DM Carbide's PFS#8-07: From the Tome of Righteous Repose (Inactive)

Game Master John Woodford

Ode to the Lost

COMBAT MAP


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Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Kel takes a semi-defensive stance as the Mohrg paralyzes two of his friends, and sighs.
Why me? Why is it always weird, ugly ass things like this?

Nevertheless, he takes a quick step to tumble past the thing, and then takes two swings at it, faster than usual.
Using a Ki point for an extra attack.

Attack 1: 1d20 + 10 ⇒ (4) + 10 = 14
Damage: 1d6 + 12 ⇒ (2) + 12 = 14
Sneak Attack: 1d6 ⇒ 3

Attack 2: 1d20 + 10 ⇒ (19) + 10 = 29
Damage: 1d6 + 12 ⇒ (5) + 12 = 17
Sneak Attack: 1d6 ⇒ 6

Crit Confirm: 1d20 + 10 ⇒ (3) + 10 = 13
Damage: 1d6 + 12 ⇒ (1) + 12 = 13

Acrobatics to Avoid AoO: 1d20 + 19 ⇒ (4) + 19 = 23

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Shadow Clone Doubles: 1d4 + 2 ⇒ (1) + 2 = 3


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 2 (ongoing; rearranged):

Initiative order
Mohrg-acted
Aldebert
Celidrian-acted
Chaul-paralyzed
Kel-acted
Jeb-
Alektara-

Celidrian tags the creature with a magic missile, then Kel attempts to tumble past it. The mohrg is too quick for Kel, but the swashbuckler nimbly avoids a tongue-lashing before stabbing it. I'll give you the sneak attack damage if Alektara isn't paralyzed.

Aldebert, Jeb, and Alektara up!

Dice rolls:
Tongue AoO on Kel: 1d20 + 10 ⇒ (3) + 10 = 13

Mohrg: AC 23 T 15 FF 18 HP: -43* HP

Liberty's Edge

Female;
skills:
Acro+14/Climb+8/Religion, Planes, Arcana, Nature +12/Disable Device +14
Elf Fighter 9 [Lore Warden] [HP: 94/94][AC: 28 FF: 23 T: 18][Fort: +10, Ref: +8, Will: +4] [Initiative:+5][Perception;+13]

FORT vs DC 21: 1d2 + 9 ⇒ (1) + 9 = 10

Alektara succumbs to the effects of the Mohrg's attack...

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

I rolled the sneak attack just in case. I was hoping she wouldn't get paralyzed, but oh well. It happens.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Jeb and Al have their attacks yet to go. No pressure on Al, though--he just has to roll well.

Sovereign Court

Male LN Human (Taldane) Gunslinger (Bolt Ace) 5 / Ranger (Spirit Ranger) 5 | HP: 89/89| AC: 23 (16 Tch, 17 Fl) | CMB: +6 CMD: 21 | F: +10, R: +14, W: +7 | Init: +8 | Perc: +21, SM: +5 | Speed 30ft | Grit=2/3 | | Favored Enemy:Human +4, Undead +2; Favored Terrain: Underground +2 | Spells: None | Active conditions: None.

Aldebert steps up. "Because Agent Na-yargh, the gods are cruel and the universe wishes our deaths. If it is any consolation, they have yet to kill me! BWAHAHAHAHAHA"

Mathilda, strike #1, RS, DA, PBS: 1d20 + 13 - 2 - 2 + 1 ⇒ (9) + 13 - 2 - 2 + 1 = 19
Damage: 1d10 + 6 + 1 ⇒ (6) + 6 + 1 = 13
Mathilda, strike #2, RS, DA, PBS: 1d20 + 13 - 2 - 2 + 1 ⇒ (6) + 13 - 2 - 2 + 1 = 16
Damage: 1d10 + 6 + 1 ⇒ (6) + 6 + 1 = 13
Mathilda, strike #3, RS, DA, PBS: 1d20 + 8 - 2 - 2 + 1 ⇒ (18) + 8 - 2 - 2 + 1 = 23
Damage: 1d10 + 6 + 1 ⇒ (4) + 6 + 1 = 11

So much for rolling well.

