DM Carbide's From Shore to Sea (Inactive)

Game Master John Woodford

COMBAT MAP

BLACKCOVE MAP

NAL-KASHEL MAP


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Silver Crusade

Male Human Fighter (Archer)/10

Whenever the others are finished with their desired actions, the archer will ask for help with his CLW wand.

CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (8) + 1 = 9

Deducting 3 charges from wand.

Grand Lodge

Halfling arcanist 7 | AC 15 T 15 FF 12 | HP 45(55)/45 | F +6 R +7 W +7 | Init +2 | Perception +1

Cleaning off lunch from her robes, Rah asks "Does anyone have a restore dignity spell?"

With few charges left in her staff, she retrieves her spellbook and flips through it for a moment as Bogen is healed.

1 arcane point to swap out fly for fireball. 4/6 arcane points left.

"Did someone say they saw something metal was in the pool? Let me scan the area again and then someone should try to recover it." Rah casts a spell to detect magic and looks around.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

There's a magical aura across the pool. After a bit of work, you retrieve a mostly mineral-encrusted spear that was in the hands of a skeleton. The shaft just below the spearhead is forged in the form of seven columns twisted together (which may ring some bells with everyone except maybe Bogen), and Rah identifies it as a +1 aberration bane spear.

Bogenschützen is able to retrieve four arrows.

Silver Crusade

Male Human Fighter (Archer)/10

"Would you like me to store the spear in my efficient quiver?"

Grand Lodge

F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0

"It seems the Azlanti that formerly resided here were misguided to say the least. Rather than storing the spear, would you mind if I carried it? With the types of creatures residing down here, I believe it would be a better weapon to use than the ones I have." Maddie requests, after using Bogenschützen's wand to heal him.

.

Silver Crusade

Male Human Fighter (Archer)/10

"Sure. Whatever's best. And thanks!"

Grand Lodge

Male Halfling Rogue (Burglar) [10.0]: HP 62/63 | AC 30 (33 vs traps) | T 21 | FF 23 | F +7 | R +16 (+18 vs traps) | W +7 (+9 vs. fear) | CMB +7 CMD 30 | Init +12 | Perc +16 | SM +5 | Stealth +23 | DD +26 | EA +19 | Acro +21 | Perform (Sing/Dance/Act) +4 | Climb +12 | Swim +9

Cool spear, let her use it! Quiven looks around once more and says, Well, lets go!


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

You continue deeper into the strange labyrinth below the Natatorium, passing another collapsed side passage. Suddenly up ahead, at the edge of your light, you see (and hear) movement--it looks like another chuul, not concealed by illusion. It starts to retreat when it sees you.

Round 1:

Initiative order
Quiven-nauseated
Bogenschützen
Rah
Chuul
Maddie

Dice rolls:
Bogenschützen Initiative: 1d20 + 12 ⇒ (8) + 12 = 20
Maddie Initiative: 1d20 ⇒ 12
Quiven Initiative: 1d20 + 11 ⇒ (16) + 11 = 27
Rah Initiative: 1d20 + 2 ⇒ (18) + 2 = 20

Chuul Initiative: 1d20 + 7 ⇒ (10) + 7 = 17

Silver Crusade

Male Human Fighter (Archer)/10

- Free Action: "Another lobster thing? Take it down or let it go?"
- Delay for responses (or actions) from Quiven and Rah. Bogenschützen will follow their lead.

Would be happy to await Maddie, too, but she's last in initiative order. The chuul might get away if the party chooses to take it down.

Grand Lodge

Male Halfling Rogue (Burglar) [10.0]: HP 62/63 | AC 30 (33 vs traps) | T 21 | FF 23 | F +7 | R +16 (+18 vs traps) | W +7 (+9 vs. fear) | CMB +7 CMD 30 | Init +12 | Perc +16 | SM +5 | Stealth +23 | DD +26 | EA +19 | Acro +21 | Perform (Sing/Dance/Act) +4 | Climb +12 | Swim +9

Quiven starts with the usual dry heaves. Maybe we should stop it... ugh, before it finds friends?

Silver Crusade

Male Human Fighter (Archer)/10

- Coming out of delay:
- Free Action: "If that would be best..."
- Non Action: 5-foot-step
- Full attack:
Manyshot: 1d20 + 12 ⇒ (10) + 12 = 22, Cold Iron Arrow: 2d8 + 22 ⇒ (5, 1) + 22 = 28
Rapidshot: 1d20 + 12 ⇒ (8) + 12 = 20, Cold Iron Arrow: 1d8 + 11 ⇒ (5) + 11 = 16
Iterative: 1d20 + 7 ⇒ (17) + 7 = 24, Cold Iron Arrow: 1d8 + 11 ⇒ (1) + 11 = 12

Grand Lodge

Halfling arcanist 7 | AC 15 T 15 FF 12 | HP 45(55)/45 | F +6 R +7 W +7 | Init +2 | Perception +1

If Bogen's arrows don't drop it, then Rah will cast an ear-piercing scream.

