DM Carbide's PFS#8-07: From the Tome of Righteous Repose (Inactive)

Game Master John Woodford

Ode to the Lost

COMBAT MAP


101 to 150 of 584 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

North or west?

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

AT the intersection Chaul indicates a desire to head north.
"Let us keep next to this wall on our right and follow it around. Then if there are some unexplored areas in the middle, we can come back to them later."

Liberty's Edge

HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7

Jeb sticks close to the front, his pistol out and ready. "Sounds good. Just keep watch for whatever evil that may need to be dispelled in here. Anyone feeling evil? Possessed? Dispossessed?"

Sovereign Court

Male LN Human (Taldane) Gunslinger (Bolt Ace) 5 / Ranger (Spirit Ranger) 5 | HP: 89/89| AC: 23 (16 Tch, 17 Fl) | CMB: +6 CMD: 21 | F: +10, R: +14, W: +7 | Init: +8 | Perc: +21, SM: +5 | Speed 30ft | Grit=2/3 | | Favored Enemy:Human +4, Undead +2; Favored Terrain: Underground +2 | Spells: None | Active conditions: None.

"I cannot be possessed by anything but the spirit of the seventh Legion's third cohort agent Shakes. Perhaps literally in fact" comments Aldebert before pausing slightly. "Pharasma judge them kindly. In any case, I would be more worried about these bones, scattered about like flour in a bakery." Aldebert takes a knee to inspect the bones. "Nothing happens without reason, whether in the Phalanx, the Society or in the natural world. There must be a reason only half of these remains are disturbed. And I'm going to hope that that reason isn't that a creature has mistaken this for a Tian-Min buffet."

Would it be a survival or heal check to determine if somethign hass knawed on these bones?

Survival: 1d20 + 13 ⇒ (18) + 13 = 31
Heal: 1d20 + 3 ⇒ (2) + 3 = 5

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

"Time, and the depredations of men notes Chaul "will destroy all. Perhaps what is most curious is why some of them have not been disturbed..."

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

Feeling a bit nervous about the marching order, Celedrian brings up the rear. "Perhaps whatever disturbed this place, just didn't have time to finish its work."

Liberty's Edge

Female;
skills:
Acro+15/Local+15/Religion, Planes, Arcana, Nature +13/Disable Device +21
Elf Fighter 8 [Lore Warden] Rogue 2 [Eldritch Scoundrel] [HP: 102/102][AC: 24 FF: 20 T: 17][Fort: +11, Ref: +11, Will: +4] [Initiative:+7][Perception;+18]

"Shall we go forward?" Alektara asks the others and takes a step north.

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

Chaul nods. I updated the map to how I think we are and moved us to the north.

Sovereign Court

Male LN Human (Taldane) Gunslinger (Bolt Ace) 5 / Ranger (Spirit Ranger) 5 | HP: 89/89| AC: 23 (16 Tch, 17 Fl) | CMB: +6 CMD: 21 | F: +10, R: +14, W: +7 | Init: +8 | Perc: +21, SM: +5 | Speed 30ft | Grit=2/3 | | Favored Enemy:Human +4, Undead +2; Favored Terrain: Underground +2 | Spells: None | Active conditions: None.

"Allow me to switch with you, my elven-blooded friend. I feel livelier when close to the heat of the battle" says Aldebert as he motions for Celedrian to take up the rear.

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

Celedrian nods and steps out of Aldebert's way. "No argument here... be careful."

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Kel draws his rapier and nods.
Lets go, mates. This place isn't going to explore itself.

Liberty's Edge

HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7

Jeb nods and looks at Aldebert. "Keep an eye on the front, eh? I'll watch our rear." He moves back to take up the rear and keep Celedrian from being exposed in case of a flanking attack.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Nothing seems to have gnawed on the bones; none of the remaining fragments are very large, though, so they may have been broken at some point (or the larger pieces may have been removed). Aldebert is sure that they haven't been disturbed in a long time--on the order of years or more.

Continuing north, there is a small anteroom, with a corridor leading off to the east. To the north, it appears to open into a larger room. Nothing seems to be moving as far as you can tell--despite the open access to the crypts, there are no signs of vermin.

