DM Carbide's Kingmaker (Inactive)

Game Master John Woodford

Kingmaker AP Part 1: Stolen Land (completed)
Kingmaker AP Part 2: Rivers Run Red

COMBAT MAP

KINGDOM SHEET

KINGDOM MAP


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Female Human Paladin 5

Suddenly realizing the commotion around her, and seeing the bandits up on the platforms taken out, Bea charges towards the ford to try to get in between the party and trouble that might be coming from that direction.

double move, 40' should get me right to the far side of the ford. I know I'm posting out of turn, but this is her intentions


Male Gnome Cleric 2

With no obvious tagets, Simn made for the ford, not yet decided whether to cross, but certainly intent on reaching it so as to either defend or advance over it.

Double move towards the ford


Havrin moves toward the ford, nocking another arrow to his bow as he looks for approaching bandits. (30 ft move toward ford.)

If Havrin has a clear shot at any approaching bandits from his new vantage point:
Havrin draws his bow, aiming at any approaching bandit but in particular looking for the woman leader described by Oleg and Svetlana. If he sees a viable target he fires; if multiple targets are available and the woman with two hatchets is among them, Havrin's preference will be to fire at her.

Attack: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21 (includes favored enemy bonus)
Damage: 1d8 + 2 + 2 ⇒ (8) + 2 + 2 = 12 (includes favored enemy bonus)


Male Half-Elf Cavalier (Order of the Dragon) 3

Im gonna take my delay action in response to Bea and Simn moving up, if you dont mind.

Seeing two of his allies head for the fords, Jacyn moves up with them, trying to stay close without crowding whatever space they may need to fight.

If it takes 2 move actions to get me to them, thats fine, just dont wanna leave them closer to the enemies (I assume) by themselves.


Male Halfling Bard 2 / Cleric 2

Adam looks up at the corpse reluctantly.

"Later, friend. With gratitude for your future donations."

Then he continues towards the ford with the others.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

As you head for/cross the creek, you hear a woman's voice shouting in the camp, "On your feet, you poxy whoresons! To arms! 'Ware to the west!"

The voices answering her are not very distinct, nor do they sound very alert. By the end of the round, no one has come out of the trees. Bea, Jacyn, Simn, and Havrin are all close enough to see a lot of movement around the fire, although no individuals can be picked out.


Male Gnome Cleric 2

With the bandits still in disarray, Simn crossed the ford, making for a position of cover behind the logs. That ought to be a good spot to shoot from.

Double move to a spot behind the logs with a good view of the fire.


Unable to get a clear view of the bandits, Havrin moves carefully across the ford and takes up position behind one of the logs. The ranger keeps an arrow nocked to his bow as he watches for a viable target. (30 ft move across the ford and take position behind log east-southeast of ford.)

If Havrin has a clear shot at any bandits from his new vantage point:
Havrin draws his bow, aiming at any approaching bandit but in particular looking for the woman leader described by Oleg and Svetlana. If he sees a viable target he fires; if multiple targets are available and the woman with two hatchets is among them, Havrin's preference will be to fire at her.
Attack: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13 (includes favored enemy bonus)
Damage: 1d8 + 2 + 2 ⇒ (5) + 2 + 2 = 9 (includes favored enemy bonus)


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

UPDATED MAP

Bea and Jacyn have yet to act this round. (Jacyn, you can cross the creek anywhere, and if you make a Riding check to jump over the creek it won't slow you down.)

Havrin, you have a clear shot at one bandit. He's got a shortsword out, but he's unarmored. You hit him cleanly. He doesn't go down--quite--but he's staggered.

Four more bandits advance through the woods, dodging as they come. All four are unarmored and armed with shortswords. Behind them comes a woman in a chain shirt, also dodging, with a dagger in one hand.


Male Half-Elf Cavalier (Order of the Dragon) 3

So in your last post I was up with the forward group already past the creek, did that not happen?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

You're right; for some reason I had you moving slower than you should. How is it now?


Female Human Paladin 5

Spotting the bandits through the trees, Bea readies her sword and braces herself for the oncoming men.

