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Kel takes a semi-defensive stance as the Mohrg paralyzes two of his friends, and sighs.
Why me? Why is it always weird, ugly ass things like this?
Nevertheless, he takes a quick step to tumble past the thing, and then takes two swings at it, faster than usual.
Using a Ki point for an extra attack.
Attack 1: 1d20 + 10 ⇒ (4) + 10 = 14
Damage: 1d6 + 12 ⇒ (2) + 12 = 14
Sneak Attack: 1d6 ⇒ 3
Attack 2: 1d20 + 10 ⇒ (19) + 10 = 29
Damage: 1d6 + 12 ⇒ (5) + 12 = 17
Sneak Attack: 1d6 ⇒ 6
Crit Confirm: 1d20 + 10 ⇒ (3) + 10 = 13
Damage: 1d6 + 12 ⇒ (1) + 12 = 13
Acrobatics to Avoid AoO: 1d20 + 19 ⇒ (4) + 19 = 23

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Shadow Clone Doubles: 1d4 + 2 ⇒ (1) + 2 = 3

DM Carbide |

Round 2 (ongoing; rearranged):
Initiative order
Mohrg-acted
Aldebert
Celidrian-acted
Chaul-paralyzed
Kel-acted
Jeb-
Alektara-
Celidrian tags the creature with a magic missile, then Kel attempts to tumble past it. The mohrg is too quick for Kel, but the swashbuckler nimbly avoids a tongue-lashing before stabbing it. I'll give you the sneak attack damage if Alektara isn't paralyzed.
Aldebert, Jeb, and Alektara up!
Mohrg: AC 23 T 15 FF 18 HP: -43* HP

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FORT vs DC 21: 1d2 + 9 ⇒ (1) + 9 = 10
Alektara succumbs to the effects of the Mohrg's attack...

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I rolled the sneak attack just in case. I was hoping she wouldn't get paralyzed, but oh well. It happens.

DM Carbide |

Jeb and Al have their attacks yet to go. No pressure on Al, though--he just has to roll well.

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Aldebert steps up. "Because Agent Na-yargh, the gods are cruel and the universe wishes our deaths. If it is any consolation, they have yet to kill me! BWAHAHAHAHAHA"
Mathilda, strike #1, RS, DA, PBS: 1d20 + 13 - 2 - 2 + 1 ⇒ (9) + 13 - 2 - 2 + 1 = 19
Damage: 1d10 + 6 + 1 ⇒ (6) + 6 + 1 = 13
Mathilda, strike #2, RS, DA, PBS: 1d20 + 13 - 2 - 2 + 1 ⇒ (6) + 13 - 2 - 2 + 1 = 16
Damage: 1d10 + 6 + 1 ⇒ (6) + 6 + 1 = 13
Mathilda, strike #3, RS, DA, PBS: 1d20 + 8 - 2 - 2 + 1 ⇒ (18) + 8 - 2 - 2 + 1 = 23
Damage: 1d10 + 6 + 1 ⇒ (4) + 6 + 1 = 11
So much for rolling well.

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i just realized in my haste to post i messed up the die roll post for the fort save.

DM Carbide |

Round 2 (ongoing; rearranged):
Initiative order
Mohrg-acted
Aldebert-acted
Celidrian-acted
Chaul-paralyzed
Kel-acted
Jeb-
Alektara-paralyzed
Two crossbow bolts fail to penetrate the mohrg's obdurate body, but the third sinks into the mass of entrails in its ribcage.
Jeb, over to you!
Mohrg: AC 23 T 15 FF 18 HP: -54 HP

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Jeb keeps shooting!
Pistelero!: 1d20 + 12 + 1 ⇒ (10) + 12 + 1 = 23 for 1d8 + 5 + 1 ⇒ (6) + 5 + 1 = 12 damage! Spending a grit point to UP CLOSE AND DEADLY!Additional damage: 2d6 ⇒ (1, 2) = 3
Pistelero!: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12 for 1d8 + 5 + 1 ⇒ (7) + 5 + 1 = 13 damage!

DM Carbide |

One of Jeb's bullets finds its mark, but the other whizzes by the creature's head.
Round 3 (ongoing):
Initiative order
Mohrg-acted
Aldebert
Celidrian-
Chaul-paralyzed
Kel-
Jeb-
Alektara-
The mohrg then turns its unwanted attentions to Kel. One skeletal hand claws at the swashbuckler despite the shadowy forms around him (unless you try to parry, take 12 HP), but Kel avoids both the other claw and the tongue. He also pulls away in time to keep the foul thing from holding onto him.
Everyone who isn't paralyzed can act!
Slam Kel: 1d20 + 15 ⇒ (5) + 15 = 20
Lick Kel: 1d20 + 10 ⇒ (3) + 10 = 13
Hit Kel (lo=hit): 1d4 ⇒ 1
Slam damage: 2d8 + 5 ⇒ (1, 6) + 5 = 12
Grab Kel: 1d20 + 19 ⇒ (2) + 19 = 21
Mohrg: AC 23 T 15 FF 18 HP: -69 HP

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Celidrian uses his wand again, hitting the mohrg with a magic missile.
mm dmg: 1d4 + 1 ⇒ (2) + 1 = 3

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Jeb fires some more!
Pistolero!: 1d20 + 12 + 1 ⇒ (9) + 12 + 1 = 22 for 1d8 + 5 + 1 ⇒ (4) + 5 + 1 = 10 damage! Jeb spends his 4th Grit point of the day to get UP CLOSE AND DEADLY! Additional damage: 2d6 ⇒ (4, 5) = 9
Pistolero!: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12 for 1d8 + 5 + 1 ⇒ (4) + 5 + 1 = 10 damage!

