DM Carbide's From Shore to Sea (Inactive)

Game Master John Woodford

COMBAT MAP

BLACKCOVE MAP

NAL-KASHEL MAP


451 to 500 of 1,456 << first < prev | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | next > last >>
Grand Lodge

Male Halfling Rogue (Burglar) [10.0]: HP 62/63 | AC 30 (33 vs traps) | T 21 | FF 23 | F +7 | R +16 (+18 vs traps) | W +7 (+9 vs. fear) | CMB +7 CMD 30 | Init +12 | Perc +16 | SM +5 | Stealth +23 | DD +26 | EA +19 | Acro +21 | Perform (Sing/Dance/Act) +4 | Climb +12 | Swim +9

Fort: 1d20 + 6 ⇒ (6) + 6 = 12

Grand Lodge

Halfling arcanist 7 | AC 15 T 15 FF 12 | HP 45(55)/45 | F +6 R +7 W +7 | Init +2 | Perception +1

"To the graveyard?"

Fort: 1d20 + 6 ⇒ (14) + 6 = 20

Silver Crusade

Male Human Fighter (Archer)/10

Fortitude Save: 1d20 + 10 ⇒ (19) + 10 = 29

Woo hoo!


1 person marked this as a favorite.
Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

There's another one of those 40' cliffs between you and the Philosopher's Graveyard; you can go up here the same way that you did before, or try to find another way up.

Bogenschützen:
You notice nothing out of the ordinary.

Maddie:
You notice nothing out of the ordinary.

Quiven:
The nausea you've been feeling changes. It almost feels like your internal organs are shifting around inside of you. Mechanical effect, in case I forget: add +1 HP per die of magical healing done to you from any source.

Rah:
You notice nothing out of the ordinary.

Silver Crusade

Male Human Fighter (Archer)/10
DM Carbide wrote:
You notice nothing out of the ordinary.

Whew! :-)


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire
Bogenschützen wrote:
DM Carbide wrote:
You notice nothing out of the ordinary.
Whew! :-)

So far....

Grand Lodge

F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0

Maddie sighs heavily as the group comes to another cliff, "I'm afraid with my broken armor I will not be able to make that climb. Someone will either have to lift me up with a rope, or wait until the morning when I can fix my armor with magic. I'd rather not continue exploring the island unarmored, which I suppose is the third option."

Grand Lodge

Halfling arcanist 7 | AC 15 T 15 FF 12 | HP 45(55)/45 | F +6 R +7 W +7 | Init +2 | Perception +1

"I believe I may have the solution to both problems." Rah smiles. Taking out her spellbook again, she flips a few pages, places a finger upon one and concentrates, then casts a mending spell upon Maddie's armor. After repairing it, Rah utters a few arcane words and consumes a spell to restore her arcane reservoirs, then dimension slides to the top of the ledge an sets another rope.

Burn 1 arcane point for quick study to swap out ghost sound for mending. Then consume a 2nd level spell to add 2 to arcane points. Then burn another point to dimension slide.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

You're able to reach the top without incident.

Grand Lodge

F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0

"I am truly in your debt for fixing my armor so quickly, thank you." Maddie says with a warm smile to Rah when she finishes undoing destruction wrought by the rust monsters, "It's a blessing be working with you all in this trying place."

Off to the graveyard before we all change into Sea Monkeys!

Silver Crusade

Male Human Fighter (Archer)/10
Maddie Sykes wrote:
Off to the graveyard before we all change into Sea Monkeys!

LOL!


1 person marked this as a favorite.
Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Quiven's already changed into a land monkey once, so it won't be as novel an experience for him.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Not far from the top edge of the cliff, you see an open area surrounded by a low wall. When the breeze blows from the north, it carries with it the characteristic odor of rotting flesh; as a result, you approach the area slowly. The only signs of movement are seabirds landing in the area inside the wall, so you pass the wall through an ornate gate set with decorative Azlanti characters and pictures of older men and women in scholarly robes. On the other side is a narrow path that winds through a long-unmaintained garden containing seven pools. Each pool is filled with a silvery liquid, in which float thousands of tiny dark motes. Crumbling markers of etched coppery metal lie half-buried among the vegetation. The stench of rot is much stronger here, and you easily locate the source (as well as what the seabirds have found so interesting): a neatly arranged pile of twenty bodies. They all share the same unusual physiognomy you saw in the villagers. They're laid out respectfully, with their hands folded across their chests. Traces of silvery liquid can be seen on their clothing.

