DM Carbide |
Rah is up!
I may be a little scarce today; I have to babysit a couple of QA auditors for whom English is a second language, and I don't know how much handholding they'll need.
Rah the Reincarnate |
Rah aims her staff and fires off two scorching rays at a tentacle.
Ranged Touch: 1d20 + 6 ⇒ (5) + 6 = 11
Fire Damage: 4d6 ⇒ (6, 3, 2, 2) = 13
Ranged Touch: 1d20 + 6 ⇒ (18) + 6 = 24
Fire Damage: 4d6 ⇒ (2, 4, 6, 1) = 13
DM Carbide |
Survived the audit. It was quicker than I thought it would be.
Round 4 (ongoing):
Initiative order
Bogenschützen-acted
Tentacle-acted
Rah-acted
Tentacle-acted
Quiven
Tentacle
Maddie-
Villagers
Lost track of initiative here. Before Rah can act, the tentacle that came through the western window dips into the crowd again and comes up with another villager. However, Rah's spell burns through the tentacle. The villager falls to the ground, and the cauterized stump withdraws through the window.
Another tentacle comes up through the stairwell in place of the one that Nic cut through. It darts down into the crowd, attempting to grab Quiven! The halfling is hit, but manages to wriggle free before it can grab him (leaving some skin behind; take 8 HP).
Quiven, you're up!
Tentacles destroyed: 2
Villagers taken: 0
Villagers killed: 0
Tentacle 15 grab: 1d20 ⇒ 13
Tentacle attack on Quiven: 1d20 + 10 ⇒ (20) + 10 = 30
Confirm crit on Quiven: 1d20 + 10 ⇒ (3) + 10 = 13
Grab attempt: 1d20 + 14 ⇒ (2) + 14 = 16
Tentacle damage: 1d6 + 5 ⇒ (3) + 5 = 8
Quiven Glist |
Hey! Pick on someone your own size!
Quiven then tries to stab the critter with his blades! I'm assuming I can't flank.
Attack: 1d20 + 11 ⇒ (1) + 11 = 12 for Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Attack: 1d20 + 11 ⇒ (15) + 11 = 26 for Damage: 1d4 + 1 ⇒ (2) + 1 = 3
DM Carbide |
Correct; the tentacles can't be flanked. BTW, don't forget that you're hasted at the moment.
DM Carbide |
Round 4 (ongoing):
Initiative order
Bogenschützen-acted
Tentacle-acted
Rah-acted
Tentacle-acted
Quiven-acted
Tentacle-acted
Maddie-
Villagers
The tentacle in the east window grabs for Lira, but the druid manages to avoid it.
Maddie is up!
Maddie Sykes |
Maddie moves far enough away from the tentacles to avoid attacks of opportunity from spellcasting (if possible), and casts Spiritual Weapon. A dagger composed of force energy quickly appears out of thin air and attacks an already damaged tentacle, or one holding a villager.
Spiritual Weapon: 1d20 + 8 ⇒ (6) + 8 = 14
Damage: 1d8 + 2 ⇒ (3) + 2 = 5
Quiven Glist |
Too late, I did forget. Shouldn't matter with those extreme rolls this round but might help my AC a bit, now 24.
DM Carbide |
Because of the crowd, Maddie, you need to make a DC 17 Concentration check to cast the spell. Quiven, do you get another attack since you're hasted and took a full attack action?
DM Carbide |
The crowd again surges, but this time everyone is able to stay on their feet. Nic chops rapidly but ineffectually at the tentacle that Quiven wounded. Lira ministers to a wounded villager.
At the end of the round, no villagers are held, one more tentacle has been taken out of the fight, and one tentacle is wounded.
Round 5:
Initiative order
Bogenschützen
Tentacle
Rah-
Tentacle
Quiven
Tentacle
Maddie-
Villagers
Take it away, Bogenschützen!
