Elf

Mirima Beryamae's page

150 posts. Organized Play character for VinGoodman.


Full Name

Mirima Beryamae

Race

Elf Wizard 2 | HP(14/14) | AC 13 / T 13 / FF / 10 | F +1 / R +3 / W +4 | Melee: -1, Ranged: +4 | BAB: +1, CMB: -1, CMD: 12 | Init: +7, Perception: +5

Classes/Levels

Familiar 2:
HP(7/7) | AC 16 / T 15 / FF 13 | F +2 / R +5 / W +5 | Melee: +6/+6 (1d2-2), Ranged: +6 | BAB: +1, CMB: +2, CMD: 10 | Init: +3, Perception: +15 Fly +7 Stealth +11

Gender

F

Size

M

Age

145

Alignment

CG

Occupation

Adventurer/Painter

Strength 7
Dexterity 16
Constitution 12
Intelligence 18
Wisdom 12
Charisma 12

About Mirima Beryamae

MOUSER (Hawk Familiar):
Tiny Magical Beast
(Tiny: +2 AC, +2 ATK, -2 CMB, -2 CMD, +4 Fly, +8 Stealth)
Init +3 | Senses: low-light vision | Perception +15

DEFENSE
HP 7 (1/2 master HP)
AC 16, touch 15, flat-footed 13 (+3 Dex, +2 size, +1 NA)
Fort +2, Ref +5, Will +5 (base 2|2|0, use better of it and master's)

OFFENSE
Speed: 10 ft., fly 60 ft. (average)
Melee: 2 talons +6 (1d2–2)
Space: 2-1/2 ft. | Reach 0 ft.

STATISTICS
Str 6, Dex 17, Con 11, Int 2, Wis 14, Cha 7
Base Atk +1 | CMB +2 (dex based) | CMD 10 (use master's bab)
Racial Modifier +8 Perception, Perception* +15 (wis, 1(2), +8 race)
Stealth* +11 (dex, 0, +8 size)

Feats: Weapon Finesse
Skills: Fly* +7 (dex, 0, +4 size)

MIRIMA BERYAMAE
PFS# 152845-3
Female Elf admixture school 2
CG medium humanoid (elf)
Init +7; Senses Low-Light Vision, Perception +5,
Languages Celestial, Common, Draconic, Sylvan, Elven, Gnome, Goblin
AC 13, touch 13, flat-footed 10
hp 14 (2HD)
Fort +1, Ref +3, Will +4, +2 vs. enchantment spells and effects
Speed 30 ft. (6 squares)
Face 5 ft. Reach 5 ft.
Base Atk +1; CMB -1; CMD 12
Atk Options Intense Spells,
Special Actions

Prepared Spells
Prepared Spell List
Wizard (CL 2st):
1st - *burning hands (2/2) (DC 16), grease (DC15), *magic missile
0th - prestidigitation , detect magic , *ray of frost, light

Spellbook:
Pages(45/100)

0(21) - acid splash, detect magic, detect poison, read magic, dancing lights*, flare*, light*, ray of frost*, ghost sound, bleed, disrupt undead, touch of fatigue, mage hand, mending, message, open/close, arcane mark, prestidigitation, resistance, spark, haunted fey aspect

1(22) - grease, unseen servant, burning hands*, silent image, vanish[APG], crafter's fortune[APG], snapdragon fireworks[UM], mage armor, summon monster I, shield, magic missile*, feather fall, true strike, stone fist[APG], liberating command[UCo], ear piercing scream*[UM], Protection from Evil, Mount, Obscuring Mist, Comprehend Languages, Color Spray, Enlarge Person

2(1) - flaming sphere*

Abilities Str 7, Dex 16, Con 12, Int 18, Wis 12, Cha 12

Special Qualities Abjuration Opposition School, Arcane Bond, Cantrips, Elven Immunities, Elven Magic, Enchantment Opposition School, Evocation School, Familiar, Fleet-Footed, Low-Light Vision, Versatile Evocation

Feats Alertness, Run, Spell Focus (Evocation), Spell Specialization (Evocation) (Burning Hands)

Skills:
Craft (Painting) +10 (Int,1,+2 mw tools)
Knowledge (Arcana) +8 (Int,1)
Knowledge (Dungeoneering) +8 (Int,1)
Knowledge (Local) +8 (Int,1)
Knowledge (Nature) +8 (Int,1)
Knowledge (Planes) +8 (Int,1)
Knowledge (Religion) +8 (Int,1)
Linguistics +8 (Int,1)
Perception +5 (Wis,2,+2 Alertness)
Sense Motive +3 (Wis,0,+2 Alertness)
Spellcraft +9 (Int,2)
Spellcraft (Identify magic item) +11 (+2 elf)

Possessions:
Coins: 2673gp 9sp

Important Stuff
spellbook (wizard's)
artisan's tools (paintings/masterwork) (55gp)
liquid ice (flask) (40gp)
Spell Component Pouch (5gp)
Spring loaded wrist sheath[AdvA] x2 (10gp)
Wand of infernal healing[ISWG] (49/50) (2pp)

Other Stuff
outfit (hot weather)
bedroll
silvered dagger
flint and steel
waterskin (filled)
rations (trail/per day) (x4)
backpack

Abilities and Things:
Opposition Schools: Abjuration, Enchantment
Preparing an abjuration/enchantment spell takes up two spell slots of the same level. You take a -4 penalty on any skill checks made when crafting a magic item that has an abjuration/enchantment spell as a prerequisite.