DC 15 Heal check:
They all seem to have died of bludgeoning injuries.

Near the corpses, three inscriptions on one of the metal markers have been cleaned thoroughly. There is also a well-cleaned inscribed metal plaque on a stone stele nearby.

DC 20 Linguistics check:
They are proper names with grandiose titles, one of which you recognize from your investigations at the Archive.

Grand Lodge

Halfling arcanist 7 | AC 15 T 15 FF 12 | HP 45(55)/45 | F +6 R +7 W +7 | Init +2 | Perception +1

Untrained Heal: 1d20 ⇒ 6
Linguistics: 1d20 + 10 ⇒ (2) + 10 = 12

Rah is unable to offer any insight without magical aid, but considers casting another spell to comprehend languages.

If comprehend languages can figure out the markers, I'll cast it.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

By now Rah is familiar enough with the language to recognize it as Azlanti, and she thinks a comprehend languages spell should allow her to read it.

More to come after the next meeting. It's been a busy day.

Silver Crusade

Male Human Fighter (Archer)/10

Untrained Heal: 1d20 ⇒ 15

I can tell a beat up body when I see one. Somebody beat these poor fellers ta death.

Just like prison...


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Rah, the cleaned inscriptions read as follows:

Aulus, Observant Councilor Most High, his speech on solar calculation, Lesson 3 of 6.

Ossoryol, Master of Lenses & Optics, the Master's final lecture of celestial alignment, Part the All.

Erinthander, Grand Provost of Spheres & Glyphs, his platform on the implications of solar sigils & wards, Lesson 2 of 3.

The plaque on the stone gives instructions for accessing lectures from the pools. (With the instructions, some of the fragmentary comments on this place in the history book you found begin to make sense. It appears that the greatest of the island's scholars were interred in the pools, and their simulacra can be called forth to again provide lectures and speeches that they gave in life. There is a note that this is not done lightly, as "the price of false life is true life.") When a living person reaches into the liquid with bare flesh and calls forth a specific person by name and title, then follows it with the title of the requested lecture, the pool forms a mercurial likeness of the individual. The likeness then delivers the lecture specified.

DC 20 Spellcraft:
A sacrifice of a living being of Azlanti heritage is necessary to activate the pools. Based on their appearance, the pools have enough energy left for a single lecture.

Grand Lodge

Male Halfling Rogue (Burglar) [10.0]: HP 62/63 | AC 30 (33 vs traps) | T 21 | FF 23 | F +7 | R +16 (+18 vs traps) | W +7 (+9 vs. fear) | CMB +7 CMD 30 | Init +12 | Perc +16 | SM +5 | Stealth +23 | DD +26 | EA +19 | Acro +21 | Perform (Sing/Dance/Act) +4 | Climb +12 | Swim +9

Linguistics: 1d20 + 5 ⇒ (5) + 5 = 10

I don't know how you can read this stuff. So what does it all mean?

Spellcraft: 1d20 + 2 ⇒ (11) + 2 = 13

Grand Lodge

Halfling arcanist 7 | AC 15 T 15 FF 12 | HP 45(55)/45 | F +6 R +7 W +7 | Init +2 | Perception +1

Taking 10 on Spellcraft = 25

"This place stores lectures," Rah says after her examination of the pools. "However, it requires a sacrifice of a living being of Azlanti heritage to activate the pools. Based on their appearance, I calculate the pools have enough energy left for a single lecture. We came here seeking more information from one given by Ossoryol, Master of Lenses, did we not?"

