Rogue Elf

Jacyn Frestarn's page

523 posts. Alias of Disturbed1.


Race

Half-Elf

Classes/Levels

Cavalier (Order of the Dragon) 3

Gender

Male

About Jacyn Frestarn

Jacyn Frestarn (Male Half-Elf Cavalier, Order of the Dragon 3)
N Medium Humanoid (Human, Elf)

Init +4, Senses Perception +7, Low-light Vision

DEFENSE
AC 20 (+2 Dex, +6 Armor, +2 Shield), T12, FF 18
HP 27/27(3d10 + 3 Con + 2 FC); CMD 18
Fort +5, Ref +4, Will +2 (+2 vs enchantment spells or effects)
Immune Sleep

OFFENSE
Speed 20ft (30ft base)
BAB +3, CMB +6
Melee Mwk Cold Iron Longsword +7 (d8+3), Lance +6 (d8+3), Cold Iron Hvy Mace +6 (d8+3)
Ranged Longbow +5 (d8)
Special Attacks Challenge +3 Dmg, Allies receive +1 on melee atk vs target if Jacyn is threatening

Statistics
Str 16, Dex 14, Con 13, Int 10, Wis 10, Cha 12
Traits Briggand (+100 starting gold, +1 Bluff/Diplo/Intim/SM vs thieves, etc) , Elven Reflexes( +2 Init)
Feats Skill Focus (Ride), Coordinated Defense*, Mounted Combat, Ride-by-Attack
Skills Bluff +5, Climb +3, Diplomacy +5, Handle Animal +6 (+10 for Smoke), Intimidate +5, Perception +7, Ride +11, Sense Motive +4, Survival +4(+1 to provide food and water for allies or to protect allies from harsh weather)
Languages Common, Elven,
Racial Low-light Vision, Elf Blood, Elven Immunities, Keen Senses, Multitalented (Cavalier, ??)
Class Challenge 1/day (+3 Dmg), Mount (Smoke), Order of the Dragon, Tactician (4R/day grant Coordinated Defense to allies w/in 30ft), Aid Allies (Aid another action grants +3 bonus), Cavalier's Charge (+4 Att when charging on mount, no AC penalty)
Carrying Capacity 59/76lbs, Light Load

Equipment breastplate, heavy wooden shield, mwk cold iron longsword, lance, cold iron heavy mace, explorer’s outfit, spiked gauntlet, longbow, 20 arrows, potion of Cure Light Wounds, Cloak of Resistance +1
Other Equipment backpack [charter, 2 torches, flint/steel, dagger, 50ft hemp rope]
Money 26pp, 258gp, 15sp, 1 opal (50gp), +43gp worth of goods from Oleg
Experience 2750/5000

*Coordinated Defense: Whenever you are adjacent to an ally who also has this feat, you receive a +2 competence bonus to your Combat Maneuver Defense. This bonus increases to +4 if the creature attempting the maneuver is larger than both you and your ally.

Smoke:

N Large Horse (Animal)
Init +1, Senses Perception +1
Low-light Vision, Scent
AC 21 (+2 Dex, +6 NA, +1 Dodge, +2 Armor), T 12, FF 16
HP 21/21 (3d8 + 6); CMD 16 (20 v trip)
Fort +5, Ref +5, Will +1
Speed 35ft (50ft base)
BAB +2; CMB +4
Melee bite +5 (d4+3), 2 hooves +0 (d6+1)
Str 17, Dex 14, Con 15, Int 2, Wis 12, Cha 6
Feats Light Armor Proficiency, Dodge, Power Attack
Skills Stealth +2, Survival +5, Swim +7 (-3 if Jacyn riding)
SQ Combat Trained, Link, Share Spells
Tricks Attack, Come, Defend, Down, Guard, Heel, Attack (2), Track
Carrying Capacity 353 (with Jacyn)/519, Medium Load
Equipment Leather Armor, Military Saddle, bit/bridle, saddlebags [3x trail rations, 2 waterskins, 3x horse feed, bedroll]

Appearance:
Jacyn stands just under 6ft tall, with long dark brown hair and piercing green eyes. He is well muscled, though not bulky. His face still shows his youth, and a hunger for learning of he world around him can be seen in his eyes. A shallow scar mars his left cheek, a wound earned while attempting to ride Smoke before he was fully broken.
Dressed in brown leathers and a set of scale mail, he cuts an imposing figure, astride his steed, weapon and shield in hand.

Personality:
Jacyn is incredibly dedicated to those he favors, which currently, is limited to his horse, Smoke. Though he isnt neccessarily pleased at being forced into life far from civilization, he realizes his alternative, and is determined to make the most of it.
He is not one to shy away from danger, willing to risk life or limb to help those he deems worthy of protecting.

Background:
Jacyn Frestarn was a young boy not going much of anywhere. Alone in the world with naught but his steed, Smoke, Jacyn set off to make his fortune. Unfortunately for him, the fortune he tried to make was at the expense of a powerful man. A powerful man with connections.
The trial was short, and the Justice gave him two choices; the noose, or a life spent clearing out the dangers of the Greenbelt to aid in its settlement.
Though the choice might have been obvious for some, Jacyn hadn't much to live for, and contemplated letting the the gallows take him. On the last day he was given to decide, he learned that if he chose the noose over servitude, Smoke would be slaughtered, and fed to the dogs of the man who he had tried to rob. While his life might be forfeit, there was no just cause for Smoke to suffer for his fallacies as well, so he decided to serve. Better to have Smoke die alongside him in battle, instead of having him killed for dog-slop.
Mere days later, he was given a charter to explore the Greenbelt by the Lord Mayor and sent on his way.