DM B's Scions of the Sky Key PFS PbP HIGH Tier Campaign (Inactive)

Game Master Beckett

DM Notes:

INIT:

[spoiler=
[dice=Caith]1d20+0[/dice]
[dice=Garret]1d20+1[/dice]
[dice=Kylar]1d20+7[/dice]
[dice=Nicolae]1d20+6[/dice]
[dice=Roderick]1d20+9[/dice]
---------------------------------------------------
[dice=]1d20+[/dice]
[dice=]1d20+[/dice]
[/spoiler

Weeks have passed since Venture-Captain Nieford Sharrowsmith departed for the Bandu Hills, and having not heard from him since but learned of an Aspis Consortium expedition bound for the same destination, the Society and local allies have grown worried for the aging explorer’s safety. As the PCs travel south on Sharrowsmith’s trail, they must track the venture-captain to the ruins he sought while also dealing with the aftermath of his actions.

A powerful guardian stands vigil over the ancient ruins where Venture-Captain Nieford Sharrowsmith disappeared recently, yet the beast has a weakness: a prophesied talisman now in the possession of an elusive grippli tribe deep in the Kaava Lands. The PCs must win the reclusive people’s trust and claim the prize—all before the Aspis Consortium does!

Having bested the Aspis Consortium and recovered a powerful weapon, the PCs return to the Bandu Hills to delve into its ruins, confront the ancient guardian within, and find their missing venture-captain. Even greater secrets lie below, and the Pathfinders soon find that there is more to the so-called Golden Guardian than legends suggest. Are you resourceful enough to survive the mounting danger and find Nieford Sharrowsmith?

MAP


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The Exchange

Slayer 5 [ HP 49/49 | AC 18 T 12 FF 16 | CMD 21 | F +6 R +6 W +5 | Init +6 Per +9(11TF), SM +6]

In that case sorry for slowing down the game.

Drawing his sword Nicolae advances towards the injured kobold to finish him off.
Attk: 1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 13
Dmg: 2d6 + 6 + 1 ⇒ (5, 5) + 6 + 1 = 17
Sneak DmgAttk: 1d6 ⇒ 5

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

It isn't you. Paizo is having an issue which has forced them to shut off certain features until the find out what it is and fix it. This is causing some people (I am) to have issues with things like "My Campaigns" not showing up, not appearing a active, or not showing updates. Sorry, It's been a bit difficult to find some of them. Hopefully it's fixed soon. I also know that the new update has caused issues with the Wayfinder App a lot of folks use. :( Again, hopefully this is fixed soon.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Drawing his slightly larger blade as he moves up, he tries to finish off the wounded Kobold, but even still surprised, the little bastard manages to sidestep the blow. As he advances, the miners make way for him, seeming to have snapped out of their acceptance of death.

The Kobold with the rapier and more modest armor takes out a potion and drinks it, stepping back a bit to try to get his back to the wall.

ROUND 1
Garret & Nicolae ()
---------------------------------------------------------------------
Kobold Blade 1 ()
---------------------------------------------------------------------
Caith (), Darius (), Kylar (), Roderick ()
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Kobold Sniper 2 (-10) & Kobold Sniper 3 ()

Sovereign Court

Male Human Unchained Rogue 4 | HP 39/39 | AC 21 T 16 FF 16 | Saves: F: +4 R: +9 W: +3 | CMD: 19 | Init: +6 Percep: +7 SM: +4

Throwing caution to the wind, Darius dashes in towards the fray!

Double move as indicated.

Scarab Sages

Male Nagaji (6.0A) Sorc 4/ Ninja 3 | HP 47/47; AC 19;TCH 14; FF 15; F +6; R +10; W+5; CMB +3; CMD 17; INIT +10;
Consumables:
Spells: 1st 8/8 2nd 0/4 ; Acidic Ray 3/8; Ki 0/8 | Wands: CLW 42/50; MM 43/50; Mage Armor 45/50; Shield 48/50; Less Rest 50/50 | Rods: Less Pierce 3/3

Stepping into the western entrance Kylar vanishes in a puff of smoke. A stream of acid erupts from the smoke just as soon as it appears arching straight for the Kobold directly n front of him.

Vanishing Trick; point blank shot

Acidic Ray: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12
damage: 1d6 + 1 ⇒ (1) + 1 = 2
Sneak Attack damage: 2d6 ⇒ (6, 3) = 9

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

Roderick, seeing too many friendlies in the area, decides not to risk an errant bomb and moves up to assist Nicolae.

Right behind you, Nicolae!"

longspear, reach,: 1d20 + 3 ⇒ (16) + 3 = 19 for dmg: 1d8 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Male Dwarf lvl F3/B2 Hps: 44/44 AC:14 FF14/touch10 Fort+7Ref+1 Will+1 Init+0 Perc+4 Sm+0

Caith surges forward following Darius

(double move as well)

Silver Crusade

Male Human Cleric 7 HP: (52/52) | AC: 25(27) | T: 12(14) | FF: 24(26) | CMD: 18 | Fort: +9| Ref: +5 | Will: +10 | Init: +1| Perc: +15

I think I haven´t done anything in round one.
In the previous combat summary I was at the bottom, but now I´m up

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

@ Garret: I did that just to cut down on the init. You are still in the same location, it's just instead of being at the end of the first round, you will be at the beginning of the next one.