Trip attempt-M: 1d20 ⇒ 3
Trip attempt-Q: 1d20 ⇒ 6
Nic's chop attempt, incl. haste: 1d20 + 8 ⇒ (5) + 8 = 13
Nic's chop attempt, incl. haste: 1d20 + 8 ⇒ (5) + 8 = 13
Tentacles destroyed: 2
Villagers taken: 0
Villagers killed: 0
DM Carbide |
Round 5 (ongoing):
Initiative order
Bogenschützen-acted
Tentacle-acted
Rah-
Tentacle
Quiven
Tentacle
Maddie-
Villagers
Another tentacle reaches in through the broken western window, replacing the one that Rah burned. It grabs for Quiven, but this time the halfling is easily able to dodge it.
Rah is up!
Tentacle 20 grab: 1d20 ⇒ 13
Tentacle attack on Quiven: 1d20 + 10 ⇒ (7) + 10 = 17
DM Carbide |
You're right--thanks for catching that. He also gets another +1 from the haste.
Rah the Reincarnate |
Rah fires off two more scorching rays, targeting two different tentacles.
Ranged Touch: 1d20 + 6 ⇒ (9) + 6 = 15
Fire Damage: 4d6 ⇒ (4, 1, 4, 1) = 10
Ranged Touch: 1d20 + 6 ⇒ (17) + 6 = 23
Fire Damage: 4d6 ⇒ (4, 5, 1, 5) = 15
Quiven Glist |
I have two weapons, I forgot to add the extra attacks when I was reminded about the haste. I do get an extra attack with each hand, right?.
Attack: 1d20 + 12 ⇒ (13) + 12 = 25 for Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Attack: 1d20 + 12 ⇒ (19) + 12 = 31 for Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Confirm?: 1d20 + 12 ⇒ (7) + 12 = 19 for Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Maddie Sykes |
Haste only potentially gives one extra attack in total, I believe.
Maddie tries to touch one of the tentacles to use Pharasma's gifts against it, but even with the extra speed granted by Rah's magic she's unable to get close enough to wiggling thing.
Touch Melee+Haste: 1d20 + 7 ⇒ (1) + 7 = 8
Touch Melee+Haste: 1d20 + 7 ⇒ (5) + 7 = 12
Quiven Glist |
Ah, ok, well I'm 1/3 finished with my next round I guess! Maybe I'll get it right next time.
DM Carbide |
Round 5 (ongoing):
Initiative order
Bogenschützen-acted
Tentacle-acted
Rah-acted
Tentacle-acted
Quiven
Tentacle
Maddie-
Villagers
Between Quiven and Rah, the two tentacles in the room go down. Immediately afterwards, though, another one comes in through the stairway. It also grabs for the halfling, but fares as well as its predecessor as Quiven dodges out of the way.
Quiven, you're up!
Attack on Quiven: 1d20 + 10 ⇒ (12) + 10 = 22
Tentacles destroyed: 4
Villagers taken: 0
Villagers killed: 0
Quiven Glist |
Quiven strikes the new threat! One attack completed already above, two more coming.
2nd Main - Hasted: 1d20 + 12 ⇒ (14) + 12 = 26 for Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Off Hand: 1d20 + 12 ⇒ (1) + 12 = 13 for Damage: 1d4 + 1 ⇒ (2) + 1 = 3
DM Carbide |
Round 5 (ongoing):
Initiative order
Bogenschützen-acted
Tentacle-acted
Rah-acted
Tentacle-acted
Quiven-acted
Tentacle-acted
Maddie-
Villagers
In three swift slashes, Quiven cuts through the tentacle, and the bloody stump withdraws. Another one comes through the east window and grabs a screaming villager, though.
Maddie is up!
Tentacles destroyed: 5
Villagers taken: 0
Villagers killed: 0
DM Carbide |
That's right, you did.
The crowd again rushes about aimlessly, pinned between the tentacles and the tide. The groundbound party members are able to keep their footing in the press. Nic again cannot damage the one tentacle still in the room, and Lira is unable to pull the struggling villager free.
Seth replies to Bogenschützen's aside, his relaxed tone clearly forced (as indicated by the whites of his eyes showing all the way around). "Naah...issa little quieter tonight than usual."
At the end of the round, there's one tentacle in the room, and it's holding a villager.
