DM Carbide's PFS#8-07: From the Tome of Righteous Repose (Inactive)

Game Master John Woodford

Ode to the Lost

COMBAT MAP


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Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

@Kel, I think the GM was wondering if you were going to use your parry.

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Yeah, I missed the attacks on Kel. Kel also has mirror image up from his shadow clone spell he cast before he entered the fray. I'm on mobile so I will have to go back and see how many images I got from it, but there is definitely a miss chance that the things have to make.

Kel parries any of the attacks that make it through his shadow clones, with a hearty laugh.
Good luck hitting me, mates. I'm not that easy of a target!
Parry: 1d20 + 9 ⇒ (17) + 9 = 26
Attack: 1d20 + 9 ⇒ (1) + 9 = 10
Black Powder Bravado Reroll: 1d20 + 9 ⇒ (7) + 9 = 16
Damage: 1d6 + 8 ⇒ (2) + 8 = 10
Not using Power Attack, I don't want to risk taking 40 damage!

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11
Kel Na' Yaa wrote:

Acrobatics+Derring Do+Daredevil Boots: 1d20 + 12 + 1d6 + 5 ⇒ (8) + 12 + (2) + 5 = 27

Kel focuses the dark energy in his hand, causing multiple shadow clones of himself to circle him, and mimic his movements, and then he darts through the group, leaping in between two of the phantoms to flank with Chaul.

I can't edit the map, but just place me in the square flanking with Chaul please.

It looks like Paizo ate my edit to this post, where I clarified my action. I had edited with an ooc to state that I was casting shadow clone with my ninja trick and then moving to flank, since my in-character post wasn't too clear on it.

Shadow Clone: 1d4 + 1 ⇒ (2) + 1 = 3


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Thanks for the reminder--I knew I'd forgotten something.

Ghost hit, 1=hit: 1d4 ⇒ 1
Phantom hit, 1=hit: 1d4 ⇒ 2
Phantom hit, 1=hit: 1d3 ⇒ 1

The ghost's attack hits Kel, but the phantom's first attack bursts one of the clones. Its second attack is on point, though, and Kel is unable to parry it. Rolled a 29 to hit; take 8 HP.

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Better than 40!

Kel shudders as one of the attacks slips through, and grins as he backs away.
Hey no fair mate! You were supposed to hit my shadow!


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Kel realizes that he's unable to parry the spectral blade as it passes through his rapier at the first touch. So you still take 40 HP save to 20, plus the 8 HP from the other hit.

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

not sure how the ghost and phantoms hit Kel from so far away, but if he can, Celidrian will tap Kel with his wand of infernal healing, giving him fast healing 1 for 10 rounds to keep him alive


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

That's where he withdrew to (assuming he's still up after the attacks); he'd been up in the thick of things before.

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Fortitude Save: 1d20 + 6 ⇒ (3) + 6 = 9
Folio Reroll: 1d20 + 9 ⇒ (6) + 9 = 15

Suddenly the dice roller hates me. I'm at -7. Halp.

Kel falls to a flurry of attacks, laying motionless amidst the throng of enemies.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Chaul's channel to heal will get you conscious again, at least. Everyone can take back 13 HP.

Kel falls to a phantom fist, but is quickly restored to wakefulness by divine power.

Round 4 (ongoing):

Initiative order

Yua-delaying
Aldebert-
Phantoms-
Celidrian
Kel
Chaul-
Alektara-
Jeb-

With the only foe in reach fallen, the ghost turns her attention to the priest and waits for the phantoms to get out of the way.

Aldebert is up!

Phantoms: AC 22 T 16 FF 16
Red: -40 HP
Blue:
Green: -14 HP
Yellow: -19 HP
Yua: AC 23 T 17 FF 21 -28 HP

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

Unable to get to Kel to heal him, Celidrian instead pops out his wand of magic missiles and again targets the ghost.

mm dmg: 1d4 + 1 ⇒ (3) + 1 = 4

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Kel uses his vanishing trick ninja trick on his turn.

Kel looks at the ghosts around him, and leaps to his feet, and grins at the foes before summoning the very shadows themselves to cloak himself, vanishing from sight!

Kip Up deed, using a panache to stand as a swift that doesn't provoke, and then going invisible with a standard to cast vanishing trick. Move action to retreat.