Ear-piercing Scream Fort DC 16 for 1/2 and negate daze: 3d6 ⇒ (4, 1, 5) = 10
I'm not sure I can do this, but I'd like to use my metamagic extending rod to extend the daze 1 more round if possible.

Silver Crusade

Male Human Fighter (Archer)/10

- Free Action: "I like it when ye yell like that, Rah." Bogenschützen smiles.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 1 (final):

Initiative order
Quiven-nauseated
Bogenschützen-acted
Rah-acted
Chuul-dazed
Maddie

All three of Bogenschützen's attacks hit, since the creature was not yet ready to defend itself. It's still up, though. Rah's spell takes it unawares and sends its senses reeling.

Maddie is up, then everyone else! Rearranging the round:

Round 2:

Initiative order
Maddie-
Quiven-
Bogenschützen
Rah
Chuul

DC 16 Fort save: 1d20 + 7 ⇒ (1) + 7 = 8

Grand Lodge

F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0

With the creature well down the hall and dazed temporarily, Maddie decides not to move into melee yet, opting instead to draw and use her wand of Bless on the party.

+1 to attacks and fear saves.

21 charges left on wand

Silver Crusade

Male Human Fighter (Archer)/10

Sorry. I should have done 1HP of damage less per arrow last turn because I was not in point blank range. :-(

- Move Action: Move 30-feet and draw tanglefoot bag (Because we want it to stay put.)
- Standard Action: Toss!
Ranged Touch+BAB+DEX+Point Blank+Bless: 1d20 + 7 + 6 + 1 + 1 ⇒ (7) + 7 + 6 + 1 + 1 = 22

Grand Lodge

Halfling arcanist 7 | AC 15 T 15 FF 12 | HP 45(55)/45 | F +6 R +7 W +7 | Init +2 | Perception +1

"Bogen, I have very few spells left. I highly suggest arrows!"

GM: did my metamagic rod extend the daze effect?

Silver Crusade

Male Human Fighter (Archer)/10

- Free Action: "D'oh! Sorry, Rah."

Grand Lodge

Halfling arcanist 7 | AC 15 T 15 FF 12 | HP 45(55)/45 | F +6 R +7 W +7 | Init +2 | Perception +1

just FYI. I have 4 spells left, total. And 1 charge left in my quarterstaff. And crossbow bolts of nearly always missing and doing sad damage if they do manage to hit.

Grand Lodge

F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0

Remind me later to let you use Maddie's Pearl of Power.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Rah--unfortunately, no. It's an instantaneous spell.

-Posted with Wayfinder

Grand Lodge

Male Halfling Rogue (Burglar) [10.0]: HP 62/63 | AC 30 (33 vs traps) | T 21 | FF 23 | F +7 | R +16 (+18 vs traps) | W +7 (+9 vs. fear) | CMB +7 CMD 30 | Init +12 | Perc +16 | SM +5 | Stealth +23 | DD +26 | EA +19 | Acro +21 | Perform (Sing/Dance/Act) +4 | Climb +12 | Swim +9

Quiven moves forward, draws his bow, and fires!

Bow: 1d20 + 12 ⇒ (8) + 12 = 20 for Arrow: 1d4 + 1 ⇒ (4) + 1 = 5
Sneak, if he is FF: 4d6 ⇒ (5, 5, 3, 1) = 14

Grand Lodge

Halfling arcanist 7 | AC 15 T 15 FF 12 | HP 45(55)/45 | F +6 R +7 W +7 | Init +2 | Perception +1

Trying to conserve spells. If the tanglefoot bag doesn't stop the Chuul, Rah will cast a grease spell just beyond it.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The chuul was dazed before it could take its first action, so I'll give you the sneak attack damage.

-Posted with Wayfinder

Grand Lodge

F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0

Also, Quiven, you forgot to add in the Bless, although it doesn't matter this time.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

After spell and arrows, the chuul is clinging to life by a thread. On top of that it's unable to avoid being stuck to the floor. Rah, do you want to reconsider your action, knowing that it's stuck for the moment?

Dice rolls:
DC 15 Reflex save: 1d20 + 6 ⇒ (2) + 6 = 8
DC 17 STR check: 1d20 + 7 ⇒ (14) + 7 = 21

Chuul: -81 HP

Grand Lodge

Halfling arcanist 7 | AC 15 T 15 FF 12 | HP 45(55)/45 | F +6 R +7 W +7 | Init +2 | Perception +1

Rah will cast an acid splash.

