Kel takes a semi-defensive stance as the Mohrg paralyzes two of his friends, and sighs.
Why me? Why is it always weird, ugly ass things like this?
Nevertheless, he takes a quick step to tumble past the thing, and then takes two swings at it, faster than usual.
Using a Ki point for an extra attack.
Initiative order
Mohrg-acted
Aldebert
Celidrian-acted
Chaul-paralyzed
Kel-acted
Jeb-
Alektara-
Celidrian tags the creature with a magic missile, then Kel attempts to tumble past it. The mohrg is too quick for Kel, but the swashbuckler nimbly avoids a tongue-lashing before stabbing it. I'll give you the sneak attack damage if Alektara isn't paralyzed.
Aldebert steps up. "Because Agent Na-yargh, the gods are cruel and the universe wishes our deaths. If it is any consolation, they have yet to kill me! BWAHAHAHAHAHA"
One of Jeb's bullets finds its mark, but the other whizzes by the creature's head.
Round 3 (ongoing):
Initiative order
Mohrg-acted
Aldebert
Celidrian-
Chaul-paralyzed
Kel-
Jeb-
Alektara-
The mohrg then turns its unwanted attentions to Kel. One skeletal hand claws at the swashbuckler despite the shadowy forms around him (unless you try to parry, take 12 HP), but Kel avoids both the other claw and the tongue. He also pulls away in time to keep the foul thing from holding onto him.
i believe she was paralyzed for 1 round and you do not have her marked as paralyzed on your list so I will have her act, please notify me if that is wrong.
Alektara feels her muscles again and swings her elven blade at the foe once more...
The chest contains a number of items that you believe to be personal effects of the deceased, probably set aside for next of kin. Among them are a searing arrow, an aegis of recovery, and an immovable rod.
HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7
Jeb pauses, then moves over toward the paralyzed folks, checking them for bleeding injuries or obvious trauma. "Can anyone get these folks unfrozen? Will this wear off or is it forever?"
Kel attempts to parry the creature's claw with his rapier, but right at that moment the assault from his allies cuts the creature down!
That was a nasty one mates. Everyone ok?
He moves to inspect the rest of the room to make sure no more nasty surprises are waiting...
”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor
"Sorry, I can't unparalyze, but these things tend to wear off in time, unless they are turned to stone or something... but they seem to still be fleshy to me." Celidrian turns his attention to identifying the magic items which was apparently successful, since you told us what they were, lol. By the time he's done, folks should be starting to come out of paralysis, at least I hope so.
After a minute Alektara starts to murmur and then move her hands... eventually with the assistance of the others she manages to move on her own and shoos them away...then she walks over to Chaul and waves her hand in his face to see if he is still there..."He took a worse hit than me so he may take a bit longer to regain control." she says and stays near the man for when he does recover and needs help.
The paralysis wears off in time with nothing worse to show for it than a foul streak of mohrg fluids where it hit with its tongue. Re the items, I figured I'd just save some time and rolls.
HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet
"Light of the Dawn!" cries Chaul.
"That was horrible!"
He gets down on bended knees, thanking the dawnflower for providing such steadfast companions.
"You were all magnificent. And I contributed nothing." he says, shame faced.
HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7
Jeb scoffs. "You got sh!tcanned by an undead monstrosity. Ain't nothing shameful about that. It kept one of us from being eaten by that thing. Get off your knees and let's soldier on."
HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet
"Is anyone injured?" he asks.
"I am thankful it didn't come up on us from the rear when we were fighting the ghost."
He looks at the various items that were magical.
"These are enchanted, can any of you identify them?"
HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet
Realising that leading in every case is perhaps not wise, Chaul hangs back a little, letting others enter the next room first.
"I could heal you now if you like.. how badly hurt are you all?"
There's a short hallway leading south from where you are; it jogs east and ends at a flooded stairway going down. The water is clear, and there seems to be a slight current in it.
HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet
"If we need to explore down there, I can enable us to breathe water. But not until tomorrow. It would appear that the morrow this servant of the sun will be somewhat water focused."
"A great many things here seem to be difficult to bypass by virtue of unpreparedness. Is there any reason we should not regroup and reassess? It's only a tomb, after all. These moldy warrior of old won't mind the living taking some time to rest now will they" asks Aldebert after picking up those bolts that didn't break on the ground.
I plan on just counting my misses and marking half of those bolts as broken and useless. Sound good?
HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet
I think you have to mark off all the hits as well, unless you use durable arrows
"I suggest we explore further so we have full knowledge of the challenges we will face on the morrow."
did we finish room 14? IF so, how about the room to the south of it?
