DM B's PFS PbP The Labyrinth of Hungry Ghosts High
(Inactive)
Game Master
Beckett
Low Tier Play.
A Pathfinder Society Scenario designed for levels 3–7.
Following a successful mission into the mist-shrouded and shifting Gloomspires, the Pathfinder Society sent another team to explore the tomb of the legendary pirate Sevenfingers. Unfortunately, this team never returned. The spires have momentarily halted, allowing a new team to brave the tomb’s many dangers, hopefully rescuing their allies in the process.
This scenario is a sequel to Pathfinder Society Scenario #6–06: "Hall of the Flesh Eaters".
Having ventured past the Hall of the Flesh Eaters, the group of Pathfinders have discovered only one of the remaining Pathfinders from the team before them they where sent in to look for. Jaohd Ilzinian, the leader and a Taldan paladin of Shelyn, deprived of his memory and weapons, his powers expended joins you as you explore further into the maze.
-->> MAP <<--
AC 12, touch 12, flat-footed 11 (+1 deflection, +1 Dex) hp 30 (4d6+12) Fort +5, Ref +4, Will +6
Just finished leveling him!
I got a +1 long spear with his money and a 2 potions of clw
M Halfling Rogue 3 AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 23 (3d8+3) Fort +7, Ref +7, Will +3; +2 vs. fear Percpetion +9
Character Name: Bennybeck Wabbittracks
PFS#:43330 -1 Jason Rodarte 520 is the # he is under
Faction: Silver Crusade
Day Job: Perform Sing 1d20 + 6 ⇒ (18) + 6 = 24
Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility, Trapfinding, Darkvision 60 ft., Perception +17, AC 36/ touch 17/ ff 29 CMD 21; hp 67/67+DR 5/- (abl.bar35pts); F+13, R+18, W+9; Speed 60 ft., Fly 90 ft.; Bombs 12/15; Enhance Potion 2/7; Wings 5/8 Active Buffs: Dex Mutagen, arcane sight, reduced person, shield, Aram Zey's focus, resist acid 20, cat's grace, darkvision, see invisibility, ablative barrier, endure elements, heroism, HA, BoF/Haste, Gr.Invis.; antitoxin/antiplague
I put some templates on the map... feel free to eradicate if you find annoying!
||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
I've moved the two light ones off to the side, as they really are not needed at this point, and will simply be getting into the way. Right now, it isn't light that is really the main factor for visibility. But, in general, I do not mind if people add things to the map, especially for area spell templates or the like.
Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility, Trapfinding, Darkvision 60 ft., Perception +17, AC 36/ touch 17/ ff 29 CMD 21; hp 67/67+DR 5/- (abl.bar35pts); F+13, R+18, W+9; Speed 60 ft., Fly 90 ft.; Bombs 12/15; Enhance Potion 2/7; Wings 5/8 Active Buffs: Dex Mutagen, arcane sight, reduced person, shield, Aram Zey's focus, resist acid 20, cat's grace, darkvision, see invisibility, ablative barrier, endure elements, heroism, HA, BoF/Haste, Gr.Invis.; antitoxin/antiplague
Someone put a fiery splosion in the 10-foot template!! nice! :)
||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
Click on my DM Alias, and I have two links to google animations I use for maps.
:)
Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility, Trapfinding, Darkvision 60 ft., Perception +17, AC 36/ touch 17/ ff 29 CMD 21; hp 67/67+DR 5/- (abl.bar35pts); F+13, R+18, W+9; Speed 60 ft., Fly 90 ft.; Bombs 12/15; Enhance Potion 2/7; Wings 5/8 Active Buffs: Dex Mutagen, arcane sight, reduced person, shield, Aram Zey's focus, resist acid 20, cat's grace, darkvision, see invisibility, ablative barrier, endure elements, heroism, HA, BoF/Haste, Gr.Invis.; antitoxin/antiplague
||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
Ellismus the Blue wrote: [Invisible, Stealth 32] Ellismus moves forward and takes the left side path (Double move; Stealth at half-speed; 15'+15'=30' move total - see map). Hold up. Your initial location on the map wasn't actually where you where at the time. I was only using it to establish a general marching order for where you WOULD be going soon. That is to say, wherever you started off (way off the map) and found the foot prints, after following them a bit you come to an area that is the map, and what I am now about to post is where the encounter begins.
