DM-Camris' MUMMY'S MASK Part 1: The Half-Dead City (Inactive)

Game Master Camris

SECTION 3: The Sanctum of the Erudite Eye
The PCs explore an abandoned temple, but rival adventurers contest their claim to the secrets of the ancient tomb.
Map of the above ground explored areas so far.


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Scarab Sages

Male Human Reincarnated Druid 3 l AC 17 l hp 23/23 l F4, R3, W8 l Init +2 | Perception +9

Ibrahim nods to Inferis and replies to her query.

"These types of snakes will seek shelter in a hole, or pile of debris. If we allow it 10 or 15 feet of room it will allow us to pass unmolested"


female Human (keleshite) Wizard (Necromancer) 3 l AC 15 l hp 21/21 l F2R2W4 active spells: mage armor

Inferis moves before the next door and scans the door for magic, "Let's try this one next."

Scarab Sages

M Dwarf (Pah-Met) Fighter (Unbreakable) L5 | AC19 (T10FF19) CMD 19 (23 bull rush) | hp 36/65 | Saves F8R1W1 | Percep +0 | Init: +0 | Status: OK

Ra stood next to Cerastes and scanned for enemies.
Perception: 1d20 + 1 ⇒ (5) + 1 = 6


OK, reviewing the progress so far, here is the map of explored area so far.

EXPLORED AREA MAP


Inferis:
Your scan detects no magic in range.

Perception DC10:
You notice that the dog had dug up a lot of the floor in this outbuilding, and you spot what could be the scratched up corner of a lockbox buried in the hard packed dirt.


Male Halfling Bard (Archaeologist) 2

Perception: 1d20 + 7 ⇒ (8) + 7 = 15

"Now what have you got there you dirty dog?" Max rubs his hands together as he unearths the box and gives it a quick once over.

Perception Checking for traps: 1d20 + 7 ⇒ (14) + 7 = 21
Disable device to disarm/unlock as necessary: 1d20 + 13 ⇒ (17) + 13 = 30


female Human (keleshite) Wizard (Necromancer) 3 l AC 15 l hp 21/21 l F2R2W4 active spells: mage armor

Inferis shrugs, "There is no magic over here." Hearing Max's comment, she walks over and scans the box for magic.


Inferis reads no magic on the box, Max cannot see any traps, and the ancient lock is easily popped.
Inside is a loose collection of valuables:
*7 gp,
*3 sp,
*12 cp,
*a turquoise earring

Appraise DC11:
worth 15 gp.


Male Halfling Bard (Archaeologist) 2

Untrained Appraise: 1d20 + 2 ⇒ (16) + 2 = 18

"What do you think, guys? Circle the compound or straight to the heart of it?"

Scarab Sages

Male Human Oracle 3 HP 26/26 | AC:19 F:+1 R:+2 W:+3 | Init: +7 (Roll twice take better result) | Speed: 20 | Percep. +5 |

Cerastes smiles widely as Max pulls the riches from the box, "Our fortune is improving. Let us look to the well and around the courtyard."


female Human (keleshite) Wizard (Necromancer) 3 l AC 15 l hp 21/21 l F2R2W4 active spells: mage armor

Inferis nods at Cerastes' comment, "I agree. Let's finish checking the courtyard."


Making your way forward, you carefully skirt the striking range of the Asp.
Glancing down the well, you see it is filled with blown sand to a point five feet down.

Knowledge:Engineering DC11 or Knowledge:Nature DC16 or Perception DC21:
It seems to you that the damp patch in the middle means that the well could be made useable again if dug out.

Beyond the well on the right is another Guards Quarters shack like the Death Dog was in, save that you can see through the open door that no creatures currently live inside. The room is empty except for debris, refuse, and windblown sand.


The next open door on the right reveals a simple servants quarters, with a bed, a collaped table, some wall decorations.
What appeared to be a mound of garbage on the bed slowly staggered up with a dry crackling, revealing an animated skeleton! Another one staggered up near it.