Round 6:
Initiative order
Bogenschützen
Tentacle
Rah-
Tentacle
Quiven
Tentacle (holding villager)
Maddie-
Villagers
Bogenschützen is up!
Trip attempt M: 1d20 ⇒ 5
Trip attempt Q: 1d20 ⇒ 8
Chop attempt: 1d20 + 8 ⇒ (11) + 8 = 19
Chop attempt: 1d20 + 8 ⇒ (2) + 8 = 10
Aid Another, free attempt: 1d20 + 3 ⇒ (5) + 3 = 8
Tentacles destroyed: 5
Villagers taken: 0
Villagers killed: 0
DM Carbide |
Round 6 (ongoing):
Initiative order
Bogenschützen-acted
Tentacle-acted
Rah-
Tentacle
Quiven
Tentacle (holding villager)
Maddie-
Villagers
Bogenschützen, that tentacle is actually too far for you to reach--you're closer to the staircase, and with the panicked crowd the entire room is difficult terrain. Not that it matters, with rolls like that.
Another tentacle intrudes into the room through the western window and grabs a villager!
Currently two tentacles in the room, each holding a villager. Rah, you're up!
Rah the Reincarnate |
Rah casts another liberating command to free one villager, then directs his staff to fire scorching rays at both tentacles.
Liberating Command - grants immediate escape artist check with a +14 bonus
Scorching Ray Ranged Touch: 1d20 + 6 ⇒ (2) + 6 = 8
Damage: 4d6 ⇒ (6, 3, 1, 6) = 16
Scorching Ray Ranged Touch: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 4d6 ⇒ (5, 4, 6, 6) = 21
DM Carbide |
Round 6 (ongoing):
Initiative order
Bogenschützen-acted
Tentacle-acted; burned through
Rah-acted
Tentacle-acted
Quiven
Tentacle
Maddie-
Villagers
Buoyed by Rah's magic, one villager escapes the tentacle's grasp; the scorching ray aimed at that tentacle misses. The other villager falls free when the second ray burns through the tentacle holding her.
Another tentacles comes up through the stairwell, replacing the one Quiven took apart. It manages to miss grabbing onto anyone.
Quiven, you're up, and you are within reach of the new tentacle.
Ray target (1=first ray on occupied tentacle): 1d2 ⇒ 2
Tentacle target: 1d20 ⇒ 4
Quiven Glist |
Quiven slashes at the new tentacle!
Attack: 1d20 + 12 ⇒ (5) + 12 = 17 for Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Attack: 1d20 + 12 ⇒ (10) + 12 = 22 for Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Attack: 1d20 + 12 ⇒ (1) + 12 = 13 for Damage: 1d4 + 1 ⇒ (4) + 1 = 5
DM Carbide |
Round 6 (ongoing):
Initiative order
Bogenschützen-acted
Tentacle-acted; burned through
Rah-acted
Tentacle-acted
Quiven-acted
Tentacle-acted
Maddie-
Villagers
Quiven lands a shallow slash on the tentacle, which spasms briefly before resuming its search for prey.
The tentacle from the east reaches down and grabs the villager that had been freed by Rah's spell.
Maddie is up!
Maddie Sykes |
Maddie tries to cast Liberating Command on the same villager who keeps getting grabbed.
Concentration: 1d20 + 9 ⇒ (13) + 9 = 22
It works the same as Rah's spell mentioned above as an immediate action.
I did my math wrong on the last concentration check I rolled, my apologies. Fortunately, it didn't make a difference.
The cleric then tries to touch a tentacle once again, finally succeeding. Calling upon the powers of Pharasma, she forces a feeling of lethargy on the creature.
Melee Touch: 1d20 + 7 ⇒ (13) + 7 = 20
Used the Repose Domain power Gentle Rest. With a successful touch attack, the creature is staggered for 1 round. Hopefully these tentacles are attached to the same creature which will prevent all but one appendage from attacking this round.
DM Carbide |
Question for you: the tentacles are immune to mind-affecting effects, and although Gentle Rest isn't labeled as one I'm having a hard time seeing how it isn't. OTOH, if it was, there'd have to be an exemption to the normal undead immunity to mind-affecting effects. I took a look on the boards for guidance and only came up with a lot of comments about Gentle Rest being OP. I'll see if I can find anything else.