Sovereign Court

Male LN Human (Taldane) Gunslinger (Bolt Ace) 5 / Ranger (Spirit Ranger) 5 | HP: 89/89| AC: 23 (16 Tch, 17 Fl) | CMB: +6 CMD: 21 | F: +10, R: +14, W: +7 | Init: +8 | Perc: +21, SM: +5 | Speed 30ft | Grit=2/3 | | Favored Enemy:Human +4, Undead +2; Favored Terrain: Underground +2 | Spells: None | Active conditions: None.

"By the beard of Emperor's Past, HAVE YOU NOT HEARD WHAT I'VE SAID? YOU MUST HAVE BEEN DIRTY ULFEN IN LIFE, THEY TOO CANNOT SPEAK OR UNDERSTAND A WORD SAID IN PROPER TALDANE." roars Aldebert at the Phantoms, before continuing to shoot.

Still shooting at Red, switching targets when he drops.

Mathilda, strike #1, RS, DA, PBS: 1d20 + 13 - 2 - 2 + 1 ⇒ (5) + 13 - 2 - 2 + 1 = 15
Damage: 1d10 + 6 + 1 ⇒ (1) + 6 + 1 = 8
Mathilda, strike #2, RS, DA, PBS: 1d20 + 13 - 2 - 2 + 1 ⇒ (16) + 13 - 2 - 2 + 1 = 26
Damage: 1d10 + 6 + 1 ⇒ (6) + 6 + 1 = 13
Mathilda, strike #3, RS, DA, PBS: 1d20 + 8 - 2 - 2 + 1 ⇒ (18) + 8 - 2 - 2 + 1 = 23
Damage: 1d10 + 6 + 1 ⇒ (4) + 6 + 1 = 11


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 4 (ongoing):

Initiative order

Aldebert-acted
Phantoms-acted
Yua-acted
Celidrian-acted
Kel-acted
Chaul-
Alektara-
Jeb-

Aldebert's first shot misses in the confusion, but his second and third strike home. The red phantom disperses with a silent scream.

The yellow phantom backs away from Chaul, and once out of the cleric's reach walks into the wall. The blue phantom follows suit, while the green phantom attacks Chaul from around the corner and hits him twice for 21 points of damage. Then the ghost attacks. Her spectral katana manages the merest touch on the priest, but that's enough to leave Chaul bent and aching at best. 41 HP; DC 19 Fort save for half.

Kel retreats from the fight, and Celidrian sends a force missile at the ghost.

Chaul, Alektara, and Jeb are up!

Dice rolls:
Slam on Chaul, incl. cover: 1d20 + 10 - 4 ⇒ (20) + 10 - 4 = 26
Slam on Chaul, incl. cover: 1d20 + 10 - 4 ⇒ (18) + 10 - 4 = 24

Confirm on Chaul, incl. cover: 1d20 + 10 - 4 ⇒ (6) + 10 - 4 = 12

Slam damage, 2 hits: 2d8 + 10 ⇒ (8, 3) + 10 = 21

Spectral katana to Chaul: 1d20 + 9 ⇒ (2) + 9 = 11
Spectral damage: 8d6 + 6 ⇒ (6, 2, 6, 4, 6, 2, 6, 3) + 6 = 41

Phantoms: AC 22 T 16 FF 16
Blue:
Green: -14 HP
Yellow: -19 HP
Yua: AC 23 T 17 FF 21 -32 HP

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

fort: 1d20 + 5 ⇒ (18) + 5 = 23
"Arrghhhh he cries.

by my calculations that leaves him on 2hp. Taking a withdraw action!

The scimitar continues to slash at the ghost
attack: 1d20 + 8 ⇒ (3) + 8 = 11
damage: 1d8 + 2 ⇒ (8) + 2 = 10

Liberty's Edge

Female;
skills:
Acro+14/Climb+8/Religion, Planes, Arcana, Nature +12/Disable Device +14
Elf Fighter 9 [Lore Warden] [HP: 94/94][AC: 28 FF: 23 T: 18][Fort: +10, Ref: +8, Will: +4] [Initiative:+5][Perception;+13]

Alektara hugs the wall and has a readied action to strike at whatever foe comes close to her...

