DM B's PFS PbP The Labyrinth of Hungry Ghosts High (Inactive)

Game Master Beckett

Low Tier Play.

A Pathfinder Society Scenario designed for levels 3–7.
Following a successful mission into the mist-shrouded and shifting Gloomspires, the Pathfinder Society sent another team to explore the tomb of the legendary pirate Sevenfingers. Unfortunately, this team never returned. The spires have momentarily halted, allowing a new team to brave the tomb’s many dangers, hopefully rescuing their allies in the process.
This scenario is a sequel to Pathfinder Society Scenario #6–06: "Hall of the Flesh Eaters".

Having ventured past the Hall of the Flesh Eaters, the group of Pathfinders have discovered only one of the remaining Pathfinders from the team before them they where sent in to look for. Jaohd Ilzinian, the leader and a Taldan paladin of Shelyn, deprived of his memory and weapons, his powers expended joins you as you explore further into the maze.

INIT:

[spoiler=Init Rolls]
[dice=Bennybeck]1d20+3[/dice]
[dice=Bernard]1d20+6[/dice] +4 with no Grit
[dice=Ellismus]1d20+2[/dice]
[dice=Omar]1d20++4[/dice]
[dice=Thorill]1d20+2[/dice]
...
[dice=]1d20+[/dice]
[dice=]1d20+[/dice]
[/spoiler

-->> MAP <<--


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Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Table 1 High Tier with Adj.
1.) Turak
2.) Emma PREGEN
3.) Jarek PREGEN
4.) Alex Mack PREGEN
5.) Omar
6.) WILL ACCEPT ONE MORE CHARACTER IF THEY ARE BETWEEN LEVELS 4-7 <first come, first serve>

Silver Crusade

Grallen Jotunbane AC 16/18, hp 22 Fort +7, Ref +5, Will +5, Perception +7

This is Emma's character. So far, what do we have in terms of the group?


I like martials so my preference would be towards the bloodrager or Warpriest pregens.

We'd be using the level 4 pregens correct?

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Thats correct. The 7th level version may be allowed, Im not sure off the top of my head, but the Level 4s would be much better for the group as a whole.

Grand Lodge

Stuff:
Wand of CLW: 46 charges; Healer's kit: 20 usages; Arrows: 37; Arrows (blunt): 20; Arrows (cold iron): 30; Arrows (raining): 4; Arrows ('silver'): 10
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12

Here is the alchemist! :)

The Concordance

Male Halfelf - Skald 8 - AC21/T13/F16/CMD14 |HP 59/59 | Fort:+9;Ref:+6;Will+7 |Percept.+6 | Init.+4 | { heroism , rage} (6/23 song used) { +16/16 hp }

Can someone post the link to official pre-gens? I was looking for it on the PFS page for a different table and I could not find it...probably went right past it and did not know it.

Grand Lodge

1 person marked this as a favorite.
Stuff:
Wand of CLW: 46 charges; Healer's kit: 20 usages; Arrows: 37; Arrows (blunt): 20; Arrows (cold iron): 30; Arrows (raining): 4; Arrows ('silver'): 10
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12

@Omar here is the link.

The Concordance

Male Halfelf - Skald 8 - AC21/T13/F16/CMD14 |HP 59/59 | Fort:+9;Ref:+6;Will+7 |Percept.+6 | Init.+4 | { heroism , rage} (6/23 song used) { +16/16 hp }

Thanks!

Silver Crusade

Grallen Jotunbane AC 16/18, hp 22 Fort +7, Ref +5, Will +5, Perception +7

Would the magus or vigilante be okay?

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

I could have sworn the Magus Pregen was not allowed, but it looks like I'm wrong. As far as I can tell, yes. However, I should mention that a large portion of the Vigilante is sort of invalidated to a degree in PFS.

Silver Crusade

Grallen Jotunbane AC 16/18, hp 22 Fort +7, Ref +5, Will +5, Perception +7

I wasn't aware of that. The magus would be fun


I'll go with the hunter Pregen. Looks like it should be fun!

Silver Crusade

Grallen Jotunbane AC 16/18, hp 22 Fort +7, Ref +5, Will +5, Perception +7

Where do we get the stats for the pre gens?