Surprise round!
Players take their turn in order of posting, enemies go last.
Remember, in a surprise round you only get a Single Standard action!

TACTICAL MAP


Male Halfling Bard (Archaeologist) 2

Knowledge: Engineering: 1d20 + 3 ⇒ (8) + 3 = 11
Are the skeletons wielding any weapons?


They bear no weapons, but they can claw very well instead.

Scarab Sages

Male Human Oracle 3 HP 26/26 | AC:19 F:+1 R:+2 W:+3 | Init: +7 (Roll twice take better result) | Speed: 20 | Percep. +5 |

As he moves forward, Cerastes' comments to Ra, "Two more should be no problem..."

Advance to square adjacent to both skeletons.


Male Halfling Bard (Archaeologist) 2

"Watch your step!" Max lashes out with his whip, trying to throw one of the skeletons off balance, then dodges out of the way.

Trip maneuver on Skeleton 1. If the check fails by 10, Max drops his whip rather than being tripped himself. He then takes a 5' step to B7.
CMB: 1d20 ⇒ 6


Max: Your maneuver fails by 8.

Scarab Sages

Male Human Reincarnated Druid 3 l AC 17 l hp 23/23 l F4, R3, W8 l Init +2 | Perception +9

Ibrahim moves into position to pelt the skeletons with stones (a,6)

Scarab Sages

Male Human Oracle 3 HP 26/26 | AC:19 F:+1 R:+2 W:+3 | Init: +7 (Roll twice take better result) | Speed: 20 | Percep. +5 |

Heh, missed the grid designations. Cerastes moved to D7.


female Human (keleshite) Wizard (Necromancer) 3 l AC 15 l hp 21/21 l F2R2W4 active spells: mage armor

Inferis channels the energy through her ring, "You will submit!"
use command undead. dc 13 will save. if I get only one, then have it attack the other one.


Surprise____________

Cerastes___
As he moves forward, Cerastes' comments to Ra, "Two more should be no problem..."
Advance to square adjacent to both skeletons.

Maxelmish Stoutwick___
"Watch your step!" Max lashes out with his whip, trying to throw one of the skeletons off balance, then dodges out of the way.
But his trip fails.

Ibrahim the Sand Sage___
Ibrahim moves into position to pelt the skeletons with stones (a,6)

Inferis 'al Marris___
Inferis channels the energy through her ring, "You will submit!"
use command undead. dc 13 will save. if I get only one, then have it attack the other one.
Will save: 1d20 + 2 ⇒ (13) + 2 = 15 Saves.

Ra___
Ra moved next to Cerastes, frustrated that he got ahead of him again.


Round 1____________

Players take their turn in order of posting, Enemies will go last.

TACTICAL SITUATION


Male Halfling Bard (Archaeologist) 2

"Darn straight we'll take down these bone bags. Watch your six Ra!" Max tumbles past the bony foe, drawing his knife. He lashes out, not to cause harm directly, but to give Ra an opening.

Cartwheeling to C7 and using Aid Another to give Ra a +2 to his next attack roll.
Acrobatics: 1d20 + 10 ⇒ (18) + 10 = 28
Aid: 1d20 + 2 ⇒ (15) + 2 = 17


female Human (keleshite) Wizard (Necromancer) 3 l AC 15 l hp 21/21 l F2R2W4 active spells: mage armor

Inferis' face twists in an angry scowl, "Submit!"
use command undead ability again (fyi it affects all undead within 30 feet). if I only get one, have it attack the other one. DC 13 will save.

Scarab Sages

Male Human Reincarnated Druid 3 l AC 17 l hp 23/23 l F4, R3, W8 l Init +2 | Perception +9

Ibrahim twirls a stone around and around in the leather of his sling. Finding his opening he looses a stone at skeleton #1

1d20 + 3 - 4 ⇒ (3) + 3 - 4 = 2

His aim clearly off, the stone smashes to bits against the door frame of the small out building.