Liberty's Edge

Female;
skills:
Acro+14/Climb+8/Religion, Planes, Arcana, Nature +12/Disable Device +14
Elf Fighter 9 [Lore Warden] [HP: 94/94][AC: 28 FF: 23 T: 18][Fort: +10, Ref: +8, Will: +4] [Initiative:+5][Perception;+13]

i just realized in my haste to post i messed up the die roll post for the fort save.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 2 (ongoing; rearranged):

Initiative order
Mohrg-acted
Aldebert-acted
Celidrian-acted
Chaul-paralyzed
Kel-acted
Jeb-
Alektara-paralyzed

Two crossbow bolts fail to penetrate the mohrg's obdurate body, but the third sinks into the mass of entrails in its ribcage.

Jeb, over to you!

Mohrg: AC 23 T 15 FF 18 HP: -54 HP

Liberty's Edge

HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7

Jeb keeps shooting!
Pistelero!: 1d20 + 12 + 1 ⇒ (10) + 12 + 1 = 23 for 1d8 + 5 + 1 ⇒ (6) + 5 + 1 = 12 damage! Spending a grit point to UP CLOSE AND DEADLY!Additional damage: 2d6 ⇒ (1, 2) = 3
Pistelero!: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12 for 1d8 + 5 + 1 ⇒ (7) + 5 + 1 = 13 damage!


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

One of Jeb's bullets finds its mark, but the other whizzes by the creature's head.

Round 3 (ongoing):

Initiative order
Mohrg-acted
Aldebert
Celidrian-
Chaul-paralyzed
Kel-
Jeb-
Alektara-

The mohrg then turns its unwanted attentions to Kel. One skeletal hand claws at the swashbuckler despite the shadowy forms around him (unless you try to parry, take 12 HP), but Kel avoids both the other claw and the tongue. He also pulls away in time to keep the foul thing from holding onto him.

Everyone who isn't paralyzed can act!

Dice rolls:
Slam Kel: 1d20 + 15 ⇒ (9) + 15 = 24
Slam Kel: 1d20 + 15 ⇒ (5) + 15 = 20
Lick Kel: 1d20 + 10 ⇒ (3) + 10 = 13

Hit Kel (lo=hit): 1d4 ⇒ 1

Slam damage: 2d8 + 5 ⇒ (1, 6) + 5 = 12

Grab Kel: 1d20 + 19 ⇒ (2) + 19 = 21

Mohrg: AC 23 T 15 FF 18 HP: -69 HP

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

Celidrian uses his wand again, hitting the mohrg with a magic missile.

mm dmg: 1d4 + 1 ⇒ (2) + 1 = 3

Liberty's Edge

HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7

Jeb fires some more!
Pistolero!: 1d20 + 12 + 1 ⇒ (9) + 12 + 1 = 22 for 1d8 + 5 + 1 ⇒ (4) + 5 + 1 = 10 damage! Jeb spends his 4th Grit point of the day to get UP CLOSE AND DEADLY! Additional damage: 2d6 ⇒ (4, 5) = 9
Pistolero!: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12 for 1d8 + 5 + 1 ⇒ (4) + 5 + 1 = 10 damage!

Liberty's Edge

Female;
skills:
Acro+14/Climb+8/Religion, Planes, Arcana, Nature +12/Disable Device +14
Elf Fighter 9 [Lore Warden] [HP: 94/94][AC: 28 FF: 23 T: 18][Fort: +10, Ref: +8, Will: +4] [Initiative:+5][Perception;+13]

i believe she was paralyzed for 1 round and you do not have her marked as paralyzed on your list so I will have her act, please notify me if that is wrong.

