; Init +2; Perc +8; HP 14/14; F +2/R +4/W +7

heheh...he would still feel better knowing he was not the only chinaman around...


Male Ranger 1 (Infiltrator)
Stats:
Init +2|Perc +6/8 vs human|Surv +10/12 vs humans| HP 16| F+2/R+4/W+5| BKnuckles +2 (1d3+1) - Starknife +3 (1d4+1)

There were several asian-looking professional women in the last room, did Ang fail to notice?


Male Human (Chinese) Expert/Monk 1/1; Init +2; Perc +8; HP 14/14; F +2/R +4/W +7

I must have missed that post! Seeing others like himself would most certainly calm him some...and allow him to continue on his personal quest..help Richard get rid of his drug habit!!


Male Ranger 1 (Infiltrator)
Stats:
Init +2|Perc +6/8 vs human|Surv +10/12 vs humans| HP 16| F+2/R+4/W+5| BKnuckles +2 (1d3+1) - Starknife +3 (1d4+1)

Yeah, our DM made a special note of the asian-looking call girls. Ang must've been too distracted by the... other call girls? ;)


Male Human (Chinese) Expert/Monk 1/1; Init +2; Perc +8; HP 14/14; F +2/R +4/W +7

hehe..could be...or his player was not being very attentive!!! Sorry about that!


Male Ranger 1 (Infiltrator)
Stats:
Init +2|Perc +6/8 vs human|Surv +10/12 vs humans| HP 16| F+2/R+4/W+5| BKnuckles +2 (1d3+1) - Starknife +3 (1d4+1)

So, Roland is ready to go, but are we waiting on Tommy? Or shall we just proceed without him?


I'll have an update soon, we'll proceed without him and hope that he pops back in.


Human Wizard 1
Stats:
HP: 9, Initiative: +4, Perception: +1 (+3 near Familiar), Sense Motive: +6 (+8 near Familiar) AC: 12 (T: 12, FF: 10), CMD: 12, Fort: 2, Refl: 2, Will: 3

Rolands talk of Languages has made me realize I also have one unused language slot since I have 14 Int.

Furthermore, when making the character I looked up the SRD under "Gunslinger Archetype". This list does NOT include racial Archetypes. The other day I stumbled upon the Buccaneer Archetype, a Human only one. Which the Nautical name doesnt fit Richard, the abilities of the Archetype do. So im wondering, would it be alright if I went ahead and Applied the Archetype to Richard?

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