Scarab Sages

M Dwarf (Pah-Met) Fighter (Unbreakable) L5 | AC19 (T10FF19) CMD 19 (23 bull rush) | hp 36/65 | Saves F8R1W1 | Percep +0 | Init: +0 | Status: OK

Round 1--

Ra attacks skeleton 1.
dwarven waraxe: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25 for a possible 1d10 + 3 ⇒ (5) + 3 = 8 slashing damage.


Round 1____________

Maxelmish Stoutwick______
Cartwheeling to C7 and using Aid Another to give Ra a +2 to his next attack roll.

Inferis 'al Marris_____
use command undead ability again
Will save 1: 1d20 + 2 ⇒ (8) + 2 = 10 Fail.
Will save 2: 1d20 + 2 ⇒ (10) + 2 = 12 Fail.

Ibrahim the Sand Sage______
Ibrahim twirls a stone around and around in the leather of his sling. Finding his opening he looses a stone at skeleton #1
His aim clearly off, the stone smashes to bits against the door frame of the small out building.

Ra-Khefer______
Ra attacks skeleton 1. And hits for some damage.

(ooc) Cerastes______
Longsword attack on skeleton 2.
Longsword attack: 1d20 + 5 ⇒ (12) + 5 = 17 Hit! for 1d8 + 4 ⇒ (2) + 4 = 6 damage.

Enemies______________________
Skeleton 1 and Skeleton 2 stand stock still, heads bowed as if awaiting orders from the master of the house.

Knowledge:Local:
This is the same attitude as servants today.

Skeleton 3, 4 and 5 shuffle out from behind the curtain concealing the back room.
Skeleton 3 attacks vs Max
claw 1: 1d20 + 2 ⇒ (3) + 2 = 5 for a possible 1d4 + 2 ⇒ (1) + 2 = 3 damage.
claw 2: 1d20 + 2 ⇒ (12) + 2 = 14 for a possible 1d4 + 2 ⇒ (3) + 2 = 5 damage.
Skeleton 4 attacks vs Cerastes
claw 1: 1d20 + 2 ⇒ (14) + 2 = 16 for a possible 1d4 + 2 ⇒ (3) + 2 = 5 damage.
claw 2: 1d20 + 2 ⇒ (16) + 2 = 18 for a possible 1d4 + 2 ⇒ (3) + 2 = 5 damage.
Skeleton 5 attacks vs Cerastes
claw 1: 1d20 + 2 ⇒ (19) + 2 = 21 for a possible 1d4 + 2 ⇒ (1) + 2 = 3 damage.
claw 2: 1d20 + 2 ⇒ (18) + 2 = 20 for a possible 1d4 + 2 ⇒ (4) + 2 = 6 damage.
Perception DC16:
These skeletons are progressively shorter than the first two. Could this be a whole family?


Round 2____________

Players take their turn in order of posting, Enemies will go last.

TACTICAL SITUATION

Scarab Sages

Male Human Oracle 3 HP 26/26 | AC:19 F:+1 R:+2 W:+3 | Init: +7 (Roll twice take better result) | Speed: 20 | Percep. +5 |

Sorry, was out of town for a few days, should have mentioned it. Ouch, 14 points of damage.

The oracle is taken off guard by the appearance of the three additional skeletons, and they rake him with their claws badly. Bloodied he falls into a defensive fighting stance.

Camris: Cerastes would definitely be using his warhammer against these skeletons. It kind of his default weapon at this point, in any case.