Bea holds her action waiting for the bandits to approach within range, then advances and swings the mighty sword at the nearest.

1d20 + 5 ⇒ (10) + 5 = 15 - attack
2d4 + 4 ⇒ (4, 1) + 4 = 9 - damage


Male Halfling Bard 2 / Cleric 2

Adam waits until the bandits are just about to attack, then stamps his foot four times, picking up a fast rhythm, before breaking out in a fast-paced exciting song.

Perform
1d20 + 7 ⇒ (20) + 7 = 27
Satire: Round 1/7

"Without recourse, courage, luck, or honor,
the black hearted saught their own demise.
For suicide, 'twas said, was sooner,
than waiting for a maiden's thighs.

"Their wits were sharp, a stagnant cheese.
Their blades were ready, to be released.
Hearts pounded strong, in fear or flight.
And death became them, by dawn's rosy light."


Male Gnome Cleric 2

Seeing the bandits were rather closer than he'd thought they'd be, Simn nevertheless loosed a shot at the closest before reloading and taking aim once more.

Attack: 1d20 + 2 ⇒ (6) + 2 = 8
Damage: 1d6 ⇒ 6


Male Half-Elf Cavalier (Order of the Dragon) 3

Whoever it was that cast Protection from Evil on me...how long does that last?

Jacyn pulls on Smoke's reigns, keeping the over eager horse from rushing into the fight. "Easy, now. Wait for them to come to us."

Realizing he doesnt have much room to let Smoke run to make much use of his lance, Jacyn puts away his lance and draws his longsword.

That ought to take my entire turn.


Half-orc

Prot/Evil lasts ten rounds.


Male Half-Elf Cavalier (Order of the Dragon) 3

Thanks. I think Ive taken two turns since it was cast, which would leave me with 8 turns of it remaining.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Note to self: In the future, record the round number on posts. It's a learning experience....

So, to recap:

Round 1 (surprise round); began with bandit in near platform noticing Bea:

Havrin shot a bandit in the near tree platform, Retsiji moved up and cast protection from evil on Jacyn, Simn cast bless on the party, Jacyn positioned himself to quickly cross the creek, and Adam killed the bandit from the near platform. Bea lost her action due to surprise. At the end of the round, the bandit in the far tree platform tried to get a look at the party.

Round 2:

Retsiji shot a bandit in the far tree platform, Havrin moved towards the ford, as did Adam and Simn; Bea crossed the creek, as did Jacyn. Shouting from the bandit camp.

Round 3:

Retsiji crossed the creek, Havrin crossed the creek and shot a bandit, Simn crossed the creek and took cover behind a log, Jacyn switched weapons, Bea held action waiting for bandits, and Adam crossed the creek. Four bandits and Kressle advanced on the party, dodging and ending up 30-40' from the party.

I'll get the next round recorded tomorrow; long day today.


Round Four:

Havrin nocks another arrow to his bow and fires at one of the approaching bandits (bandit number 5).

Attack: 1d20 + 5 + 2 + 1 ⇒ (6) + 5 + 2 + 1 = 14 (includes favored enemy bonus and bless)
Damage: 1d8 + 2 + 2 ⇒ (7) + 2 + 2 = 11 (includes favored enemy bonus)

Havrin maintains his position behind the log for the moment.


Half-orc

Round 4:

Seeing Simn preparing to shoot, Retsiji murmurs a few quick words and touches his shoulder. Diviner's Fortune: +1 to hit (and on saves & skill checks, if applicable) for the next round.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 4:

Bea, since the bandits weren't going to come into range during Round 3, I'll assume that you moved up in front of Retsiji to prepare to meet them. Havrin, Bandit #5 barely dodges your arrow. Adam waits until the bandits are close before unleashing his devastating wit on them. Simn fires as they close, but misses.