Readied action:

ECB1+PA: 1d20 + 12 ⇒ (14) + 12 = 26...DMG: 1d10 + 14 ⇒ (8) + 14 = 22

Liberty's Edge

HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7

His hands a blur, Jeb fires repeatedly at the phantom!
Pistolero! PBS, Haste: 1d20 + 12 + 1 + 1 ⇒ (8) + 12 + 1 + 1 = 22 for 1d8 + 5 + 1 ⇒ (3) + 5 + 1 = 9 damage!
Pistolero! PBS, Hasted attack: 1d20 + 12 + 1 + 1 ⇒ (13) + 12 + 1 + 1 = 27 for 1d8 + 5 + 1 ⇒ (8) + 5 + 1 = 14 damage!
Pistolero! PBS, Haste: 1d20 + 7 + 1 + 1 ⇒ (3) + 7 + 1 + 1 = 12 for 1d8 + 5 + 1 ⇒ (1) + 5 + 1 = 7 damage!


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Jeb--these are all RTAs, right?

ETA: also, none of the phantoms are visible from where you are. Going for the ghost?

Liberty's Edge

HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7

Yes, ranged touch attacks with hot magical adamantine. I'll go for whichever foe I can hit from where I am.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

OK, cool.

Jeb fires repeatedly at the ghost, two of his shots striking home before the third is deflected by some unseen force.

Round 5:

Initiative order

Aldebert-
Phantoms-
Yua-
Celidrian
Kel
Chaul-
Alektara-
Jeb-

Aldebert is up!

Phantoms: AC 22 T 16 FF 16
Blue:
Green: -14 HP
Yellow: -19 HP
Yua: AC 23 T 17 FF 21 -43 HP

Sovereign Court

Male LN Human (Taldane) Gunslinger (Bolt Ace) 5 / Ranger (Spirit Ranger) 5 | HP: 89/89| AC: 23 (16 Tch, 17 Fl) | CMB: +6 CMD: 21 | F: +10, R: +14, W: +7 | Init: +8 | Perc: +21, SM: +5 | Speed 30ft | Grit=2/3 | | Favored Enemy:Human +4, Undead +2; Favored Terrain: Underground +2 | Spells: None | Active conditions: None.

Aldebert loads his holy bolt onto Mathilda. "AND AS FOR YOU, YOU DIRTY UNDEAD FOREIGNER, I WILL HAVE YOU KNOW THAT THIS CUSTOM OF YOURS IS HIGHLY IMPROPER!"

Going after the Ghost

Mathilda, strike #1, RS, DA, PBS, Holy Bolt: 1d20 + 13 - 2 - 2 + 1 + 2 ⇒ (20) + 13 - 2 - 2 + 1 + 2 = 32
Damage: 1d10 + 6 + 1 + 2 + 2d6 ⇒ (5) + 6 + 1 + 2 + (5, 6) = 25
Mathilda, strike #2, RS, DA, PBS: 1d20 + 13 - 2 - 2 + 1 ⇒ (13) + 13 - 2 - 2 + 1 = 23
Damage: 1d10 + 6 + 1 ⇒ (8) + 6 + 1 = 15
Mathilda, strike #3, RS, DA, PBS: 1d20 + 8 - 2 - 2 + 1 ⇒ (16) + 8 - 2 - 2 + 1 = 21
Damage: 1d10 + 6 + 1 ⇒ (5) + 6 + 1 = 12

Jesus. Confirming that holy bolt.

Mathilda, strike #1, RS, DA, PBS: 1d20 + 13 - 2 - 2 + 1 + 2 ⇒ (14) + 13 - 2 - 2 + 1 + 2 = 26
Damage: 2d10 + 12 + 2 + 4 ⇒ (1, 2) + 12 + 2 + 4 = 21

Mathilda is magical. In more way than one, but in this case I mean it's a magical weapon


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

That definitely helps (the magical weapon part). Unfortunately, incorporeal creatures can't be critted except by ghost touch weapons.

Round 5 (ongoing; rearranged):

Initiative order

Phantoms-acted
Yua-acted
Celidrian-
Kel
Chaul-
Alektara-
Jeb-
Aldebert-

With his line of fire cleared, Aldebert coolly puts a couple of bolts into the undead Tien, the first one burning with holy fire. She's looking pretty peaked around now.