@ Kylar: You did see that the Kobold had not even had a chance to act yet, so you can save your Vanish Trick if you want. It was still Flat-Footed. Or not. It's was pretty cool.

Caith, Darius, and Roderick all move into the room, with Roderick pulling out his spear and standing behind Nicolae to attack the wounded Kobold, and dropping him in a pool of blood.

Tossing a bit of powder at the ground, suddenly Kylar vanishes for a moment, but from a nearby shadow, soft chanting can be heard as a droplets seem to shoot out, severely burning the nearest Kobold, and leaving him hating life, though only barely still clinging to it.

As he becomes visible once more, the very wounded Kobold turns to fire it's crossbow at Kylar, but it's hardly a lethal blow as it slices into his shoulder and continues flying into the wilderness.

Light Crossbow vs Kylar (AC 18): 1d20 + 6 ⇒ (16) + 6 = 22 <HIT>
Damage: 1d6 ⇒ 2

Suddenly, from the pit below, an entire new swarm of Kobolds leaps up, ready for battle. One seems to be another battle leader, likewise wearing a rapier and some half decent armor. He also, moves and drinks a potion. The other four Kobolds instead seem to scatter to reinforce their tribe mates.

Near Nicolae and Roderick, the group of miners seem an opening as one of the more careless Kobolds rushes between them, and swarm it, using their bindings, hands, and feet to beat it to a bloody pulp.

Just to be clear, 5 more Kobolds just jumped in, though one of them was knocked out.

ROUND 2
Garret & Nicolae ()
---------------------------------------------------------------------
Kobold Blade 1 () & Kobold Blade 4 ()
---------------------------------------------------------------------
Caith (), Darius (), Kylar (-2), Roderick ()
---------------------------------------------------------------------
Kobold Sniper 3 (-11), Kobold 5 (), Kobold 6 (),
Kobold 7 (), & Kobold 8 ()

Silver Crusade

Male Human Cleric 7 HP: (52/52) | AC: 25(27) | T: 12(14) | FF: 24(26) | CMD: 18 | Fort: +9| Ref: +5 | Will: +10 | Init: +1| Perc: +15

ok, thanks for explain it to me

Garret moves to the combat, picking a javalin and throwing it to the nearest kobold, the one who had just drink the potion. But the javalin flys wild.

Javalin, aid, distance: 1d20 + 4 + 1 - 2 ⇒ (3) + 4 + 1 - 2 = 61d8 + 2 ⇒ (5) + 2 = 7

Scarab Sages

Male Nagaji (6.0A) Sorc 4/ Ninja 3 | HP 47/47; AC 19;TCH 14; FF 15; F +6; R +10; W+5; CMB +3; CMD 17; INIT +10;
Consumables:
Spells: 1st 8/8 2nd 0/4 ; Acidic Ray 3/8; Ki 0/8 | Wands: CLW 42/50; MM 43/50; Mage Armor 45/50; Shield 48/50; Less Rest 50/50 | Rods: Less Pierce 3/3

Ah yea. Thanks I will save it then.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Looks like it's still not showing updates. I'll have to make an effort to check manually daily. Also, just wanted to say I hope everyone had an awesome July 4th, even if not American (it's a US holiday), and didn't blow themselves up goblin-style. :P.

As the priest of roads moves up, he arms with a javelin and throws it, but with so many friendlies in the area, it was a difficult task, and the javelin hits the far wall without drawing blood.

Nicolae advances to the next Kobold, another archer, and again swings his large sword, hitting it hard and leaving a large gash across it's scaled chest.

Attack: 1d20 + 9 ⇒ (14) + 9 = 23
Damage: 2d6 + 4 ⇒ (3, 1) + 4 = 8

The two Kobolds (1&4) with the rapiers, rather than attacking step away and for just a moment, their mouths seem to enlarge, becoming more dragon-like, and the scales around them even turn a deep red color. Smoke begins to seep from between their teeth, and almost together, the two unleash large gouts of flame, catching Darius, Caith, Nicolae, Roderick, and two of the Miners that just happen to be close. In their weakened state, they really have no defense, and both fall to the ground, wreathed in flame, and very close to a very painful death.

Miners only:

Fire: 4d6 ⇒ (1, 3, 1, 5) = 10
Fire: 4d6 ⇒ (3, 1, 1, 2) = 7
Refl: 1d20 + 1 ⇒ (8) + 1 = 9
Refl: 1d20 + 1 ⇒ (1) + 1 = 2

Darius Refl DC 13 for Half:
Fire Damage: 4d6 ⇒ (6, 3, 2, 2) = 13 And if you take damage an additional Refl DC 15 to avoid catching fire.

