Chivane

Alektara Bluemoon's page

318 posts. Organized Play character for qwerty1971.


Full Name

Alektara Bluemoon

Race

Elf Fighter 9 [Lore Warden]

Classes/Levels

[HP: 94/94][AC: 28 FF: 23 T: 18][Fort: +10, Ref: +8, Will: +4] [Initiative:+5][Perception;+13]

Gender

Female;

skills:
Acro+14/Climb+8/Religion, Planes, Arcana, Nature +12/Disable Device +14

Size

Character Sheet

Age

87

Alignment

NG

Deity

Calistria

Languages

Abyssal, Ancient Osiriani, Azlanti, Celestial, Common, Draconic, Elven, Giant, Infernal, Necril, Orc, Sylvan, Undercommon

Occupation

explorer

Strength 19
Dexterity 18
Constitution 16
Intelligence 16
Wisdom 10
Charisma 7

About Alektara Bluemoon

Alektara Bluemoon
Female elf fighter (lore warden) 8 (Pathfinder RPG Adventurer's Guide 144)
CG Medium humanoid (elf)
Init +6; Senses low-light vision; Perception +13
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Defense:

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AC 27, touch 17, flat-footed 22 (+6 armor, +2 deflection, +3 Dex, +1 dodge, +2 natural, +2 shield)
hp 76 (8d10+24)
Fort +10, Ref +8, Will +4; +2 vs. enchantments
Immune sleep

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Offense:

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Speed 30 ft.
Melee +1 adamantine elven curve blade +12/+7 (1d10+21/15-20) or
boar spear +11/+6 (1d8+17) or
dagger +11/+6 (1d4+12/19-20) or
Ranged longbow +13/+8 (1d8+2/×3)
Special Attacks weapon training (heavy blades +1)

*Add +2 to hot and damage if she studied her target*

[dice=ECB1]1d20+12[/dice] ...[dice=DMG]1d10+19[/dice]
[dice=ECB2]1d20+7[/dice] ...[dice=DMG]1d10+19[/dice]


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Statistics:

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Str 19, Dex 18, Con 14, Int 16, Wis 10, Cha 7
Base Atk +8; CMB +11; CMD 29
Languages: Abyssal, Ancient Osiriani, Azlanti, Celestial, Common, Draconic, Elven, Giant, Infernal, Necril, Orc, Sylvan, Undercommon

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Feats:

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Additional Traits, Combat Expertise, Dodge, Improved Critical (elven curve blade), Power Attack, Skill Focus (Knowledge [planes]), Toughness, Weapon Focus (elven curve blade), Weapon Specialization (elven curve blade)

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Traits and FCB:

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Traits captain's blade, seeker, vagabond child (urban), warrior of old
FCB: +1 skill point per level

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Skills= 56:

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Acrobatics +14 (+14 while on a vessel afloat on water),
Climb +8 (+9 while on a vessel afloat on water),
Disable Device +16,
Knowledge (arcana) +12,
Knowledge (dungeoneering) +8,
Knowledge (engineering) +7,
Knowledge (local) +12,
Knowledge (nature) +12,
Knowledge (planes) +12,
Knowledge (religion) +12,
Linguistics +14,
Perception +13,
Ride +7,
Spellcraft +7 (+9 to identify magic item properties),
Stealth +4,
Survival +4,
Swim +8;
Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
SQ elven magic, swords secrets (know thy enemy, swift assessment)

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Magical Items Placement:

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(Belt Slot) Belt of STR/DEX +2
(Body Slot) ------------------------
(Chest Slot) ------------------------
(Eyes Slot) ------------------------
(Feet Slot) ------------------------
(Hands Slot) ------------------------
(Head Slot) ------------------------
(Headband Slot) Headband of INT +2
(Neck Slot) Amulet of NA +2
(Shoulder Slot) Cloak of Resistance +2
(Wrist Slot) ------------------------
(Ring Slot 1) Ring of Force Shield
(Ring Slot 2) Ring of Protection +2


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Gear:

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Combat Gear oil of bless weapon (2), wand of cure light wounds, alchemist's fire (2), antiplague[APG] (2), antitoxin (2), smelling salts[APG]; Other Gear +2 mithral chain shirt, +1 adamantine elven curve blade, arrows (40), blunt arrows[APG] (20), boar spear[APG], dagger, longbow, rapier, amulet of natural armor +2, belt of giant strength +2, cloak of resistance +2, headband of vast intelligence +2, ring of force shield, ring of protection +2, backpack, bedroll, belt pouch, belt pouch, flint and steel, hemp rope (50 ft.), manacles, mess kit[UE], pot, scroll case, sealing wax, torch (10), trail rations (5), waterskin, 5,447 gp

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Special /Class Abilities:

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Combat Expertise +/-3 Bonus to AC in exchange for an equal penalty to attack.
Elven Immunities - Sleep You are immune to magic sleep effects.
Envoy: cast Read Magic, Detect Magic, Detect Poison, Comprehend Languages.
Know Thy Enemy (+2 to attack and damage, move action, 4 rounds) (Ex) As a listed action when ID foe with knowledge check, gain bonus to atk/dam for duration.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Weapon Training (Blades, Heavy) +1 (Ex) +1 Attack, Damage, CMB, CMD with Heavy Blades

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Backstory:

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Alektara was born into a minor wing of the House of Thrune. Her father was an elf guardsman and her mother was an elven court performer. While her parents could trace their family lineages back to the Everwar, each of their respective families fell on hard times until the present when Alektara’s father met her mother at a performance house. Her mother was a bard working in one of the many theatre houses in the city. Their love did not last as her mother died during childbirth and her father raised her the best he could on his city guard salary. He did teach her how to handle herself and she grew up mostly on the street when he was working. When her father was accused by a Hellknight for stealing city funds Alektara found herself alone in the world after her father requested a trial, was found guilty and publicly executed. This occurred as she entered her teen years and when evidence was uncovered that her father’s Duxotar framed her father to protect himself from the law. Alektara killed him when he tried to rape her while boasting of his wrongdoings. He was her first kill and she finally found her purpose in life- as a slayer, a killer, a person who meets out street justice.

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Personality:

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Alektara is a social chameleon. She can go from silent to feigning boredom to chatty, depending on the circumstances at the time. She desires to focus all of her attentions on perfecting her craft as a switch hitter as she is skilled with bow and blade. She has a sense of street justice and seeks to protect the innocent but is not foolish enough to believe that all people are innocent. She also has a hatred for Hellknights.

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scenarios:

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city of strangers 2 gm
wounded wisp
overflow archives
stolen heir gm
merchants wake gm
thornkeep 2*
rivalry’s end
Serpents Skull: Racing to Ruin*
Skull & Shackles: Raiders of the Fever Sea*
Song of the sea witch
The Jester's Fraud
tower of the ironwood watch
golemworks incident
Tome of Righteous Repose
Torrents Last Will

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Prestige Spent; 11:

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*Retraining: 5
*Information Brokerage: 6; +2 to gather information using Diplomacy, use Knowledge Local for Day Jobs.