The green phantom follows Alektara around and walks into an elven curve blade, which discomfits the creature to the point where it misses her badly. The yellow and blue phantoms emerge from the walls and attack Chaul and Aldebert; the priest comes through unscathed, but the Taldan is tagged for 8 HP. Then the ghost closes with her most recent assailant, her translucent blade flickering out at him. Perhaps it's the remaining holy power from the crossbow bolt, but although the touch of the blade pains Aldebert greatly it isn't as potent a blow as the ones to Kel or Chaul. Take 28 HP, with a DC 19 Fort save for half damage.

Party up!

Dice rolls:
Slam on Alektara: 1d20 + 10 ⇒ (1) + 10 = 11
Slam on Aldebert: 1d20 + 10 ⇒ (16) + 10 = 26
Slam on Chaul: 1d20 + 10 ⇒ (1) + 10 = 11

Slam damage to Aldebert: 1d8 + 5 ⇒ (3) + 5 = 8

Spectral blade to Aldebert: 1d20 + 9 ⇒ (18) + 9 = 27
Corrupting blade damage: 8d6 + 6 ⇒ (3, 4, 3, 2, 1, 5, 3, 1) + 6 = 28

Phantoms: AC 22 T 16 FF 16
Blue:
Green: -36 HP
Yellow: -19 HP
Yua: AC 23 T 17 FF 21 -62 HP

Liberty's Edge

HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7

Jeb fires some more! He'll start aiming at the blue phantom, then the yellow if the blue disappears.
Pistolero! Ranged Touch Attacks, PBS, Haste: 1d20 + 12 + 1 + 1 ⇒ (17) + 12 + 1 + 1 = 31 for 1d8 + 5 + 1 ⇒ (5) + 5 + 1 = 11 damage!
Pistolero! Ranged Touch Attacks, PBS, Hasted attack: 1d20 + 12 + 1 + 1 ⇒ (18) + 12 + 1 + 1 = 32 for 1d8 + 5 + 1 ⇒ (3) + 5 + 1 = 9 damage!
Pistolero! Ranged Touch Attacks, PBS, Haste: 1d20 + 7 + 1 + 1 ⇒ (12) + 7 + 1 + 1 = 21 for 1d8 + 5 + 1 ⇒ (2) + 5 + 1 = 8 damage!


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 5 (ongoing; rearranged):

Initiative order

Phantoms-acted
Yua-acted
Celidrian-
Kel
Chaul-
Alektara-
Jeb-acted
Aldebert-

Jeb hits with all three shots. Though the creature seems to be resistant to the damage, it still is wounded.

Phantoms: AC 22 T 16 FF 16
Blue: -12 HP
Green: -36 HP
Yellow: -19 HP
Yua: AC 23 T 17 FF 21 -62 HP

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

Celidrian fires another magic missile at the ghost...

mm dmg: 1d4 + 1 ⇒ (1) + 1 = 2

Sovereign Court

Male LN Human (Taldane) Gunslinger (Bolt Ace) 5 / Ranger (Spirit Ranger) 5 | HP: 89/89| AC: 23 (16 Tch, 17 Fl) | CMB: +6 CMD: 21 | F: +10, R: +14, W: +7 | Init: +8 | Perc: +21, SM: +5 | Speed 30ft | Grit=2/3 | | Favored Enemy:Human +4, Undead +2; Favored Terrain: Underground +2 | Spells: None | Active conditions: None.

Fort Save: 1d20 + 9 ⇒ (16) + 9 = 25

"AHA! BATTLE IS JOINED! NOW THE SUPERIORITY OF THE TALDANE PHALANX SHALL SHINE OVER THE BARBARISM OF OUR OPPONENT!" shouts out Aldebert, who quickly quiets down when he realizes he cannot move back to shoot his crossbow.

"LET US FALL BACK TO BETTER GROUND! TO THE BASIN ROOM!"

Full withdraw action, I probably provoke from the phantoms. Just as an idle question: How are they hurting us if they are not in their ectoplasmic form?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

They become incorporeal if they move more than 5', and solidify when they stop. I interpret that as meaning they can move through a wall with a running start, and fight corporeal foes as soon as they finish a move action. Re your plan, a cursed magical basin full of unholy water might not be what you want to fight undead near. Just sayin'.