Caith Refl DC 13 for Half:
Fire Damage: 4d6 ⇒ (1, 1, 2, 6) = 10 And if you take damage an additional Refl DC 15 to avoid catching fire.

Nicolae Refl DC 13 for Half:
Fire Damage: 4d6 ⇒ (6, 3, 2, 4) = 15 And if you take damage an additional Refl DC 15 to avoid catching fire.

Roderick Refl DC 13 for Half:
Fire Damage: 4d6 ⇒ (4, 3, 5, 6) = 18 And if you take damage an additional Refl DC 15 to avoid catching fire.

ROUND 2
Garret & Nicolae ()
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Kobold Blade 1 () & Kobold Blade 4 ()
---------------------------------------------------------------------
Caith (), Darius (), Kylar (-2), Roderick ()
---------------------------------------------------------------------
Kobold Sniper 3 (-11), Kobold 5 (), Kobold 6 (),
Kobold 7 (-8), & Kobold 8 ()

Scarab Sages

Male Nagaji (6.0A) Sorc 4/ Ninja 3 | HP 47/47; AC 19;TCH 14; FF 15; F +6; R +10; W+5; CMB +3; CMD 17; INIT +10;
Consumables:
Spells: 1st 8/8 2nd 0/4 ; Acidic Ray 3/8; Ki 0/8 | Wands: CLW 42/50; MM 43/50; Mage Armor 45/50; Shield 48/50; Less Rest 50/50 | Rods: Less Pierce 3/3

Am I supposed to be unbolded?

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
Kylar Drugo wrote:
Am I supposed to be unbolded?

Sorry, no. You are up as well. I was thinking your last comment was an action as I was trying to catch up. Sorry.

The Exchange

Slayer 5 [ HP 49/49 | AC 18 T 12 FF 16 | CMD 21 | F +6 R +6 W +5 | Init +6 Per +9(11TF), SM +6]

Nicolae ducks trying to avoid the fire and fails but at least his gear did not caught fire.
Reflex: 1d20 + 6 ⇒ (3) + 6 = 9
Reflex: 1d20 + 6 ⇒ (16) + 6 = 22

Sovereign Court

Male Human Unchained Rogue 4 | HP 39/39 | AC 21 T 16 FF 16 | Saves: F: +4 R: +9 W: +3 | CMD: 19 | Init: +6 Percep: +7 SM: +4

Reflex: 1d20 + 9 ⇒ (19) + 9 = 28

Darius twists his body and manages to weave in such a way that the flames manages to miss him entirely!

Evasion!

Darius moves in, intent on bringing down a foe!

EDIT: Not 100% sure on #1, but it seems safe to move past to #3.

Attack w/ gladius, slashing: 1d20 + 9 ⇒ (10) + 9 = 19
Damage?: 1d6 + 4 ⇒ (3) + 4 = 7

Scarab Sages

Male Nagaji (6.0A) Sorc 4/ Ninja 3 | HP 47/47; AC 19;TCH 14; FF 15; F +6; R +10; W+5; CMB +3; CMD 17; INIT +10;
Consumables:
Spells: 1st 8/8 2nd 0/4 ; Acidic Ray 3/8; Ki 0/8 | Wands: CLW 42/50; MM 43/50; Mage Armor 45/50; Shield 48/50; Less Rest 50/50 | Rods: Less Pierce 3/3

Vanishing Kylar blinks backwards letting loose another stream of acid from his mouth at the lead kobold. #8

Acidic Ray: 1d20 + 3 + 2 + 1 ⇒ (16) + 3 + 2 + 1 = 22
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Sneak attack damage: 2d6 ⇒ (1, 2) = 3

Point Blank Shot

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

Reflex : 1d20 + 7 ⇒ (2) + 7 = 9

Roderick takes the full brunt of the flames.

Did we rest prior to this encounter? I am trying to find where Rod took 10dmg. He may be down at -4
Edit: found it. He was down 10 from elephant plant but healed back 9 after. So he is still up...barely.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
Roderick Xim wrote:

[Dice=Reflex ]1d20+7

Roderick takes the full brunt of the flames.

Did we rest prior to this encounter? I am trying to find where Rod took 10dmg. He may be down at -4
Edit: found it. He was down 10 from elephant plant but healed back 9 after. So he is still up...barely.

Yes, you rested and it looks like you rolled to heal yourself, so you had not taken any further damage since until the fire breath.

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

Roderick, still smoldering, decides to fight fire with fire and lobs a bomb at the space behind the center kobold fighting Nicolae. He takes care to avoid splashing Nicolae and the other miner.

"Fire in the hole!"