Alektara feels her muscles again and swings her elven blade at the foe once more...

ECB1+PA: 1d20 + 12 ⇒ (15) + 12 = 27...DMG: 1d10 + 14 ⇒ (1) + 14 = 15

ECB2+PA: 1d20 + 7 ⇒ (7) + 7 = 14...DMG: 1d10 + 14 ⇒ (7) + 14 = 21

before taking a 5 ft step to her back right...


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Between Jeb and Celidrian, the creature falls!

Out of combat!

The chest contains a number of items that you believe to be personal effects of the deceased, probably set aside for next of kin. Among them are a searing arrow, an aegis of recovery, and an immovable rod.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Alektara, the paralysis was for one minute, not one round, and I forgot to mark that on the initiative order. Academic now, though.

Liberty's Edge

HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7

Jeb pauses, then moves over toward the paralyzed folks, checking them for bleeding injuries or obvious trauma. "Can anyone get these folks unfrozen? Will this wear off or is it forever?"

Liberty's Edge

Female;
skills:
Acro+14/Climb+8/Religion, Planes, Arcana, Nature +12/Disable Device +14
Elf Fighter 9 [Lore Warden] [HP: 94/94][AC: 28 FF: 23 T: 18][Fort: +10, Ref: +8, Will: +4] [Initiative:+5][Perception;+13]

@ GM-Roger

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Kel attempts to parry the creature's claw with his rapier, but right at that moment the assault from his allies cuts the creature down!
That was a nasty one mates. Everyone ok?

He moves to inspect the rest of the room to make sure no more nasty surprises are waiting...

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

"Sorry, I can't unparalyze, but these things tend to wear off in time, unless they are turned to stone or something... but they seem to still be fleshy to me." Celidrian turns his attention to identifying the magic items which was apparently successful, since you told us what they were, lol. By the time he's done, folks should be starting to come out of paralysis, at least I hope so.

Liberty's Edge

HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7

Jeb nods, but stands by the paralyzed folk like a mother hen until they unfreeze. He helps them sit down, to recover from their ordeal.

Liberty's Edge

Female;
skills:
Acro+14/Climb+8/Religion, Planes, Arcana, Nature +12/Disable Device +14
Elf Fighter 9 [Lore Warden] [HP: 94/94][AC: 28 FF: 23 T: 18][Fort: +10, Ref: +8, Will: +4] [Initiative:+5][Perception;+13]

After a minute Alektara starts to murmur and then move her hands... eventually with the assistance of the others she manages to move on her own and shoos them away...then she walks over to Chaul and waves her hand in his face to see if he is still there..."He took a worse hit than me so he may take a bit longer to regain control." she says and stays near the man for when he does recover and needs help.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The paralysis wears off in time with nothing worse to show for it than a foul streak of mohrg fluids where it hit with its tongue. Re the items, I figured I'd just save some time and rolls.

Where to now?

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

"Light of the Dawn!" cries Chaul.

"That was horrible!"

He gets down on bended knees, thanking the dawnflower for providing such steadfast companions.

"You were all magnificent. And I contributed nothing." he says, shame faced.

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

"nothing to feel shame for... you have done much for us all on this little adventure... We each contribute as we can, when we can."

Liberty's Edge

HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7

Jeb scoffs. "You got sh!tcanned by an undead monstrosity. Ain't nothing shameful about that. It kept one of us from being eaten by that thing. Get off your knees and let's soldier on."

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

"Is anyone injured?" he asks.

"I am thankful it didn't come up on us from the rear when we were fighting the ghost."

He looks at the various items that were magical.

"These are enchanted, can any of you identify them?"


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Items already identified. I think Alektara and Kel each took a hit.

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

Realising that leading in every case is perhaps not wise, Chaul hangs back a little, letting others enter the next room first.

"I could heal you now if you like.. how badly hurt are you all?"

