Davor Mason A.K.A. The Tracker
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Appears Davor has reproduced by mitosis.
Davor will cast shield of faith on himself and wait for the guards to get closer.
Mirima Beryamae
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Mirima grabs the will and scans it quickly to make sure the appropriate marks are made, before tucking it into her inner pocket as she races into the central area. As the wizard moves, she yells at the soldiers outside, "Aren't you the military types? Organize yourselves! Funnel the ghouls into here if you have to, but let's take care of the real menace here!"
Idiots.
Parumartish
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As the scene explodes into chaos, Parumartish casts a handful of powdered iron into the air and begins chanting and weaving complicated signs with his hands. When he finishes chanting, he points to Davor and the iron powder begins to swirl and coalesce around the inquisitor who begins to grow larger.
Casting enlarge person on Davor.
Davor Mason A.K.A. The Tracker
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very nice. 3d6 damage now.
DM Beckett
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The soldiers redouble their efforts to get inside, drawing the attention of the undead monstrosities. They ignore most of the rest of the town, defenders and Taldan soldiers alike, and begin the make their way towards you. Those that can not get inside begin fighting, though it seems futile. A single strike from the ghouls causes most of them to fall to the ground, unmoving as though dead instantly. Half of the soldiers around you fall, though 4 manage to get inside, (the two near the window, and their leader and his guard manage to break through the front door).
They do manage to put one of the marsh ghouls down, though that jut seems to entice the others towards a bloodthirsty frenzy.
Saddened at the sudden turn of events and lose of his men, Captain Kretchmoor, the leader of the Taldan warriors, turns to you, offering a quick salute of respect for your honorable actions in offering haven, and then joins you in fighting back.
ROUND 2
Parumartish (), Yoshi (), Hisao (), Davor (), Mirima (), & *** Tuca ()
----------------------------------------------------------------------
Ghoul 1 (), Ghoul 2 (), Ghoul 3 (), & Ghoul 4 ()
*** = Grald (), Soldier 1 (), Soldier 3 (), Soldier 4 (), & Soldier 5 ()
Davor Mason A.K.A. The Tracker
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Davor double moves over to the unguarded double doors where a Ghoul appears to be on it's way. He has his sword up and ready to knock down the creatures as they enter.
Mirima Beryamae
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"That is one big Davor..." the elven wizard mused, before shaking her head and snapping out of it. Mirima whispers to Mouser, "Go keep an eye on Belcher. Yeah, that guy that came back with us. Let me know if there's trouble." With a squawk, the bird spreads his wings and heads over to keep the heir company.
With the bird out of the way, Mirima takes a quick look about, and decides to start in on the ghoul outside the window. She pulls out her flask of liquid ice, and flings a ray of fire out the window at the approaching ghoul.
Ray of Frost(Fire style): 1d20 + 4 ⇒ (10) + 4 = 14 Damage: 1d3 + 2 ⇒ (2) + 2 = 4
Tuca luna marceau
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Tuca shoots the zombie number 2.
Composite Longbow + Damage : 1d20 + 4 ⇒ (14) + 4 = 181d8 + 1 ⇒ (1) + 1 = 2
She shouts Be carefull!!! right before the arrow flyies in the air.
Hisao
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Round 2
Hisao moves to the south door and readies a slash at the first ghoul to enter.
Readied Slash: 1d20 + 5 ⇒ (19) + 5 = 241d6 + 1 ⇒ (1) + 1 = 2
Crit confirm+damage: 1d20 + 5 ⇒ (8) + 5 = 131d6 + 1 ⇒ (4) + 1 = 5
Moved on map
DM Beckett
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Combining your efforts with the taldan soldiers, you manage to put an end to the undead scourge. In the aftermath, after suffering a few wounds yourselves, and loosing another of the soldiers, their leader, bows to you, and accepts the signed documents as legitimate.
Seeing Becher, perhaps for the first time, as a worthy warrior, despite whatever past the two might have shared, he instead takes it upon himself to defend the small village, working with Becher to restore Railford to it's lost glory. Becher repays your kindness for saving not only him and his holdings, but a great many of the villagers in their time of need, and agrees to allow the Pathfinder Society to operate from here, creating a small lodge within the Distillery, and keeping your secrets well.
With your mission completed, you finally manage to return home, and are greeted as heroes. Other agents, already hearing pieces of the story of your adventure, form a line on both sides, raising swords, maces, holy symbols, spell books, and even mugs, creating a sort of gauntlet for you to walk through as a sign of respect, ushering you towards the VC's office for you to make your report.
DM Beckett
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Sorry, as I said, I was pulled away for work unexpectedly, and I don't want to happen again, (which it very well might), so I went ahead and ended it quickly.
Please let me know if there are any other issues with Chronicle Sheets, reporting, etc. . . Also, and I realize the issue with me vanishing and also earlier not being able to post a few times, with those aside, I'd really like to hear everyone's thoughts, criticisms, and likes/dislikes about my DM's style, the game, whatever.
Davor Mason A.K.A. The Tracker
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I think the game went really well :D. But that's my opinion. I've been in another pfs game online recently that was pretty terrible. the GM rushed through it all and has been unable to give me a chronicle sheet as he didn't have a printer or scanner which has caused a issue as I obviously can't use this for my character officially.
DM Beckett
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If you want, you can have the DM get ahold of me and I can hook them up with a PDF version of the Chronicle Sheet like I did for this game.
Yoshi Masaso
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To be honest, I think this would have been better if we hadn't rushed it for GD3, but I understand the pressures of trying to get games finished for it.
Davor Mason A.K.A. The Tracker
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There shouldn't be for a online PFS anyway. Other's online like this have had a good speed, however IRL games my group often miss the most obvious of clues.