Prepared Spells
Paladin (CL 5th; concentration +4)
1st-
hero's defiance
Description: Allows the use of lay on hands while falling unconscious.
Restoration (Lesser)
Description: Lesser restoration dispels any magical effects reducing one of the subject's ability scores or cures 1d4 points of temporary ability damage to one of the subject's ability scores.
Level 1
Animal Purpose Training (Enchantment)
Saves: none DC: 13 Casting: 1 minute
Duration: 2 hours Range: Close (30 ft.) Components: V, S, M (a swatch of black cloth)
SR: yes Effect: Animal gains a new general purpose. Target: one indifferent or friendly animal
DESC: Animal gains a new general purpose.
Bless (Enchantment)
Saves: None DC: Casting: 1 standard action
Duration: 2 minutes Range: 50 ft. Components: V, S, DF
SR: Yes (harmless) Effect: Bless fills your allies with courage. Target: The caster and all allies within a 50-ft. burst, centered on the caster
DESC: Bless fills your allies with courage.
Bless Water (Transmutation)
Saves: Will negates (object) DC: 13 Casting: 1 minute
Duration: Instantaneous Range: Touch Components: V, S, M
SR: Yes (object) Effect: This transmutation imbues a flask of water with positive energy, turning it into holy water. Target: Flask of water touched
DESC: This transmutation imbues a flask of water with positive energy, turning it into holy water.
Bless Weapon (Transmutation)
Saves: None DC: Casting: 1 standard action
Duration: 2 minutes Range: Touch Components: V, S
SR: No Effect: This transmutation makes a weapon strike true against evil foes. Target: Weapon touched
DESC: This transmutation makes a weapon strike true against evil foes.
Blessed Fist (Transmutation)
Saves: none DC: 13 Casting: 1 standard action
Duration: 2 minutes Range: Touch Components: V, S
SR: yes Effect: Target doesn't provoke attacks of opportunity with unarmed strikes. Target: creature touched
DESC: Target doesn't provoke attacks of opportunity with unarmed strikes.
Bowstaff (Transmutation)
Saves: Will negates (harmless, object) DC: 13 Casting: 1 swift action
Duration: 2 rounds [D] Range: Personal Components: V
SR: Yes (harmless, object) Effect: A shortbow may double as a club, or a longbow as a quarterstaff. Target: one weapon [bow]
DESC: A shortbow may double as a club, or a longbow as a quarterstaff.
Challenge Evil (Enchantment)
Saves: Will negates DC: 13 Casting: 1 standard action
Duration: 2 minutes [D] Range: Close (30 ft.) Components: V, DF
SR: Yes Effect: Sickens creature if it refuses to fight you. Target: one evil creature
DESC: Sickens creature if it refuses to fight you.
Compel Hostility (Enchantment)
Saves: see text DC: 13 Casting: 1 standard action
Duration: 2 rounds Range: Personal Components: V, S, M (a drop of your blood)
SR: see text Effect: Compels opponents to attack you instead of your allies. Target: You
DESC: Compels opponents to attack you instead of your allies.
Create Water (Conjuration)
Saves: None DC: Casting: 1 standard action
Duration: Instantaneous Range: Close (30 ft.) Components: V, S
SR: No Effect: This spell generates wholesome, drinkable water, just like clean rain water. Target: Up to 4 gallons of water
DESC: This spell generates wholesome, drinkable water, just like clean rain water.
Cure Light Wounds (Conjuration)
Saves: Will half (harmless); see text DC: 13 Casting: 1 standard action
Duration: Instantaneous Range: Touch Components: V, S
SR: Yes (harmless); see text Effect: When laying your hand upon a living creature, you channel positive energy that cures 1d8+2 points of damage. Target: Creature touched
DESC: When laying your hand upon a living creature, you channel positive energy that cures 1d8+2 points of damage.
Detect Poison (Divination)
Saves: None DC: Casting: 1 standard action
Duration: Instantaneous Range: Close (30 ft.) Components: V, S
SR: No Effect: You determine whether a creature, object, or area has been poisoned or is poisonous. Target: Or Area one creature, one object, or a 5-ft. cube
DESC: You determine whether a creature, object, or area has been poisoned or is poisonous.