The party makes its way back to the ornate nobles' crypt, which is still filled with the echoes of ancient despair, then looks to the south. That chamber contains three white marble statues of faceless humanoids in robes. The walls are covered with a single mural, faded by time but still showing thousands of similar featureless white spirits streaming towards a great pillar in the distance. Chaul and Celidrian (and anyone else making a DC 10 Knowledge (Planes or Religion) check) recognizes this as a depiction of the River of Souls and Pharasma's Spire.
There is nothing else of interest in the room. A stairway exits the room to the south.
Alektara sees a narrow hallway extending to the south before branching to the west and opening to the east. She hears a faint susurrus from somewhere up ahead.
HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet
Chaul brings the light of Saeraen to shine on the corridor ahead of Alektara.
HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet
Name : B Viggers
Character Name: Chaul Drammerson
PFS: 100387-4
Day job: None
FAction: Silver Crusade
What do we need? I have a crazy taldane crossbowman, a melee occultist that needs to undergo some retraining before we start and a really dumb proto-rage prophet (levels 7, 6 and 5 respectively).
Edit: Never mind. I've got it figured out. Hope you guys don't mind crazy people.
HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet
Albert had a bit of bad luck with his rolls, but pretty much single-handedly did all the damage in the last two scenario's.
It looks like a good balance, we have traps covered with a sneaky ninja and an investigator, them and a wizard for skills. Chaul is a heal-bot. And two gunslingers to lay down the damage.
HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet
I'm one fame short of getting the Phylactery of Positive Channeling.
HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet
I've got a pre-gen chronicle due for Chaul in the next day or so, that will bump him up to 7th. Will that cause any problems?
HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet
I can hold off applying it until we finish here if you prefer, otherwise I'll do the bump up later this week when I find some free time.
”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor
I just got an awaited chronicle and realized Celidrian just made 6th lvl... will that change our tier? if it's a problem, I will drop out... otherwise, I'll just level him up and continue on.
Today's been hectic, and the next few days promise to be likewise. (In a good way, though--my wife and I went to the Trans-Siberian Orchestra show this afternoon, and we're going to be doing a lot of cooking tomorrow for visiting Christmas and the day after.) Posts when I get the chance.
HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet
I'll be away for a week from Saturday, so expect my posting to go very quiet (I may have internet, but no guarantees). Please NPC me as required.
”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor
I will be away for a few days... will have internet access in the evenings but not sure how reliable it will be... just a forewarning that I might be unable to post... if that happens, feel free to bot me as needed.
HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet
Good question. Yes, Chaul would have. We have a wand of CSW, and he'll happily use it.
HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet
Is Chaul aware the phantoms are outsiders? IF so he has alignment channel, so he could try and effect them. But to be fair, the undead are higher on his hit list.
Yes--you've got a rank in Knowledge (Planes), and between that and your ranks in Knowledge (Religion) you know they're not undead and have a guess that they're outsiders. Besides, I think Celidrian made his check; the player may not have said they were outsiders, but it makes sense that the character would have mentioned it.
Question for the more experienced, since I've never seen this come up, and it'll probably matter a lot. The ghost's katana is resolved as a modified noncorporeal touch attack. Is it possible for Kel to parry it without a ghost touch weapon?
Honestly, I have no idea. I don't think so. If it were me, I would rule no, in lieu of an "official" answer. If it were possible, I would see it being more of a "dodge and strike" than a "parry and riposte".
HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet
If it were me as GM, and his weapon is magical, I would have a 50% chance of being able to parry, same as a normal magical weapon having a 50% chance of effecting an incorporeal creature.
HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet
Ahh I was thinking of the next bit of the rule
PRD incorporeal wrote:
..spells and effects that do not cause damage only have a 50% chance of affecting an incorporeal creature.
HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet
The system keeps changing too :-) New interactions working in unanticipated ways.
I'll be scarce Saturday and most of Sunday--we have a bunch of people coming over late afternoon, and I'm going to be cooking a lot. Right now the house smells of chilies; I roasted ten poblanos in the oven, skinned and seeded them as best I could, roasted a couple of pounds of tomatilloes, and made a bunch of salsa verde. More different kinds of chili tomorrow, along with lentils, feijoada, macquechoux, and cold sesame noodles (for Lunar New Year).
Hey, sorry for my absence the last few days, my two year old brought home some kind of demon flu and everyone in the house promptly failed their saves. I'm on the mend and updating all my games now.
HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet
Completely forgot I got a caravan for Chaul a while back, so he does have a day job