Maddie Sykes |
I just noticed it was a spell-like ability, so here's the concentration roll. I'm not sure offhand what the difficulty is. Have the concentration rolls been made because of distraction?
Concentration: 1d20 + 9 ⇒ (8) + 9 = 17
As for your question, the way I generally interpret such things is if Gentle Repose was a mind-affecting effect it would be labeled as such in the description. The description leads me to believe the only things immune to it are non-living, non-undead creatures.
Bogenschützen |
Maddie, normally, I'd agree with you 100%. However, this creature is "epic" enough that it's shaking the whole lighthouse, and its tentacles each have their own place in initiative. It is clearly outside the bounds of "normal" combat mechanics--probably because the author wants to have some kind of dramatic event happen here. At best, I'd say that only one of the tentacles is staggered. (Kind of like applying a numbing agent to a site where you might get stitches.) But, I'm not the GM. This is just my $0.02. :-D
DM Carbide |
I tend to agree with Bogenschützen. These are essentially independent parts of the same creature.
The villager manages to slip out of the tentacle's grasp again. Maddie sends the lethargy of her patron into the tentacle nearest her, which obligingly slows. The other tentacles, though, show no sign of having been affected by the divine power.
The villagers' crush fails to knock over any of the party members. Lira tends to the villager who was grabbed twice. The constable is unable to do any damage to the east tentacle.
As of the end of the round, there are two tentacles still in the room, neither of which is holding a villager and one of which is staggered.
Round 7:
Initiative order
Bogenschützen
Tentacle
Rah-
Tentacle
Quiven
Tentacle
Maddie-
Villagers
Over to the archer!
Villager trip B: 1d20 ⇒ 14
Villager trip M: 1d20 ⇒ 6
Villager trip Q: 1d20 ⇒ 6
Chop from constable, incl. haste: 1d20 + 8 ⇒ (10) + 8 = 18
Chop from constable, incl. haste: 1d20 + 8 ⇒ (7) + 8 = 15
Tentacles destroyed: 6
Villagers taken: 0
Villagers killed: 0
DM Carbide |
After further thought, I've changed my mind. Maddie's power will indeed affect the entire creature, albeit on an individual basis.
Maddie sends the lethargy of her patron into the tentacle nearest her, and both tentacles in the room slow their movements.
<...>
As of the end of the round, there are two tentacles in the room, neither of which is holding a villager and both of which are staggered.
DM Carbide |
Round 7 (ongoing):
Initiative order
Bogenschützen-acted
Tentacle-acted
Rah-
Tentacle
Quiven
Tentacle
Maddie-
Villagers
After shoving his way through the crowd to get to it, Bogenschützen misses the tentacle he's picked as a target. At that point another tentacle enters the room through the west window. Its movements are sluggish, though, and it is unable to grab anyone.
Rah is up!
Rah the Reincarnate |
Going through the charges on her staff so quickly does not seem wise, but her current spell selection is not effective either, so she decides to change it up a little and grabs her spellbook.
Using an arcane reserve point to use Quick Study (full-round action to swap out obscuring mist for enlarge person).
DM Carbide |
Round 7 (ongoing):
Initiative order
Bogenschützen-acted
Tentacle-acted
Rah-acted
Tentacle-acted
Quiven
Tentacle
Maddie-
Villagers
The wounded tentacle in the stairwell grabs a villager! Quiven, over to you.
Tentacle target: 1d20 ⇒ 15
DM Carbide |
The next level up is the balcony around the light, which is open to the elements and probably to long tentacles as well.
Quiven Glist |
How many of these things are there? Quiven hacks at another tentacle.
Attack: 1d20 + 12 ⇒ (18) + 12 = 30 for Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Attack: 1d20 + 12 ⇒ (16) + 12 = 28 for Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Attack: 1d20 + 12 ⇒ (17) + 12 = 29 for Damage: 1d4 + 1 ⇒ (1) + 1 = 2