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Character Name: Bennybeck Wabbittracks
PFS#:43330 -1 Jason Rodarte 520 is the # he is under
Faction: Silver Crusade
Day Job: Perform Sing 1d20 + 6 ⇒ (18) + 6 = 24

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I put some templates on the map... feel free to eradicate if you find annoying!

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I've moved the two light ones off to the side, as they really are not needed at this point, and will simply be getting into the way. Right now, it isn't light that is really the main factor for visibility. But, in general, I do not mind if people add things to the map, especially for area spell templates or the like.

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Someone put a fiery splosion in the 10-foot template!! nice! :)

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Click on my DM Alias, and I have two links to google animations I use for maps.
:)

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Sweeeeeeeeeet... :)

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[Invisible, Stealth 32] Ellismus moves forward and takes the left side path (Double move; Stealth at half-speed; 15'+15'=30' move total - see map).
Hold up. Your initial location on the map wasn't actually where you where at the time. I was only using it to establish a general marching order for where you WOULD be going soon. That is to say, wherever you started off (way off the map) and found the foot prints, after following them a bit you come to an area that is the map, and what I am now about to post is where the encounter begins.
@DM Beckett Bernard will always use his wand of gravity bow with use magic device skill, before enter in any suspicious passage or room. Since the spell's duration is 1-min., please allow me to know when it is close to end. Bernard will try to activate his wand as many time as he need before cross any danger place, so I won't roll the use magic device, only spend the wand's charge, to save time, unless you require me to do, ok?
I'm really reticent to say yes, simply because there is going to be a lot of undefined and or variable time involved. I'd ok with you not rolling outside of combat (in some general cases), BUT that is going to also trash other player's limited time buffs. So I'm going to say no, and if you want to stop before each door or other "possible dangerous area", you are going to need to roll and everyone else is going to expend time on their existing buffs.
If no one has anything going, that's a different story. So it will need to be a case by case basis. For example, it took you two full hours of doing nothing but climbing the tower, and you really had no reasonable way of knowing if you might get attacked while doing so at any time. That would have been your entire wand right there, and possibly have added another half hour or more to the climb itself.
So I'll keep your wand in mind, but it will really depend on circumstances, and this is really going to apply to everyone.

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@DM Beckett noted, Sir! :)

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DM Beckett is it your turn or are you waiting for me? (if you're waiting for me sorry for the confusion; I'll go retrieve my actions which have been pre-posted in advance a while back...)

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No, it's probably me. I just wasn't able to post until now.

Sha’ Lea |

Hey guys, I was having really big problems with my wifi, so I went to change providers under the promise that I wouldn't have a lapse in service. Well, turns out they had to run cable to my block, so I got a huge lapse in service. Good news is, it's all sorted out now and I'm back, and getting everything caught up today. Thanks for your patience!

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No worries. I'm very familiar with unexpected things coming up in real life. Glad you are back and everything is ok though. :)

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I just got off, and have to take the kids somewhere. I will not be able to update until after that, but not sure how late I will be.

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Sven/Farg will be doubly missed! :)

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Ellismus translates for the others, and tells everyone he suspects magical manipulation of the paladin's mind... "Can someone check him out?"
[Ellismus takes 10 on Sense Motive to assist whoever inspects the paladin's mind = Result 11]
You can't take '10 on aid another checks.
You can help someone achieve success on a skill check by making the same kind of skill check in a cooperative effort. If you roll a 10 or higher on your check, the character you’re helping gets a +2 bonus on his or her check. (You can’t take 10 on a skill check to aid another.) In many cases, a character’s help won’t be beneficial, or only a limited number of characters can help at once.
In cases where the skill restricts who can achieve certain results, such as trying to open a lock using Disable Device, you can’t aid another to grant a bonus to a task that your character couldn’t achieve alone. The GM might impose further restrictions to aiding another on a case-by-case basis as well.

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ah! ok

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I apologize all. Its 830 and Im just getting home, and have another bright and early tomorrow. Starting this Monday, I should be away from the stupidity a while and things should be back to normal.

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No worries! have a great weekend!

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@DM Beckett I have a doubt: even passing in the Reflex save, Bernard still got damaged by the mist?
I'm going to give you all the benefit of the doubt, as I'm not clear here. It could be that the author made a mistake, it could be that the entry in the Scenario is a lesser version, or it could be that I'm missing something in the main entry, but, I'm going to go with what the Scenario itself says, which means that Bernard, Omar, Bennybeck, and Sven DID NOT take 8 Damage from that last fight.
So, essentially only Bennybeck DID take 11 Damage. I'll leave it to the group how you want to go with healing. Omar's wand rolls above or the Potion, both. Just let me know.

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Omar will keep his wand rolls to heal Benny and the guide since I already marked them off. If Omar is not hurt, add 7 more to Benny and save the potion.