Sovereign Court

Male LN Human (Taldane) Gunslinger (Bolt Ace) 5 / Ranger (Spirit Ranger) 5 | HP: 89/89| AC: 23 (16 Tch, 17 Fl) | CMB: +6 CMD: 21 | F: +10, R: +14, W: +7 | Init: +8 | Perc: +21, SM: +5 | Speed 30ft | Grit=2/3 | | Favored Enemy:Human +4, Undead +2; Favored Terrain: Underground +2 | Spells: None | Active conditions: None.

Aldebert cheers. "Another victory for Taldor, the Society and the living everywhere around the Inner Sea."

Liberty's Edge

HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7

Jeb nods at Aldebert. "Let's finish here and we can toast Taldor, the Society and everybody living later." Jeb reloads his pistol quickly.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Where to now? There's still a bunch of unexplored space to the west, and a bit on the south end.

Liberty's Edge

Female;
skills:
Acro+14/Climb+8/Religion, Planes, Arcana, Nature +12/Disable Device +14
Elf Fighter 9 [Lore Warden] [HP: 94/94][AC: 28 FF: 23 T: 18][Fort: +10, Ref: +8, Will: +4] [Initiative:+5][Perception;+13]

"Shall we go this way?" Alektara asks the group after they all gather their bearings. She walks into the hallway that leads to the west.

Liberty's Edge

HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7

Jeb nods and follows the elf woman.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

There's a short hallway leading south from where you are; it jogs east and ends at a flooded stairway going down. The water is clear, and there seems to be a slight current in it.

Liberty's Edge

HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7

Jeb looks at the water and sighs deeply. Keeping his pistol above water, he starts to wade in. "Remember me as a bad-arse, eh?"


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The staircase seems to go down quite a ways; unless Jeb has some way of breathing under water, descending safely would be impossible.

Liberty's Edge

HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7

Spluttering and spitting out water, Jeb emerges, shaking like a Labrador. "Too deep unless someone's got gills or magic enough to give 'em to me."

Liberty's Edge

Female;
skills:
Acro+14/Climb+8/Religion, Planes, Arcana, Nature +12/Disable Device +14
Elf Fighter 9 [Lore Warden] [HP: 94/94][AC: 28 FF: 23 T: 18][Fort: +10, Ref: +8, Will: +4] [Initiative:+5][Perception;+13]

"If one of the magik types detects magic down there then i guess we could continue.. if not then we can pass."

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

"If the magic is deep enough, chances are it will be blocked... but I'll try."

Celedrian casts detect magic and turns his sight to the stairway and what lies below.

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

"If we need to explore down there, I can enable us to breathe water. But not until tomorrow. It would appear that the morrow this servant of the sun will be somewhat water focused."

Sovereign Court

Male LN Human (Taldane) Gunslinger (Bolt Ace) 5 / Ranger (Spirit Ranger) 5 | HP: 89/89| AC: 23 (16 Tch, 17 Fl) | CMB: +6 CMD: 21 | F: +10, R: +14, W: +7 | Init: +8 | Perc: +21, SM: +5 | Speed 30ft | Grit=2/3 | | Favored Enemy:Human +4, Undead +2; Favored Terrain: Underground +2 | Spells: None | Active conditions: None.

"A great many things here seem to be difficult to bypass by virtue of unpreparedness. Is there any reason we should not regroup and reassess? It's only a tomb, after all. These moldy warrior of old won't mind the living taking some time to rest now will they" asks Aldebert after picking up those bolts that didn't break on the ground.

I plan on just counting my misses and marking half of those bolts as broken and useless. Sound good?

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

I think you have to mark off all the hits as well, unless you use durable arrows

"I suggest we explore further so we have full knowledge of the challenges we will face on the morrow."

did we finish room 14? IF so, how about the room to the south of it?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Celidrian detects no magic in the water.