Sovereign Court

Male LN Human (Taldane) Gunslinger (Bolt Ace) 5 / Ranger (Spirit Ranger) 5 | HP: 89/89| AC: 23 (16 Tch, 17 Fl) | CMB: +6 CMD: 21 | F: +10, R: +14, W: +7 | Init: +8 | Perc: +21, SM: +5 | Speed 30ft | Grit=2/3 | | Favored Enemy:Human +4, Undead +2; Favored Terrain: Underground +2 | Spells: None | Active conditions: None.

I agree on the placement and the interpretation. I'm not sure I have any good options right now, unless I want to provoke as I fire into melee. I'm going to rethink my movement if you don't mind.

Liberty's Edge

Female;
skills:
Acro+14/Climb+8/Religion, Planes, Arcana, Nature +12/Disable Device +14
Elf Fighter 9 [Lore Warden] [HP: 94/94][AC: 28 FF: 23 T: 18][Fort: +10, Ref: +8, Will: +4] [Initiative:+5][Perception;+13]

Alektara strikes out at the green bordered foe to her front with her blade...

ECB1+PA+MS: 1d20 + 12 + 1 ⇒ (19) + 12 + 1 = 32...DMG: 1d10 + 14 + 1 ⇒ (1) + 14 + 1 = 16

ECB2+PA+MS: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15...DMG: 1d10 + 14 + 1 ⇒ (9) + 14 + 1 = 24

Poss Crit ATK1: 1d20 + 12 + 1 ⇒ (5) + 12 + 1 = 18...DMG: 1d10 + 14 + 1 ⇒ (1) + 14 + 1 = 16

Sovereign Court

Male LN Human (Taldane) Gunslinger (Bolt Ace) 5 / Ranger (Spirit Ranger) 5 | HP: 89/89| AC: 23 (16 Tch, 17 Fl) | CMB: +6 CMD: 21 | F: +10, R: +14, W: +7 | Init: +8 | Perc: +21, SM: +5 | Speed 30ft | Grit=2/3 | | Favored Enemy:Human +4, Undead +2; Favored Terrain: Underground +2 | Spells: None | Active conditions: None.

"DID I SAY FALL BACK? I MEANT FOCUS FIRE! AND I AM GOING TO NEED TO STEP BACK AGENT CELEDRIAN."

If Celedrian seem to have something big up his sleeve and is about to use it, Aldebert will full defense. Otherwise, Aldebert is going to delay until after Celedrian moves back. Guys, After this we are resting and possibly going to town to get supplies. Let's try and blow up Green and the big ghost.

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

"Falling back sounds like a good idea..." agrees Chaul. From his words you can tell he doesn't really like the idea of fleeing the undead, but doesn't want his companions to fall to them either.

His hands shudder with strain as he holds open the heavenly gate, allowing the cool healing power of the celestial realm to alleviate the worse of his companions hurts.

channel to heal: 4d6 + 1 ⇒ (5, 4, 3, 4) + 1 = 17

He then pulls back further unfortunately provoking an AOO

The scimitar continues to hack away at the ghost.
attack: 1d20 + 8 ⇒ (17) + 8 = 25
damage: 1d8 + 2 ⇒ (2) + 2 = 4


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Alektara, remember that you're hasted.

-Posted with Wayfinder

Sovereign Court

Male LN Human (Taldane) Gunslinger (Bolt Ace) 5 / Ranger (Spirit Ranger) 5 | HP: 89/89| AC: 23 (16 Tch, 17 Fl) | CMB: +6 CMD: 21 | F: +10, R: +14, W: +7 | Init: +8 | Perc: +21, SM: +5 | Speed 30ft | Grit=2/3 | | Favored Enemy:Human +4, Undead +2; Favored Terrain: Underground +2 | Spells: None | Active conditions: None.

Doh, I forgot we are hasted.

