DM B's Scions of the Sky Key PFS PbP HIGH Tier Campaign (Inactive)

Game Master Beckett

DM Notes:

INIT:

[spoiler=
[dice=Caith]1d20+0[/dice]
[dice=Garret]1d20+1[/dice]
[dice=Kylar]1d20+7[/dice]
[dice=Nicolae]1d20+6[/dice]
[dice=Roderick]1d20+9[/dice]
---------------------------------------------------
[dice=]1d20+[/dice]
[dice=]1d20+[/dice]
[/spoiler

Weeks have passed since Venture-Captain Nieford Sharrowsmith departed for the Bandu Hills, and having not heard from him since but learned of an Aspis Consortium expedition bound for the same destination, the Society and local allies have grown worried for the aging explorer’s safety. As the PCs travel south on Sharrowsmith’s trail, they must track the venture-captain to the ruins he sought while also dealing with the aftermath of his actions.

A powerful guardian stands vigil over the ancient ruins where Venture-Captain Nieford Sharrowsmith disappeared recently, yet the beast has a weakness: a prophesied talisman now in the possession of an elusive grippli tribe deep in the Kaava Lands. The PCs must win the reclusive people’s trust and claim the prize—all before the Aspis Consortium does!

Having bested the Aspis Consortium and recovered a powerful weapon, the PCs return to the Bandu Hills to delve into its ruins, confront the ancient guardian within, and find their missing venture-captain. Even greater secrets lie below, and the Pathfinders soon find that there is more to the so-called Golden Guardian than legends suggest. Are you resourceful enough to survive the mounting danger and find Nieford Sharrowsmith?

MAP


Shadow Lodge

Can I have everyone post the following information for me to use later on Chronicle Sheets and for Reporting.

Player Name/Nickname Character Name PFS# Faction

Three Day Job Rolls (or state you don't have them/want to replace it for something else).
Day Job 1
Day Job 2
Day Job 3

If you level up or something changes, it will be modified accordingly later.

Any sort of special notes you can think of. Mybe you can roll twice for Init and take the better of the two, or have a Boon that gives you free Endure Elements, etc. . .

And finally, any special purchases you want to make before hand. I'll ask to reconfirm all this towards the end, so you will have chances to add to or alter this all. :)

------------------------------------------------------------------------

Finally, I wanted to talk a bit about how I run PbPs and also the new Faction Cards.

I try to be pretty allowing for things within reason. So if I ask for a roll, and you think you have something different that might work, go ahead and mention it. It's best if you make the requested roll, and then also add, "Hey, I have ____, can I use it instead, (or does this count?" also, just to help keep things moving.

It also helps a lot if throughout the game you can give some hints as to what you are planning with your actions. For example, with the Rogues, if they want to try to hide, are you wanting to look to set up sneak attack, or are you trying to avoid getting hit.

I tend to use formatting so that Bolded text is usually dialogue or written words, Italicized text is in game narration, and Out-of-Character is either joking, little DM tips/suggestions, or truly out of game, non-narration talking.

In order to keep things moving, I'll roll Init for everyone and place everyone into small groups. I try to put enemies of the same type together, more for ease of play than anything, and when a group comes up, it's okay to post a bit out of order. At the end of the round, I usually do a little recap to help put everyone's actions in order and also explain if some of them succeeded or what effects you would be able to see or know.

Please, at any time if you have questions, feel free to ask, and after the scenario, if you have any sorts of out of game questions, I don't kind explaining it. I also like to ask everyone at the end for what sorts of things they liked, didn't like, and suggestions on improving the game. Please let me know your thoughts, and I will do what I can to help make it better the next go around.

I use Google Drawings for maps, and one thing I know is that especially for touch screen phones, they do not work very well. If you are unable to alter the map to move yourself around, just let someone know where you would like to go (for instance, "can someone move me up 3 and then right 2 squares? I can't change the map right now.").