Acid Splash: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d3 ⇒ 3

Can't afford more spells, and I think Bogen and Quiven can take it out.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Don't forget the bless spell, Rah.

-Posted with Wayfinder

Grand Lodge

Halfling arcanist 7 | AC 15 T 15 FF 12 | HP 45(55)/45 | F +6 R +7 W +7 | Init +2 | Perception +1

It's added to hit already (normally +6 touch attack). Doesn't add to damage though.

Silver Crusade

Male Human Fighter (Archer)/10

For the sake of rendering the chuul a moot point:

One shot: 1d20 + 14 ⇒ (16) + 14 = 30, Cold Iron Arrow: 1d8 + 11 ⇒ (8) + 11 = 19


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The acid left it with one HP; save the arrow and throw a rock at it instead. Incidentally, I was out of town over the weekend and had far less time to post than I originally anticipated.

The chuul falls. In the ensuing silence, Quiven thinks he might hear something moving up past the chuul's body, but is not entirely sure.

Dice rolls:
Bogenschützen Perception: 1d20 + 2 ⇒ (16) + 2 = 18
Maddie Perception: 1d20 + 14 ⇒ (9) + 14 = 23
Quiven Perception: 1d20 + 13 ⇒ (14) + 13 = 27
Rah Perception: 1d20 + 1 ⇒ (2) + 1 = 3

Other check: 1d20 + 9 ⇒ (13) + 9 = 22

Grand Lodge

F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0

"Perhaps we should keep moving while we are still under Pharasma's blessing." Maddie suggests as she moves forward, although stopping if one of her allies warns her of danger.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Mark two rounds off of the bless spell duration, to account for time spent recouping and preparing to advance.

With Quiven's warning, no one is particularly surprised when a second chuul charges out to attack the party (or, more accurately, begins to charge).

Round 1:

Initiative order
Quiven
Maddie
Chuul
Bogenschützen
Rah

Dice rolls:
Bogenschützen Initiative: 1d20 + 12 ⇒ (3) + 12 = 15
Maddie Initiative: 1d20 ⇒ 19
Quiven Initiative: 1d20 + 11 ⇒ (11) + 11 = 22
Rah Initiative: 1d20 + 2 ⇒ (4) + 2 = 6

Chuul Initiative: 1d20 + 7 ⇒ (9) + 7 = 16

Grand Lodge

F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0

Maddie braces the aberration bane spear in anticipation of the chuul's charge.

Readying an action with the spear braced against the chuul.

Readied action: Aberration bane spear + brace + bless: 1d20 + 7 + 2 + 1 ⇒ (10) + 7 + 2 + 1 = 20
Damage: 2d8 + 4 + 2d6 ⇒ (5, 3) + 4 + (1, 1) = 14

Grand Lodge

Male Halfling Rogue (Burglar) [10.0]: HP 62/63 | AC 30 (33 vs traps) | T 21 | FF 23 | F +7 | R +16 (+18 vs traps) | W +7 (+9 vs. fear) | CMB +7 CMD 30 | Init +12 | Perc +16 | SM +5 | Stealth +23 | DD +26 | EA +19 | Acro +21 | Perform (Sing/Dance/Act) +4 | Climb +12 | Swim +9

Quiven throws up.

Grand Lodge

F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0

You can take a single move action when nauseated, in case you want to move to a more strategic spot in combat.

Grand Lodge

Male Halfling Rogue (Burglar) [10.0]: HP 62/63 | AC 30 (33 vs traps) | T 21 | FF 23 | F +7 | R +16 (+18 vs traps) | W +7 (+9 vs. fear) | CMB +7 CMD 30 | Init +12 | Perc +16 | SM +5 | Stealth +23 | DD +26 | EA +19 | Acro +21 | Perform (Sing/Dance/Act) +4 | Climb +12 | Swim +9

Oh that is true. Well, we'll try to move across the way then and draw him out.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

[b]Round 1 (ongoing):

Initiative order
Quiven-acted
Maddie-acted
Chuul-acted
Bogenschützen
Rah

Struggling to contain his nausea, Quiven dashes across the tunnel opening. The chuul charges at Maddie! One massive claw lashes out...and hits the wall next to the cleric, sending chips of organic material flying. The charge left the creature open to attack, though, and Maddie's newly acquired spear seems to vibrate in her hands as it cleaves into the chuul.

Bogenschützen and Rah are up!

Dice rolls:
Charging claw attack: 1d20 + 14 + 2 ⇒ (1) + 14 + 2 = 17

Silver Crusade

Male Human Fighter (Archer)/10

- Non Action: 5-foot-step
- Full Round Attack:
1d20 + 12 ⇒ (17) + 12 = 29, Blunt Arrows: 2d8 + 22 ⇒ (2, 6) + 22 = 30
1d20 + 12 ⇒ (3) + 12 = 15, Miss!
1d20 + 7 ⇒ (6) + 7 = 13, Miss!
- Free Action: Seeing his last two arrows bounce harmlessly off of the chuul's body, Bogenschützen jumps to the conclusion: "This one's tough. Must be a champion."