Liberty's Edge

Female;
skills:
Acro+14/Climb+8/Religion, Planes, Arcana, Nature +12/Disable Device +14
Elf Fighter 9 [Lore Warden] [HP: 94/94][AC: 28 FF: 23 T: 18][Fort: +10, Ref: +8, Will: +4] [Initiative:+5][Perception;+13]

thanks for reminding me here is her attack

hasted attack: 1d20 + 12 + 1 ⇒ (13) + 12 + 1 = 26...DMG: 1d10 + 14 + 1 ⇒ (3) + 14 + 1 = 18


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 5 (ongoing; rearranged):

Initiative order

Phantoms-acted
Yua-acted
Celidrian-acted
Kel
Chaul-acted
Alektara-acted
Jeb-acted
Aldebert-

Alektara cuts swiftly at the phantom attacking her, and at her final stroke it dissipates with a scream of agony. Chaul's scimitar of force hits the ghost, and Cel's dart adds to the toll of battle on the spectral foe. As Chaul channels and retreats, the phantom on him lands a glancing blow for 6 HP.

Kel can act!

Dice rolls:
AoO on Chaul: 1d20 + 10 ⇒ (14) + 10 = 24
AoO damage: 1d8 + 5 ⇒ (1) + 5 = 6

Phantoms: AC 22 T 16 FF 16
Blue: -12 HP
Yellow: -19 HP
Yua: AC 23 T 17 FF 21 -72 HP

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Kel current HP: 22

Kel pops back into view behind Celedrian, grinning as he holds a flask of holy water in each hand.
Oy mates, let's see how you like these!

Gm, since I missed a round when I was sick, and I'm hasted, I would just like to retcon that last round he drew both flasks, and this round he's throwing them both as his regular and hasted attack. Is that ok?

He flings one at the closest fiend blue and then lobs the second at the ghost farther away yellow

Attack Blue: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 2d4 ⇒ (3, 2) = 5

Attack Yellow: 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 2d4 ⇒ (3, 1) = 4

Sovereign Court

Male LN Human (Taldane) Gunslinger (Bolt Ace) 5 / Ranger (Spirit Ranger) 5 | HP: 89/89| AC: 23 (16 Tch, 17 Fl) | CMB: +6 CMD: 21 | F: +10, R: +14, W: +7 | Init: +8 | Perc: +21, SM: +5 | Speed 30ft | Grit=2/3 | | Favored Enemy:Human +4, Undead +2; Favored Terrain: Underground +2 | Spells: None | Active conditions: None.

Just for clarity's sake, Aldebert is taking the full defense action.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Aldebert--got it.

Kel lands a flask of holy water on the nearer of the two phantoms. The liquid sizzles as it runs down the creature's body, leaving faintly glowing welts. The swashbuckler's hand slips as he throws the second flask, though, and it lands on Celidrian.

Round 6 (ongoing):

Initiative order

Phantoms-acted
Yua-acted
Celidrian-
Kel
Chaul-
Alektara-
Jeb-
Aldebert-

The yellow phantom pounds on Celidrian, hitting him twice for 14 HP. The Taldan manages to dodge both slams from the blue phantom. The ghost is more accurate, though, and tags Aldebert again for 39 HP, with a DC 19 Fort save for half damage. Then she takes a short step back into the room and murmurs a quick phrase in a high, thready voice. Black radiance seeps from her hand and down her arm, closing some of the wounds she's taken.

DC 22 Spellcraft:
She cast a quickened inflict serious wounds on herself, but using an oracle revelation instead of the feat.

Party is up!

Dice rolls:
Direction: 1d8 ⇒ 1

Yellow slam to Cel: 1d20 + 10 ⇒ (12) + 10 = 22
Yellow slam to Cel: 1d20 + 10 ⇒ (6) + 10 = 16
Blue slam to Al: 1d20 + 10 ⇒ (4) + 10 = 14
Blue slam to Al: 1d20 + 10 ⇒ (12) + 10 = 22

Slam damage to Cel: 1d8 + 5 ⇒ (1) + 5 = 6
Slam damage to Cel: 1d8 + 5 ⇒ (3) + 5 = 8

Spectral blade to Al: 1d20 + 9 ⇒ (18) + 9 = 27

Spectral blade damage: 8d6 + 6 ⇒ (2, 3, 6, 6, 5, 5, 2, 4) + 6 = 39

Cure: 3d8 + 7 ⇒ (3, 3, 5) + 7 = 18

Phantoms: AC 22 T 16 FF 16
Blue: -17 HP
Yellow: -19 HP
Yua: AC 23 T 17 FF 21 -54 HP

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

Celidrian curses and steps back, casting his last memorized magic missile at the ghost.