The party makes its way back to the ornate nobles' crypt, which is still filled with the echoes of ancient despair, then looks to the south. That chamber contains three white marble statues of faceless humanoids in robes. The walls are covered with a single mural, faded by time but still showing thousands of similar featureless white spirits streaming towards a great pillar in the distance. Chaul and Celidrian (and anyone else making a DC 10 Knowledge (Planes or Religion) check) recognizes this as a depiction of the River of Souls and Pharasma's Spire.

There is nothing else of interest in the room. A stairway exits the room to the south.

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

know planes: 1d20 + 8 + 1d6 ⇒ (1) + 8 + (3) = 12 barely, lol good thing you can't crit fail a skill check

Celedrian passes on what he recognizes of the mural. "Shall we continue south, then?"

Liberty's Edge

HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7

Jeb nods to Celedrian and gestures with his pistol. "I'm with you."

Liberty's Edge

Female;
skills:
Acro+14/Climb+8/Religion, Planes, Arcana, Nature +12/Disable Device +14
Elf Fighter 9 [Lore Warden] [HP: 94/94][AC: 28 FF: 23 T: 18][Fort: +10, Ref: +8, Will: +4] [Initiative:+5][Perception;+13]

Alektara moves to the stairs and looks around...

Perception: 1d20 + 10 ⇒ (9) + 10 = 19

Sovereign Court

Male LN Human (Taldane) Gunslinger (Bolt Ace) 5 / Ranger (Spirit Ranger) 5 | HP: 89/89| AC: 23 (16 Tch, 17 Fl) | CMB: +6 CMD: 21 | F: +10, R: +14, W: +7 | Init: +8 | Perc: +21, SM: +5 | Speed 30ft | Grit=2/3 | | Favored Enemy:Human +4, Undead +2; Favored Terrain: Underground +2 | Spells: None | Active conditions: None.

I'd mark those off as well yes. 16 Bolts are gone, I recovered 5.

Aldebert follows gingerly. "I do not like this one bit. I like it even less then that time during the reclamation of Demgazi."

Perception: 1d20 + 13 ⇒ (15) + 13 = 28


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Alektara sees a narrow hallway extending to the south before branching to the west and opening to the east. She hears a faint susurrus from somewhere up ahead.

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

Chaul brings the light of Saeraen to shine on the corridor ahead of Alektara.

"What do we have here?"

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Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

You should all know what to do here.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Which is to say,
Name:
Character Name:
PFS #:
Day Job Check (if any):

Liberty's Edge

HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7

Name: James Martin
Character: Jeb Shakes
PFS: #1904-6
Day Job: Thieves Guild Membership, Sleight of Hand: 1d20 + 15 ⇒ (7) + 15 = 22

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Name: Steven Stewart
Character Name: Kel Na'Yaa
PFS #: 174394-2
Day Job Check (if any): Profession Bartender: 1d20 + 11 ⇒ (14) + 11 = 25

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

Name: JAF0
Character Name: Wizard of the Coast (aka Kel)
PFS #: 52335-9
Day Job craft alchemy with crafter's fortune: 1d20 + 17 + 5 ⇒ (20) + 17 + 5 = 42
faction: DA

This might get confusing with Steven's character, also named Kel, so I'll go by my character's full name for this game - Celidrian

ooh - sweet day job roll...

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

Name : B Viggers
Character Name: Chaul Drammerson
PFS: 100387-4
Day job: None
FAction: Silver Crusade

Liberty's Edge

Female;
skills:
Acro+14/Climb+8/Religion, Planes, Arcana, Nature +12/Disable Device +14
Elf Fighter 9 [Lore Warden] [HP: 94/94][AC: 28 FF: 23 T: 18][Fort: +10, Ref: +8, Will: +4] [Initiative:+5][Perception;+13]

Name: qwerty1971
Character Name: Alektara Bluemoon
PFS #: 114768-11
Faction: Liberty's Edge
Day Job Check (if any): NA

figured we needed some melee. the other character I was going to bring was an Arcanist

Grand Lodge

What do we need? I have a crazy taldane crossbowman, a melee occultist that needs to undergo some retraining before we start and a really dumb proto-rage prophet (levels 7, 6 and 5 respectively).

