Lord Almir

Roland Clive's page

118 posts. Alias of Mug.


Full Name

Roland Clive

Race

Ranger 1 (Infiltrator)

Classes/Levels

Stats:
Init +2|Perc +6/8 vs human|Surv +10/12 vs humans| HP 16| F+2/R+4/W+5| BKnuckles +2 (1d3+1) - Starknife +3 (1d4+1)

Gender

Male

Size

6'

Age

32

Alignment

NG

Location

London

Languages

Common

Occupation

Detective

Strength 12
Dexterity 14
Constitution 10
Intelligence 12
Wisdom 16
Charisma 10

About Roland Clive

Roland Clive "Rolley"

AL: NG
Size: Medium
Init: +2; Perception +6/+8 if human-related
Spd: 30 ft.
HP: 16 (8+1fc +(d10/2)+1+1fc)
Languages: Common
Current Wealth: 83 GP, 9 SP, 0 CP

Defenses:

AC 16, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 feat)
CMD: 17
Fort +2, Ref +4, Will +5
Immunities: none
Offense&Weapons:

>Brass Knuckles +2 x2/1d3+1
>Starknife (x2) +3 x3/1d4+1
Feats:

>Dodge (L1) - +1 dodge bonus to AC
>Point-Blank Shot (Bonus) - +1 bonus on attack/damage <= 30 feet
Traits:

>Courageous - +2 trait bonus on saving throws against fear effects
>Suspicious - +1 trait bonus on Sense Motive checks (also class skill)
Skills:

[c] Acrobatic : (+02) 0 ranks + 2 Dex + 3 class + 0 misc + 0 trait
[c] Bluff : (+02) 0 ranks + 0 Cha + 0 class + 0 misc + 2 ranger (+2 ranger vs fav enemy)
[c] Climb : (+01) 0 ranks + 1 Str + 3 class + 0 misc + 0 trait
[c] Craft: : (+00) 0 ranks + 1 Int + 3 class + 0 misc
[c] Diplomacy: : (+05) 1 ranks + 1 Int + 3 class + 0 misc
[c] Handle Animal ^ : (+00) 0 ranks + 0 Cha + 3 class + 0 misc
[c] Heal : (+07) 1 ranks + 3 Wis + 3 class + 0 misc
[c] Intimidate : (+04) 1 ranks + 0 Cha + 3 class + 0 misc
[ ] Know: Arcana * : (+03*) 0 ranks + 1 Int + 0 class + 0 misc + 2 ranger *(+2 ranger vs fav enemy)
[c] Know: Dungeon * : (+03*) 0 ranks + 1 Int + 3 class + 0 misc + 2 ranger *(+2 ranger vs fav enemy)
[ ] Know: Engineer * : (+03*) 0 ranks + 1 Int + 0 class + 0 misc + 2 ranger *(+2 ranger vs fav enemy)
[c] Know: Geography * : (+03*) 0 ranks + 1 Int + 3 class + 0 misc + 2 ranger *(+2 ranger vs fav enemy)
[ ] Know: History * : (+03*) 0 ranks + 1 Int + 0 class + 0 misc + 2 ranger *(+2 ranger vs fav enemy)
[c] Know: Local * : (+05/07) 1 ranks + 1 Int + 3 class + 0 misc + 2 ranger *(+2 ranger vs fav enemy)
[c] Know: Nature * : (+03*) 0 ranks + 1 Int + 3 class + 0 misc + 2 ranger *(+2 ranger vs fav enemy)
[ ] Know: Nobility * : (+03*) 0 ranks + 1 Int + 0 class + 0 misc + 2 ranger *(+2 ranger vs fav enemy)
[ ] Know: Planes * : (+03*) 0 ranks + 1 Int + 0 class + 0 misc + 2 ranger *(+2 ranger vs fav enemy)
[ ] Know: Religion * : (+03*) 0 ranks + 1 Int + 0 class + 0 misc + 2 ranger *(+2 ranger vs fav enemy)
[c] Linguistics ^ : (+00) 0 ranks + 1 Int + 0 class + 0 misc
[c] Perception : (+08) 2 ranks + 3 Wis + 3 class + 0 misc + 2 ranger (+2 ranger vs fav enemy)
[ ] Perform : (+00) 0 ranks + 0 Cha + 0 class + 0 misc
[c] Profession : (+08) 2 ranks + 3 Wis + 3 class + 0 misc
[c] Ride ^ : (+02) 0 ranks + 2 Dex + 3 class + 0 misc
[c] Sense Motive : (+11) 2 ranks + 3 Wis + 3 class + 0 misc + 1 trait + 2 ranger (+2 ranger vs fav enemy)
[ ] Sleight of Hand ^ : (+00) 0 ranks + 2 Dex + 0 class + 2 race
[c] Spellcraft ^ : (+00) 0 ranks + 1 Int + 3 class + 0 misc
[c] Stealth : (+08) 1 ranks + 2 Dex + 3 class + 2 race
[c] Survival : (+12) 2 ranks + 3 Wis + 3 class + 4 misc + 1 track + 2 ranger (+4 misc in urban & underground settings, +1/2 Ranger level tracking, +2 fav enemy)
[c] Swim : (+05) 1 ranks + 1 Str + 3 class + 0 misc + 0 trait
[ ] Use Magic Device ^ : (+00) 0 ranks + 0 Cha + 0 class + 0 misc
Gear:

