DM-Camris' MUMMY'S MASK Part 1: The Half-Dead City (Inactive)

Game Master Camris

SECTION 3: The Sanctum of the Erudite Eye
The PCs explore an abandoned temple, but rival adventurers contest their claim to the secrets of the ancient tomb.
Map of the above ground explored areas so far.


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female Human (keleshite) Wizard (Necromancer) 3 l AC 15 l hp 21/21 l F2R2W4 active spells: mage armor

Inferis positions herself so that she can scan for magic on the new door and possibly inside said door.
cast detect magic on the door and keep it active as the door opens


Male Halfling Bard (Archaeologist) 2

Max digs into the assorted containers about the room, leaving no box unturned and no coin left behind. "Looks like they hid another stash through that wall." Once the looting is through, he heads to the stone outline and feels around for a catch to open it.


Milky Way Bar:
I just wanna feel included

As Max touches the door, Inferis sees the door flare with magic. Before she has a chance to identify what's happening a swarm of cockroaches spills out from the door, crawling over anything in their path.

initiative:

Cerastes: 1d20 + 7 ⇒ (7) + 7 = 14
Inferis: 1d20 + 2 ⇒ (13) + 2 = 15
Lori: 1d20 + 4 ⇒ (19) + 4 = 23
Max: 1d20 + 3 ⇒ (10) + 3 = 13
Ra: 1d20 + 0 ⇒ (3) + 0 = 3
Roaches: 1d20 + 2 ⇒ (19) + 2 = 21

Order (ouch)
Lori
Roaches
Inferis
Cerastes
Max
Ra

Lori's Turn
Lori screams as she sees the roaches pouring out of the walls onto Max on the floor. She fires her pistol into the swarm hoping to hit something.

attack: 1d20 + 5 - 4 ⇒ (10) + 5 - 4 = 11
damage: 1d8 ⇒ 7

The bullet goes high and hits the wall instead of the swarm.

Swarm's Turn
The swarm scurries about the room always moving, looking for food. They attack Max in number

damage: 1d6 ⇒ 3

The feel of the hundreds of legs scrurrying over his flesh, the countless bites from the numerous mouths, the knowledge of what these insects are and what they carry can make any man sick if not careful.

Max's Fort: 1d20 + 2 ⇒ (8) + 2 = 10

Max succumbs to the feelings of nausea for a moment as the realization floods over him.

whoo! that's one hell of a post. Also the "current room" link has been updated. Enjoy!


Male Halfling Bard (Archaeologist) 2

Knowledge: Nature?: 1d20 + 3 ⇒ (18) + 3 = 21

Scarab Sages

Male Human Oracle 3 HP 26/26 | AC:19 F:+1 R:+2 W:+3 | Init: +7 (Roll twice take better result) | Speed: 20 | Percep. +5 |

Nice room and swarm graphic! Can you share with me how you are creating these in the discussion tab? I just took over a PBP and am looking for tools to help.

Hmmmm, editing my action. I think healing Max is going to be a losing battle at the moment, soooo....

Cerastes looks upon the thousands of crawling roaches with disgust. He pulls out a bottle and smashes it into the swarm.

Acid Flask touch attack: 1d20 + 3 ⇒ (16) + 3 = 19 1d6 ⇒ 4
Think that does extra damage to swarms and not sure how the splash damage works against a swarm.


female Human (keleshite) Wizard (Necromancer) 3 l AC 15 l hp 21/21 l F2R2W4 active spells: mage armor

Inferis moves away from the swarm and shouts, "Shiz'koom!"
cast magic missile at the swarm. damage:1d4 + 1 ⇒ (1) + 1 = 2


Male Halfling Bard (Archaeologist) 2

"Urk.." Max stumbles to the other side of the room. Updated on the map

Scarab Sages

M Dwarf (Pah-Met) Fighter (Unbreakable) L5 | AC19 (T10FF19) CMD 19 (23 bull rush) | hp 36/65 | Saves F8R1W1 | Percep +0 | Init: +0 | Status: OK

Ra exclaims; "Milord! Behind me!"
He takes up a position in front of Cerastes and raises his Scarab Shield. Any mindless swarms trying to enter his space have to make a Will Save DC11 or they can't approach him.


Milky Way Bar:
I just wanna feel included

Max gets two bits of info. two bits are: Immunities - weapon damage, creature target spells; Weakness - light sensitivity, swarm traits (splash and area attacks)

As the flask shatters the roaches try to scurry away, while some succeed, others fail and melt in the green ooze. Inferis's missile strikes the swarm, but their diminutive size made it difficult for any damage to be done.


Male Halfling Bard (Archaeologist) 2

"Use torches and oil if you've got them. Steel'll do nothing." rasps Max as he claws the insects clinging to his body.