Edit: Never mind. I've got it figured out. Hope you guys don't mind crazy people.

Sovereign Court

Male LN Human (Taldane) Gunslinger (Bolt Ace) 5 / Ranger (Spirit Ranger) 5 | HP: 89/89| AC: 23 (16 Tch, 17 Fl) | CMB: +6 CMD: 21 | F: +10, R: +14, W: +7 | Init: +8 | Perc: +21, SM: +5 | Speed 30ft | Grit=2/3 | | Favored Enemy:Human +4, Undead +2; Favored Terrain: Underground +2 | Spells: None | Active conditions: None.

Name : Greg Rebelo
Character Name: Aldebert Dunitee
PFS: 43451-4
Day job: Hunting Lodge: 1d20 + 13 ⇒ (13) + 13 = 26
Faction: Sovereign Court

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

For what it's worth, Kel is extremely effective in melee. He solo'd one of the dragons in Shadow Lodge. I hope that helps you decide.

EDIT: Apparently I was ninja'd like an hour ago. I'm a terrible Swashninja.

Sovereign Court

Male LN Human (Taldane) Gunslinger (Bolt Ace) 5 / Ranger (Spirit Ranger) 5 | HP: 89/89| AC: 23 (16 Tch, 17 Fl) | CMB: +6 CMD: 21 | F: +10, R: +14, W: +7 | Init: +8 | Perc: +21, SM: +5 | Speed 30ft | Grit=2/3 | | Favored Enemy:Human +4, Undead +2; Favored Terrain: Underground +2 | Spells: None | Active conditions: None.

It's Ok. Aldebert is a terrible shot. He makes up for it in volume.

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

Albert had a bit of bad luck with his rolls, but pretty much single-handedly did all the damage in the last two scenario's.

It looks like a good balance, we have traps covered with a sneaky ninja and an investigator, them and a wizard for skills. Chaul is a heal-bot. And two gunslingers to lay down the damage.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Gameplay post up later; currently have phone access only.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Aldabert, the purchases are fine. Anyone else buying anything?

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

I'm one fame short of getting the Phylactery of Positive Channeling.

Curse you module sub part Fame!

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

I've got a pre-gen chronicle due for Chaul in the next day or so, that will bump him up to 7th. Will that cause any problems?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

No. You're in high subtier already.

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

I can hold off applying it until we finish here if you prefer, otherwise I'll do the bump up later this week when I find some free time.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

I'm going to be afk a lot over the next few days, so posting frequency will be slow.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Map is updated. I'll get a real post up in a bit.

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

I just got an awaited chronicle and realized Celidrian just made 6th lvl... will that change our tier? if it's a problem, I will drop out... otherwise, I'll just level him up and continue on.

Sovereign Court

Male LN Human (Taldane) Gunslinger (Bolt Ace) 5 / Ranger (Spirit Ranger) 5 | HP: 89/89| AC: 23 (16 Tch, 17 Fl) | CMB: +6 CMD: 21 | F: +10, R: +14, W: +7 | Init: +8 | Perc: +21, SM: +5 | Speed 30ft | Grit=2/3 | | Favored Enemy:Human +4, Undead +2; Favored Terrain: Underground +2 | Spells: None | Active conditions: None.
DM Carbide wrote:
No. You're in high subtier already.

I think we're good. :D


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Today's been hectic, and the next few days promise to be likewise. (In a good way, though--my wife and I went to the Trans-Siberian Orchestra show this afternoon, and we're going to be doing a lot of cooking tomorrow for visiting Christmas and the day after.) Posts when I get the chance.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Just a heads-up that I won't be able to post anything until tomorrow. I'm off in the wilds of Upper Michigan, and have almost no data access.