Grand Lodge

F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0

Distracted by the return of her armor back to its functional state, Maddie merely nods as the others examine the room, but finally speaks up at the mention of a sacrifice, "Unless something of Azlanti heritage attacks us nearby, I don't believe sacrificing a sentient life form would be a wise thing to do under the circumstances. We should explore further to see if we can find answers without such a foul deed. My faith would look down upon such a thing."

Grand Lodge

Halfling arcanist 7 | AC 15 T 15 FF 12 | HP 45(55)/45 | F +6 R +7 W +7 | Init +2 | Perception +1

"The pool has enough energy remaining from previous sacrifices to summon one more lecture." Rah clarifies.

Silver Crusade

Male Human Fighter (Archer)/10

Confused by all this talk of magic, Bogenschützen decides to look around:

Perception: 1d20 + 2 ⇒ (9) + 2 = 11
Survival: 1d20 + 4 ⇒ (2) + 4 = 6

(Ha!) Sadly, the archer is distracted by the newly formed webbing between his digits.

Grand Lodge

Male Halfling Rogue (Burglar) [10.0]: HP 62/63 | AC 30 (33 vs traps) | T 21 | FF 23 | F +7 | R +16 (+18 vs traps) | W +7 (+9 vs. fear) | CMB +7 CMD 30 | Init +12 | Perc +16 | SM +5 | Stealth +23 | DD +26 | EA +19 | Acro +21 | Perform (Sing/Dance/Act) +4 | Climb +12 | Swim +9

I wanna hear a lecture! Quiven says, not quite sure what it all really means. I hope its not boring.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Rah:
I misstated slightly. The pool can also be charged by using the body of a person of Azlanti descent who has died within the last 24 hours. (The bodies here have all been used, though.)


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

What do you want to do?

Grand Lodge

Halfling arcanist 7 | AC 15 T 15 FF 12 | HP 45(55)/45 | F +6 R +7 W +7 | Init +2 | Perception +1

So, do the pools still have enough energy left for one more lecture? If so, I propose we call up Ossoryol, Master of Lenses.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Yes. If you do it now, you should have enough time left on the comprehend languages spell to understand the lecture.

Grand Lodge

Halfling arcanist 7 | AC 15 T 15 FF 12 | HP 45(55)/45 | F +6 R +7 W +7 | Init +2 | Perception +1

Do it then. And if my comprehend languages runs out I'll be ready to cast another.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Rah makes sure she has plenty of paper and ink available before placing her hand in the pool and calling on Ossoryol's lecture. As she steps back the surface of the pool mounds up in the center, the quicksilver dome rapidly developing into a human form. It moves to the edge of the pool and begins to speak in Azlanti.

Half an hour later, the lecture is complete. Everyone else is pretty bored by this time, but Rah is rapt. There is a great deal of the talk that makes no sense to her without the proper context; the arcanist is certain, though, that this will help her control the orrery described in the texts you obtained from the Archives. Towards the end of the lecture the quicksilver lecturer's form begins to soften and its speech slurs a bit. Rah notices, to her disquiet, that the surface of the simulacrum looks like it's starting to sweat; the clear liquid sizzles as it runs down and touches the edge of the pool.

The lecture comes to a close. The silver form is slumping back into the pool when the pool's contents suddenly spill forth in a wave, rolling towards the party!

Rah:
You realize that except for the color, this blob looks very like a black pudding. It's a huge ooze that secretes acid, can corrode clothing and armor, and is mostly immune to slashing and piercing weapon damage. If hit by a slashing or piercing weapon, it'll split in two.