Bernard Nimblefeet wrote: @DM Beckett Bernard will always use his wand of gravity bow with use magic device skill, before enter in any suspicious passage or room. Since the spell's duration is 1-min., please allow me to know when it is close to end. Bernard will try to activate his wand as many time as he need before cross any danger place, so I won't roll the use magic device, only spend the wand's charge, to save time, unless you require me to do, ok? I'm really reticent to say yes, simply because there is going to be a lot of undefined and or variable time involved. I'd ok with you not rolling outside of combat (in some general cases), BUT that is going to also trash other player's limited time buffs. So I'm going to say no, and if you want to stop before each door or other "possible dangerous area", you are going to need to roll and everyone else is going to expend time on their existing buffs.
If no one has anything going, that's a different story. So it will need to be a case by case basis. For example, it took you two full hours of doing nothing but climbing the tower, and you really had no reasonable way of knowing if you might get attacked while doing so at any time. That would have been your entire wand right there, and possibly have added another half hour or more to the climb itself.
So I'll keep your wand in mind, but it will really depend on circumstances, and this is really going to apply to everyone.
Male Halfling Gunslinger (bolt ace) 3 - Init +4/+6 - AC 20|16|15 - hp 28/28 - Grit 2/2 - Fort +4, Ref +7, Will +3; +2 vs. fear - Speed 30 ft.- Perception +10 - low-light vision - Adaptable Luck: 1/3; Lessons of Chaldira: 1/1
@DM Beckett noted, Sir! :)
M Halfling Rogue 3 AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 23 (3d8+3) Fort +7, Ref +7, Will +3; +2 vs. fear Percpetion +9
The halfling moves up and attempts to poke the orange pirate with his long spear
1d20 + 5 ⇒ (13) + 5 = 18
1d6 + 1 ⇒ (1) + 1 = 2
Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility, Trapfinding, Darkvision 60 ft., Perception +17, AC 36/ touch 17/ ff 29 CMD 21; hp 67/67+DR 5/- (abl.bar35pts); F+13, R+18, W+9; Speed 60 ft., Fly 90 ft.; Bombs 12/15; Enhance Potion 2/7; Wings 5/8 Active Buffs: Dex Mutagen, arcane sight, reduced person, shield, Aram Zey's focus, resist acid 20, cat's grace, darkvision, see invisibility, ablative barrier, endure elements, heroism, HA, BoF/Haste, Gr.Invis.; antitoxin/antiplague
DM Beckett is it your turn or are you waiting for me? (if you're waiting for me sorry for the confusion; I'll go retrieve my actions which have been pre-posted in advance a while back...)
||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
No, it's probably me. I just wasn't able to post until now.
Female Shadar Kai Monk (Way of the Shadow) 1 | HP: 17 | AC: 15 | Ki: 2 | Staff: +5, 1d8+3 Unarmed Strike: +5, 1d4+3 | Deception: 3 Insight: 4 Perception: 4 Persuasion: 3 Stealth: 5 Thieve's Tools: 5
Hey guys, I was having really big problems with my wifi, so I went to change providers under the promise that I wouldn't have a lapse in service. Well, turns out they had to run cable to my block, so I got a huge lapse in service. Good news is, it's all sorted out now and I'm back, and getting everything caught up today. Thanks for your patience!
||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
No worries. I'm very familiar with unexpected things coming up in real life. Glad you are back and everything is ok though. :)
M Halfling Rogue 3 AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 23 (3d8+3) Fort +7, Ref +7, Will +3; +2 vs. fear Percpetion +9
||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
I just got off, and have to take the kids somewhere. I will not be able to update until after that, but not sure how late I will be.
male Ulfen Knifemaster 4 Perc. +8 AC 18 (T 14 FF 14) HP 44 CMD 25 CMB 8 FORT +6 REF +4 (+6 while raging) WIL +3 (+2 vs. mind affecting +2 while raging)
Folks I'll be travelling tomorow and thursday. I prolly won't be able to post so please GMPC if needed.
Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility, Trapfinding, Darkvision 60 ft., Perception +17, AC 36/ touch 17/ ff 29 CMD 21; hp 67/67+DR 5/- (abl.bar35pts); F+13, R+18, W+9; Speed 60 ft., Fly 90 ft.; Bombs 12/15; Enhance Potion 2/7; Wings 5/8 Active Buffs: Dex Mutagen, arcane sight, reduced person, shield, Aram Zey's focus, resist acid 20, cat's grace, darkvision, see invisibility, ablative barrier, endure elements, heroism, HA, BoF/Haste, Gr.Invis.; antitoxin/antiplague
Sven/Farg will be doubly missed! :)
Male Halfling Gunslinger (bolt ace) 3 - Init +4/+6 - AC 20|16|15 - hp 28/28 - Grit 2/2 - Fort +4, Ref +7, Will +3; +2 vs. fear - Speed 30 ft.- Perception +10 - low-light vision - Adaptable Luck: 1/3; Lessons of Chaldira: 1/1
Ellismus the Blue wrote: Ellismus translates for the others, and tells everyone he suspects magical manipulation of the paladin's mind... "Can someone check him out?"
[Ellismus takes 10 on Sense Motive to assist whoever inspects the paladin's mind = Result 11]
You can't take '10 on aid another checks.
Aid Another:
You can help someone achieve success on a skill check by making the same kind of skill check in a cooperative effort. If you roll a 10 or higher on your check, the character you’re helping gets a +2 bonus on his or her check. (You can’t take 10 on a skill check to aid another.) In many cases, a character’s help won’t be beneficial, or only a limited number of characters can help at once.
In cases where the skill restricts who can achieve certain results, such as trying to open a lock using Disable Device, you can’t aid another to grant a bonus to a task that your character couldn’t achieve alone. The GM might impose further restrictions to aiding another on a case-by-case basis as well.
Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility, Trapfinding, Darkvision 60 ft., Perception +17, AC 36/ touch 17/ ff 29 CMD 21; hp 67/67+DR 5/- (abl.bar35pts); F+13, R+18, W+9; Speed 60 ft., Fly 90 ft.; Bombs 12/15; Enhance Potion 2/7; Wings 5/8 Active Buffs: Dex Mutagen, arcane sight, reduced person, shield, Aram Zey's focus, resist acid 20, cat's grace, darkvision, see invisibility, ablative barrier, endure elements, heroism, HA, BoF/Haste, Gr.Invis.; antitoxin/antiplague
||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
I apologize all. Its 830 and Im just getting home, and have another bright and early tomorrow. Starting this Monday, I should be away from the stupidity a while and things should be back to normal.
Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility, Trapfinding, Darkvision 60 ft., Perception +17, AC 36/ touch 17/ ff 29 CMD 21; hp 67/67+DR 5/- (abl.bar35pts); F+13, R+18, W+9; Speed 60 ft., Fly 90 ft.; Bombs 12/15; Enhance Potion 2/7; Wings 5/8 Active Buffs: Dex Mutagen, arcane sight, reduced person, shield, Aram Zey's focus, resist acid 20, cat's grace, darkvision, see invisibility, ablative barrier, endure elements, heroism, HA, BoF/Haste, Gr.Invis.; antitoxin/antiplague
No worries! have a great weekend!
||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
Bernard Nimblefeet wrote: @DM Beckett I have a doubt: even passing in the Reflex save, Bernard still got damaged by the mist? I'm going to give you all the benefit of the doubt, as I'm not clear here. It could be that the author made a mistake, it could be that the entry in the Scenario is a lesser version, or it could be that I'm missing something in the main entry, but, I'm going to go with what the Scenario itself says, which means that Bernard, Omar, Bennybeck, and Sven DID NOT take 8 Damage from that last fight.
So, essentially only Bennybeck DID take 11 Damage. I'll leave it to the group how you want to go with healing. Omar's wand rolls above or the Potion, both. Just let me know.
Male Halfelf - Skald 7 - AC21/T13/F16/CMD14 |HP 59/59 | Fort:+9;Ref:+6;Will+7 |Percept.+6 | Init.+4 | { heroism , rage} (0/23 song used) { raging +14/14 hp }
Omar will keep his wand rolls to heal Benny and the guide since I already marked them off. If Omar is not hurt, add 7 more to Benny and save the potion.