I've updated the map, and will run out the bandit attacks when I get back from a meeting.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 4 (continued):

Dice Rolls:
Bandit 3 on Bea: 1d20 + 1 ⇒ (3) + 1 = 4
Bandit 4 on Bea: 1d20 + 1 ⇒ (13) + 1 = 14
Bandit 5 cannot attack, and keeps dodging.
Bandit 6 on Jacyn: 1d20 + 1 ⇒ (5) + 1 = 6
Kressle on Bea (thrown dagger): 1d20 + 1 ⇒ (11) + 1 = 12

Two bandits slash at Bea with their shortswords, while Kressle throws a dagger at her. One bandit takes a swing at Jacyn with his shortsword, and the fourth bandit dodges in front of the log, across from Havrin. All of the bandits miss.

Bea attacks one of the two bandits in front of her, catching him across the torso. Bea, that one broke ribs. The bandit doesn't quite go down, but he's pretty-much out of the fight.

Jacyn, over to you.


Male Half-Elf Cavalier (Order of the Dragon) 3

Jacyn swings his sword down from atop Smoke at his foe.
Attack 1d20 + 4 ⇒ (16) + 4 = 20
Damage 1d8 + 3 ⇒ (8) + 3 = 11

Once his sword blow has landed, Jacyn grabs the reins, and adjusting so Smoke can lash out as well.


Bite 1d20 + 4 ⇒ (11) + 4 = 15
Damage 1d4 + 4 ⇒ (4) + 4 = 8
Hoof 1 1d20 - 1 ⇒ (10) - 1 = 9
Damage 1d6 + 3 ⇒ (3) + 3 = 6
Hoof 2 1d20 - 1 ⇒ (7) - 1 = 6
Damage 1d6 + 3 ⇒ (2) + 3 = 5
If Jacyn's swing will kill #6, then Jacyn moves Smoke north to base #3 and let Smoke bite at him.
If Jacyn's swing + Smoke's bite is enough to drop #6, Jacyn then moves Smoke up to base #3.
If #6 is still alive after both the sword swing and the bite, then Smoke will attempt to hoof-stomp #6 twice.
Make Sense?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Jacyn cuts down the bandit in front of him, wheels on Smoke and gallops around to end up next to Bea, where Smoke bites at the bandit Bea hit. He obligingly goes down.

At the end of Round 4, here's the UPDATED MAP.


Half-orc

Round 5:

Retsiji gestures and chants a brief incantation. Casting daze on Kressle.


Male Halfling Bard 2 / Cleric 2

Adam continues singing satire, drawing his blade as he advances on Bandit #5

Satire: Round 2/7

"Though valiant in their swarthy rows,
black-hearted knaves did fall to crows,
for from the sparkling river's mist,
a Smoke came burning at rider's wrist.

A paladin they thought they'd slay,
but instead they learned to rue the day.
And were in the rays of golden dawn,
mowed over as a scyth'ed lawn."

Moving to just south of Bandit #5
Casting unwitting ally on Bandit #4 (Will DC 13 to negate)


Female Human Paladin 5

Round 5

Ignoring the rest of the men in front of her, Bea sights the woman and skirts the tree to confront her. Thinking of Svetlana, she clenches her teeth and lets out a mighty yell as she swings her sword. Justice will be done today!

Acrobatics to avoid AoO 1d20 - 1 ⇒ (18) - 1 = 17
Activate Smite Evil
Attack 1d20 + 5 ⇒ (16) + 5 = 21 (additional +2 if evil)
Damage 2d6 + 4 ⇒ (4, 4) + 4 = 12 (additional +1 if evil)


Male Gnome Cleric 2

With mayhem erupting all around him, Simn went for the direct approach, firing a crossbow bolt at the bandit directly in front of him. It looked like others were dealing with the leader; he'd try and whittle down her followers.

Shooting at bandit 4, with a -4 penalty, since it looks like he's in close combat.

Attack: 1d20 - 2 ⇒ (8) - 2 = 6
Damage: 1d6 ⇒ 5


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 5:

Pending Havrin's action, I'm going to proceed.