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

I'll be away for a week from Saturday, so expect my posting to go very quiet (I may have internet, but no guarantees). Please NPC me as required.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Celidrian, what's your bonus to Initiative?

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

+2, now added to his status lines


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Thanks.

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

I'm having a major WiFi headache. It should be sorted in a couple of days. Posting will probably be scarse, so bot me if needed please.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

I'm going to be on the road most of the day, but should be able to post something tonight.

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

I will be away for a few days... will have internet access in the evenings but not sure how reliable it will be... just a forewarning that I might be unable to post... if that happens, feel free to bot me as needed.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Will do. Any preferred actions if (hypothetically speaking, of course) the party gets into a major fight?

ETA: Before we get any further, Chaul, did you ever heal the damage you took from the archon?

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

Good question. Yes, Chaul would have. We have a wand of CSW, and he'll happily use it.

CLW: 3d8 + 5 ⇒ (7, 6, 6) + 5 = 24

I'm happy being three down.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

OK. Busy day at work, and didn't have time to get a post up. We'll get rolling again tomorrow.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

I just found out that I'd misread part of the scenario, and the archon shouldn't have been there. Chaul, take back the damage and the wand charge(s).

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

Is Chaul aware the phantoms are outsiders? IF so he has alignment channel, so he could try and effect them. But to be fair, the undead are higher on his hit list.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Yes--you've got a rank in Knowledge (Planes), and between that and your ranks in Knowledge (Religion) you know they're not undead and have a guess that they're outsiders. Besides, I think Celidrian made his check; the player may not have said they were outsiders, but it makes sense that the character would have mentioned it.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Question for the more experienced, since I've never seen this come up, and it'll probably matter a lot. The ghost's katana is resolved as a modified noncorporeal touch attack. Is it possible for Kel to parry it without a ghost touch weapon?

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Honestly, I have no idea. I don't think so. If it were me, I would rule no, in lieu of an "official" answer. If it were possible, I would see it being more of a "dodge and strike" than a "parry and riposte".

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

If it were me as GM, and his weapon is magical, I would have a 50% chance of being able to parry, same as a normal magical weapon having a 50% chance of effecting an incorporeal creature.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

That's a 3.x thing that was changed in PF; magic weapons do half damage, and no longer have the 50% chance to affect.

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

Ahh I was thinking of the next bit of the rule

PRD incorporeal wrote:
..spells and effects that do not cause damage only have a 50% chance of affecting an incorporeal creature.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Thanks for the comments; sometimes I think we're all still learning the ins and outs of the system.

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

The system keeps changing too :-) New interactions working in unanticipated ways.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

There is a certain amount of moving target, true.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire
Wizard of the Coast wrote:

Celidrian fires another magic missile at the ghost...

[dice=mm dmg]1d4+1

Remember the last thing the Venture-Captain told you in the briefing:

DM Carbide wrote:
"If you're getting tired, running low on resources, retreat and rest. Got it?"

It's OK to nova on this one, leave, and rest a day.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

I'll be scarce Saturday and most of Sunday--we have a bunch of people coming over late afternoon, and I'm going to be cooking a lot. Right now the house smells of chilies; I roasted ten poblanos in the oven, skinned and seeded them as best I could, roasted a couple of pounds of tomatilloes, and made a bunch of salsa verde. More different kinds of chili tomorrow, along with lentils, feijoada, macquechoux, and cold sesame noodles (for Lunar New Year).

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

all sounds yummy!! enjoy!

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Hey, sorry for my absence the last few days, my two year old brought home some kind of demon flu and everyone in the house promptly failed their saves. I'm on the mend and updating all my games now.

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

Completely forgot I got a caravan for Chaul a while back, so he does have a day job

diplomacy: 1d20 + 18 ⇒ (8) + 18 = 26 50gp

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