Arcane Bond (Su) You have selected to establish a powerful arcane bond with a creature.

Cantrips You can prepare a number of cantrips, or 0-level spells, each day. These spells are cast like any other spell, but they are not expended when cast and may be used again. You can prepare a cantrip from a prohibited school, but it uses up two of your available slots.

Elven Immunities (Ex) Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.

Elven Magic (Ex) Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.

Evocation School You have chosen to specialize in evocation spells.

Familiar A familiar grants special abilities to its master. These special abilities apply only when the master and familiar are within 1 mile of each other.

Fleet-Footed (Ex) While all elves are naturally lithe and agile, some also are naturally speedy and have a strong desire to rush into situations rather than worrying about looking ahead. Elves with this racial trait receive Run as a bonus feat and a +2 racial bonus on initiative checks. This racial trait replaces keen senses and weapon familiarity.

Intense Spells (Su) Whenever you cast an evocation spell that deals hit point damage, add +1 to the damage. This bonus only applies once to a spell, not once per missile or ray, and cannot be split between multiple missiles or rays. This bonus damage is not increased by Empower Spell or similar effects. This damage is of the same type as the spell.

Low-Light Vision (Ex) You can see x2 as far as humans in low illumination. Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.

Magical Lineage (Fireball) One of your parents was a gifted spellcaster who not only used metamagic often, but developed many magical items and perhaps even a new spell or two--and you have inherited a fragment of this greatness. When you apply metamagic feats to Fireball, treat its actual level as 1 lower for determining the spell's final adjusted level.

Versatile Evocation (Su) When you cast an evocation spell that does acid, cold, electricity, or fire damage, you may change the damage dealt to one of the other four energy types. This changes the descriptor of the spell to match the new energy type. Any non-damaging effects remain unchanged unless the new energy type invalidates them (an ice storm that deals fire damage might still provide a penalty on Perception checks due to smoke, but it would not create difficult terrain). Such effects are subject to GM discretion. You can use this ability 7 times per day.

Warrior of Old As a child, you put in long hours in combat drills, and though time has made this training a dim memory, you still have a knack for quickly responding to trouble. You gain a +2 trait bonus on Initiative checks.

Weapon and Armor Proficiency Wizards are proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of armor or shield. Armor of any type interferes with a wizard's movements, which can cause her spells with somatic components to fail.

Background:
Mirima is the daughter of a retired Pathfinder Society member turned local merchant. Thanks to her father Arandur Beryamae's connections, she developed a strong foundation in the arcane arts even before joining the Society herself. Mirima is very fond of her father, and hopes to follow his footsteps and become a successful adventurer in her own right.

PFS History:
XP 5 | Fame 9 | Prestige 7

01-35: Voice in the Void
Outcome: xp 1 | fame 2 | pp 2 | gp 501 | day job 50

00-24: Decline of Glory
Party Members
Yoshi Masaso, M Human(Tian) Brawler 1
Hisao, M Human(Tian?) Ninja 2
Tuka Luna Marcelau, F Elf Ranger 1
Parumartish Ini-herit, M Human(Keleshite) Wizard(Diviner:Foresight) 2
Davor Mason A.K.A. The Tracker, M Half-Orc Inquisitor of Gorum 1

Outcome: xp 1 | fame 2 | pp 2 | gp 775 | day job 50

XX-XX: We Be Goblins
Party Members
PREGENS

Boon: You Be Goblins: +2 Bluff, Diplomacy, Intimidate, Sense Motive vs Goblins.

Outcome: xp 1 | fame 1 | pp 1 | gp 500 | day job NA

XX-XX: Intro 1: First Steps—Part I: In Service to Lore
Party Members
Merisial - F Elf Rogue 1
Allen - M Elf Wizard 1
Glarion - F Elf Wizard 1
Erudia - F Half-Elf Druid 1
Galena - F Human Fighter 1

Outcome: xp 1 | fame 2 | pp 2 | gp 417 | day job 50

00-03: Murder on the Silken Caravan
Party Members
Gashgamer, M Half-Elf Shoanti Burn Rider Barbarian 1
Yoshi Masaso, M Human(Tian) Brawler 1
Davor Mason A.K.A. The Tracker, M Half-Orc Inquisitor of Gorum 1
Hisao, M Human(Tian?) Ninja 2
Sylphiette, F Half-Elf(spireborn) Cleric of Yuelral 1
Ashia, Scion of the Sighted One, F Human(Garundi) Sorcerer 2

Outcome: xp 1 | fame 2 | pp 2 | gp 454 | day job 50