Dice rolls:
Will save vs. daze for Kressle, DC 14: 1d20 + 1 ⇒ (16) + 1 = 17
Will save vs. unwitting ally for Bandit #4, DC 13:1d20 - 1 ⇒ (2) - 1 = 1
Kressle attack #1 on Bea: 1d20 + 7 ⇒ (9) + 7 = 16
Kressle attack #2 on Bea: 1d20 + 7 ⇒ (16) + 7 = 23
Damage to Bea: 1d6 + 3 ⇒ (4) + 3 = 7
Bandit #5 attack on Adam: 1d20 + 1 ⇒ (4) + 1 = 5
Bandit #4 attack on Simn: 1d20 + 1 ⇒ (18) + 1 = 19
Damage to Simn: 1d6 + 1 ⇒ (3) + 1 = 4

Bandit #8 attack on Jacyn: 1d20 + 2 ⇒ (4) + 2 = 6
Bandit #9 attack on Jacyn: 1d20 + 2 ⇒ (13) + 2 = 15
Bandit #10 attack on Jacyn: 1d20 + 2 ⇒ (18) + 2 = 20
Bandit #11 attack on Jacyn: 1d20 + 2 ⇒ (17) + 2 = 19
Bandit #12 attack on Jacyn: 1d20 + 2 ⇒ (17) + 2 = 19
Damage to Jacyn: 1d8 ⇒ 1

Bea, Kressle shakes off Retsiji's spell and moves to meet you, drawing a pair of handaxes and attacking you with both. One barely glances off your armor, while the other one lands solidly. Bea, 7 HP damage. You hit her solidly as well, though.

Adam, as you advance Bandit #5 swings his shortsword at you and misses. Bandit #4 fails to resist your spell. However, he advances over the log and attacks Simn with his shortsword, hitting him. Simn, 4 HP damage. This sufficiently staggers Simn that he misses his shot.

All five of the bandits who were hanging back advance about ten feet and fire longbows at Jacyn. One cleanly misses, one glances off his armor, two were narrowly deflected by the protection from evil spell, and one hits. Jacyn, 1 HP damage.


Female Human Paladin 5

Round 6

Bea shrugs off the wound from Kressle and attacks again with the same vigor.

Attack 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22
Damage 2d6 + 4 + 1 ⇒ (2, 2) + 4 + 1 = 9


Male Half-Elf Cavalier (Order of the Dragon) 3

Phew! Thank you for casting Protection from Evil on me, lol.
Im going to wait to see if Kressle drops before my turn before making my own action.


Oops! Didn't mean to be holding up the action...

Round Five:

Havrin calmly drops his fine bow and reaches back to unsheath his greatsword. In one fluid motion he draws his blade and slashes at the bandit that has moved adjacent to him (bandit number 6).

Free action to drop bow. Move action to draw greatsword (does not provoke AoO). Standard action to attack bandit no. 6.
Attack: 1d20 + 3 + 2 + 1 ⇒ (19) + 3 + 2 + 1 = 25 (includes favored enemy bonus and bless)
Damage: 2d6 + 3 + 2 ⇒ (6, 3) + 3 + 2 = 14 (includes favored enemy bonus)
EDIT - Roll to Confirm Critical Hit: 1d20 + 3 + 2 + 1 ⇒ (2) + 3 + 2 + 1 = 8
Additional Crit Damage: 2d6 + 3 + 2 ⇒ (6, 5) + 3 + 2 = 16

FURTHER EDIT (THANKS ADAM!): Seeing as bandit 6 is already down, please apply Havrin's Round Five attack to bandit 4.


Male Halfling Bard 2 / Cleric 2

(bandit 6 is already down... he's in red)


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 5:

Havrin nails Bandit #4 solidly in the midsection. The bandit goes down in a bloody mess.

Jacyn, I believe you have an action yet to close the round.