Bomb, range, pb: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9 vs AC5 space (-4 cover just hits)
Blast dmg : 2d6 + 3 + 1 ⇒ (4, 3) + 3 + 1 = 11 dc 14 splash for another 6 fire dmg.

so 3 kobolds splashed for 6 or 3

Grand Lodge

Male Dwarf lvl F3/B2 Hps: 44/44 AC:14 FF14/touch10 Fort+7Ref+1 Will+1 Init+0 Perc+4 Sm+0

Reflex save: 1d20 + 1 ⇒ (9) + 1 = 10
Reflex save: 1d20 + 1 ⇒ (9) + 1 = 10

Caith is covered in flames which ignites his beard and clothes.

Roaring in pain and anger he rushes forward and slams into one of the kobolds

To hit AC Kobold 1: 1d20 + 9 ⇒ (11) + 9 = 20
Spiked armor damage: 1d6 + 7 ⇒ (4) + 7 = 11

Damage: 10 + being on fire damage

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Caith, with flames clinging to him, rushes at the Kobold blade, their leader, but can't seem to land a solid blow with his both flaming and spiked body. Darius moves in for a kill, but also leaves himself a bit open to a rapier thrust, but not a very good one, followed by his own attack against a different Kobold. It leaves it's mark, but it's not enough to kill it.

AoO vs Darius (AC 19): 1d20 + 11 ⇒ (2) + 11 = 13 <miss>

Kylar, on the other side, takes a step back, little too close to the battle for comfort, and again launches a magical stream of enhanced acid, catching his target where it hurts the most, while Roderick hurls his own concoction just behind another group, catching them all as it explodes on impact. It finishes off two of the Kobolds, while leaving another harmed.

Refl: 1d20 + 5 ⇒ (6) + 5 = 11 <fail>
Refl: 1d20 + 3 ⇒ (8) + 3 = 11 <fail>
Refl: 1d20 + 3 ⇒ (7) + 3 = 10 <fail>

Roderick and Caith take Fire Damage at the start of their turn: 1d6 ⇒ 1

Seeing things are beginning to turn to your favor, the miners move in to help out more, managing to kill one of the more injured Kobolds, while helping to distract two others.

One of the Kobolds takes a step back, leveling it's crossbow at Darius, it's closest threat while another fires back at Kylar, it's tormenter with that nasty acid.

Crossbow vs Darius (AC 19): 1d20 + 6 ⇒ (11) + 6 = 17 <miss>
Crossbow vs Kylar (AC 18): 1d20 + 6 ⇒ (10) + 6 = 16 <miss>

They can provide flanking and also grant a +2 to Att against #1 and #4 this round

Finally, after all of that, yet another Kobold arrives (#9), jumping out of the pit to join the tribe in battle. Unlike the others, this Kobold has no sword nor armor, instead carrying a mage's staff and wearing robes, and leaving you to wonder, just how many more waves of these little bastards expect to join the party. . .

ROUND 3
Garret & Nicolae (-15)
---------------------------------------------------------------------
Kobold Blade 1 (), Kobold Blade 4 (-6), & Kobold 9 ()
---------------------------------------------------------------------
Caith (-11, on fire), Darius (), Kylar (-2), Roderick (-19, on fire)
---------------------------------------------------------------------
Kobold 5 (-7) & Kobold 8 (-7)

Silver Crusade

Male Human Cleric 7 HP: (52/52) | AC: 25(27) | T: 12(14) | FF: 24(26) | CMD: 18 | Fort: +9| Ref: +5 | Will: +10 | Init: +1| Perc: +15

Oh no, you´re not going to cast anything. Thinks Garret as he picks his morningstar and charges the kobold in robes.

Cold iron morningstar: 1d20 + 5 ⇒ (6) + 5 = 111d8 + 2 ⇒ (1) + 2 = 3

I can resist here for a few time as you take care of the upper kobolds. But put out the fire on you before you go down

The Exchange

Slayer 5 [ HP 49/49 | AC 18 T 12 FF 16 | CMD 21 | F +6 R +6 W +5 | Init +6 Per +9(11TF), SM +6]

Nicolae moves to flank the newcomer with Garret.
Welcome to the party!
Attk: 1d20 + 9 + 1 + 2 ⇒ (4) + 9 + 1 + 2 = 16
Dmg: 2d6 + 6 + 1 ⇒ (4, 5) + 6 + 1 = 16
Sneak Attk Dmg: 1d6 ⇒ 1

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

The priest moves up with his Morningstar, but is not able to strike the little creature. Luckily, Nicolae uses the opportunity of it trying to taunt the priest to slide his blade through it's back, the end exiting it's chest midsentence. He slides it out, and allows the body to fall tot he ground, dead.

One of the weaker Kobolds tries to stab it's spear into Darius while the newly arrived caster tries to move past Nicolae for an optimal position, taking a solid hit, but managing to get there still alive in order to unleash a crackling Lightningbolt. One that kills a few of the miners outright as well as some of it's fellow Kobolds.