Female Human Gunslinger 1

"Great, I suppose I'm the most useful lass here then," Lori says as she raises her pistol in frustration.

dealy


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thee swarm, still hungry, attemps to find more food.

will: 1d20 + 1 ⇒ (2) + 1 = 3

attack vs. inferis: 1d6 ⇒ 2


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snap, forgot to roll inferis's save against being nausiated

inferis fort: 1d20 + 0 ⇒ (6) + 0 = 6

and you're nausiated for a round


female Human (keleshite) Wizard (Necromancer) 3 l AC 15 l hp 21/21 l F2R2W4 active spells: mage armor

Coughing and sputtering, Inferis moves behind Ra.
Lori, I am also a worthless cheerleader

Scarab Sages

Male Human Oracle 3 HP 26/26 | AC:19 F:+1 R:+2 W:+3 | Init: +7 (Roll twice take better result) | Speed: 20 | Percep. +5 |

"Hmmmm, I don't have anything else. I used the only acid I had just now. Let's retreat." He reaches over to touch Max and soothing energies close his wounds.

Move back 10' feet, out the door, to allow Ra room to hold the swarm off with his shield.

Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5


Male Halfling Bard (Archaeologist) 2

"Lure em back to the sarcophagus room. Maybe we can drown the buggers." Max suggests. "Inferis, you were chucking acid about before. Don't stop now if you've got more." The halfling backs down the corridor from whence they came.

Max should be 30' past the doors after this move.
<brody>We're gonna need a bigger map.</brody>


Milky Way Bar:
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I'll try to get an updated map tonight. It may be late tonight though because after work I gotta help my folks with Halloween


female Human (keleshite) Wizard (Necromancer) 3 l AC 15 l hp 21/21 l F2R2W4 active spells: mage armor

"Max, the acid only targets a single creature. With a mass as big as them, it would be as effective as my arcane blasts."
all of my spells are single creature or target spells so I don't have anything that can damage it.


Milky Way Bar:
I just wanna feel included

"current room" has been updated with more rooms. Keep in mind the stars are going up to the false burial chamber so they are difficult terrain.

Scarab Sages

M Dwarf (Pah-Met) Fighter (Unbreakable) L5 | AC19 (T10FF19) CMD 19 (23 bull rush) | hp 36/65 | Saves F8R1W1 | Percep +0 | Init: +0 | Status: OK

Ra Withdraws to match Cerastes movements, covering him as well as he can.


Female Human Gunslinger 1

"As soon as Inferis and I are out of here, close the doors. I pray to Gozereh that keeps them." Lori says before running behind Cerastis and Ra.


Milky Way Bar:
I just wanna feel included

EDIT!

No sooner does Lori sprint up the stairs does the swarm vanish from existence, as if the limit of its time in our plane had been used up.


female Human (keleshite) Wizard (Necromancer) 3 l AC 15 l hp 21/21 l F2R2W4 active spells: mage armor

Inferis stops cold, "Well, who wants to be brave and see if they come back?"


Female Human Gunslinger 1

Lori shivers at the thought of those countless bugs returning. "Not me, one of you lads should take a look."


Male Halfling Bard (Archaeologist) 2

"Yeah, probably just some old spell." Max doesn't sound entirely confident. Despite his wounds, he puffs out his chest and marches back up the stairs to peek through the door.

Stealth: 1d20 + 7 ⇒ (13) + 7 = 20


Milky Way Bar:
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Max creeps through the eerily silent room and reaches where the secret door lies without causing a stir. If he was noticed, nothing seemed to react to his presence.


Male Halfling Bard (Archaeologist) 2

"The coast is clear." he declares with a little more confidence. "Though if one of you magic detecty people could just confirm." Max ignores the door for the moment and proceeds to search through the crates and containers for anything of value.


Milky Way Bar:
I just wanna feel included

Max finds that all the chests are unlocked and therefore open easily. Many of the items you find you can see are personal items of Akhentepi, once fine clothing and jars of preserves that would keep him fed in the afterlife, all now succumbed to time.

However, you are still able to find two vials of silversheen, a longbow that is crafted with masterwork quality alongside a quiver of ten cold iron arrows, a gold scarab hair clasp, an onyx and silver holy symbol of Pharasma, a silver hand mirror, and a wax-sealed clay urn of nard.


female Human (keleshite) Wizard (Necromancer) 3 l AC 15 l hp 21/21 l F2R2W4 active spells: mage armor

Inferis' eyes light up as she scans the contents as well as the door.
cast detect magic and scan the items and the door


Milky Way Bar:
I just wanna feel included

You see the faint aura of magic that wasn't there before. Whether this aura is residue from whatever summoned the roaches or something newly awakened you are unsure at the moment.


Milky Way Bar:
I just wanna feel included

sorry, the aura's on the door. there was no magic items found


Male Halfling Bard (Archaeologist) 2

Max collects the valuables, then goes back to pondering the door. "Worst case, it summons another batch of bugs." he thinks out loud.