Round 1:

Initiative order
Quiven
Bogenschützen
Rah
Maddie
Pudding

Dice rolls:
Knowledge (?) check, Rah: 1d20 + 10 ⇒ (7) + 10 = 17
Knowledge (?) check, Quiven: 1d20 + 5 ⇒ (11) + 5 = 16
Knowledge (?) check, Maddie: 1d20 + 5 ⇒ (8) + 5 = 13

Bogenschützen Perception: 1d20 + 2 ⇒ (2) + 2 = 4
Maddie Perception: 1d20 + 14 ⇒ (4) + 14 = 18
Quiven Perception: 1d20 + 13 ⇒ (7) + 13 = 20
Rah Perception: 1d20 + 1 ⇒ (16) + 1 = 17

Bogenschützen Initiative: 1d20 + 12 ⇒ (9) + 12 = 21
Maddie Initiative: 1d20 ⇒ 20
Quiven Initiative: 1d20 + 11 ⇒ (20) + 11 = 31
Rah Initiative: 1d20 + 2 ⇒ (18) + 2 = 20

Foe Initiative: 1d20 - 5 ⇒ (19) - 5 = 14

Grand Lodge

Halfling arcanist 7 | AC 15 T 15 FF 12 | HP 45(55)/45 | F +6 R +7 W +7 | Init +2 | Perception +1

"I think... that's a black pudding ooze! Don't slash or pierce it, or the thing will split into two problems!"

Rah then points her staff at the thing and fires off two scorching rays into it, then backs away.

Scorching Ray 1: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 4d6 ⇒ (5, 1, 3, 5) = 14
Scorching Ray 1: 1d20 + 6 ⇒ (20) + 6 = 26 Damn. Pretty sure oozes are not subject to critical hits.
Damage: 4d6 ⇒ (1, 2, 4, 5) = 12

(Just in case) Critical Confirmation: 1d20 + 6 ⇒ (14) + 6 = 20
Critical Damage: 4d6 ⇒ (1, 6, 4, 6) = 17

Grand Lodge

F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0

Maddie pulls out her Wand of Bless and uses it on the party. "It's not surprising that a library based on sacrificing people would leave such creatures in its wake." She observes, more critical in tone than she originally intended.

24 charges left on the wand

Grand Lodge

Male Halfling Rogue (Burglar) [10.0]: HP 62/63 | AC 30 (33 vs traps) | T 21 | FF 23 | F +7 | R +16 (+18 vs traps) | W +7 (+9 vs. fear) | CMB +7 CMD 30 | Init +12 | Perc +16 | SM +5 | Stealth +23 | DD +26 | EA +19 | Acro +21 | Perform (Sing/Dance/Act) +4 | Climb +12 | Swim +9

That's why I carry these! Quiven draws a mace, followed quickly by another one!

Cold Iron Mace: 1d20 + 11 ⇒ (19) + 11 = 30 for Damage: 1d4 + 1 ⇒ (3) + 1 = 4 plus Sneak: 4d6 ⇒ (2, 3, 5, 5) = 15

The sneak is if its can be flat-foot and can be affected by sneak damage.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

It's not subject to flanking, crits, or precision damage from any source. It's also incredibly easy to hit: AC 3/T 3/FF 3.

Rah puts two rays of flame into it, burning away some of its substance. Her fellow halfling follows up with a light hammer blow that does more damage to the creature.

Quiven, give me a DC 21 Reflex save to keep your weapon from taking damage.

Pudding: -30 HP

Grand Lodge

Male Halfling Rogue (Burglar) [10.0]: HP 62/63 | AC 30 (33 vs traps) | T 21 | FF 23 | F +7 | R +16 (+18 vs traps) | W +7 (+9 vs. fear) | CMB +7 CMD 30 | Init +12 | Perc +16 | SM +5 | Stealth +23 | DD +26 | EA +19 | Acro +21 | Perform (Sing/Dance/Act) +4 | Climb +12 | Swim +9

Reflex: 1d20 + 13 ⇒ (8) + 13 = 21 You wanted a 21, you got it. BTW, you can make rolls like this for me, I don't mind.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Bogenschützen is up!


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Botting the archer to move things along:

Bogenschützen puts some distance between himself and the huge silvery ooze, then puts a blunt arrow into it with a splash.

DA arrow; don't roll a 1: 1d20 ⇒ 12
DA arrow damage, incl. PBS: 1d8 + 11 ⇒ (1) + 11 = 12

There will be a brief pause while I set up a map.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Combat Map link above has been updated. Except for Bogenschützen and Quiven, I guessed at positions; please check and make sure you're good with where you are.

