DM Carbide's PFS#8-07: From the Tome of Righteous Repose (Inactive)

Game Master John Woodford

Ode to the Lost

COMBAT MAP


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Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Will Save, Charmed Life: 1d20 + 7 ⇒ (2) + 7 = 9
Folio Reroll: 1d20 + 10 ⇒ (14) + 10 = 24

Kel grimaces as the thing drains his life force, and steps back, vanishing as he does so.
Five Foot Step, Vanishing Trick, Move to the back of the group. 1 Ki point left, 4 Panache left for the day.

Alright mates, this ones yours. I'll have to step out for a moment!

Liberty's Edge

Female;
skills:
Acro+14/Climb+8/Religion, Planes, Arcana, Nature +12/Disable Device +14
Elf Fighter 9 [Lore Warden] [HP: 94/94][AC: 28 FF: 23 T: 18][Fort: +10, Ref: +8, Will: +4] [Initiative:+5][Perception;+13]

%: 1d100 ⇒ 10
Alektara has a moment of clarity and strikes at the nefarious foe shouting..."JUST DIE ALREADY!"

ECB1+PA: 1d20 + 12 ⇒ (8) + 12 = 20...DMG: 1d10 + 14 ⇒ (2) + 14 = 16

ECB2+PA: 1d20 + 7 ⇒ (13) + 7 = 20...DMG: 1d10 + 14 ⇒ (4) + 14 = 18

and she takes a step back...


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

As the rest of the party retreats or does nothing, Alektara's mind clears. Two swift strokes through the thing disperse its substance...almost. It's hanging on by a thread, and appears to think better of pressing its attack. Instead it opts to retreat through the floor, sinking out of sight.

Out of combat!

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

"Nicely struck, 'Tara! You forced it to retreat... I hope it doesn't come back! Let's move on before it can... but first... who needs some healing?"

Sovereign Court

Male LN Human (Taldane) Gunslinger (Bolt Ace) 5 / Ranger (Spirit Ranger) 5 | HP: 89/89| AC: 23 (16 Tch, 17 Fl) | CMB: +6 CMD: 21 | F: +10, R: +14, W: +7 | Init: +8 | Perc: +21, SM: +5 | Speed 30ft | Grit=2/3 | | Favored Enemy:Human +4, Undead +2; Favored Terrain: Underground +2 | Spells: None | Active conditions: None.

"Another victory for the Society! Now, to recuperate lost ammunition" trills Aldebert as he sifts through the pile of bolts that have missed the target.

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

Chaul looks around as his mind clears.

"It looks like a number of us are injured. "

He shakes his head. "The restless dead here are more powerful than any I have met before."

He hauls open the gates of heaven, allowoing the party to heal as the warm breeze of the celestial wind washes away their wounds.

channel: 4d6 + 1 ⇒ (3, 5, 1, 5) + 1 = 15

Liberty's Edge

Female;
skills:
Acro+14/Climb+8/Religion, Planes, Arcana, Nature +12/Disable Device +14
Elf Fighter 9 [Lore Warden] [HP: 94/94][AC: 28 FF: 23 T: 18][Fort: +10, Ref: +8, Will: +4] [Initiative:+5][Perception;+13]

Still suffering from the lingering effects of the confuse cast upon her Alektara comments rather meekly..."I did what...?"

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Kel pops back into view, sighing with relief at the healing.
Aye mate. Whatever plagues this place is strong indeed. These creatures are far more powerful than any others I've seen. And I've seen more than a few.

He holds out his wand to Chaul, so that the man can heal the rest of his wounds.
Cure Light Wounds: 1d8 + 1 ⇒ (2) + 1 = 3
Cure Light Wounds: 1d8 + 1 ⇒ (1) + 1 = 2
Cure Light Wounds: 1d8 + 1 ⇒ (3) + 1 = 4

Liberty's Edge

HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7

"Mutually assured destruction is a fine strategy for peace!" Looking around, Jeb seems to come back to himself. "What the heck was that thing?!?"

Sovereign Court

Male LN Human (Taldane) Gunslinger (Bolt Ace) 5 / Ranger (Spirit Ranger) 5 | HP: 89/89| AC: 23 (16 Tch, 17 Fl) | CMB: +6 CMD: 21 | F: +10, R: +14, W: +7 | Init: +8 | Perc: +21, SM: +5 | Speed 30ft | Grit=2/3 | | Favored Enemy:Human +4, Undead +2; Favored Terrain: Underground +2 | Spells: None | Active conditions: None.

"Why, a horseling of course! A repugnant creature from the Qadiran Darklands, where it breeds with stray cats and Qadiran sand derviches. A nasty creature all told. Still, perhaps once on the spit it won't be as bad; who's with me?"


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

With some time to think about it, Celidrian identifies it as an animate dream, an evil outsider that drains sensibility and creativity from the living to keep itself in existence.