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Bernard Nimblefeet wrote:@DM Beckett I have a doubt: even passing in the Reflex save, Bernard still got damaged by the mist?I'm going to give you all the benefit of the doubt, as I'm not clear here. It could be that the author made a mistake, it could be that the entry in the Scenario is a lesser version, or it could be that I'm missing something in the main entry, but, I'm going to go with what the Scenario itself says, which means that Bernard, Omar, Bennybeck, and Sven DID NOT take 8 Damage from that last fight.
So, essentially only Bennybeck DID take 11 Damage. I'll leave it to the group how you want to go with healing. Omar's wand rolls above or the Potion, both. Just let me know.
Thank you! :)

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@DM Becket: respect! :) it's nice to know our PCs are in the hands of a fair DM!

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I have a boon that can replicate dispel magic, but I'm unsure if this work on haunts. AFAIK you can channel positive to damage haunts but not sure if heal sticks can work... however if dancing works I'll try to bust a move! Lol
This Haunt obviously works very different than, well, how Haunts actually work as written. It has no Perception check to Notice, does not "go off" on Init 10, is not instantaneous, and basically takes up the entire room rather than 1 5ft square per CR. However, yes, it is possible to attack the Haunt through Positive Energy, included a Wand of CLW. To do so, you essentially need to attack the area while it's manifested.

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My character might not know this, however; am I correct in thinking that knowledge religion is required to know this? if so I will wait until another PC tells me about it before whipping out the CLW wand; until then I'll try to dance the night away! :)

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Oops...I did not read this prior to posting. I can undo the action with his wand. I believe Omar has seen a haunt before...possibly in the part-1 - I will see if I can find the references .
found it it was even a Beckett game LOL

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The Know Religion check was indeed needed to identify it, although it's perhaps not too much of a stretch to assume this is a Haunt. Haunts are special. It is not specifically stated, but I always offer a Know Religion check, in addition to any "Notice" check to identify it, because a Haunt is specifically treated as an Undead creature as well as a type of "trap". Sven has successfully identified it as a Haunt.
What I was meaning is that it doesn't seem to follow some of the actual rules for Haunts, (which are more guidelines than anything). For instance, by the book, it should be limited to a 10ft area, but encompasses the entire room.
In order to affect the Haunt with targeting effects, you do need to make a Touch Attack (vs AC 10). Sorry Omar, but keep in mind as a Touch Spell, you can Hold the Charge While there might not be any one specific target, I'd be absolutely okay with characters making something up that fits, such as tapping their ghostly dance partner, or the large feast table. Things like Channel Energy simply work.

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Is there a way to help those who have been enchanted to break their situation?
Yes. . . :P

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DM Beckett - are you waiting on something from us? I get the feeling we're missing something here... feel free to drop a hint our way if we're getting in major trouble... :P

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Huzzah!

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DM Beckett - are you waiting on something from us? I get the feeling we're missing something here... feel free to drop a hint our way if we're getting in major trouble... :P
No, I just wasn't able to get on to my games the last few days and then I was teaching a class Wednesday-Friday when the site came back up and just wasn't able to really get online much.
I'll update shortly.
Just to incase it's confusing, there are two separate encounters going on right here. One is a Haunt with a very long onset and the other is three ghosts that where essentially using the Haunt to get set up around the room to strike out against the living. While they where still invisible, they had originally mean tot attack certain foes, but, once they started to see different folks breaking free of the Haunt, they swapped targets, finally actually manifesting when they attacked.

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Thanks for the clarifications! I'm hoping this haunt does not decimate the dancers... I'm a bit worried about the ghosts too! :P

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I agree. I thought it was all haunt. Omar will likely switch to magic weapon vs the ghost.
Also, not sure if it applies, but if Jaohd was a real paladin would his aura help any others with fear saves? No need to respond if it does not :)

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Good call. I wasnt really sure how to handle that since technically he is moving 20ft a round in a random direction, along with everyone else still being affected. Its also a little bit of a case of NPC shouldnt steal the PC spotlight.
Since I wasnt really moving folks on the map to represent this, (to much work), I guess it's possible it might affect some round by round.
Its also a wonky encounter all around. Normally I detest encounters like this that remove chracters from play, though I do appreciate that at least everyone can partially act.

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My vote is that we should fight on at this point. Focus of the 'live' ghosts with your standard actions and we can then all zap the haunt with cure light wound spells or wands afterwards...

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Folks my work situation has changed considerably over the last couple of weeks and I really can't find time for PbP. I'm afraid I'm gonnna have to drop out of this game so that I don't constantly hold up game play...
Sorry!

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@GM: would you consider botting Sven until the end? assuming we're closer to the end than the beginning?

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Im fine with that. Should be good for full credit based on how the party fairs.

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Very cool. Sven will be happy! :)