Detect Undead (Divination)
Saves: None DC: Casting: 1 standard action
Duration: Concentration, up to 2 minutes [D] Range: 60 ft. Components: V, S, M/DF
SR: No Effect: You can detect the aura that surrounds undead creatures. Target: Cone-shaped emanation
DESC: You can detect the aura that surrounds undead creatures.
Diagnose Disease (Divination)
Saves: None DC: Casting: 1 standard action
Duration: Instantaneous Range: Close (30 ft.) Components: V, S
SR: No Effect: Detect and identify diseases. Target: One creature, one object, or a 5-ft. cube
DESC: Detect and identify diseases.
Divine Favor (Evocation)
Saves: DC: Casting: 1 standard action
Duration: 1 minute Range: Personal Components: V, S, DF
SR: Effect: Calling upon the strength and wisdom of a deity, you gain a +1 luck bonus on attack and weapon damage rolls. Target: You
DESC: Calling upon the strength and wisdom of a deity, you gain a +1 luck bonus on attack and weapon damage rolls.
Endure Elements (Abjuration)
Saves: Will negates (harmless) DC: 13 Casting: 1 standard action
Duration: 24 hours Range: Touch Components: V, S
SR: Yes (harmless) Effect: A creature protected by endure elements suffers no harm from being in a hot or cold environment. Target: Creature touched
DESC: A creature protected by endure elements suffers no harm from being in a hot or cold environment.
Enhance Water (Transmutation)
Saves: Fortitude negates (object) DC: 13 Casting: 1 round
Duration: Instantaneous Range: Touch Components: V, S
SR: Yes (object) Effect: Transform water into an alcoholic beverage, typically ale, beer, mead, or wine. Target: 2 pints of water
DESC: Transform water into an alcoholic beverage, typically ale, beer, mead, or wine.
Ghostbane Dirge (Transmutation)
Saves: Will negates DC: 13 Casting: 1 standard action
Duration: 2 rounds Range: Close (30 ft.) Components: V, S, M/DF (an old reed from a wind instrument)
SR: Yes Effect: Incorporeal creature takes half damage from nonmagical weapons. Target: one incorporeal creature
DESC: Incorporeal creature takes half damage from nonmagical weapons.
Grace (Abjuration)
Saves: DC: Casting: 1 swift action
Duration: see text Range: Personal Components: V
SR: Effect: Movement doesn't provoke attacks of opportunity. Target: You
DESC: Movement doesn't provoke attacks of opportunity.
Haze of Dreams (Enchantment)
Saves: Will negates DC: 13 Casting: 1 standard action
Duration: 2 rounds Range: Close (30 ft.) Components: V, M
SR: Yes Effect: You fill an enemy's head with waking dreams, reducing the target's speet by half. Target: One Creature
DESC: You fill an enemy's head with waking dreams, reducing the target's speet by half.
Hero's Defiance (Conjuration)
Saves: DC: Casting: 1 immediate action
Duration: Instantaneous Range: Personal Components: V
SR: Effect: Allows the use of lay on hands while falling unconscious. Target: You
DESC: Allows the use of lay on hands while falling unconscious.
Honeyed Tongue (Transmutation)
Saves: DC: Casting: 1 standard action
Duration: 20 minutes Range: Personal Components: V, M/DF (a drop of honey)
SR: Effect: Roll 2 dice when using Diplomacy, take higher roll. Target: You
DESC: Roll 2 dice when using Diplomacy, take higher roll.
Horn of Pursuit (Evocation)
Saves: None DC: Casting: 1 standard action
Duration: 1 round Range: Personal Components: S
SR: No Effect: Create three notes heard miles away. Target: 3 peals of a horn
DESC: Create three notes heard miles away.
Knight's Calling (Enchantment)
Saves: Will negates DC: 13 Casting: 1 standard action
Duration: 1 round Range: Close (30 ft.) Components: V, DF
SR: Yes Effect: Forces target to move toward you and fight you. Target: one creature
DESC: Forces target to move toward you and fight you.