Grand Lodge

Stuff:
Wand of CLW: 46 charges; Healer's kit: 20 usages; Arrows: 37; Arrows (blunt): 20; Arrows (cold iron): 30; Arrows (raining): 4; Arrows ('silver'): 10
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12
GNPW PREGENS wrote:
Where do we get the stats for the pre gens?

Enter in the link I posted here and download the sheets.

Silver Crusade

Grallen Jotunbane AC 16/18, hp 22 Fort +7, Ref +5, Will +5, Perception +7

Hooray!

Grand Lodge

Stuff:
Wand of CLW: 46 charges; Healer's kit: 20 usages; Arrows: 37; Arrows (blunt): 20; Arrows (cold iron): 30; Arrows (raining): 4; Arrows ('silver'): 10
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12
GNPW PREGENS wrote:
Hooray!

I think we are in the high tier, so you can play with a level 7 pregen, right @DM Beckett?

Silver Crusade

Grallen Jotunbane AC 16/18, hp 22 Fort +7, Ref +5, Will +5, Perception +7

Oh, I thought we were doing the 4th level. I will wait for clarification .

Dark Archive

Shades of Ice GM Evil's Signup Sheet

I may play as the inquisitor pre-gen. I've never played the class before, so it should be fun to do.

The Concordance

Male Halfelf - Skald 8 - AC21/T13/F16/CMD14 |HP 59/59 | Fort:+9;Ref:+6;Will+7 |Percept.+6 | Init.+4 | { heroism , rage} (6/23 song used) { +16/16 hp }

If we have mostly 4th level characters, without doing the math, I would think it would take at least one 7th level to get us up into high-tier.

With several pre-gens, I would not relish our chances of surviving high-tier with a party of mostly low levels. I can bring a summoner-6 if we really plan to go high-tier. I was trying to stay with my original PC.

Grand Lodge

Stuff:
Wand of CLW: 46 charges; Healer's kit: 20 usages; Arrows: 37; Arrows (blunt): 20; Arrows (cold iron): 30; Arrows (raining): 4; Arrows ('silver'): 10
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12

Well, here is the begining of the pm sent by DM Beckett to me, inviting for the game:

"I have opened up two separate tables for this game, and divided everyone up closer to level. You fall into the High Tier Game with Adjustment, and I've included a link to it below;"

So, I think that we will play this game in the high tier...

Silver Crusade

Grallen Jotunbane AC 16/18, hp 22 Fort +7, Ref +5, Will +5, Perception +7

Are there benefits for playing at a higher tier?

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

It looks like my post from yesterday got eaten. Just for the sake of simplicity, unless you have a reason not to, (such as credit for higher level character), lets keep everyone at the 4th Level Pregens. High level ones may knock you OUT of the "with Adjustment" range and make the game very diffficult for the other characters.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

1.) SirPeter -> Turak 5
2.) GNPW -> Magus Pregen 4
3.) GM Evil -> Inquisitor Pregen 4
4.) Alex Mack -> Hunter Pregen 4
5.) GM Arvis -> Omar 4

21/5 = 5, which, with 5 players and it being a Season 7 game, means High Tier with Adjustment.

Can I get everyone to post the following info: <Keep in mind this is for whatever character that will be receiving credit for this game>

Player Name:
Character Name:
PFS ID:
Faction:
Day Job Roll (or Say "None"):

Please also let me know when your character sheet is ready to go. Once this is done, I'm ready to get started.

Grand Lodge

Stuff:
Wand of CLW: 46 charges; Healer's kit: 20 usages; Arrows: 37; Arrows (blunt): 20; Arrows (cold iron): 30; Arrows (raining): 4; Arrows ('silver'): 10
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12

Player Name: SirPeter
Character Name: Tûrak Kavendarth
PFS ID: 113139-1
Faction: Grand Lodge
Day Job Roll (or Say "None"): Craft (alchemy): 1d20 + 11 ⇒ (2) + 11 = 13

Ready to go!