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

Chaul presses on forward, looking down the passages to left and right.

perception: 1d20 + 11 ⇒ (19) + 11 = 30 And with detect magic up


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Continuing to the north, the party comes to a long hall running east and west. At the east end, a statue of a woman with elven features and the lower body of a snake lies broken in several pieces. The curved wall behind the statue contains dozens of fist-sized nooks, some of which contain items whose precise character cannot be determined from this distance. To the west, the hall ends with a narrow passage turning south, and directly across from you stairs descend into darkness.

However, your attention is drawn to a figure in gleaming full plate, greatsword in hand, frozen in place. It stands in a circle of gritty dust, just in front of the broken statue. Chaul, the circle detects as magic.

DC 17 Knowledge (Planes):
The statue depicts a lillend azata, a type of benevolent outsider who chronicles lore and stories.

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

planes: 1d20 + 5 ⇒ (10) + 5 = 15
"It would appear there is still a guardian, in figure if not actuality. Given it is undamaged, it is either warded - and that circle around it is magical... or undisturbed at any rate"

He examines the circle, trying to understand the magic in it.

spellcraft: 1d20 + 5 ⇒ (2) + 5 = 7

"I'm not expert on magic unfortunately. CAn one of you tell more about the circle?"

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

know planes, take 10 if possible: 10 + 8 + 1d6 ⇒ 10 + 8 + (2) = 20

will advise all as to the spoiler if taking 10 is allowed for this skill check


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

It is.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Anyone else doing anything wrt the statue, the nooks, the figure, the circle, or anything else in the room?

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

Celedrian casts detect magic as well and tries to discern the nature of the dusty circle.

spellcraft: 1d20 + 12 ⇒ (20) + 12 = 32


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

It appears to be some sort of abjuration effect, trapping the creature inside. It's been there for a long time.

Also, taking 10 on the Knowledge (Planes) check, Celedrian thinks that the creature inside is a Legion archon, a powerful and benevolent outsider.

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

Assuming Celedrian speaks up

"We should release this poor creature. Possibly trapped here for hundreds of years. If it were a guard, it would not need to be so bound. Something is wrong in this place."

He will move to break the circle, speaking words of friendship as he does so, unless anyone tries to stop him.

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

A good guy, trapped for that long? I'd counsel helping it out mates. I can only imagine how terrible that must be...

Sovereign Court

Male LN Human (Taldane) Gunslinger (Bolt Ace) 5 / Ranger (Spirit Ranger) 5 | HP: 89/89| AC: 23 (16 Tch, 17 Fl) | CMB: +6 CMD: 21 | F: +10, R: +14, W: +7 | Init: +8 | Perc: +21, SM: +5 | Speed 30ft | Grit=2/3 | | Favored Enemy:Human +4, Undead +2; Favored Terrain: Underground +2 | Spells: None | Active conditions: None.

"Trapped you say? Well then. How does one unbind the magically bound? Does anyone have lockpicks of unbinding?"

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

Chaul takes out his scimitar, and disrupts the delicate balance of the protective circle.

Liberty's Edge

Female;
skills:
Acro+15/Local+15/Religion, Planes, Arcana, Nature +13/Disable Device +21
Elf Fighter 8 [Lore Warden] Rogue 2 [Eldritch Scoundrel] [HP: 102/102][AC: 24 FF: 20 T: 17][Fort: +11, Ref: +11, Will: +4] [Initiative:+7][Perception;+18]

"If it aint magical I could give it a try and see if I can get it out... oh nevermind... Chaul took the initiative...a bit of warning next time..." Alektara stammers out looking over the figure.

Liberty's Edge

HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7

Jeb nods encouragingly at Chaul. "Good man! Ain't right to let a creature stew in binding like that. Freedom's far better."


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Chaul scuffs part of the circle away, and the archon begins to move again. Unfortunately, she moves to attack the nearest person to her with a shout, taking all of you by surprise. Unless Chaul has a high Sense Motive bonus; Myth Weavers is blocked at work, so I couldn't review your character sheet. If your Sense Motive bonus is +12 or higher, you weren't taken by surprise and she misses you. "Servants of the Tyrant! I am the justice of Heaven!" Her sword catches fire as she hits Chaul solidly for 25 HP slashing +2 HP fire damage.

Round 1:

Initiative order
Alektara
Aldebert
Jeb
Chaul
Archon
Celidrian
Kel

Alektara, Aldebert, Jeb, and Chaul can act!