Combat Gear :
Starknife x2
Brass Knuckles
Studded leather

Other Equipment :
Belt Pouch .5 lbs
Rations x1 4 lbs
Waterskin 4 lbs
Travelers Outfit 5 lbs
Journal (notepad) 1 lbs
Ink & Inkpen - lbs
Mirror .5 lbs
Magnifying Glass - lbs

Equipment Weight : 30 lbs

Special Abilities:

Favored Classes: Ranger; L1: +1 hp

Track: +(level/2) to Survival checks when following trails

Favored Enemy: Humanoid (human); +2 to attack rolls, damage rolls; and Bluff, Knowledge, Perception, Sense Motive, and Survival checks against undead

Wild Empathy: Can improve initial attitude of an animal; roll 1d20 + ranger level + CHA mod

Background:

Roland has lived in London his entire life. His father was a lover of the outdoors and for many years Roland enjoyed taking archery lessons alongside his father. He became quite good as well before developing other hobbies. His mother was a bankers daughter who's father had higher hopes than Father. But they loved each other and Roland was just one of several boys and one little girl, Maybell. Life was good and Roland grew up to be a sharp and intuitive young man, going off to school and then university. While away on one of these trips, he received a call that Maybell had been killed in a mugging, and that's when life changed for Roland. He dropped out of University, nearly done, but his interest was gone. Living angrily he set out on a fruitless chase of his sisters murderers, never catching them. A year went by and when Roland finally came out of his miserable reverie, he was out of money and had picked up many useful tracking and detection skills. That first year of business was the hardest, but the second year, his skills and abilities brought in enough money that his business was in the black. This has been his life since then, and he's only gotten better and more well-known.
Recent Activity:
Roland trudged on in the drizzle of the cold night, squinting up through the light droplets to see the partially obscured moon through some rooftops. He tries to squeeze against the building to take advantage of the slight overhead above and get a reprieve, but the droplets there just fell slower and fatter. After several futile seconds, he cursed under his breath and continued moving down the dark street. Four murders, he thought, and his inner voice lapsed into silence as he hopped an expanding puddle. He'd been on the case for some time, and knew he shouldn't be out alone, despite the preference of the madman to kill only women... it just wasn't safe. But he needed the reward, like everyone else, but Roland (Rolly to his friends) thought he had a better chance than all of them.

There were few people out that night, people scarcely seemed to leave their homes these days, especially at night. But there they were, hustling to some destination or another. Not like Rolly though, he was out for a different reason. He was hunting. Coming to a cross street he heard them, a couple of female voices speaking quietly in night. Almost without thought Roland melted back into the street and into a narrow, litter-filled alley. He kicked a bottle which cut through the sound of rain to clanked loudly on the empty street. He could hear the woman stop talking suddenly, hearing the sound of the bottle. Roland could sense their alarm, their growing apprehension and fear, even from this distance. He kept still and quiet, not moving as drips of water slipped off his cap and into his collar. After what seemed like hours, the woman started up again, dismissing the noise as a stray dog or cat. They walked right past his hiding spot, heads close together under a scanty umbrella, and continued past him, oblivious. Careful of his feet now, Roland eased himself onto the walkway behind them, and started after them, tredding softly. They were too far for him to overhear, but he maintained his distance and watched them in facination --how they walked and moved, how they huddled close together for comfort from the fear. Perfect.