Know the Enemy (Divination)
Saves: None DC: Casting: 1 minute
Duration: Instantaneous Range: Personal Components: V, S, DF
SR: No Effect: Gain +10 on a monster Knowledge check. Target: You
DESC: Gain +10 on a monster Knowledge check.
Liberating Command (Transmutation)
Saves: Will negates (harmless) DC: 13 Casting: 1 immediate action
Duration: instantaneous Range: Close (30 ft.) Components: V
SR: Yes (harmless) Effect: Target makes an Escape Artist check as an immediate action and gains a bonus on it. Target: one creature
DESC: Target makes an Escape Artist check as an immediate action and gains a bonus on it.
Litany of Sloth (Enchantment)
Saves: no DC: 13 Casting: 1 swift action
Duration: 1 round Range: Close (30 ft.) Components: V, S, DF
SR: Yes Effect: Single target cannot make attacks of opportunity for 1 round. Target: one creature
DESC: Single target cannot make attacks of opportunity for 1 round.
Longshot (Transmutation)
Saves: DC: Casting: 1 standard action
Duration: 2 minutes Range: Personal Components: V, S, M/DF (a piece of fletching)
SR: Effect: Grants a +10 foot bonus to the range increment for any ranged weapon fired. Target: You
DESC: Grants a +10 foot bonus to the range increment for any ranged weapon fired.
Magic Weapon (Transmutation)
Saves: Will negates (harmless, object) DC: 13 Casting: 1 standard action
Duration: 2 minutes Range: Touch Components: V, S, DF
SR: Yes (harmless, object) Effect: Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls. Target: Weapon touched
DESC: Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls.
Protection from Chaos (Abjuration)
Saves: Will negates (harmless) DC: 13 Casting: 1 standard action
Duration: 2 minutes [D] Range: Touch Components: V, S, M/DF
SR: No; see text Effect: This spell wards a creature from attacks by chaotic creatures, from mental control, and from summoned creatures. Target: Creature touched
DESC: This spell wards a creature from attacks by chaotic creatures, from mental control, and from summoned creatures.
Protection from Evil (Abjuration)
Saves: Will negates (harmless) DC: 13 Casting: 1 standard action
Duration: 2 minutes [D] Range: Touch Components: V, S, M/DF
SR: No; see text Effect: This spell wards a creature from attacks by evil creatures, from mental control, and from summoned creatures. Target: Creature touched
DESC: This spell wards a creature from attacks by evil creatures, from mental control, and from summoned creatures.
Rally Point (Enchantment)
Saves: Will negates (harmless) DC: 13 Casting: 1 standard action
Duration: 2 minutes [D] Range: 5 ft. Components: V, S, DF
SR: Yes (harmless) Effect: Square gives good creatures bonuses. Target: one 5-ft. square
DESC: Square gives good creatures bonuses.
Read Magic (Divination)
Saves: DC: Casting: 1 standard action
Duration: 20 minutes Range: Personal Components: V, S, F
SR: Effect: You can decipher magical inscriptions on objects--books, scrolls, weapons, and the like--that would otherwise be unintelligible. Target: You
DESC: You can decipher magical inscriptions on objects--books, scrolls, weapons, and the like--that would otherwise be unintelligible.
Resistance (Abjuration)
Saves: Will negates (harmless) DC: 13 Casting: 1 standard action
Duration: 1 minute Range: Touch Components: V, S, M/DF
SR: Yes (harmless) Effect: You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves. Target: Creature touched
DESC: You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves.
Restoration (Lesser) (Conjuration)
Saves: Will negates (harmless) DC: 13 Casting: 3 rounds
Duration: Instantaneous Range: Touch Components: V, S
SR: Yes (harmless) Effect: Lesser restoration dispels any magical effects reducing one of the subject's ability scores or cures 1d4 points of temporary ability damage to one of the subject's ability scores. Target: Creature touched
DESC: Lesser restoration dispels any magical effects reducing one of the subject's ability scores or cures 1d4 points of temporary ability damage to one of the subject's ability scores.