Dice rolls:
Aldebert Initiative: 1d20 + 7 ⇒ (18) + 7 = 25
Alektara Initiative: 1d20 + 9 ⇒ (18) + 9 = 27
Chaul Initiative: 1d20 ⇒ 14
Jeb Initiative: 1d20 + 6 ⇒ (17) + 6 = 23
Kel Initiative: 1d20 + 7 ⇒ (2) + 7 = 9
WotC Initiative: 1d20 + 2 ⇒ (10) + 2 = 12

Archon Initiative: 1d20 + 3 ⇒ (10) + 3 = 13

Aldebert Sense Motive: 1d20 + 4 ⇒ (5) + 4 = 9
Alektara Sense Motive: 1d20 ⇒ 14
Chaul Sense Motive: 1d20 + 3 ⇒ (8) + 3 = 11
Jeb Sense Motive: 1d20 + 3 ⇒ (6) + 3 = 9
Kel Sense Motive: 1d20 ⇒ 10
WotC Sense Motive: 1d20 + 1 ⇒ (10) + 1 = 11

PAttack vs. flatfooted: 1d20 + 12 ⇒ (7) + 12 = 19
PA damage: 2d6 + 8 + 9 + 1d6 ⇒ (3, 5) + 8 + 9 + (2) = 27

Liberty's Edge

HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7

"Alright, so maybe jail makes you crazy, man."

Jeb takes a breath and fires at the archon, using his up close and deadly trick by spending 1 grit!

Adamantine bullet: 1d20 + 12 + 1 ⇒ (16) + 12 + 1 = 29 for 1d8 + 5 + 2d6 + 1 ⇒ (7) + 5 + (2, 5) + 1 = 20 damage! He then reloads!

Liberty's Edge

Female;
skills:
Acro+15/Local+15/Religion, Planes, Arcana, Nature +13/Disable Device +21
Elf Fighter 8 [Lore Warden] Rogue 2 [Eldritch Scoundrel] [HP: 102/102][AC: 24 FF: 20 T: 17][Fort: +11, Ref: +11, Will: +4] [Initiative:+7][Perception;+18]

Alektara darts past Jeb as the man gets off his shot and she moves to the far side of the room to strike at the confused foe...

"Unless someone can talk some sense into him best we put him down and then save him!" and she strikes with her sword...

ECB1+PA: 1d20 + 12 ⇒ (8) + 12 = 20...DMG: 1d10 + 14 ⇒ (4) + 14 = 18


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Legion archon: AC 25 T 11 FF 24 HP taken: 10

One other thing--everyone within 20', DC 19 Will save or -2 on attack rolls, AC, and saves until you successfully hit the archon.

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

will save dc 19: 1d20 + 7 ⇒ (3) + 7 = 10 good thing i don't intend to engage in melee with it

Liberty's Edge

HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7

Will: 1d20 + 5 ⇒ (9) + 5 = 14 Even with the -2, it's a touch attack so I should be good.

Liberty's Edge

Female;
skills:
Acro+15/Local+15/Religion, Planes, Arcana, Nature +13/Disable Device +21
Elf Fighter 8 [Lore Warden] Rogue 2 [Eldritch Scoundrel] [HP: 102/102][AC: 24 FF: 20 T: 17][Fort: +11, Ref: +11, Will: +4] [Initiative:+7][Perception;+18]

WIL vs DC20: 1d20 + 4 ⇒ (15) + 4 = 19 soooo close...


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

I knew it'd be a nonissue for Jeb, since he'd still hit and recover from the aura effect right away.

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

Alektara, it was a dc 19 will save, range was 20', so you made it!

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

"Wait!" cries Chaul.

"We are no servants of the Whispering Tyrant!" he cries out, even as his body aches from the celestial's blow.

"We thought you trapped here and sought your release!" he shouts out in Celestial.

will: 1d20 + 8 ⇒ (7) + 8 = 15

Adopts a defensive stance


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Give me a Diplomacy check, Chaul.

ETA: Does Chaul openly wear a symbol of Sarenrae?