Male Halfling Gunslinger (bolt ace) 3 - Init +4/+6 - AC 20|16|15 - hp 28/28 - Grit 2/2 - Fort +4, Ref +7, Will +3; +2 vs. fear - Speed 30 ft.- Perception +10 - low-light vision - Adaptable Luck: 1/3; Lessons of Chaldira: 1/1
DM Beckett wrote: Bernard Nimblefeet wrote: @DM Beckett I have a doubt: even passing in the Reflex save, Bernard still got damaged by the mist? I'm going to give you all the benefit of the doubt, as I'm not clear here. It could be that the author made a mistake, it could be that the entry in the Scenario is a lesser version, or it could be that I'm missing something in the main entry, but, I'm going to go with what the Scenario itself says, which means that Bernard, Omar, Bennybeck, and Sven DID NOT take 8 Damage from that last fight.
So, essentially only Bennybeck DID take 11 Damage. I'll leave it to the group how you want to go with healing. Omar's wand rolls above or the Potion, both. Just let me know. Thank you! :)
Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility, Trapfinding, Darkvision 60 ft., Perception +17, AC 36/ touch 17/ ff 29 CMD 21; hp 67/67+DR 5/- (abl.bar35pts); F+13, R+18, W+9; Speed 60 ft., Fly 90 ft.; Bombs 12/15; Enhance Potion 2/7; Wings 5/8 Active Buffs: Dex Mutagen, arcane sight, reduced person, shield, Aram Zey's focus, resist acid 20, cat's grace, darkvision, see invisibility, ablative barrier, endure elements, heroism, HA, BoF/Haste, Gr.Invis.; antitoxin/antiplague
@DM Becket: respect! :) it's nice to know our PCs are in the hands of a fair DM!
M Halfling Rogue 3 AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 23 (3d8+3) Fort +7, Ref +7, Will +3; +2 vs. fear Percpetion +9
Beckett is a pretty fair and good DM. SSh, don't tell him that Benny said that
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Ellismus the Blue wrote: I have a boon that can replicate dispel magic, but I'm unsure if this work on haunts. AFAIK you can channel positive to damage haunts but not sure if heal sticks can work... however if dancing works I'll try to bust a move! Lol This Haunt obviously works very different than, well, how Haunts actually work as written. It has no Perception check to Notice, does not "go off" on Init 10, is not instantaneous, and basically takes up the entire room rather than 1 5ft square per CR. However, yes, it is possible to attack the Haunt through Positive Energy, included a Wand of CLW. To do so, you essentially need to attack the area while it's manifested.
Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility, Trapfinding, Darkvision 60 ft., Perception +17, AC 36/ touch 17/ ff 29 CMD 21; hp 67/67+DR 5/- (abl.bar35pts); F+13, R+18, W+9; Speed 60 ft., Fly 90 ft.; Bombs 12/15; Enhance Potion 2/7; Wings 5/8 Active Buffs: Dex Mutagen, arcane sight, reduced person, shield, Aram Zey's focus, resist acid 20, cat's grace, darkvision, see invisibility, ablative barrier, endure elements, heroism, HA, BoF/Haste, Gr.Invis.; antitoxin/antiplague
My character might not know this, however; am I correct in thinking that knowledge religion is required to know this? if so I will wait until another PC tells me about it before whipping out the CLW wand; until then I'll try to dance the night away! :)
Male Halfelf - Skald 7 - AC21/T13/F16/CMD14 |HP 59/59 | Fort:+9;Ref:+6;Will+7 |Percept.+6 | Init.+4 | { heroism , rage} (0/23 song used) { raging +14/14 hp }
Oops...I did not read this prior to posting. I can undo the action with his wand. I believe Omar has seen a haunt before...possibly in the part-1 - I will see if I can find the references .
found it it was even a Beckett game LOL
||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
The Know Religion check was indeed needed to identify it, although it's perhaps not too much of a stretch to assume this is a Haunt. Haunts are special. It is not specifically stated, but I always offer a Know Religion check, in addition to any "Notice" check to identify it, because a Haunt is specifically treated as an Undead creature as well as a type of "trap". Sven has successfully identified it as a Haunt.
What I was meaning is that it doesn't seem to follow some of the actual rules for Haunts, (which are more guidelines than anything). For instance, by the book, it should be limited to a 10ft area, but encompasses the entire room.