Silver Crusade

Male Human Fighter (Archer)/10

Sorry for the delay, all. I'm in the middle of the snowmageddon in the northeast right now.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Figured as much. Good luck!

-Posted with Wayfinder

Grand Lodge

F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0

Yeah, that's fine, Carbide.

All the best in dealing with the storm, Bogen.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The silver pudding rises like a breaking wave, then crashes down on Quiven! Actually, it crashes down on where the nimble halfling *was*, leaving him unharmed.

Round 2:

Initiative order
Quiven
Bogenschützen
Rah
Maddie
Pudding

Dice rolls:
Slam on Quiven: 1d20 + 8 ⇒ (8) + 8 = 16

Pudding: -42 HP

Silver Crusade

Male Human Fighter (Archer)/10

Thx, guys. :-)

5-foot-step one square west I can't move myself on the map right now. Sorry.

Full attack with Deadly Aim, Rapid Shot, Manyshot:
Manyshot Attack: 1d20 + 13 ⇒ (8) + 13 = 21, Manyshot: 2d8 + 22 ⇒ (5, 4) + 22 = 31
Rapid Shot Attack: 1d20 + 13 ⇒ (5) + 13 = 18, Damage: 1d8 + 11 ⇒ (6) + 11 = 17
Iterative Attack: 1d20 + 8 ⇒ (18) + 8 = 26, Damage: 1d8 + 11 ⇒ (6) + 11 = 17

Using blunt arrows based on Rah's warning.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Bogenschützen's quartet of arrows splashes into the silvery mass, which obligingly falls apart. The liquid flows back into the pool, ripples dying away quickly on its mirrored surface.

Out of combat!

Grand Lodge

Male Halfling Rogue (Burglar) [10.0]: HP 62/63 | AC 30 (33 vs traps) | T 21 | FF 23 | F +7 | R +16 (+18 vs traps) | W +7 (+9 vs. fear) | CMB +7 CMD 30 | Init +12 | Perc +16 | SM +5 | Stealth +23 | DD +26 | EA +19 | Acro +21 | Perform (Sing/Dance/Act) +4 | Climb +12 | Swim +9

Ugh! That would have been a bad scene if that thing had hit me! Quiven will search the area for anything of interest.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

There's nothing more of interest in the area.

Grand Lodge

F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0

"I'm happy we made it out of that situation without harm." Maddie says with relief, then turns to Rah, "So, please tell us what you learned, hopefully it will lead us closer to solving the issues here."

Grand Lodge

Halfling arcanist 7 | AC 15 T 15 FF 12 | HP 45(55)/45 | F +6 R +7 W +7 | Init +2 | Perception +1

Consumed with transcribing notes, Rah doesn't immediately answer, but after a moment she stops and flexes her writing wrist.

"Well there was a lot to take in, and I'm not sure I understand it all, but I've got a good idea now how we might control the orrery described in the texts we found in the Archives. I think we should go and see what is happening there."


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The easiest path to the observatory takes you counterclockwise around the top of the hill, on which is a large and silent ruined building. Before you reach the observatory, you pass the edge of what must have been a collapse after the city had been built--an entire section of the island has plunged to sea level, forming a sunken cove close to two hundred feet below where you are now. Ruined towers and other buildings, fallen from the edges of the cove, now line the beach below. A rough canal cuts from the shore and continues below where you can see. Seawater in the canal rises and falls as waves pound its mouth. The canal is obviously a work in progress...which is to say, dozens of people are excavating it with crude tools.

DC 15 Perception check:
There is a steep set of steps carved into the southern cliff face, descending from the cliff top all the way to the beach.

Silver Crusade

Male Human Fighter (Archer)/10

People workin'? Could these be 'Covers?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Mmmmmmaybe...hard to tell from this distance, though they're dressed like the ones you saw.

451 to 500 of 1,456 << first < prev | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / PFS PbP Game Day 3: From Shore to Sea All Messageboards

Want to post a reply? Sign in.