Fighting Defensively Warhammer smash on skelly #5:
1d20 + 1 ⇒ (16) + 1 = 17

Damage: 1d8 + 4 ⇒ (6) + 4 = 10

Cerastes AC currently 20 due to fighting defensively.


female Human (keleshite) Wizard (Necromancer) 3 l AC 15 l hp 21/21 l F2R2W4 active spells: mage armor

Inferis commands the skeletons, "Protect my friends and destroy the other skeletons." At that, Inferis fires her wand at one of the new skeletons.
command skeleton 1 and 2 to defend us and attack the other skeletons. Use wand of magic missiles on skeleton 5 if still standing or skeleton 41d4 + 1 ⇒ (4) + 1 = 5

Scarab Sages

Male Human Reincarnated Druid 3 l AC 17 l hp 23/23 l F4, R3, W8 l Init +2 | Perception +9

With Skeletons #1 and #2 now the thrills of Inferis and no longer threatening Ibrahim moves through his new "allies" to the open space against the wall (E6). As he moves he draws the newly purchased wand of cure light wounds clipped to his belt. He touches Cerastes with the wand and some of the gouges from the skeletal claws mend.

1d8 + 1 ⇒ (2) + 1 = 3


Round 2____________

Cerastes_____
Fighting Defensively Warhammer smash on skelly #5: And he shatters it entirely!

Inferis 'al Marris_____
command skeleton 1 and 2 to defend us and attack the other skeletons. Use wand of magic missiles on skeleton 4 and takes a chunk out of him for 5

Ibrahim the Sand Sage_____
Ibrahim moves through his new "allies" to the open space against the wall (E6).
He touches Cerastes with the wand heals him for 3.

[npc] Maxelmish Stoutwick______
Exchanges places with Ra and using Aid Another to give Ra a +2 to his next attack roll.

Ra-Kepher_____
Exchanges places with Max and Ra attacks skeleton 3.
dwarven waraxe: 1d20 + 5 ⇒ (8) + 5 = 13 but missed.

Enemies_______________
Skeleton 1 and 2 seem… strangely reluctant to obey Inferis as they turn towards the other skeletons.
Will save 1: 1d20 + 2 ⇒ (15) + 2 = 17 Save! He breaks free of Inferis' control!
Will save 2: 1d20 + 2 ⇒ (15) + 2 = 17 Save! She breaks free of Inferis' control!
Skeleton 1 attacks vs Max
claw 1: 1d20 + 2 ⇒ (5) + 2 = 7 for a possible 1d4 + 2 ⇒ (3) + 2 = 5 slashing damage.
claw 2: 1d20 + 2 ⇒ (20) + 2 = 22 for a possible 1d4 + 2 ⇒ (4) + 2 = 6 slashing damage.
...Crit confirm?: 1d20 + 2 ⇒ (17) + 2 = 19 for a possible extra 1d4 + 2 ⇒ (2) + 2 = 4 slashing damage.
Skeleton 2 attacks vs Ibrahim
claw 1: 1d20 + 2 ⇒ (9) + 2 = 11 for a possible 1d4 + 2 ⇒ (4) + 2 = 6 slashing damage.
claw 2: 1d20 + 2 ⇒ (5) + 2 = 7 for a possible 1d4 + 2 ⇒ (4) + 2 = 6 slashing damage.
Skeleton 3 attacks vs Ra
claw 1: 1d20 + 2 ⇒ (1) + 2 = 3 for a possible 1d4 + 2 ⇒ (3) + 2 = 5 slashing damage.
claw 2: 1d20 + 2 ⇒ (5) + 2 = 7 for a possible 1d4 + 2 ⇒ (2) + 2 = 4 slashing damage.
Skeleton 4 attacks vs Cerastes
claw 1: 1d20 + 2 ⇒ (3) + 2 = 5 for a possible 1d4 + 2 ⇒ (3) + 2 = 5 slashing damage.
claw 2: 1d20 + 2 ⇒ (17) + 2 = 19 for a possible 1d4 + 2 ⇒ (4) + 2 = 6 slashing damage.


Round 3____________

Players take their turn in order of posting, Enemies will go last.

TACTICAL SITUATION

Scarab Sages

Male Human Oracle 3 HP 26/26 | AC:19 F:+1 R:+2 W:+3 | Init: +7 (Roll twice take better result) | Speed: 20 | Percep. +5 |

Using his best defensive tactives to ward off the skeleton's claws...barely, Cerastes turns to bring his warhammer down on the skeleton attacking Max in a powerful blow. He silently nods his thanks to Ibrahim.