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i believe she was paralyzed for 1 round and you do not have her marked as paralyzed on your list so I will have her act, please notify me if that is wrong.
Alektara feels her muscles again and swings her elven blade at the foe once more...
ECB1+PA: 1d20 + 12 ⇒ (15) + 12 = 27...DMG: 1d10 + 14 ⇒ (1) + 14 = 15
ECB2+PA: 1d20 + 7 ⇒ (7) + 7 = 14...DMG: 1d10 + 14 ⇒ (7) + 14 = 21
before taking a 5 ft step to her back right...

DM Carbide |

Between Jeb and Celidrian, the creature falls!
Out of combat!
The chest contains a number of items that you believe to be personal effects of the deceased, probably set aside for next of kin. Among them are a searing arrow, an aegis of recovery, and an immovable rod.

DM Carbide |

Alektara, the paralysis was for one minute, not one round, and I forgot to mark that on the initiative order. Academic now, though.

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Kel attempts to parry the creature's claw with his rapier, but right at that moment the assault from his allies cuts the creature down!
That was a nasty one mates. Everyone ok?
He moves to inspect the rest of the room to make sure no more nasty surprises are waiting...

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"Sorry, I can't unparalyze, but these things tend to wear off in time, unless they are turned to stone or something... but they seem to still be fleshy to me." Celidrian turns his attention to identifying the magic items which was apparently successful, since you told us what they were, lol. By the time he's done, folks should be starting to come out of paralysis, at least I hope so.

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After a minute Alektara starts to murmur and then move her hands... eventually with the assistance of the others she manages to move on her own and shoos them away...then she walks over to Chaul and waves her hand in his face to see if he is still there..."He took a worse hit than me so he may take a bit longer to regain control." she says and stays near the man for when he does recover and needs help.

DM Carbide |

The paralysis wears off in time with nothing worse to show for it than a foul streak of mohrg fluids where it hit with its tongue. Re the items, I figured I'd just save some time and rolls.
Where to now?

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"Light of the Dawn!" cries Chaul.
"That was horrible!"
He gets down on bended knees, thanking the dawnflower for providing such steadfast companions.
"You were all magnificent. And I contributed nothing." he says, shame faced.

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"nothing to feel shame for... you have done much for us all on this little adventure... We each contribute as we can, when we can."

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"Is anyone injured?" he asks.
"I am thankful it didn't come up on us from the rear when we were fighting the ghost."
He looks at the various items that were magical.
"These are enchanted, can any of you identify them?"

DM Carbide |

Items already identified. I think Alektara and Kel each took a hit.

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Realising that leading in every case is perhaps not wise, Chaul hangs back a little, letting others enter the next room first.
"I could heal you now if you like.. how badly hurt are you all?"

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Aldebert cheers. "Another victory for Taldor, the Society and the living everywhere around the Inner Sea."

DM Carbide |

Where to now? There's still a bunch of unexplored space to the west, and a bit on the south end.

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"Shall we go this way?" Alektara asks the group after they all gather their bearings. She walks into the hallway that leads to the west.

DM Carbide |

There's a short hallway leading south from where you are; it jogs east and ends at a flooded stairway going down. The water is clear, and there seems to be a slight current in it.

DM Carbide |

The staircase seems to go down quite a ways; unless Jeb has some way of breathing under water, descending safely would be impossible.

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"If one of the magik types detects magic down there then i guess we could continue.. if not then we can pass."

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"If the magic is deep enough, chances are it will be blocked... but I'll try."
Celedrian casts detect magic and turns his sight to the stairway and what lies below.

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"If we need to explore down there, I can enable us to breathe water. But not until tomorrow. It would appear that the morrow this servant of the sun will be somewhat water focused."

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"A great many things here seem to be difficult to bypass by virtue of unpreparedness. Is there any reason we should not regroup and reassess? It's only a tomb, after all. These moldy warrior of old won't mind the living taking some time to rest now will they" asks Aldebert after picking up those bolts that didn't break on the ground.
I plan on just counting my misses and marking half of those bolts as broken and useless. Sound good?

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I think you have to mark off all the hits as well, unless you use durable arrows
"I suggest we explore further so we have full knowledge of the challenges we will face on the morrow."
did we finish room 14? IF so, how about the room to the south of it?

DM Carbide |

Celidrian detects no magic in the water.
The party makes its way back to the ornate nobles' crypt, which is still filled with the echoes of ancient despair, then looks to the south. That chamber contains three white marble statues of faceless humanoids in robes. The walls are covered with a single mural, faded by time but still showing thousands of similar featureless white spirits streaming towards a great pillar in the distance. Chaul and Celidrian (and anyone else making a DC 10 Knowledge (Planes or Religion) check) recognizes this as a depiction of the River of Souls and Pharasma's Spire.
There is nothing else of interest in the room. A stairway exits the room to the south.

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know planes: 1d20 + 8 + 1d6 ⇒ (1) + 8 + (3) = 12 barely, lol good thing you can't crit fail a skill check
Celedrian passes on what he recognizes of the mural. "Shall we continue south, then?"

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Alektara moves to the stairs and looks around...
Perception: 1d20 + 10 ⇒ (9) + 10 = 19

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I'd mark those off as well yes. 16 Bolts are gone, I recovered 5.
Aldebert follows gingerly. "I do not like this one bit. I like it even less then that time during the reclamation of Demgazi."
Perception: 1d20 + 13 ⇒ (15) + 13 = 28

DM Carbide |

Alektara sees a narrow hallway extending to the south before branching to the west and opening to the east. She hears a faint susurrus from somewhere up ahead.

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Chaul brings the light of Saeraen to shine on the corridor ahead of Alektara.
"What do we have here?"