[dice=mm dmg[3d4+3[/dice]

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

just looked at the map, and realized there's no where for him to step back to... so he needs to roll to cast defensively first

concentration to cast defensively dc 17: 1d20 + 9 ⇒ (12) + 9 = 21

trying this again:

mm dmg: 3d4 + 3 ⇒ (3, 1, 2) + 3 = 9

Sovereign Court

Male LN Human (Taldane) Gunslinger (Bolt Ace) 5 / Ranger (Spirit Ranger) 5 | HP: 89/89| AC: 23 (16 Tch, 17 Fl) | CMB: +6 CMD: 21 | F: +10, R: +14, W: +7 | Init: +8 | Perc: +21, SM: +5 | Speed 30ft | Grit=2/3 | | Favored Enemy:Human +4, Undead +2; Favored Terrain: Underground +2 | Spells: None | Active conditions: None.

Fort Save: 1d20 + 9 ⇒ (5) + 9 = 14

Lets pop that GM reroll, shall we?

Fort Save: 1d20 + 9 + 4 ⇒ (15) + 9 + 4 = 28

Growling in pain, Aldebert looks at their escape route, blocked by a phantom. "Well then. Pathfinders! Our escape route is gone! Let us sell our lives dearly!"

Provoking from both Blue and Yellow as I fire while engaged in melee.

"FOR TALDOR AND THE PHALANX!!!! BWAHAHAHAHAHAHAHA!!!!" he cackles defiantly, aiming at the Tien ghost.

Mathilda, strike #1, RS, DA, PBS, Haste: 1d20 + 13 - 2 - 2 + 1 + 1 ⇒ (20) + 13 - 2 - 2 + 1 + 1 = 31
Damage: 1d10 + 6 + 1 ⇒ (7) + 6 + 1 = 14
Mathilda, strike #2, RS, DA, PBS, Haste: 1d20 + 13 - 2 - 2 + 1 + 1 ⇒ (18) + 13 - 2 - 2 + 1 + 1 = 29
Damage: 1d10 + 6 + 1 ⇒ (5) + 6 + 1 = 12
Mathilda, strike #3, RS, DA, PBS, Haste - (Low value attack, I'm going to pop a grit to resolve it against touch, just in case): 1d20 + 8 - 2 - 2 + 1 + 1 ⇒ (15) + 8 - 2 - 2 + 1 + 1 = 21
Damage: 1d10 + 6 + 1 ⇒ (5) + 6 + 1 = 12
Mathilda, strike #4, RS, DA, PBS, Haste (Hasted Attack): 1d20 + 13 - 2 - 2 + 1 + 1 ⇒ (13) + 13 - 2 - 2 + 1 + 1 = 24
Damage: 1d10 + 6 + 1 ⇒ (3) + 6 + 1 = 10


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

In the movie version of this adventure, Aldebert will be played by BRIAN BLESSED!

Round 6 (ongoing):

Initiative order

Phantoms-acted
Yua-acted
Celidrian-acted
Kel
Chaul-
Alektara-
Jeb-
Aldebert-acted

Cel's spell rips into the ghost, fraying away some of its substance. Then Aldebert, heedless of the phantoms beside him, targets the chief foe. One phantom makes him pay for his focus (take 6 HP), but the Taldan will not be denied. The first bolt hits, and then the second. The impacts are too much for the undead spirit, undoing its ties to the Material Plane for the nonce. It vanishes. Its empty armor clatters to the floor before disappearing. Aldebert spins and shoots the nearest phantom two more times.

Kel, Chaul, Alektara, and Jeb can act!

Dice rolls:
AoO on Al: 1d20 + 10 ⇒ (11) + 10 = 21
AoO on Al: 1d20 + 10 ⇒ (19) + 10 = 29

AoO damage: 1d8 + 5 ⇒ (1) + 5 = 6

Phantoms: AC 22 T 16 FF 16
Blue: -29 HP
Yellow: -19 HP

Liberty's Edge

HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7

Jeb lets out a whoop as the crossbowman nails the ghost. "Nice shooting, Addie! Imagine what damage you'd do with a real weapon!"

Jeb begins shooting at Blue, but switches if Blue drops!

