Full Name |
Grallen Jotunbane, Son of Thaf, Son of Gamrir Dwarf fighter 1 Medium, Dwarf, Humanoid |
Race |
Grallen Jotunbane AC 16/18, hp 22 Fort +7, Ref +5, Will +5, Perception +7 |
About GNPW PREGENS
Grallen Jotunbane, Son of Thaf, Son of Gamrir
Dwarf fighter 1
Medium, Dwarf, Humanoid
Heritage ancient-blooded dwarf:Dwarven heroes of old could shrug off their enemies’ magic, and some of that resistance manifests in you. You gain the Call on Ancient Blood reaction.
Call on Ancient Blood Trigger You attempt a saving throw against a magical effect, but you haven’t rolled yet; Effect Your ancestors’ innate resistance to magic surges before slowly ebbing down. You gain a +1 circumstance bonus to saving throws on the triggering save and other saves against magical effects until the end of this turn.
Background noble
Perception +7; darkvision
Languages Common, Dwarven, Jotun
Skills Athletics +7, Crafting +4, Dwarf Lore +4, Genealogy Lore +4, Religion +5, Society +4, Survival +5
Str +4, Dex +0, Con +2, Int +1, Wis +2, Cha +0
Items scale mail, steel shield, battle axe, clan dagger, crossbow, dagger, warhammer, backpack, bedroll, chalk (10), flint and steel, grappling hook, rations (1 week) (2), rope (foot) (50), soap, torch (5), waterskin, purse (2 gp, 2 sp)
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AC 16 (18 with shield raised); Fort +7; Ref +5; Will +5
HP 22
Reactive Strike [R] Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using Effect You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike.
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Speed 20 feet
Melee [1] battle axe +9 (sweep), Damage 1d8+4 S
Melee [1] clan dagger +9 (parry, versatile B, agile, dwarf), Damage 1d4+4 P
Melee [1] dagger +9 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+4 P
Melee [1] shield bash +9, Damage 1d4+4 B
Melee [1] warhammer +9 (shove), Damage 1d8+4 B
Ranged [1] crossbow +5 (range increment 120 feet, reload 1), Damage 1d8 P
Ranged [1] dagger +5 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+4 P
Ancestry Feats Mountain Strategy:Dwarves have a long history fighting common foes, and you’ve mastered the ancient tactics to better face these enemies. You gain a +1 circumstance bonus to damage with weapons and unarmed attacks against creatures with the giant, goblin, hryngar, or orc trait. If your attack would deal more than one weapon die of damage (as is common at higher levels than 1st), the bonus is equal to the number of weapon dice or unarmed attack dice.
In addition, if any creature critically succeeds at an attack against you and deals damage to you, you gain your bonus to damage against that creature for 1 minute regardless of whether it has the chosen trait.
Class Feats Vicious Swing:You unleash a particularly powerful attack that clobbers your foe but leaves you a bit unsteady. Make a melee Strike. This counts as two attacks when calculating your multiple attack penalty. If this Strike hits, you deal an extra die of weapon damage. If you’re at least 10th level, increase this to two extra dice, and if you’re at least 18th level, increase it to three extra dice.
General Feats Shield Block
Skill Feats Courtly Graces
Other Abilities call on ancient blood, shield block
with 20 bolts, ring of protection +1, backpack, bedroll, belt pouch,
compass, flint and steel, ink, inkpen, oil (2 flasks), oil lamp,
parchment (5 sheets), trail rations (5 days), waterskin, 57 gp
SPECIAL ABILITIES
Illuminating Answers Twice per day, if Rivani casts a spell that grants
her answers to questions (such as augury, blood biography, contact
other planes), she regains 1 point in her phrenic pool.
Inspired Once per day before attempting a skill check, Rivani can
choose to roll twice and take the better result.
Mentored Rivani gains a +1 bonus on skill checks to aid another.
Mnemonic Cache Rivani can memorize 10 pages of text or 30 minutes
of speech word-for-word. She can attempt to mentally disable written
magical traps as if she had a total Disable Device bonus of +11.
Phrenic Amplifications Rivani has the following phrenic amplifications.
Mindtouch: Rivani can spend 1 point from her phrenic pool while
casting a spell to read the surface thoughts of her spell’s target. If
the target successfully saves against her spell, Rivani cannot read its
thoughts. If the spell does not already require a saving throw or an
attack roll, a successful DC 16 Will save negates this effect.
Will of the Dead: Rivani can spend 2 points from her phrenic
pool as she casts a spell to overcome an undead creature’s normal
immunity to mind-affecting effects.
Spells and Spell-Like Abilities Ri