Sanctify Corpse (Evocation)
Saves: None DC: Casting: 1 standard action
Duration: 24 hours Range: Touch Components: V, S, DF, M
SR: No Effect: Prevent a corpse from becoming an undead creature. Target: Corpse touched
DESC: Prevent a corpse from becoming an undead creature.
Shield of Fortification (Abjuration)
Saves: Fortitude negates (harmless) DC: 13 Casting: 1 standard action
Duration: 2 minutes Range: Touch Components: V, S, DF
SR: yes (harmless) Effect: Target gains a 25% chance to treat critical hits and sneak attacks as normal hits. Target: creature touched
DESC: Target gains a 25% chance to treat critical hits and sneak attacks as normal hits.
Stunning Barrier (Abjuration)
Saves: none and Will negates (see text) DC: 13 Casting: 1 standard action
Duration: 2 rounds or until discharged Range: Personal Components: V, S
SR: no and yes (see text) Effect: Magical field grants a +1 bonus to AC and on saves, and stuns one creature attacking you. Target: you
DESC: Magical field grants a +1 bonus to AC and on saves, and stuns one creature attacking you.
Sun Metal (Transmutation)
Saves: Fortitude negates (object) DC: 13 Casting: 1 standard action
Duration: 2 rounds [see text] Range: Touch Components: V, S
SR: Yes (object) Effect: Target: one melee weapon
DESC:
Tactical Acumen (Enchantment)
Saves: Will negates (harmless) DC: 13 Casting: 1 standard action
Duration: 2 rounds [D] Range: 30ft. Components: V, S, M/DF (a small piece of a map)
SR: Yes (harmless) Effect: You gain an additional +1 on attack rolls or to AC due to battlefield positioning. Target: The caster and all allies within a 30-ft.-radius burst, centered on the caster
DESC: You gain an additional +1 on attack rolls or to AC due to battlefield positioning.
Unbreakable Heart (Enchantment)
Saves: Will negates (harmless) DC: 13 Casting: 1 standard action
Duration: 2 rounds Range: Close (30 ft.) Components: V, S
SR: Yes (harmless) Effect: Creature gains +4 morale bonus on saves against mind-affecting effects that rely on negative emotions or that would force him to harm an ally. Supresses such effects already in place. Target: One creature
DESC: Creature gains +4 morale bonus on saves against mind-affecting effects that rely on negative emotions or that would force him to harm an ally. Supresses such effects already in place.
Veil of Positive Energy (Abjuration)
Saves: DC: Casting: 1 standard action
Duration: 20 minutes [D] Range: Personal or 5 ft.; see text Components: V, S, DF
SR: Effect: +2 AC, +2 on saves vs. undead. Target: You or all creatures within 5 ft.; see text
DESC: +2 AC, +2 on saves vs. undead.
Virtue (Transmutation)
Saves: None DC: Casting: 1 standard action
Duration: 1 min. Range: Touch Components: V, S, DF
SR: Yes (harmless) Effect: With a touch, you infuse a creature with a tiny surge of life, granting the subject 1 temporary hit point. Target: Creature touched
DESC: With a touch, you infuse a creature with a tiny surge of life, granting the subject 1 temporary hit point.
Wartrain Mount (Enchantment)
Saves: None DC: Casting: 1 minute
Duration: 2 hours Range: Close (30 ft.) Components: V, S, M
SR: Yes Effect: Animal gains combat training. Target: One indifferent or friendly animal
DESC: Animal gains combat training.
Weapons Against Evil (Transmutation)
Saves: Fortitude negates (object) DC: 13 Casting: 1 standard action
Duration: 2 rounds Range: Close (30 ft.) Components: V, DF
SR: Yes (object) Effect: Target weapons shed light and ignore the DR of some evil creatures. Target: 2 weapons, no two of which can be more than 20 ft. apart
DESC: Target weapons shed light and ignore the DR of some evil creatures.
Word of Resolve (Abjuration)
Saves: Will negates (harmless) DC: 13 Casting: 1 immediate action
Duration: Instantaneous Range: Close (30 ft.) Components: V, DF
SR: Yes (harmless) Effect: Ally rerolls a save against charm or fear. Target: One ally
DESC: Ally rerolls a save against charm or fear.