The Concordance

Male Halfelf - Skald 8 - AC21/T13/F16/CMD14 |HP 59/59 | Fort:+9;Ref:+6;Will+7 |Percept.+6 | Init.+4 | { heroism , rage} (6/23 song used) { +16/16 hp }

Player Name: GM Aarvid
Character Name: Omar (or Wembly if we need a 6th level to qualify for high tier)
PFS ID: 9884-11
Faction: Scarab Sages
Day Job Roll (or Say "None"): perform: 1d20 + 6 ⇒ (12) + 6 = 18

Ready when others are. Let's rock (or die trying!!! :)

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

That's two. And actually it looks like it's Low Tier, not High. I had gotten confused somewhere. So it is Low Tier, no adjustment, as it currently stands.

As soon as I get the info from Alex, GM Evil, and GNPW, I'm ready to start.

Player Name:
Character Name:
PFS ID:
Faction:
Day Job Roll (or Say "None"):

Omar Posada wrote:
Character Name: Omar (or Wembly if we need a 6th level to qualify for high tier)

It's really up to you. I don't really care too much about what Tier it is, I was mostly going off of an earlier assumption. Feel free to change if you like, but for my part, I like to play with the same character as previous related scenario's if I can, just for story. It is not required, and to my knowledge, there is no benefit either way, outside of knowing a few things due to personal experience, (such as what the Gloomspires are, the Orb of Stars, etc).

Grand Lodge

Stuff:
Wand of CLW: 46 charges; Healer's kit: 20 usages; Arrows: 37; Arrows (blunt): 20; Arrows (cold iron): 30; Arrows (raining): 4; Arrows ('silver'): 10
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12

Since it will be runned in low tier, may I change the PC?

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Yes.

The Concordance

Male Halfelf - Skald 8 - AC21/T13/F16/CMD14 |HP 59/59 | Fort:+9;Ref:+6;Will+7 |Percept.+6 | Init.+4 | { heroism , rage} (6/23 song used) { +16/16 hp }

Cool. I good sticking with Omar - for continuity of story if nothing else. I have to admit I was getting nervous about a party of 4th level pregens playing high-tier, so this is golden in my book.

Silver Crusade

Grallen Jotunbane AC 16/18, hp 22 Fort +7, Ref +5, Will +5, Perception +7

Player Name: Jason Rodarte
Character Name: Emma Greyfrost
PFS# 43330-14
Day Job: Teacher 1d20 + 4 ⇒ (16) + 4 = 20
Faction: Soverign Court

Dark Archive

male Ulfen Knifemaster 4 Perc. +8 AC 18 (T 14 FF 14) HP 44 CMD 25 CMB 8 FORT +6 REF +4 (+6 while raging) WIL +3 (+2 vs. mind affecting +2 while raging)

Thanks to the Additional Resources update I can actually bring my new character.

Sven Stormbrow, Knife chucker extrordinaire. Still have to figure out equipment choices but otherwise I'm good to go.

Player Name: Alex Mack
Character Name: Sven Stormbrow
PFS# 37010-11
Day Job: Butcher 1d20 + 5 ⇒ (16) + 4 = 20
Faction: Dark Archive

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Ok, at this point, I'm not entirely certain who we are waiting on.

1.) SirPeter -> Turak 5 -> Changing to something else

2.) GNPW -> Magus Pregen 4 -> Info posted, please alter your quick combat stats. Otherwise ready

3.) GM Evil -> Inquisitor Pregen 4 -> waiting on character and info.

4.) Alex Mack -> Barbarian 4 -> posted info, waiting on character sheet

5.) GM Arvis -> Omar 4 -> Info posted, ready to go.

Emma's Day Job Roll: 1d20 + 4 ⇒ (4) + 4 = 8
Sven's Day Job Roll: 1d20 + 5 ⇒ (11) + 5 = 16

The Exchange

Male Halfling Gunslinger (bolt ace) 3 - Init +4/+6 - AC 20|16|15 - hp 28/28 - Grit 2/2 - Fort +4, Ref +7, Will +3; +2 vs. fear - Speed 30 ft.- Perception +10 - low-light vision - Adaptable Luck: 1/3; Lessons of Chaldira: 1/1
Wands:
gravity bow 42 CLW 46
Ammo:
Bolts 3; Bolts (adamantine) 10; Bolts (cold iron) 28; Bolts (ghost salt) 7; Bolts (silver) 20
Wrist sheath (spring loaded):
holy weapon balm holy water

Here it is, my new PC:

Player Name: SirPeter
Character Name: Bernard Nimblefeet
PFS # 113.139-3
Faction: The Exchange
Day job: Profession (Merchant): 1d20 + 8 ⇒ (20) + 8 = 28

Dark Archive

male Ulfen Knifemaster 4 Perc. +8 AC 18 (T 14 FF 14) HP 44 CMD 25 CMB 8 FORT +6 REF +4 (+6 while raging) WIL +3 (+2 vs. mind affecting +2 while raging)

Sven is good to go!