Are you searching the room?

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

Chaul, some what embarrassed offers to heal any who are still wounded.

"No need to use your wand Kel, Saeraen rewards those who rid the world of darkness"

I'll burn a couple of CLW if Kel is the last one wounded, otherwise I'll channel again
CLW: 2d8 + 10 ⇒ (7, 8) + 10 = 25

After that, he'll search the room and check for magic auras.

Detect magic
perception: 1d20 + 11 ⇒ (13) + 11 = 24

Liberty's Edge

Female;
skills:
Acro+14/Climb+8/Religion, Planes, Arcana, Nature +12/Disable Device +14
Elf Fighter 9 [Lore Warden] [HP: 94/94][AC: 28 FF: 23 T: 18][Fort: +10, Ref: +8, Will: +4] [Initiative:+5][Perception;+13]

Alektara is only down 16 right now.

CLW: 2d8 + 2 ⇒ (8, 5) + 2 = 15

and she can take care of that on her own.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Chaul notes a faint magical aura on one shelf. Almost all of the books in the room have been undone by the ravages of time, with the exception of the one from which the aura radiates. It's titled Barricado Arcanae, and is still legible though it's in archaic Common, and will take a DC 10 INT or Linguistics check to read. Extracting the book from the rest of the debris raises quite a bit of dust.

DC 12 Fort saves, everyone.

Liberty's Edge

HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7

Fort: 1d20 + 6 ⇒ (12) + 6 = 18

"AHHH-CHOOO!"

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

Fort: 1d20 + 5 ⇒ (13) + 5 = 18

"That book is magical..." the priest reaches out for it.

"Or perhaps this is more your cup of tea Alektara?"

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Fortitude Save: 1d20 + 4 ⇒ (16) + 4 = 20

Kel rolls his eyes and mutters.
Five gold says something incorporeal comes out of the shelf or the book.

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

"Or mine, Chaul... it does say 'arcane' on it, so it might be just up my alley."

fort save dc 12: 1d20 + 2 ⇒ (3) + 2 = 5

Celidrian then succumbs to the effects of the dust... sneezing, coughing and ... what else?

Sovereign Court

Male LN Human (Taldane) Gunslinger (Bolt Ace) 5 / Ranger (Spirit Ranger) 5 | HP: 89/89| AC: 23 (16 Tch, 17 Fl) | CMB: +6 CMD: 21 | F: +10, R: +14, W: +7 | Init: +8 | Perc: +21, SM: +5 | Speed 30ft | Grit=2/3 | | Favored Enemy:Human +4, Undead +2; Favored Terrain: Underground +2 | Spells: None | Active conditions: None.

Fortitude: 1d20 + 9 ⇒ (3) + 9 = 12

Aldebert only barely holds back a sneeze, wiggling his mustache. "Let me! Archaic languages are my forte! I'll have you know the Taldane Empire pioneered archaic, useless linguistic bastards" he states proudly!


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Celidrian feels nothing immediately out of the ordinary...perhaps a slight sense of warmth, but it passes quickly.

The book is an ancient text on abjuration magic, which only survives because it's warded by that magic. Other than that, there's nothing else of interest in the room.

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

"It looks like we have cleared all the creatures ... or former creatures... or dreams of creatures... out from this area for the moment." notes the priest.
"Praise be the Dawnflower!"

He checks out his companions and then Chaul leads them back towards the rift.

"Let us see if we can close this now."

Correct me if I'm wrong, but is that all the rooms explored and each room taken care of now? I can't remember the exact mechanic for doing the rift, but seem to remember something about positive energy being able to help. Chaul is happy to blow lots of spells and channels in giving bonsues to everyone.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

There's still one room (where the red arrow is pointing) plus the haunt and the room it's centered in.

-Posted with Wayfinder

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

"Let us examine this last room, and then perhaps see about putting that haunt to final rest." suggests Chaul.

Liberty's Edge

Female;
skills:
Acro+14/Climb+8/Religion, Planes, Arcana, Nature +12/Disable Device +14
Elf Fighter 9 [Lore Warden] [HP: 94/94][AC: 28 FF: 23 T: 18][Fort: +10, Ref: +8, Will: +4] [Initiative:+5][Perception;+13]

FORT: 1d20 + 9 ⇒ (13) + 9 = 22


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The remaining room is a small shrine to Pharasma. Swirling patterns adorn the walls, and a small placard on the ground reads, "Those who perish fulfill life’s duty." Hanging from the wall is a pennon, its fabric still intact and the red color unbleached by time. While it would normally fly from a lance or spear, it is currently tied to a short length of wood suspended from a spike in the wall.

There are three more unfettered phantoms here, a fact which surprises no one.

I suspect that this will be quick; they may survive to act only because they're hard for the party to get to/aim at.