Attack vs Darius (AC 19): 1d20 + 1 ⇒ (7) + 1 = 8 <miss>

Nicolae AoO: 1d20 + 10 ⇒ (16) + 10 = 26
Damage: 2d6 + 7 ⇒ (1, 1) + 7 = 9

Nicolae, Darius, Garret, & Caith REFL DC 16 for Half:
Electricity: 6d6 ⇒ (3, 2, 4, 1, 4, 1) = 15

Caith and Roderick:
Still on fire, you take another Fire: 1d6 ⇒ 1 Damage before it burns itself out. <Already included below>

ROUND 3
Garret & Nicolae (-15)
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Kobold 9 (-9)
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Caith (-12), Darius (), Kylar (-2), Roderick (-20)
---------------------------------------------------------------------
Kobold 5 (-7) & Kobold 8 (-7)

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

Roderick will move out of line of sight and try to put out the flames.

Um I will be back...I believe I am on fire and need to take care of this first

Will use a move action to try to put himself out. Let me know if reflex or some other check is needed

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

It goes out this round, but the damage occurs just before your turn begins. But normally it's a Full Round Action and I forget the check off hand.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Please also take a minute to look again at the Recruitment thread and confirm that all of your information is correct. Now is also a good time to include any purchases you have or want to make for the Chronicle Sheet. Finally, is anyone going to level up after this?

Scarab Sages

Male Nagaji (6.0A) Sorc 4/ Ninja 3 | HP 47/47; AC 19;TCH 14; FF 15; F +6; R +10; W+5; CMB +3; CMD 17; INIT +10;
Consumables:
Spells: 1st 8/8 2nd 0/4 ; Acidic Ray 3/8; Ki 0/8 | Wands: CLW 42/50; MM 43/50; Mage Armor 45/50; Shield 48/50; Less Rest 50/50 | Rods: Less Pierce 3/3

Casting a quick spell twin missiles of pure force launch out at the kobold blocking Kylar's path.

Target #8

Magic Missile: 2d4 ⇒ (4, 1) = 5

Sovereign Court

Male Human Unchained Rogue 4 | HP 39/39 | AC 21 T 16 FF 16 | Saves: F: +4 R: +9 W: +3 | CMD: 19 | Init: +6 Percep: +7 SM: +4

Darius tries to avoid the lightning.

Reflex: 1d20 + 9 ⇒ (20) + 9 = 29

He steps up and attacks #5.

Attack, Twf: 1d20 + 7 ⇒ (18) + 7 = 25
damage?: 1d6 + 4 ⇒ (2) + 4 = 6

Attack: 1d20 + 7 ⇒ (13) + 7 = 20
damage?: 1d6 + 2 ⇒ (5) + 2 = 7

Silver Crusade

Male Human Cleric 7 HP: (52/52) | AC: 25(27) | T: 12(14) | FF: 24(26) | CMD: 18 | Fort: +9| Ref: +5 | Will: +10 | Init: +1| Perc: +15

Garret tries to avoid th incoming bolt, knowing taht weing completly covered in armor will not help at all.

Reflex save: 1d20 + 3 ⇒ (10) + 3 = 13 So I´ll lost all the temp HP and I´ll receive 7HP of damage

No level after this, my purchases were; Pearl of Power 1st level, Wayfinder, Dark blue cracked ioun stone, Pink and green cracked ioun stone

Grand Lodge

Male Dwarf lvl F3/B2 Hps: 44/44 AC:14 FF14/touch10 Fort+7Ref+1 Will+1 Init+0 Perc+4 Sm+0

Reflex save: 1d20 + 1 ⇒ (14) + 1 = 15

Caith beard stands on end as spark leap across his hairs and the last few smokey trails rise from his singed hair

Caith then retreats from combat

(withdraw action)

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Afew of the party members go down as well, but both Darius's lucky strike and Kylar's magical dart drop two more of the wounded Kobolds, leaving just the Kobold mage, who alone, can not offer any significant resistance.

Surrounded and by far out matched, the final Kobold goes down in a shower of blood. Cold, reptilian blood. All around you, and from deep within the pit you can hear the hoots and growls of more Kobolds. Perhaps hundreds of them. Your battle has drawn a lot of attention, and the minors begin begging you to get them out of here. With very little time, you quickly search the ruined temple, though you do not find the corpse of the missing Venture-Captain amongst the pile of corpses in the pit, you do find at least a clue that he was here.

You are able to grab a small satchel bearing the Glyph of the Open Road from amongst the pile of corpses in the pit. Within it is a field notebook as well as a few vials and trinkets. Again, the minors, their despair growing along with the calls of the Kobold warparties coming closer force you to flee.

The trek back is perilous. More than once you are forced to flee as quickly as you can as groups of Kobolds spot you and begin to charge, but even while shepherding the minors, you are able to escape, though only barely. More than once you are forced to stand and fight, and your resources are quickly drained. Without rest, low on food, and with barely any time to even patch yourself up, you nearly don't make it. But finally, running on fumes, you reach Fort Bandu.