Warhammer smash on skeleton #1: 1d20 + 1 ⇒ (15) + 1 = 16
Damage: 1d8 + 4 ⇒ (8) + 4 = 12


female Human (keleshite) Wizard (Necromancer) 3 l AC 15 l hp 21/21 l F2R2W4 active spells: mage armor

DM: the undead don't get a new save to resist. If the undead are intelligent, then they get a new save each day. SeeCommand Undead Feat and Control Undead Spell
Inferis fires another shot with her wand.
use wand of magic missile vs skeleton 41d4 + 1 ⇒ (1) + 1 = 2


Inferis:
Yes, as you pointed out that is how the spell works in the normal course of events. And if you had ordered them to follow you or to attack the Asp in the courtyard or some such, that is what would have happened.
In this particular case, these skeletons recognized their family members, and so I gave them a new save (only one though).
It is this particular reaction that would realize these skeletons you've met in this compound somehow have more personality, more awareness than the stock undead skeletons. Like their souls might still be trapped in their hideously rotted forms.


Round 3____________

Cerastes_____
Warhammer smash on skeleton #1. And he shatters that one as well!

Inferis 'al Marris_____
Inferis fires another shot with her wand. And she shoots skeleton 4 to pieces.

Ra-Khefer_____
Dwarven war axe vs Red3: 1d20 + 5 ⇒ (15) + 5 = 20 Hit! for 1d10 + 3 ⇒ (10) + 3 = 13 slashing damage.

[npc] Max_____
Max uses Aid Another on Ra.

[npc] Ibrahim_____
Club vs Skeleton 2: 1d20 + 1 ⇒ (19) + 1 = 20 Hit! for 1d6 ⇒ 5 bludgeoning damage.

Enemies_____
Skeleton 2 attacks vs Ibrahim
claw 1: 1d20 + 2 ⇒ (15) + 2 = 17 for a possible 1d4 + 2 ⇒ (2) + 2 = 4 slashing damage.
claw 2: 1d20 + 2 ⇒ (12) + 2 = 14 for a possible 1d4 + 2 ⇒ (3) + 2 = 5 slashing damage.
Skeleton 3 attacks vs Ra
claw 1: 1d20 + 2 ⇒ (4) + 2 = 6 for a possible 1d4 + 2 ⇒ (4) + 2 = 6 slashing damage.
claw 2: 1d20 + 2 ⇒ (9) + 2 = 11 for a possible 1d4 + 2 ⇒ (3) + 2 = 5 slashing damage.


Round 4____________

Players take their turn in order of posting, Enemies will go last.

TACTICAL SITUATION

Scarab Sages

Male Human Reincarnated Druid 3 l AC 17 l hp 23/23 l F4, R3, W8 l Init +2 | Perception +9

Ibrahim swings his club at Skeleton 2 trying to reduce the bones to dust

attack: 1d20 + 1 ⇒ (10) + 1 = 11
Damage: 1d6 ⇒ 4

Scarab Sages

Male Human Oracle 3 HP 26/26 | AC:19 F:+1 R:+2 W:+3 | Init: +7 (Roll twice take better result) | Speed: 20 | Percep. +5 |

Cerastes moves to flank the skeleton attacking Ibrahim and puts his all into a swing to crush it.

Warhammer attack on skeleton #2: 1d20 + 7 ⇒ (7) + 7 = 14
Damage: 1d8 + 4 ⇒ (1) + 4 = 5


female Human (keleshite) Wizard (Necromancer) 3 l AC 15 l hp 21/21 l F2R2W4 active spells: mage armor

Inferis shifts in front of the door and fires her wand again.
shift to B6 and fire wand at skeleton 2 if still standing1d4 + 1 ⇒ (1) + 1 = 2


Round 4____________

Ibrahim the Sand Sage_____
Ibrahim swings his club at Skeleton 2 trying to reduce the bones to dust.
But he missed.

Cerastes_____
Warhammer attack on skeleton #2.
And he shattered the bones; the skeleton collapses.