In order to affect the Haunt with targeting effects, you do need to make a Touch Attack (vs AC 10). Sorry Omar, but keep in mind as a Touch Spell, you can Hold the Charge While there might not be any one specific target, I'd be absolutely okay with characters making something up that fits, such as tapping their ghostly dance partner, or the large feast table. Things like Channel Energy simply work.
M Halfling Rogue 3 AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 23 (3d8+3) Fort +7, Ref +7, Will +3; +2 vs. fear Percpetion +9
I do not think that we have anyone that can channel positive energy do we>?
Male Halfelf - Skald 7 - AC21/T13/F16/CMD14 |HP 59/59 | Fort:+9;Ref:+6;Will+7 |Percept.+6 | Init.+4 | { heroism , rage} (0/23 song used) { raging +14/14 hp }
I don't think so. I think wands are our only chance here, and few to wield them.
M Halfling Rogue 3 AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 23 (3d8+3) Fort +7, Ref +7, Will +3; +2 vs. fear Percpetion +9
||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
Bennybeck Wabbittracks wrote: Is there a way to help those who have been enchanted to break their situation? Yes. . . :P
Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility, Trapfinding, Darkvision 60 ft., Perception +17, AC 36/ touch 17/ ff 29 CMD 21; hp 67/67+DR 5/- (abl.bar35pts); F+13, R+18, W+9; Speed 60 ft., Fly 90 ft.; Bombs 12/15; Enhance Potion 2/7; Wings 5/8 Active Buffs: Dex Mutagen, arcane sight, reduced person, shield, Aram Zey's focus, resist acid 20, cat's grace, darkvision, see invisibility, ablative barrier, endure elements, heroism, HA, BoF/Haste, Gr.Invis.; antitoxin/antiplague
DM Beckett - are you waiting on something from us? I get the feeling we're missing something here... feel free to drop a hint our way if we're getting in major trouble... :P
M Halfling Rogue 3 AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 23 (3d8+3) Fort +7, Ref +7, Will +3; +2 vs. fear Percpetion +9
I am glad that the site is up and running again.
Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility, Trapfinding, Darkvision 60 ft., Perception +17, AC 36/ touch 17/ ff 29 CMD 21; hp 67/67+DR 5/- (abl.bar35pts); F+13, R+18, W+9; Speed 60 ft., Fly 90 ft.; Bombs 12/15; Enhance Potion 2/7; Wings 5/8 Active Buffs: Dex Mutagen, arcane sight, reduced person, shield, Aram Zey's focus, resist acid 20, cat's grace, darkvision, see invisibility, ablative barrier, endure elements, heroism, HA, BoF/Haste, Gr.Invis.; antitoxin/antiplague
||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
Ellismus the Blue wrote: DM Beckett - are you waiting on something from us? I get the feeling we're missing something here... feel free to drop a hint our way if we're getting in major trouble... :P No, I just wasn't able to get on to my games the last few days and then I was teaching a class Wednesday-Friday when the site came back up and just wasn't able to really get online much.
I'll update shortly.
Just to incase it's confusing, there are two separate encounters going on right here. One is a Haunt with a very long onset and the other is three ghosts that where essentially using the Haunt to get set up around the room to strike out against the living. While they where still invisible, they had originally mean tot attack certain foes, but, once they started to see different folks breaking free of the Haunt, they swapped targets, finally actually manifesting when they attacked.
Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility, Trapfinding, Darkvision 60 ft., Perception +17, AC 36/ touch 17/ ff 29 CMD 21; hp 67/67+DR 5/- (abl.bar35pts); F+13, R+18, W+9; Speed 60 ft., Fly 90 ft.; Bombs 12/15; Enhance Potion 2/7; Wings 5/8 Active Buffs: Dex Mutagen, arcane sight, reduced person, shield, Aram Zey's focus, resist acid 20, cat's grace, darkvision, see invisibility, ablative barrier, endure elements, heroism, HA, BoF/Haste, Gr.Invis.; antitoxin/antiplague
Thanks for the clarifications! I'm hoping this haunt does not decimate the dancers... I'm a bit worried about the ghosts too! :P
Male Halfelf - Skald 7 - AC21/T13/F16/CMD14 |HP 59/59 | Fort:+9;Ref:+6;Will+7 |Percept.+6 | Init.+4 | { heroism , rage} (0/23 song used) { raging +14/14 hp }
I agree. I thought it was all haunt. Omar will likely switch to magic weapon vs the ghost.