It's people remember you, though this time, seeing you return with so many of the prisoners they thought lost, they don't look on you with hatred and mistrust as they did the first time, but rather respect and admiration. No one says it aloud, but you know that many of them now question their original views on the Pathfinder Society, and while it might not be enough to change their minds fully, you have at least planted the seed that might one day grow.

Praetor Sylien greets you himself, nodding his head. "Well met, Pathfinders. You have struck a mighty blow against the Kobolds, one they will not soon forget. I'd say that should be enough to right Sharrowsmith's folly." He offers you sanctuary for a few days to rest and resupply, and honestly seems saddened to hear that the Venture-Captain has passed. Staying in Fort Bandu for a few days gives you time to read Sharrowsmith's final journal, indicating he had explored part of Ashkurhall before implying he traveled to the Mwangi Expanse to find the Krihirik.

Player Handout:
The dwarves who inhabited what I now know as Ashkurhall frequently depict a great beast they simply call the “Golden Guardian,” a winged monstrosity that often appears in an antagonistic role yet occasionally accompanies symbolism more befitting a revered figure in dwarven lore. My initial hypothesis is that this guardian was a sacred destroyer and may even be responsible for Ashkurhall’s eventual abandonment. The original occupants of this site put great stock in a curious orb that the carvings suggest shoots beams of light—likely someone in the Grand Lodge better versedin dwarven art could clarify the point—and causes the guardian beast discomfort and forces it to bow to their will (or writhe in pain... cursed erosion). The carving ends with a dwarf delivering this orb to an amphibian people called Krihirik, and the lack of more recent inscriptions suggests this may have been one of the society’s final acts. I recognize the name Krihirik from my voyage south through the Mwangi Expanse. No doubt old Sylien could help me track it down, but I would rather not impose on him again. This orb seems important for anyone exploring these ruins, and I shall set off for it after completing my survey of a few more structures here.

Sylien is amenable to helping the you further, and he recognizes that the Krihirik are a tribe of grippli that live in the Kaava Lands just northwest of the Bandu Hills. He further shares that a member of the tribe visits several times a year to barter for good and gems, who left only a yesterday morning.

What’s more, Amersanus Valacosti abruptly wrapped up his business at the fort and departed in the same direction only a few hours later. "If you are to find the Krihirik and recover the relic with the power to neutralize the Golden Guardian, especially if you want to get there ahead of the Aspis Consortium, I suggest you make haste for the Kaava Lands!"

THE END OF PART 1.
The Scions of the Sky Key shall return in Part 2!!!

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Also, can I get everyone to go to the Recruitment thread and verify (that is post) that all their information is correct, and also include any purchases they intend to make, (new or old).

Also, Nicolae and Roderick, please give me a Diplomacy check.

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

Diplomacy : 1d20 - 1 ⇒ (11) - 1 = 10

are the rolls for separate things or can we assist each other? Roderick is too reclusive to be a dynamic speaker .

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

They are separate checks, (one each), but you can aid and there are also special bonuses based on your performance. So, just need Nicolae's.

The Exchange

Slayer 5 [ HP 49/49 | AC 18 T 12 FF 16 | CMD 21 | F +6 R +6 W +5 | Init +6 Per +9(11TF), SM +6]

Diplomacy is not really Nicolae's thing. He is more a intimidate kind of guy. But here it goes.

Diplom: 1d20 - 2 ⇒ (18) - 2 = 16

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

The Exchange:
Not long after your return to Fort Bandu, you are able to track down the Golden Crown Companies local headquarters. On behalf of your organization, you easily negotiate a special deal on the side, pointing out that you located one of their missing logbooks, and having some of the miners you rescued returned safely is a high point in their first new impression of you. The fact that each of the minors also vouches for your actions helps a lot in securing the deal, and in the end, you, and the Exchange as a whole, walk away with a new ally. This earns you the "Golden Crown Advantage" Boon.

PART 2: "Kaava Quarry"

The journey from Fort Bandu to the Kaava Lands is oppressively hot, but it gets easier as the days go on and the terrain transitions from rugged foothills to open grasslands before giving way to dense jungle.

Following the directions from Fort Bandu’s garrison captain, it is not difficult to find Krihirik village, which lies approximately ten miles inside the jungle’s border, . . . and twenty feet off the ground. Narrow rope bridges connect a few dozen tree-dwellings overhead, forming a small but secure community. Bright-skinned, bulging-eyed gripplis go about their daily business nearby. Crates and sacks of trade goods litter the jungle floor, and several gripplis busily inspect a bundle of swords, throwing down their spears and nets in favor of freshly forged steel.

A blue-and-brown-skinned grippli in practical traveling clothes bounds forward and holds out his webbed hands in welcome. “More visitors come to trade with the Krihirik? You are most welcome here, though I fear we have little to offer at this time. Or perhaps there’s some other reason you came all this way?”

This is the beginning of part 2, and it's assumed that you had a few days downtime in the Fort to reset and make any purchases you need. Finishing up reporting and Chronicle sheets now, so it should be soon. Something that's pretty interesting is that this one calls out that characters that are from the nearby area do automatically make some of the checks, so I'll include those because of Kylar.

