Traits:
Death Touched: Gain +2 to saves versus mind affecting
River Rat: +1 to Swim and +1 damage with daggers
Feats and Rage Powers
1 Deadly Aim, Two Weapon Fighting
2 Savage Draw: Quick Draw
3 Deific Obedience: Pharasma
4 Reckless Abandon
Class Abilities
Weapon and Armor Proficiency
A savage technologist is proficient with all simple and martial weapons, all firearms, light armor, and shields (except tower shields).
Skilled Thrower (Ex)
The hurler is skilled at throwing objects in combat. Increase the range increment of any thrown weapon or object by 10 feet.
Rage (Ex)
A savage technologist can enter rage as a barbarian, except she gains a morale bonus to Strength and Dexterity instead of Strength and Constitution, and she does not take a penalty to Armor Class. She retains the bonus on Will saving throws. When a barbarian ability would increase the savage technologist's Strength while raging, it increases her Dexterity instead.
Sword and Gun (Ex)
At 2nd level, when a raging savage technologist wields a one-handed firearm in one hand and a light or one-handed melee weapon in the other, she can make ranged attacks with the firearm without provoking attacks of opportunity. She also gains the benefits of the Two-Weapon Fighting feat, but only if all attacks are made with those weapons.
Trap Sense (Ex)
At 3rd level, a barbarian gains a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to armor class against attacks made by traps. These bonuses increase by +1 every three barbarian levels thereafter (6th, 9th, 12th, 15th, and 18th level). Trap sense bonuses gained from multiple classes stack.
Primal Magnetism (Ex)
At 3rd level, a savage technologist adds her Strength modifier on Diplomacy checks when interacting with tribal cultures. She can expend 2 rounds of rage (even if not raging) to add a bonus equal to 1/2 his barbarian level on a Diplomacy check.