Silver Crusade

Grallen Jotunbane AC 16/18, hp 22 Fort +7, Ref +5, Will +5, Perception +7

Did that do it?

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

It did. Looks good. We will have another person joining as well. I started the other table a few days ago, so I'm really just waiting on everyone here to kick off.

1.) SirPeter -> Bernard 3 -> Info posted, Ready to go.

2.) GNPW -> Magus Pregen 4 -> Info posted, Ready to go.

3.) GM Evil -> Inquisitor Pregen 4 -> waiting on character and info.

4.) Alex Mack -> Barbarian 4 -> posted info, Ready to go.

5.) GM Arvis -> Omar 4 -> Info posted, Ready to go.

6.) PDK -> Ellismus -> please post reporting info as soon as you can.

Dark Archive

Shades of Ice GM Evil's Signup Sheet

I've been sick the last few days. My two year old brought home a demon flu that everyone promptly failed a fort save on. I'm on the men's now so I'll be good to go shortly.

Grand Lodge

Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility, Trapfinding, Darkvision 60 ft., Perception +17, AC 36/ touch 17/ ff 29 CMD 21; hp 67/67+DR 5/- (abl.bar35pts); F+13, R+18, W+9; Speed 60 ft., Fly 90 ft.; Bombs 12/15; Enhance Potion 2/7; Wings 5/8 Active Buffs: Dex Mutagen, arcane sight, reduced person, shield, Aram Zey's focus, resist acid 20, cat's grace, darkvision, see invisibility, ablative barrier, endure elements, heroism, HA, BoF/Haste, Gr.Invis.; antitoxin/antiplague

Player Name: PDK
Character Name: Ellismus the Blue
PFS ID: 4456-4
Faction: GL
Day Job Roll: Craft (Alchemy) including Crafter's Fortune: 1d20 + 19 ⇒ (2) + 19 = 21

Grand Lodge

Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility, Trapfinding, Darkvision 60 ft., Perception +17, AC 36/ touch 17/ ff 29 CMD 21; hp 67/67+DR 5/- (abl.bar35pts); F+13, R+18, W+9; Speed 60 ft., Fly 90 ft.; Bombs 12/15; Enhance Potion 2/7; Wings 5/8 Active Buffs: Dex Mutagen, arcane sight, reduced person, shield, Aram Zey's focus, resist acid 20, cat's grace, darkvision, see invisibility, ablative barrier, endure elements, heroism, HA, BoF/Haste, Gr.Invis.; antitoxin/antiplague

will put the stats soon - let me know when you expect to start this (full disclosure: online PFS virgin here... lots of face to face PFS time, but this is a first time with the online method... :P )

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Im expected to start as soon as everyone has completed characters and the like. Im ready on my end. Welcome to PbP, PDK. I hope you enjoy your first game and feel absolutely free to ask any questions you might have.

@ GM Evil, no worries, and I do hope you and the family feel better soon. Im a medic with small children, myself, so I feel your pain.

Silver Crusade

Grallen Jotunbane AC 16/18, hp 22 Fort +7, Ref +5, Will +5, Perception +7

Give em a shot in the tookus and be done with it :)

Silver Crusade

Grallen Jotunbane AC 16/18, hp 22 Fort +7, Ref +5, Will +5, Perception +7

I have a rogue that just leveled to 3rd (waiting for the chroncile) could I use him instead of the magus>?

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

If you can have them up and ready to go by the time I get off tonight. It looks like we have everything we need to start, so I shall be posting the intro in approx 5 hours.

Silver Crusade

Grallen Jotunbane AC 16/18, hp 22 Fort +7, Ref +5, Will +5, Perception +7

I just asked the DM about how long it would take to get the sheets. I am not home until about 4ish MST.