Assuming you inquire about finding this "weapon" you are looking for:

At the mention of the curious orb of dwarven make, Gwellik perks up with interest and insists that you come with him to see the Krihirik elders. He sends several gripplis to lower a tall ladder from the trees to the jungle floor. The gripplis themselves simply climb or jump into the trees. Rickety rope bridges connect half a dozen grippli tree houses to one another, though to the north, many more appear overgrown and abandoned. One dwelling is larger than the others, hangs over a small pond. Inside, three gripplis with mottled gray-brown skin pass a finely crafted short sword back and forth with admiration. Gwellik announces the PCs to the grippli elders, and introduces them to the PCs: Mother Bogwynne, the lorekeeper and chief elder; Finyik, the hunt- master; and Diblop, the chief brew-mistress and miracle worker.

After Gwellik introduces the elders of the tribe, he asks you to introduce yourselves as well.

Following introductions, Mother Bogwynne speaks.Mother Bogwynne, the largest of the gripplis, slowly gets to her feet and hands the sword to the trader. “Thank you Gwellik. You have done well in our time of need, bringing both weapons and travelers from afar to lend aid to the Krihirik.”

She pauses and looks over her guests in the meetinghouse. “So, you seek a weapon to fight against the guardian of the Bandu Hills? Word of our tribe’s secret seems to have reached many ears of late. The Krihirik have such an object, but it is a treasured possession, entrusted to us long ago—one we could not surrender lightly. However...” She looks to Finyik, the hunt-master, whose old bones creak as he gets to his feet to speak.

“We are fewer in number with each season, for we are hemmed in by enemies on all sides. Those who would seek our remaining weapon would do well to bring us one in return, and this is the same opportunity we gave to those who came before you. Travel to Deepblood Ridge, where two beasts of the Kaava Lands reign, and bring back one or more of their eggs. These we can nurture as our own, far from the hungry talons of the lizardfolk who fear the beasts and would eat their young. Do this while surviving the dangers of our forest home, and you shall have our gratitude and our respect.”

Finyik sits down, and Diblop, by far the oldest and grayest of the three, speaks. “The great scaled ones are mighty creatures, the king and queen of the Kaava Lands’ many beasts. But the lizardfolk, may curses haunt their breed to the ends of the jungle, chased them off, leaving the nest vulnerable. Now is the time to strike! Those who can defy the lizardfolk and aid us now will be most fit to wield the weapon the dwarves gave us so long ago and end the vile guardian’s threat once and for all.”

Finyik then turns to you, letting it all sink in for a few moments, then comments, "I'm certain you may have questions, yes?"

Scarab Sages

Male Nagaji (6.0A) Sorc 4/ Ninja 3 | HP 47/47; AC 19;TCH 14; FF 15; F +6; R +10; W+5; CMB +3; CMD 17; INIT +10;
Consumables:
Spells: 1st 8/8 2nd 0/4 ; Acidic Ray 3/8; Ki 0/8 | Wands: CLW 42/50; MM 43/50; Mage Armor 45/50; Shield 48/50; Less Rest 50/50 | Rods: Less Pierce 3/3

What exactly are these beasts that you speak of? Kylar says letting his tongue flick in and out of his mouth as he tastes the air.

Kylar's init went up to +6

Sovereign Court

Male Human Unchained Rogue 4 | HP 39/39 | AC 21 T 16 FF 16 | Saves: F: +4 R: +9 W: +3 | CMD: 19 | Init: +6 Percep: +7 SM: +4

"Yes, what about those beasts? And what about this group that came before us?"

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

“Your kind calls them dinosaurs. They are the mightiest creatures for miles in any direction, dangerous and untamable. The lizardfolk must have suffered great losses in chasing them off.”

PS, you should really check out the Scenario's cover image. It doesn't lie. Like at all. We are not talking about a "young" template here, but the real deal.

"As for the others, they have provided us with weapons with which to fight, and likewise seem interested in the weapon. We offered them the same bargain."

I know Nicolae was having some real life issues, but please let me know when you are G2G (good to go).

Scarab Sages

Male Nagaji (6.0A) Sorc 4/ Ninja 3 | HP 47/47; AC 19;TCH 14; FF 15; F +6; R +10; W+5; CMB +3; CMD 17; INIT +10;
Consumables:
Spells: 1st 8/8 2nd 0/4 ; Acidic Ray 3/8; Ki 0/8 | Wands: CLW 42/50; MM 43/50; Mage Armor 45/50; Shield 48/50; Less Rest 50/50 | Rods: Less Pierce 3/3

Ah very nice

Grand Lodge

Male Dwarf lvl F3/B2 Hps: 44/44 AC:14 FF14/touch10 Fort+7Ref+1 Will+1 Init+0 Perc+4 Sm+0

Caith nods

"...worthy of wieldin' weapons made by dwarves..."