Finally, one of them turned around, and saw his dark silouette trailing after them. With a sudden and horrified scream she bolted, leaving her companion behind. The remaining woman turned more slowly, and Roland stopped, keeping his features in shadow. They stood there for several seconds, regarding one another, Roland watching the womans every move. She seemed too frightened to do or say much, and Roland soaked it in, watching and feeling his blood start pounding in a weird anticipation. Then, he took a single heavy step her direction, and that was enough. She screamed and ran, her umbrella forgotten, and Roland ran after her. Can't leave a trail he though as he scooped up her umbrella and folded it in a smooth motion, hardly breaking stride as he chased the wide-eyed woman. Her dress interferred with her legs, he noted impassively, and realized he was gaining very quickly. Coming to the next cross street the woman stumbled to the left, not looking where she was going, too much attention on him and his closing proximity, They really should watch where they're going he thought. She screamed once more, and looked around, the street perfectly deserted, and tripped and fell into a puddle.

Roland stopped running ten paces away, chest heaving on his wiry 6' frame. He stalked closer to her, one arm holding the umbrella behind him, the other reaching out for her. She was too scared to even scream now, he saw, and wondered why no one had emerged to help her. Standing over her he stooped suddenly, and the woman closed her eyes at the sudden motion, certain this was the end. When nothing happened after a second she opened one eye, to see an open hand, palm up, hovering before her. "Sorry to give you such a fright ma'am, let me help you." Extending a shaking hand she reached out and Roland lifted her quickly to her feet, handing back her umbrella, opening it and placing it firmly into the womans shaking grasp. "Detective Clive, ma'am, you and your friend seemed to need some looking after, the madman still loose and all. Just doing a quick patrol and then I'll be on my way. Let me take you to your door." Only able to nod a dazed acceptance of his offer, Roland walked her the 5 minutes to her door, removing his hand and ducking his head as the still-dazed woman practically fell inside, chuckling as the door slammed shut with a bang.

Replacing his hat he moved to an overhang and removed a pad of paper from a rain-proof packet, and a pencil. He spoke the words aloud as he wrote them, a bad habit from childhood, "Killer feels excitement and thrill during chase. Groups display no sense of loyalty during moments of intense surprise and fear. Woman unable to move quickly due to clothing...." He taps the pencil against his lower lip, and then raps his own head lightly as he remembers something, "Killer probably very light on feet and good at hiding." Pleased at all he'd learned and experienced tonight Roland placed his notes away carefully, not wanting to damage the precious paper in the rain. He started truding back to his small flat, from which he ran his modestly successful slueth business for many years. He wasn't rich, but that wasn't why he did it. He loved the thrill of discovery, as he better understood his opponents, he was able to then anticipate and predict certain patterns. Using this technique he'd brought many a criminal to justice. Tonights experiment may have terrified a couple innocent women, but they'd proven invaluable as he tried to understand this 'Leather Apron' or whoever he was.

He entered his cluttered home, gave his cusomary sigh of regret he didn't have a female companion around to help keep the place clean... among other important tasks. He sat at his large desk, the best piece of furniture in the place, and transferred the notes from his smaller pad to a larger one, adding in a few more details as he recalled the whole experience. Tomorrow night he thought, tomorrow night I'll try again. He knew he was getting close, he could feel it. The sensations of the hunt came quickly and easily to his searching mind. It sometimes frightened him, how much he enjoyed putting himself in the shoes of evil men, thinking like them... But so far he'd been able to stop himself from crossing the line, from getting in too deep. Granted on the tough nights he scarcely slept... but it was a price he was willing to pay.

Appearance:
Tall at 6', and a little thin. Brown hair is combed over blue/grey eyes. He wears a white shirt with a black vest, a partially concealed leather chest piece, protection from ruffians, and dark trousers. Over it is a long coat, in its pockets he keeps some weapons, and tools of his trade.
Quick Posts:

[dice=Attack&Damage]1d20+3;1d4+2[/dice]

[dice=Perception]1d20+8[/dice]

[dice=Survival (Track)]1d20+8[/dice] +4 misc in urban & underground settings, +1/2 Ranger level tracking, +2 fav enemy

Round X,
HP: 14/14 Status: x, round x of y
AC 16 (touch 13 flat-footed 14)