Grand Lodge

Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility, Trapfinding, Darkvision 60 ft., Perception +17, AC 36/ touch 17/ ff 29 CMD 21; hp 67/67+DR 5/- (abl.bar35pts); F+13, R+18, W+9; Speed 60 ft., Fly 90 ft.; Bombs 12/15; Enhance Potion 2/7; Wings 5/8 Active Buffs: Dex Mutagen, arcane sight, reduced person, shield, Aram Zey's focus, resist acid 20, cat's grace, darkvision, see invisibility, ablative barrier, endure elements, heroism, HA, BoF/Haste, Gr.Invis.; antitoxin/antiplague
Tûrak Kavendarth wrote:
Since it will be runned in low tier, may I change the PC?

Are you using your grenadier for this?

If so, there will be two grenadiers! :) :) :)

"AMERICA, *&^% YEAH!" (cue to Team America theme song... let the knocking down of monuments begin! LOL)

Grand Lodge

Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility, Trapfinding, Darkvision 60 ft., Perception +17, AC 36/ touch 17/ ff 29 CMD 21; hp 67/67+DR 5/- (abl.bar35pts); F+13, R+18, W+9; Speed 60 ft., Fly 90 ft.; Bombs 12/15; Enhance Potion 2/7; Wings 5/8 Active Buffs: Dex Mutagen, arcane sight, reduced person, shield, Aram Zey's focus, resist acid 20, cat's grace, darkvision, see invisibility, ablative barrier, endure elements, heroism, HA, BoF/Haste, Gr.Invis.; antitoxin/antiplague

I further notice that we both have the "Explosive Missile" discovery! LOL

The Exchange

Male Halfling Gunslinger (bolt ace) 3 - Init +4/+6 - AC 20|16|15 - hp 28/28 - Grit 2/2 - Fort +4, Ref +7, Will +3; +2 vs. fear - Speed 30 ft.- Perception +10 - low-light vision - Adaptable Luck: 1/3; Lessons of Chaldira: 1/1
Wands:
gravity bow 42 CLW 46
Ammo:
Bolts 3; Bolts (adamantine) 10; Bolts (cold iron) 28; Bolts (ghost salt) 7; Bolts (silver) 20
Wrist sheath (spring loaded):
holy weapon balm holy water
Ellismus the Blue wrote:
I further notice that we both have the "Explosive Missile" discovery! LOL

I changed Tûrak for this character. So, you'll be the exclusive explosive grenadier. :)

Silver Crusade

Grallen Jotunbane AC 16/18, hp 22 Fort +7, Ref +5, Will +5, Perception +7

We might have two halflings in the group!

Grand Lodge

Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility, Trapfinding, Darkvision 60 ft., Perception +17, AC 36/ touch 17/ ff 29 CMD 21; hp 67/67+DR 5/- (abl.bar35pts); F+13, R+18, W+9; Speed 60 ft., Fly 90 ft.; Bombs 12/15; Enhance Potion 2/7; Wings 5/8 Active Buffs: Dex Mutagen, arcane sight, reduced person, shield, Aram Zey's focus, resist acid 20, cat's grace, darkvision, see invisibility, ablative barrier, endure elements, heroism, HA, BoF/Haste, Gr.Invis.; antitoxin/antiplague
Bernard Nimblefeet wrote:
Ellismus the Blue wrote:
I further notice that we both have the "Explosive Missile" discovery! LOL
I changed Tûrak for this character. So, you'll be the exclusive explosive grenadier. :)

Halfling gunslinger? that's an awesome concept... nice!! (IMO, there should be a trait or feat that lets you use medium-sized bullets in your guns or 1d8 bolts with small crossbows... I guess they use smaller caliber! :) )

BTW: I have heard in a recent game that ammo size no longer shrink or grow back to original size upon leaving the bow of an enlarged or reduced archer. Is this correct? The GM told me it only applies to ammo and not to bombs. Effectively, you can fire ballista bolts at people when you're 15 feet tall, but your 50-gallon barrel-sized bomb of napalm will not cause additional damage as it's a set class feature with set d6s of damage. I'm pretty sure it's still x2 on the crit though yes?

Silver Crusade

Grallen Jotunbane AC 16/18, hp 22 Fort +7, Ref +5, Will +5, Perception +7

The Chronicle is ready, I just have to update him when I get home in an hour or two.

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