I assume you mean no magic items other than the silversheen.

Scarab Sages

Male Human Oracle 3 HP 26/26 | AC:19 F:+1 R:+2 W:+3 | Init: +7 (Roll twice take better result) | Speed: 20 | Percep. +5 |

Cerastes readies to pull the halfling away if bugs start pouring out again.

Readies an action to pick up the halfling and move away or at least pick him up if he can't do all of that.

Scarab Sages

M Dwarf (Pah-Met) Fighter (Unbreakable) L5 | AC19 (T10FF19) CMD 19 (23 bull rush) | hp 36/65 | Saves F8R1W1 | Percep +0 | Init: +0 | Status: OK

Ra stolidly takes bodyguard position in front of Cerastes, Scarab Shield up and ready.
"Un-Breakable", you can barely hear him whisper, almost as if a mantra.


Milky Way Bar:
I just wanna feel included

@ max - right.

Can i assume you guys are going to try to open/touch the secret door again?


Male Halfling Bard (Archaeologist) 2

From behind the fighters, Max will cast Open/Close on it. If 30 lbs of force is enough to move the mechanism, it should open without being touched.


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A door, a foot of solid stone thick, moves aside, revealing a long hallway.


female Human (keleshite) Wizard (Necromancer) 3 l AC 15 l hp 21/21 l F2R2W4 active spells: mage armor

Inferis focuses her energy before peering down the hallway.
cast detect magic down the hallway


Milky Way Bar:
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you don't see anything magic.

Scarab Sages

Male Human Oracle 3 HP 26/26 | AC:19 F:+1 R:+2 W:+3 | Init: +7 (Roll twice take better result) | Speed: 20 | Percep. +5 |

Waiting for Max's signal that it is safe Cerastes will begin to head down the passage.


Male Halfling Bard (Archaeologist) 2

Max scans the corridor for trouble.
Perception: 1d20 + 5 ⇒ (15) + 5 = 20


Milky Way Bar:
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you don't see anything out of the ordinary in the hallway.

Scarab Sages

M Dwarf (Pah-Met) Fighter (Unbreakable) L5 | AC19 (T10FF19) CMD 19 (23 bull rush) | hp 36/65 | Saves F8R1W1 | Percep +0 | Init: +0 | Status: OK

Sticking close to Cerastes, Ra also heads down the passage.


Milky Way Bar:
I just wanna feel included

The hall ends in a small room, fifteen by twenty. A sarcophagus covered in gold leaf rests on a raised stone platform in the center of this chamber. The casket's cover is carved the likeness of an adult man with his arms crossed over hit chest, and covered in thick coat of dust. Two ornate chests sit beyond the dais in the northeast and southeast corners, and between them stand two funerary urns.

current room has been updated

Scarab Sages

Male Human Oracle 3 HP 26/26 | AC:19 F:+1 R:+2 W:+3 | Init: +7 (Roll twice take better result) | Speed: 20 | Percep. +5 |

Cerastes looks warily at the sarcophagus, "I'm getting a sense of deju-vu...tell me what you need Max and I'll do it."

He sweeps the room with Detect Magic in tandem with Inferis :)


Male Halfling Bard (Archaeologist) 2

"A clear view maybe." Max cranes his neck to see around Ra and Cerastes in the narrow corridor. He eventually crouches down and takes a gander into the room befrom between their legs. "Well, whaddaya think, is ol' Akhentepi going to pop out and start doing a little soft-shoe?"

Perception: 1d20 + 5 ⇒ (13) + 5 = 18
To get things moving along a little faster, I've no problem if Sigma just wants to roll a perception for Max (or any other automatic rolls for that matter) on opening each new room and post the results with the room description.


Milky Way Bar:
I just wanna feel included

stealth: 1d20 + 12 ⇒ (2) + 12 = 14

While you may not see anything, you can definitely hear movement coming from the other side of the sarcophagus. Cerastis and Inferis also notice a few different auras coming from a couple different chests.

Scarab Sages

Male Human Oracle 3 HP 26/26 | AC:19 F:+1 R:+2 W:+3 | Init: +7 (Roll twice take better result) | Speed: 20 | Percep. +5 |

Perception: 1d20 + 3 ⇒ (2) + 3 = 5

Assuming Max mentions the movement to the oblivious Oracle...

"What?...Where? The sarcophagus?" Looking toward Ra, "You go around one side and I'll take the other, what do you say?"


Male Halfling Bard (Archaeologist) 2

"Whatever you are, show yourself!" Max declares as he cocks his crossbow.

Scarab Sages

M Dwarf (Pah-Met) Fighter (Unbreakable) L5 | AC19 (T10FF19) CMD 19 (23 bull rush) | hp 36/65 | Saves F8R1W1 | Percep +0 | Init: +0 | Status: OK

Ra nods to Cerastes.
"Yes milord." And starts around the sarcophagus, weapons at the ready.

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