Male Half-Elf Cavalier (Order of the Dragon) 3

Longsword 1d20 + 4 ⇒ (11) + 4 = 15
Damage 1d8 + 3 ⇒ (5) + 3 = 8
Bite 1d20 + 4 ⇒ (9) + 4 = 13
Damage 1d4 + 4 ⇒ (3) + 4 = 7
Hoof 1 1d20 - 1 ⇒ (17) - 1 = 16
Damage 1d6 + 3 ⇒ (3) + 3 = 6
Hoof 2 1d20 - 1 ⇒ (9) - 1 = 8
Damage 1d6 + 3 ⇒ (5) + 3 = 8
All rolls re-edited to take out Adam's Bardic Performace, lol.

Jacyn and Smoke launch an all-out assault on the woman Jacyn believes to be the bandit leader.


Male Halfling Bard 2 / Cleric 2

Jacyn, I'm singing satire. The bardic performance affects them, not us.


Male Half-Elf Cavalier (Order of the Dragon) 3

Fixed. Didnt even know a bard could do that, lol. What ability does that fall under?


Male Halfling Bard 2 / Cleric 2

Its the court bard ability.


Male Half-Elf Cavalier (Order of the Dragon) 3

Not gonna lie, thats pretty awesome.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Kressle nimbly dodges Jacyn's sword, and the horse's teeth can't get a purchase on her armor. One hoof, though, catches her in the torso and draws blood. She's still up and going, though.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

OK, that's weird. Jacyn's numbers are cycling back and forth in my browser between the edited and unedited versions.


Male Half-Elf Cavalier (Order of the Dragon) 3

Sorry about that. Its the lower set of numbers that you should go by. I was wondering if any of those attacks were going to hit, lol.


Half-orc

Round 6:

Retsiji begins to cast a spell.


Male Halfling Bard 2 / Cleric 2

Satire, Round 3/7

Adam changes the tempo of his song a little, to help calm his companions down after being injured.

"A queen of bandits darkly stood
amid the branches of her brood.
Her fellow robbers deathly bled,
and soaked the ground in crimson red."

Adam moves to flank the bandit attacking Simn.
Tumble (if necessary to avoid attacks of opportunity)
1d20 + 7 ⇒ (14) + 7 = 21

Attack, flanking
1d20 + 6 ⇒ (15) + 6 = 21
1d4 - 1 ⇒ (3) - 1 = 2


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Adam, Havrin took that one down. If you like I'll let you keep that attack on the one facing you.


Male Halfling Bard 2 / Cleric 2

Works for me.


Round Six:

Havrin steps forward and slashes his greatsword at the bandit battling Adam.

5-ft step southeast. Standard action to attack bandit 5.
Attack: 1d20 + 3 + 2 + 1 ⇒ (9) + 3 + 2 + 1 = 15
Damage: 2d6 + 3 + 2 ⇒ (5, 4) + 3 + 2 = 14


Male Gnome Cleric 2

Having singularly failed to accomplish anything so far, and seeing Bea wounded, Simn reached out to her to repair some of the damage.

Cure light wounds: 1d8 + 1 ⇒ (7) + 1 = 8


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Don't feel too bad, Simn--the bless spell was the difference between a hit and a miss a couple of times.

Round 6:

Dice rolls:
Bandit #8 on Bea:1d20 + 2 ⇒ (6) + 2 = 8
Bandit #9 on Bea:1d20 + 2 ⇒ (8) + 2 = 10
Bandit #10 on Bea:1d20 + 2 ⇒ (16) + 2 = 18
Damage:1d8 ⇒ 6
Bandit #11 on Havrin:1d20 + 2 ⇒ (14) + 2 = 16
Damage:1d8 ⇒ 4
Bandit #12 on Havrin:1d20 + 2 ⇒ (16) + 2 = 18
Damage:1d8 ⇒ 2

Adam stabs the bandit in front of him, who flinches back into Havrin's sword swing and goes down forthwith.

At her action, Kressle withdraws and flees back past the archers.

The archers are a little rattled by this, but continue attacking. Three fire at Bea; one hits (6 HP damage). Two shoot at Havrin; both hit (6 HP damage).

UPDATED MAP


Male Half-Elf Cavalier (Order of the Dragon) 3

Just pointing out, but Withdrawing is a full-round action. Link

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