Inferis 'al Marris_____
Inferis shifts in front of the door and fires her wand again.
shift to B6 and fire wand at skeleton 2, But since it’s down, she shifts aim to Skeleton 3, and the impact shoots the skeleton apart.

And the Battle is Over.

When the quarters are searched, you discover nothing of value save the naturally mummified remains of a couple of housecats.

FLOORPLAN

Scarab Sages

Male Human Oracle 3 HP 26/26 | AC:19 F:+1 R:+2 W:+3 | Init: +7 (Roll twice take better result) | Speed: 20 | Percep. +5 |

Knowledge (Religion): 1d20 + 6 ⇒ (3) + 6 = 9

With the use of the wand, the jagged bloody slashes left by the skeleton's claws close. "These undead seem to have once been a family, I would guess. Perhaps they are unquiet because they need burial still. This whole place seems to be haunted by restless spirits." Looking out the entryway, "Let's try that door next." He moves to the door adjacent to the skeleton area.

Wand of Cure Light Wounds on Cerastes: 1d8 + 1 ⇒ (5) + 1 = 6
Wand of Cure Light Wounds on Cerastes: 1d8 + 1 ⇒ (3) + 1 = 4

Cerastes is back to full hp, anyone else need some healing?

Scarab Sages

M Dwarf (Pah-Met) Fighter (Unbreakable) L5 | AC19 (T10FF19) CMD 19 (23 bull rush) | hp 36/65 | Saves F8R1W1 | Percep +0 | Init: +0 | Status: OK

Ra waived his hand, still sore from accumulated wounds.
"I would, Master Cerastes."


female Human (keleshite) Wizard (Necromancer) 3 l AC 15 l hp 21/21 l F2R2W4 active spells: mage armor

Inferis scans the room for magic before responding. "that door is as good as any."

Scarab Sages

Male Human Oracle 3 HP 26/26 | AC:19 F:+1 R:+2 W:+3 | Init: +7 (Roll twice take better result) | Speed: 20 | Percep. +5 |

Cure Light Wounds on Ra: 1d8 + 1 ⇒ (3) + 1 = 4
Cure Light Wounds on Ra: 1d8 + 1 ⇒ (6) + 1 = 7

That's 10 total charges off that Wand of Cure Light Wounds we purchased. Burning through it quick, but then again I guess that is what we bought it for. I am assuming it is in Ibrahim's possession when we are in combat and such.

Scarab Sages

Male Human Reincarnated Druid 3 l AC 17 l hp 23/23 l F4, R3, W8 l Init +2 | Perception +9

"I have a feeling with the spoils of our adventure we will be purchasing many more of these." Ibrahim nods as he takes the rod back from Cerastes. "I seem to remember using them like ice on a hot desert day in my prior incarnations." he clips the rod back to the chain from his belt.

Looking towards Maxelmish, Ibrahim says, Master Maxelmish if you would be so kind to examine the status of our next door, and do watch for traps."


You see that the northernmost door is to a small granary that sits against the north wall of the compound. It has a domed roof and a small door in the front.

Knowledge:Local DC12 or Knowledge:Engineering DC10:
Most Osirian residences do not have their own granaries, but with more than 10 people to feed, the Pentheru estate did.

Max took his time checking the door. Not finding any traps or locks, he proceeded to pry open the tightly shut door.
As soon as Max opened the granary’s door, a swarm of black carapaced beetles spills out like a spreading pool of water to attack everyone nearby.
This mass of iridescent blue-black insects emits a foul stench, and a faint chorus of thousands of clicking and clacking jaws can be heard from all sides.
Cerastes takes 1d6 ⇒ 3 damage.
Ra takes 1d6 ⇒ 5 damage.
Max takes 1d6 ⇒ 5 damage.
Everyone who took damage has to make a Fort save DC13 or be Distracted by Nausea.


Round 1_____________

Players take their turn in order of posting, Enemies will go last.

TACTICAL SITUATION

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