And finally the new Faction Cards. So, everyone gets them for free for your existing Faction. Each Scenario, you are allowed to check off only one box, but it's not assured. You can attempt to do them all, but have to only choose one at the end, (after the scenario) for completion and check off.

They are purposefully left a bit vague, so at the end, I'll ask everyone to describe how they feel they accomplished what they want to check off. If we agree, you check it off and it's done. If not, (not common besides failure), you can try for another option. Not all scenarios will offer you a shot. I know the last few Silver Crusade ones for example simply have not had any of the goals come up. So keep in mind it is meant to be a fairly slow process to work towards.

Scarab Sages

Kylar Drugo
Scarab Sages
95737-13

Day Job 1 Gemcutting: 1d20 + 6 ⇒ (3) + 6 = 9
Day Job 2 Gemcutting: 1d20 + 6 ⇒ (19) + 6 = 25
Day Job 3 Gemcutting: 1d20 + 6 ⇒ (3) + 6 = 9

Grand Lodge

gM Aarvid - Roderick PFS# 9884-9 Faction - Exchange

Three Day Job Rolls (or state you don't have them/want to replace it for something else).
Day Job 1 Alchemy : 1d20 + 9 ⇒ (14) + 9 = 23
Day Job 2 Alchemy : 1d20 + 9 ⇒ (16) + 9 = 25
Day Job 3 Alchemy : 1d20 + 9 ⇒ (1) + 9 = 10

Grand Lodge

Eric - Caith Skullcrusher
Grand Lodge
13475-14

Dayjob 1: None
(I should lvl after this, not sure if I'll take a dayjob, but I doubt it)

Sovereign Court

Derek
85794-2
Sovereign Court

Aspiring nobles don't need Day Jobs! ;)

But they do need gear. Still working on that.

Shadow Lodge

Still need info from Nicolae and Garret.

Silver Crusade

Oliver
Garret C.
91931-4
day job 1: 1d20 + 7 ⇒ (16) + 7 = 23
day job 2: 1d20 + 7 ⇒ (15) + 7 = 22
day job 3: 1d20 + 7 ⇒ (12) + 7 = 19

I should level after the first adventure. My purchases are already noted in the sheet, if it minds, they are Pearl of Power 1st level, Wayfinder, Dark blue cracked ioun stone, Pink and green cracked ioun stone and Scroll of See invisibility.

Sorry, I didn´t see the recruitment thread

The Exchange

Merck
Nicolae
PFS # 35561-3
The Exchange
Day Job: 1d20 + 8 ⇒ (4) + 8 = 12
Day Job: 1d20 + 8 ⇒ (10) + 8 = 18
Day Job: 1d20 + 8 ⇒ (15) + 8 = 23

Didnt realised u were waiting on me, sorry.

Scarab Sages

I am good with no purchases on Part 1 Chronicle. Info is still correct.

-----------------------------------------------------
Part 2 Chronicle Purchases

Belt of Incredible Dexterity +2 -4000 gp
Scroll of Lesser restoration x3 - 450 gp

Grand Lodge

Roderick's info is good. He will not level until after the 3rd part.

Purchases will depend on gold earned this time.

Boots of Cat (1000gp)
Mithral Chain Shirt (1100gp)

Grand Lodge

Caith will level after this one, information is correct

Purchase (between this session and the next): Adamantine dwarven boulder helmet (3020gp)

Silver Crusade

Garret info is good,after this game he will buy an amulet of natural armor (2000gp),and he will not level

Sovereign Court

Info is good. Darius won't level until the end of the series.

Wanted to buy gear, but forgot to declare it.

Does a mithral buckler interfere with evasion? Shields aren't specifically called out.

Shadow Lodge

Ok, the first part is reported, and HERE is a link to the Chronicle Sheets. Please let me know if there are any issues. I also keep forgetting that I really don't need to write items on the Chronicle Sheets any more. Old habit.

Community / Forums / Online Campaigns / Recruitment / DM B's Scions of the Sky Key PFS PbP HIGH Tier Campaign Recruitment All Messageboards

Want to post a reply? Sign in.