Liberty's Edge

Female;
skills:
Acro+15/Local+15/Religion, Planes, Arcana, Nature +13/Disable Device +21
Elf Fighter 8 [Lore Warden] Rogue 2 [Eldritch Scoundrel] [HP: 102/102][AC: 24 FF: 20 T: 17][Fort: +11, Ref: +11, Will: +4] [Initiative:+7][Perception;+18]

lol, ,many, thanks JAF0. I did not notice that part

Sovereign Court

Male LN Human (Taldane) Gunslinger (Bolt Ace) 5 / Ranger (Spirit Ranger) 5 | HP: 89/89| AC: 23 (16 Tch, 17 Fl) | CMB: +6 CMD: 21 | F: +10, R: +14, W: +7 | Init: +8 | Perc: +21, SM: +5 | Speed 30ft | Grit=2/3 | | Favored Enemy:Human +4, Undead +2; Favored Terrain: Underground +2 | Spells: None | Active conditions: None.

"You celestial ..." begins Aldebert, before realizing his companion wishes to try and defuse the situation. "Ahem. What my companion here means to say is that we serve the Ten. The Decemvirate of the Pathfinder Society. We're explorers. Of a sort. And definitely not the undead consorting type."

Will: 1d20 + 4 ⇒ (3) + 4 = 7
Diplomacy (Assist?): 1d20 + 10 ⇒ (14) + 10 = 24
Edit: I think that Chaul has to as part of his casting divine spells.

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

Chaul very openly wears his holy symbol. He is very proud of it.

diplomacy: 1d20 + 18 ⇒ (3) + 18 = 21

Other aid-anothers may be helpful here!

"I am a servant of Sarenrae, and many of my companions here carry her light with them." Chaul tries to explain.

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Kel doesn't make a threatening move, and holds up a hand in a "not going to attack" gesture.
Aye mate. We're the good guys!

Diplomacy: 1d20 + 7 ⇒ (7) + 7 = 14


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The archon lowers her sword slightly, looking the party over, and does not press the attack. "A priest of the Dawnflower? I am sorry, sir--I was sent to deal with a band of evil spellcasters, and you were the first beings I saw in this place."

Sovereign Court

Male LN Human (Taldane) Gunslinger (Bolt Ace) 5 / Ranger (Spirit Ranger) 5 | HP: 89/89| AC: 23 (16 Tch, 17 Fl) | CMB: +6 CMD: 21 | F: +10, R: +14, W: +7 | Init: +8 | Perc: +21, SM: +5 | Speed 30ft | Grit=2/3 | | Favored Enemy:Human +4, Undead +2; Favored Terrain: Underground +2 | Spells: None | Active conditions: None.

"And we're the murderous vagrants. Well then, perhaps since we're all of a mind to stop this nonsense you could tell us what you know of this cryptic tomb while we heal our comrade in arms. Or rather he heals himself using the method befitting him most" chastises Aldebert as he offers Chaul his wand of cure light wounds.

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

"It would appear the spellcasters trapped you. Which year did you go after that band of spellcasters. It is 4717 now..."

He smiles at the holy outsider.

"You would be welcome to accompany us, as there may well be evil spellcasters still down here. But I fear the group that trapped you may be long gone..."

Liberty's Edge

Female;
skills:
Acro+15/Local+15/Religion, Planes, Arcana, Nature +13/Disable Device +21
Elf Fighter 8 [Lore Warden] Rogue 2 [Eldritch Scoundrel] [HP: 102/102][AC: 24 FF: 20 T: 17][Fort: +11, Ref: +11, Will: +4] [Initiative:+7][Perception;+18]

Alektara still has her sword at the ready as she watches the conversation... when it seems almost done she whispers to the others..."...so ... no more fight...?"

Liberty's Edge

HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7

Jeb only slightly lowers his pistol. "Yeah, ears, no more fight."

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

Celidrian smiles at the entity, and nods in agreement. "It seems you were imprisoned magically, perhaps by the same evil casters you sought, but they may still be here. Coming with us sounds like a good idea snd we would be grateful for your alliance with us if you would agree to such."

diplomacy: 1d20 + 8 ⇒ (19) + 8 = 27

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Kel nods.
Aye, the more the merrier, eh mates? Let's find the bad guys together and finish what we came here for. Aren't there still some lost souls that need peace?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

She shakes her head. "I must report first. I have been away over a millennium, and the will of Heaven regarding this place may have changed; if my orders permit, I will return and assist you." She salutes the party and vanishes.

101 to 150 of 584 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DM Carbide's Tome of Righteous Repose - Gameplay All Messageboards

Want to post a reply? Sign in.