Also, not sure if it applies, but if Jaohd was a real paladin would his aura help any others with fear saves? No need to respond if it does not :)
||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
Good call. I wasnt really sure how to handle that since technically he is moving 20ft a round in a random direction, along with everyone else still being affected. Its also a little bit of a case of NPC shouldnt steal the PC spotlight.
Since I wasnt really moving folks on the map to represent this, (to much work), I guess it's possible it might affect some round by round.
Its also a wonky encounter all around. Normally I detest encounters like this that remove chracters from play, though I do appreciate that at least everyone can partially act.
male Ulfen Knifemaster 4 Perc. +8 AC 18 (T 14 FF 14) HP 44 CMD 25 CMB 8 FORT +6 REF +4 (+6 while raging) WIL +3 (+2 vs. mind affecting +2 while raging)
So fight or flight?
As Long as he's doing the ghostly Dance Sven can also chuck knives at ghostly apparations....
Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility, Trapfinding, Darkvision 60 ft., Perception +17, AC 36/ touch 17/ ff 29 CMD 21; hp 67/67+DR 5/- (abl.bar35pts); F+13, R+18, W+9; Speed 60 ft., Fly 90 ft.; Bombs 12/15; Enhance Potion 2/7; Wings 5/8 Active Buffs: Dex Mutagen, arcane sight, reduced person, shield, Aram Zey's focus, resist acid 20, cat's grace, darkvision, see invisibility, ablative barrier, endure elements, heroism, HA, BoF/Haste, Gr.Invis.; antitoxin/antiplague
My vote is that we should fight on at this point. Focus of the 'live' ghosts with your standard actions and we can then all zap the haunt with cure light wound spells or wands afterwards...
male Ulfen Knifemaster 4 Perc. +8 AC 18 (T 14 FF 14) HP 44 CMD 25 CMB 8 FORT +6 REF +4 (+6 while raging) WIL +3 (+2 vs. mind affecting +2 while raging)
Folks my work situation has changed considerably over the last couple of weeks and I really can't find time for PbP. I'm afraid I'm gonnna have to drop out of this game so that I don't constantly hold up game play...
Sorry!
Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility, Trapfinding, Darkvision 60 ft., Perception +17, AC 36/ touch 17/ ff 29 CMD 21; hp 67/67+DR 5/- (abl.bar35pts); F+13, R+18, W+9; Speed 60 ft., Fly 90 ft.; Bombs 12/15; Enhance Potion 2/7; Wings 5/8 Active Buffs: Dex Mutagen, arcane sight, reduced person, shield, Aram Zey's focus, resist acid 20, cat's grace, darkvision, see invisibility, ablative barrier, endure elements, heroism, HA, BoF/Haste, Gr.Invis.; antitoxin/antiplague
@GM: would you consider botting Sven until the end? assuming we're closer to the end than the beginning?
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Im fine with that. Should be good for full credit based on how the party fairs.
Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility, Trapfinding, Darkvision 60 ft., Perception +17, AC 36/ touch 17/ ff 29 CMD 21; hp 67/67+DR 5/- (abl.bar35pts); F+13, R+18, W+9; Speed 60 ft., Fly 90 ft.; Bombs 12/15; Enhance Potion 2/7; Wings 5/8 Active Buffs: Dex Mutagen, arcane sight, reduced person, shield, Aram Zey's focus, resist acid 20, cat's grace, darkvision, see invisibility, ablative barrier, endure elements, heroism, HA, BoF/Haste, Gr.Invis.; antitoxin/antiplague
Very cool. Sven will be happy! :)
male Ulfen Knifemaster 4 Perc. +8 AC 18 (T 14 FF 14) HP 44 CMD 25 CMB 8 FORT +6 REF +4 (+6 while raging) WIL +3 (+2 vs. mind affecting +2 while raging)
I actually won't need a chronicle sheet!
M Halfling Rogue 3 AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 23 (3d8+3) Fort +7, Ref +7, Will +3; +2 vs. fear Percpetion +9
trying to catch up, I had food posioning and was sick all weekend.
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