Round 1:

Initiative order
Aldebert
Alektara
Kel
Celidrian
Jeb
Phantoms
Chaul

Everyone but Chaul can act!

Dice rolls:
Aldebert Initiative: 1d20 + 7 ⇒ (14) + 7 = 21
Alektara Initiative: 1d20 + 9 ⇒ (6) + 9 = 15
Chaul Initiative: 1d20 ⇒ 4
Jeb Initiative: 1d20 + 6 ⇒ (1) + 6 = 7
Kel Initiative: 1d20 + 7 ⇒ (8) + 7 = 15
WotC Initiative: 1d20 + 2 ⇒ (11) + 2 = 13

Phantom Initiative: 1d20 + 5 ⇒ (1) + 5 = 6

Liberty's Edge

HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7

Jeb sighs and raises his pistol as he steps forward to put himself in front of his friends. "At least these jerks aren't making me spout nonsense or hit myself..." He shoots once at the green guy!
Pistolero!: 1d20 + 14 + 1 ⇒ (17) + 14 + 1 = 32 for 1d8 + 5 + 1 ⇒ (3) + 5 + 1 = 9 damage!


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 1 (ongoing):

Initiative order
Aldebert
Alektara
Kel
Celidrian
Jeb-acted
Phantoms
Chaul

Jeb shoots one phantom, leaving a small hole in its substance!

Phantoms: AC 22 T 16 FF 16
Blue:
Red:
Green: -4 HP

Liberty's Edge

Female;
skills:
Acro+14/Climb+8/Religion, Planes, Arcana, Nature +12/Disable Device +14
Elf Fighter 9 [Lore Warden] [HP: 94/94][AC: 28 FF: 23 T: 18][Fort: +10, Ref: +8, Will: +4] [Initiative:+5][Perception;+13]

realizing the party have cleared almost the entire crypt Alektara decides to go around and attack from another side... double move

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

Celidrian raises his wand and aims at the one that got shot (green).

magic missile damage: 1d4 + 1 ⇒ (2) + 1 = 3


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Celidrian, you'll have to move up to be able to see it.

-Posted with Wayfinder

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

Were these undead or outsiders?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Outsiders.

-Posted with Wayfinder

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

moved


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 1 (ongoing):

Initiative order
Aldebert
Alektara-acted
Kel
Celidrian-acted
Jeb-acted
Phantoms
Chaul

Celidrian moves up and puts a magic missile into the wounded phantom. Alektara executes a flanking maneuver, going around the outside of the chamber.

Aldebert and Kel to go before the phantoms!

Phantoms: AC 22 T 16 FF 16
Blue:
Red:
Green: -7 HP

Sovereign Court

Male LN Human (Taldane) Gunslinger (Bolt Ace) 5 / Ranger (Spirit Ranger) 5 | HP: 89/89| AC: 23 (16 Tch, 17 Fl) | CMB: +6 CMD: 21 | F: +10, R: +14, W: +7 | Init: +8 | Perc: +21, SM: +5 | Speed 30ft | Grit=2/3 | | Favored Enemy:Human +4, Undead +2; Favored Terrain: Underground +2 | Spells: None | Active conditions: None.

"More ghostly ghastlies!" cries out Aldebert with glee, maneuvering so that he has line of sight on an opponent without entering the room. "I was hoping for something less ectoplasmic."

Mathilda, strike #1 vs Red, DA, PBS: 1d20 + 13 - 2 + 1 ⇒ (9) + 13 - 2 + 1 = 21
Damage: 1d10 + 6 + 1 ⇒ (5) + 6 + 1 = 12


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Aldebert, what's the -2 for? You're not using Rapid Shot.

Sovereign Court

Male LN Human (Taldane) Gunslinger (Bolt Ace) 5 / Ranger (Spirit Ranger) 5 | HP: 89/89| AC: 23 (16 Tch, 17 Fl) | CMB: +6 CMD: 21 | F: +10, R: +14, W: +7 | Init: +8 | Perc: +21, SM: +5 | Speed 30ft | Grit=2/3 | | Favored Enemy:Human +4, Undead +2; Favored Terrain: Underground +2 | Spells: None | Active conditions: None.

Deadly Aim!


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Ah.

Round 1 (ongoing):

Initiative order
Aldebert-acted
Alektara-acted
Kel
Celidrian-acted
Jeb-acted
Phantoms
Chaul

Aldebert narrowly misses the phantom.

Kel to go!

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Kel takes a five foot step and attacks green.
Using last ki point for extra attack

Attack: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 1d6 + 9 ⇒ (3) + 9 = 12

Ki Attack: 1d20 + 7 ⇒ (3) + 7 = 10
Damage: 1d6 + 9 ⇒ (1) + 9 = 10


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 2 (ongoing; rearranged):

Initiative order
Phantoms-acted
Chaul
Aldebert
Alektara-
Kel
Celidrian-
Jeb-

Quick retcon; I'd forgotten they were still flatfooted, so Aldebert hits.