Grand Lodge

Halfling arcanist 7 | AC 15 T 15 FF 12 | HP 45(55)/45 | F +6 R +7 W +7 | Init +2 | Perception +1

Rah dashes forward and tries to distract the chuul with a thrust of her staff, but her skills are sadly lacking in melee combat.

Aid Another for Maddie's next attack: 1d20 + 4 ⇒ (3) + 4 = 7

Still, this puts Rah in position for Quiven to step over and get some flanking sneak attacks! :)


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 2 (rearranged):

Initiative order
Bogenschützen-acted
Rah-acted
Quiven
Maddie
Chuul

Bogenschützen puts a pair of arrows into the chuul (yes, I know they're blunt, but he's just that good), and Rah rushes into combat.

Quiven and Maddie are up!

Chuul: -44 HP

Grand Lodge

F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0

Maddie wields the spear once again against the Chuul, letting it fulfill its magical purpose.

Aberration bane spear + Bless: 1d20 + 7 + 2 + 1 ⇒ (13) + 7 + 2 + 1 = 23
Damage: 1d8 + 2 + 2d6 ⇒ (3) + 2 + (3, 5) = 13

Grand Lodge

Male Halfling Rogue (Burglar) [10.0]: HP 62/63 | AC 30 (33 vs traps) | T 21 | FF 23 | F +7 | R +16 (+18 vs traps) | W +7 (+9 vs. fear) | CMB +7 CMD 30 | Init +12 | Perc +16 | SM +5 | Stealth +23 | DD +26 | EA +19 | Acro +21 | Perform (Sing/Dance/Act) +4 | Climb +12 | Swim +9

Quiven shifts to flank (!) the creature!

Attack: 1d20 + 13 + 1 ⇒ (9) + 13 + 1 = 23 for Damage: 1d4 + 2 + 4d6 ⇒ (2) + 2 + (6, 6, 4, 3) = 23
Attack: 1d20 + 13 + 1 ⇒ (12) + 13 + 1 = 26 for Damage: 1d4 + 1 + 4d6 ⇒ (2) + 1 + (5, 6, 6, 6) = 26


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Maddie's spear and Quiven's blades strike home, and the chuul falls.

Out of combat!

Rah, according to her standard operating procedure, examines the area using detect magic and notes an aura inside the chamber at the end of the side branch hallway. The domed chamber smells horrible, a stench which likely emanates from the pool of polluted water flooding the eastern end of the room. The aura, of course, is in the water. After a bit of poking around (a process facilitated when Bogenschützen cuts a claw off of one of the chuuls and uses the limb as a rake), you manage to get a glowing gem out of the muck on the bottom of the pool. Rah identifies it as a fire elemental gem.

Grand Lodge

F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0

With a brief break from combat, Maddie fishes out her Pearl of Power and offers it to Rah, "Please use this to help recover some of your magic."

It's only level 1, but it's better than nothing.

Grand Lodge

Male Halfling Rogue (Burglar) [10.0]: HP 62/63 | AC 30 (33 vs traps) | T 21 | FF 23 | F +7 | R +16 (+18 vs traps) | W +7 (+9 vs. fear) | CMB +7 CMD 30 | Init +12 | Perc +16 | SM +5 | Stealth +23 | DD +26 | EA +19 | Acro +21 | Perform (Sing/Dance/Act) +4 | Climb +12 | Swim +9

Cool gem. Let's get going. I really wanna get out of here. I hate being sick all the time.

Silver Crusade

Male Human Fighter (Archer)/10

"Lead the way."

Grand Lodge

Halfling arcanist 7 | AC 15 T 15 FF 12 | HP 45(55)/45 | F +6 R +7 W +7 | Init +2 | Perception +1

"Now this will be useful." Rah smiles upon identifying the elemental gem.

At Maddie's offer, she gives a grateful nod. "Thank you, dear, but I am not sure that pearl will help me."

I don't think an archanist use a pearl of power. I think they have to use the sorcerer or bard equivalent.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

You form up and move forward slowly, pausing every now and then for Rah to sense for magic ahead of you. Your caution pays off--the arcanist senses an aura, which she readily identifies as an alarm spell nexus just before the next side branch.

Grand Lodge

F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0

Ah, that's right. Sorry, fresh out of runestones of power.

"That is unfortunate, perhaps the gem will be of some aid then, yes." Maddie says as she puts the pearl away, "Let's move forward then."

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