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

"How large are these eggs expected to be, exactly? Will we need some sort of transportation to ensure their safe return? Traveling through a jungle with a pair of fragile eggs sounds like a recipe for disaster."

Roderick looks concerned at the prospect of stealing eggs from full grown dinosaurs.

Silver Crusade

Male Human Cleric 7 HP: (52/52) | AC: 25(27) | T: 12(14) | FF: 24(26) | CMD: 18 | Fort: +9| Ref: +5 | Will: +10 | Init: +1| Perc: +15

I don´t mind to wait

So you want a dinosaur egg in exchange for the weapon? We´ll give you one.
But, what´s that guardian you´re talking about?

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

I was trying to make sure we still have everyone and they are ready to continue. Looks like it's just Nicolae, who I believe was saying they where having RL issues. I'll give it to tonight and then continue, botting as needed.

Scarab Sages

Male Nagaji (6.0A) Sorc 4/ Ninja 3 | HP 47/47; AC 19;TCH 14; FF 15; F +6; R +10; W+5; CMB +3; CMD 17; INIT +10;
Consumables:
Spells: 1st 8/8 2nd 0/4 ; Acidic Ray 3/8; Ki 0/8 | Wands: CLW 42/50; MM 43/50; Mage Armor 45/50; Shield 48/50; Less Rest 50/50 | Rods: Less Pierce 3/3

Ah sorry I am G2G

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

“If you prove yourselves worthy, we will tell you of its story and how to use it.” The gripplis are reticent to share anything further about the weapon, for in their dire straits, it is one of the few bargaining chips they have.

They do however, show you the rough size of the eggs, which is similar to the size of a (US) football, as well as give you some general directions. Kylar, being from around these parts a bit, also knows a few things to help out.

Kylar:
Deepblood Ravine runs from northeast to southwest in the eastern Kaava Lands. Most of the ravine’s western half is close to lizardfolk territory, and the eastern half is generally considered less dangerous.
-
Deepblood Ravine was once the home of a large tribe of lizardfolk, but the arrival of carnivorous dinosaurs in the ravine drove them out. Ever since, the lizardfolk have aggressively expanded their territory in every other direction.
-
The lizardfolk of the Kaava Lands are generally more open than others of their kind when dealing with non-lizardfolk. Nonetheless, they are highly unpredictable, proud, and violent—a combination that has resulted in a many deadly encounters over the years. The lizardfolk of Deepblood Ravine, in particular, are aggressively pragmatic survivors. Their conquest of the Krihirik village is inevitable unless the gripplis can secure some advantage.
-
Based on the Krihirik gripplis’ descriptions, a human with terrible scars on his arms leads the explorers. He carries numerous daggers, seems to know his way around the jungle, and wore a strange metal badge with a snake insignia. His colleagues sometimes referred to him by the nickname "Fiveknives".

About four miles from the Krihirik village, the terrain suddenly drops off into a deep ravine. The far side of the ravine is sixty feet away, and its craggy faces descend one hundred feet to the ravine floor below. The gap in the jungle allows a glimpse of the sky above, but the trees grow to the very edge of the ravine, and their dense canopy still blocks out much of the light. Several of the trees have massive, shaggy barked trunks sporting countless twisting limbs. The trees’ strong roots grow deep into the earth and some even dangle over the side of the ravine.

Know Nature DC 15:
Before beginning your climb down, you notice this is a monkey tree, a common but subtle hazard in the Mwangi Expanse, and its bark and roots contain concentrated oils that react upon contact with skin or leather to create an overwhelming, spicy odor, not particularly foul smelling, but certainly something that would make it nearly impossible to hide and would likely attract unwanted attention if you need bunker down and camp.

Assuming the above is discovered and you wish to avoid it: the climb down itself is just short of 100ft, and rather uneventful besides the long climb. If you have 100ft of rope between you all, the Climb DC is 15. Making less that a 10 however could be dangerous.

Sovereign Court

Male Human Unchained Rogue 4 | HP 39/39 | AC 21 T 16 FF 16 | Saves: F: +4 R: +9 W: +3 | CMD: 19 | Init: +6 Percep: +7 SM: +4

Know Nature: 1d20 ⇒ 16

Darius eagerly agrees to begin the hunt. On the way he spots something odd:

"Watch out! That's a monkey tree, and it'll cover you in a strong scent. Dead giveaway if we're trying to sneak around animals. I've got some rope to get down the ravine, but it's not enough. Anyone have some more?"

Silver Crusade

Male Human Cleric 7 HP: (52/52) | AC: 25(27) | T: 12(14) | FF: 24(26) | CMD: 18 | Fort: +9| Ref: +5 | Will: +10 | Init: +1| Perc: +15

I haven´t sorry. I´ve never been good at climbing, so I never thought of buying anything to climb.

But I can help the climber! Well, Desna will help him with a little intervention from my part I can to give him a bit of luck if the climber wants a "safety net"

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