Kel is unable to hit the phantom! Incidentally, there's a wall between you and the phantom, so you wouldn't be able to reach it with a 5' step. I've moved you to where you can attack green without being easy to flank. I think that means you can't spend the ki point for an extra attack. The phantoms attack! One hits Jeb for 8 HP, and one hits Kel for 7 HP, unless you want to try a parry.

Chaul can act, and then the rest of the party!

Dice rolls:
Blue slam Jeb: 1d20 + 10 ⇒ (15) + 10 = 25
Blue slam Jeb: 1d20 + 10 ⇒ (11) + 10 = 21
Green slam Jeb: 1d20 + 10 ⇒ (9) + 10 = 19
Green slam Jeb: 1d20 + 10 ⇒ (1) + 10 = 11
Red slam Kel: 1d20 + 10 ⇒ (4) + 10 = 14
Red slam Kel: 1d20 + 10 ⇒ (13) + 10 = 23

Slam Jeb: 1d8 + 5 ⇒ (3) + 5 = 8
Slam Kel: 1d8 + 5 ⇒ (2) + 5 = 7

Phantoms: AC 22 T 16 FF 16
Blue:
Red: -7 HP
Green: -7 HP

Liberty's Edge

Female;
skills:
Acro+14/Climb+8/Religion, Planes, Arcana, Nature +12/Disable Device +14
Elf Fighter 9 [Lore Warden] [HP: 94/94][AC: 28 FF: 23 T: 18][Fort: +10, Ref: +8, Will: +4] [Initiative:+5][Perception;+13]

Alektara continues to move closer to engage the foes from the other side...

Liberty's Edge

HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7

HP 39/59

Jeb grins. "At least it ain't me hitting myself..." He fires twice, point blank at Green!

Pistolero!: 1d20 + 12 + 1 ⇒ (5) + 12 + 1 = 18 for 1d8 + 5 + 1 ⇒ (6) + 5 + 1 = 12 damage!
Pistolero!: 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19 for 1d8 + 5 + 1 ⇒ (7) + 5 + 1 = 13 damage!


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 2 (ongoing; rearranged):

Initiative order
Phantoms-acted
Chaul
Aldebert
Alektara-acted
Kel
Celidrian-
Jeb-acted

Alektara enters the room from the other side, ready to attack. Jeb shoots the green phantom twice! Jeb, is there any reason it won't get an AoO on you for shooting in melee?

Phantoms: AC 22 T 16 FF 16
Blue:
Red: -7 HP
Green: -22 HP

Liberty's Edge

HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7

Not a one, sir! Jeb lives dangerously. And usually awkwardly.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

And luckily, too. At least this time.

Despite Jeb's distraction while shooting and the phantoms' flanking position, neither of them are able to hit him.

Dice rolls:
Blue flanking AoO to Jeb: 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18
Green flanking AoO to Jeb: 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18

Liberty's Edge

HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7

Fortune favors fools, small children and ships named Enterprise, sir!

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

Celidrian shoots green with another magic missile from the wand.

mm dmg: 1d4 + 1 ⇒ (1) + 1 = 2

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

Chaul throws forward his arms as he forces once more a small gate through to the heavenly realms. This time however it is not healing energy that springs forth, nor is it the blazing glory of the sun - destroying undead. This time is a cold wrathful energy, directed at the evil outsiders that plague this room.

alignment channel, Will DC 21 for half: 4d6 ⇒ (1, 4, 4, 2) = 11

The trickle of energy that comes through may indicate that the priest is starting to tire. "Opening up a path to the holiest place in the multiverse is not as easy as it sounds..."


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 2 (ongoing; rearranged):

Initiative order
Phantoms-acted
Chaul-acted
Aldebert
Alektara-acted
Kel
Celidrian-acted
Jeb-acted

Waves of power emanate from the priest, burning into the three phantoms and shredding away their substance. Two manage to resist the worst of its effects, though. Celidrian's magic missile comes as a coda, adding its small damage to the toll taken on the green phantom.

Aldebert and Kel!

Dice rolls:
Blue Will save: 1d20 + 6 ⇒ (19) + 6 = 25
Red Will save: 1d20 + 6 ⇒ (2) + 6 = 8
Green Will save: 1d20 + 6 ⇒ (18) + 6 = 24

Phantoms: AC 22 T 16 FF 16
Blue: -5 HP
Red: -18 HP
Green: -29 HP

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Youre correct about the Ki point and Kel's last round, so I still have 1 Ki point left.

Kel takes another jab at the phantom.
Attack: 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 1d6 + 9 ⇒ (2) + 9 = 11

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