Pistolero! PBS, Precise, Hasted, Ranged Touch: 1d20 + 12 + 1 + 1 ⇒ (12) + 12 + 1 + 1 = 26 for 1d8 + 5 + 1 ⇒ (2) + 5 + 1 = 8 damage! Spending a grit point to make it Up Close and Deadly! 2d6 ⇒ (2, 6) = 8 extra damage!
Pistolero! PBS, Precise, Hasted, Ranged Touch: 1d20 + 12 + 1 + 1 ⇒ (19) + 12 + 1 + 1 = 33 for 1d8 + 5 + 1 ⇒ (2) + 5 + 1 = 8 damage!
Pistolero! PBS, Precise, Hasted, Ranged Touch: 1d20 + 7 + 1 + 1 ⇒ (6) + 7 + 1 + 1 = 15 for 1d8 + 5 + 1 ⇒ (2) + 5 + 1 = 8 damage!

Liberty's Edge

Female;
skills:
Acro+14/Climb+8/Religion, Planes, Arcana, Nature +12/Disable Device +14
Elf Fighter 9 [Lore Warden] [HP: 94/94][AC: 28 FF: 23 T: 18][Fort: +10, Ref: +8, Will: +4] [Initiative:+5][Perception;+13]

Alektara will try to dodge past the foes using some acrobatics and then position herself to attack the yellow foe...

Acrobatics: 1d20 + 12 ⇒ (9) + 12 = 21

ECB1+PA+MS vs Yellow: 1d20 + 12 + 1 ⇒ (1) + 12 + 1 = 14...DMG: 1d10 + 14 + 1 ⇒ (8) + 14 + 1 = 23

Sovereign Court

2 people marked this as a favorite.
Male LN Human (Taldane) Gunslinger (Bolt Ace) 5 / Ranger (Spirit Ranger) 5 | HP: 89/89| AC: 23 (16 Tch, 17 Fl) | CMB: +6 CMD: 21 | F: +10, R: +14, W: +7 | Init: +8 | Perc: +21, SM: +5 | Speed 30ft | Grit=2/3 | | Favored Enemy:Human +4, Undead +2; Favored Terrain: Underground +2 | Spells: None | Active conditions: None.

"Indeed! But Taldane technology has yet to miniaturize ballistas to an acceptable size my homeless-looking friend! A Challenge! FOR THE FUTURE!"

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

Seeing the main undead gone, and the extent of wounds on numerous allies, Chaul starts to shake as he continues to hold open the very gates of heaven itself. The warm, soothing spiritual wind closes wounds and bolsters flagging spirits. Well, not the spirts spirits, they continue to flag.

channel to heal: 4d6 + 1 ⇒ (4, 6, 5, 5) + 1 = 21

He moves back into the corridor first though.

"Well done Aldebert. You have done the phalanx proud today."

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Kel clicks a heel against the ground, making his boots glow for a second, and then leaps through the ghost to flank it on the other side!
Acrobatics: 1d20 + 17 ⇒ (4) + 17 = 21

He then stabs at the thing, grinning like a madman.
You won't be getting me down again, ghostie!

Attack: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 1d6 + 12 ⇒ (1) + 12 = 13


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Phantom, not ghost. The ghost, luckily for you, is gone. For the moment.

Kel tries to push past the phantom, but it's too quick for him. Alektara is likewise unable to get past her ectoplasmic impediment. Fortunately for the two of them, the phantoms were occupied with Aldebert, and cannot attack. Jeb shoots the blue phantom again, continuing to whittle away at it.

The blue phantom tires of being whittled away at, dodges past Celidrian, and withdraws from combat. On realizing that it's alone against a militant and dangerous horde, the yellow phantom does likewise. Once they get a few feet up the stairs, they sink into the floor and are gone.

Out of combat!

Acrobatics check to avoid AoO: 1d20 + 13 ⇒ (6) + 13 = 19

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

Celidrian sighs, and puts his wand away in it's spring loaded sheath. "I am SO glad that's over with... let's get on and away from here, in case they come back."

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

"With them driven off for the moment, let us take stock of our resources." suggests Chaul.

How badly injured is everyone? If we are pulling back, Chaul will try and cleanse that pool room on the way out, but he has quite a bit of channeling left to get folk back healthy.

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