DM Bloodgargler's Heroes of the Shiv

Game Master BinkyBo

Plug-in module>Racing to Ruin (Book 2 of Serpent's Skull)


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Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Truk nods and flurries with his staff against the assembled undead before retreating a step alongside Iolana.

Flurry: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d6 + 8 ⇒ (3) + 8 = 11

Flurry: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d6 + 8 ⇒ (6) + 8 = 14


Another skeleton falls from Truk'tosh's blow.

The two remaining battered skeletons advance, and claw at your front line.
6 damage to Iolana

rolls:

vs Iolana: 1d20 + 2 ⇒ (1) + 2 = 3
1d4 + 2 ⇒ (4) + 2 = 6
vs Iolana: 1d20 + 2 ⇒ (17) + 2 = 19
1d4 + 2 ⇒ (4) + 2 = 6
vs Truk: 1d20 + 2 ⇒ (16) + 2 = 18
1d4 + 2 ⇒ (2) + 2 = 4
vs Truk: 1d20 + 2 ⇒ (16) + 2 = 18
1d4 + 2 ⇒ (2) + 2 = 4

Round 4

Party
Skeletons


Female Human (varisian) Magus 5

Status:

Str 12/Dex 13/Con 13/Int 17/Wis 12/Cha 14
HP 19/27
AC (lamellar armor) [Tot 17] [Touch 12] [FF 15] (armor+4 dex+1 dodge+1 natural+1)
CMB:+4 (+3BaB +1strength)
CMD:15 (+3BaB +1strength +1dexterity +10)
Fortitude save +5 (+4base +1con)
Reflex save +2 (+1base +1dex)
Will save +5 (+4base +1wis)
BaB+3
Initiative+1
Perception +7
Caster level check +11
-----------------------------------------------------------------------
(armor check pen. not included)
Climb +6 //Intimidate +7 //Knowledge Arcana +10 //Profession(Sailor) +5
Spellcraft +10 //Swim +7 //Sense Motive +4 //Survival +9
-----------------------------------------------------------------------
Speed 30ft/9mtr
+1 Scimitar [att+5 dam1d6+2 18-20/x2 type S]
Shortbow [att+4 dam1d6 x3 60ft type P] 14 arrows
Prepared Spells :Level 0(cantrips):Daze(will DC13);Acid Splash(1d3 acid);Light;Detect Magic
Level 1:Shocking Grasp x2(4d6 elect)
Level 2:Web (reflex DC15);
Arcane Pool(1/2 magus level+int mod)[0]
Carrying 40lbs/light encumbrance/check penalty -1

Fatigue begins to take its toll on Iolana, as the skeleton's claws open skin and flesh on her face, arm and thigh. All small cuts, but they are painful.
"OUCH ! I couldn't avoid those attacks,i'm really exausted."

Panting, the girl keep slashing and retreating.

attack nearest foe: 1d20 + 5 ⇒ (15) + 5 = 20
slash damage: 1d6 + 2 ⇒ (1) + 2 = 3
one 5' step back


Female Elf Bard (Dervish Dancer) 4/Fighter 1

Syndlara follows Mugambi out the door and turns down the northerly corridor, endeavoring to keep pace with the shaman.


Iolana finishes off the battered skeleton blocking her path.
Only one battered skeleton remains.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

With a vengeance, Truk smashes the final skeleton.

Flurry: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d6 + 8 ⇒ (3) + 8 = 11

Flurry: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d6 + 8 ⇒ (4) + 8 = 12


Oracle lvl 4 [ HP 26/34 | AC 21 T 12 FF 19 | CMD 17 | F +3 R +3 W +3 | Init +2 Per -2]

Out now?


You have two bags of holding now, so you could have everything easily stowed...

With everything gathered you make your way down the hall, and through the trapped room. Once you reach the first intersection, you hear the sound of rushing water. The door at the end of the hall to the south is now open, and there is a globe of light hovering just beyond.
"Gahbone? You dere?" *Snort* "Door is leaking."

image

those who head toward Piendy:

The first chamber is flooded with 2 or 3 feet of water. There is a constant stream spraying from the frame around the closed main door.


Male Human Druid 5 HP 38/38 | AC 15(16) T 10 FF 15 | Ft +6 Rf +1 Wi +8 | Init +0 | Perc +13

"Piendy? I'm coming my friend!"

Garborn leads Fleek and Gorba towards the voice, shivering with fear and from the cold water.


Female Human (varisian) Magus 5

Iolana too made it in a haste behind Mugambi and the others.

at the intersection

"I don't think it would be wise to open that door now.Piendy, what is around there? Is that an exit to the surface?"


Female Dwarf Gunslinger 5(Pistolero)

Nooo! Mah munitions!!

Gatherine had her pistols tied to the top of her hat,using loose braids as string as she started toward the entrance in a failing endeavor not to get wet.


You reach the bridge (where the the first skeletons hurled their spears), and can see the few feet of water filling the chamber below.
With the current rate of water coming through the door, you estimate somewhere between one to a few hours before the level will reach this bridge. (...assuming the stone around the frame does not crumble further)

>map<

(FWIW Most of the complex has been at the same level as this bridge.)


Bilge Pump Operator

Piendy blows a couple snotrockets off the bridge, then points to floating debris.
"Bony robed guys opened the door, then got smashed up from the water. I came in and closed it right away. I swear I closed it right, but it's not sealing."

Ideas, creative solutions, skill checks...


Oracle lvl 4 [ HP 26/34 | AC 21 T 12 FF 19 | CMD 17 | F +3 R +3 W +3 | Init +2 Per -2]

We have air bubbles for all I believe. We could just wait for it to fill and swim outside.


Female Human (varisian) Magus 5

Iolana puts the spellbook into one Bag of Holding to keep it safe from water,then she can just swim outside.


Female Elf Bard (Dervish Dancer) 4/Fighter 1

Syndlara moves south across the bridge. "We may as well look around before everything is swimming."


You find no enemies in the chambers to the south.
The first and largest room is covered in crumbling runes and carving - written in Azlanti. There is a recurring image of a fanged skull... through the various iterations of it, you are able to determine it is of the same individual as the statue... Zura. Otherwise, the chamber is littered with broken bone and broken bits of ornate wooden furniture.
Anyone who can read Azlanti can decipher these - or DC30 Linguistics. DC12 linguistics to copy the writing with what time you have remaining.

The second room has crumbled into the subfloor. Several small 3' tunnels branch out from it. At first glance it looks to mostly be filled with doll parts.

The third area is made up of six adjoined cell-like rooms. First glance: At the foot of each rotting bedroll, is a dessicated prayer rug and footlocker. There are misshapen metal bowls on top of each foot locker.

let me know which area you are investigating and Perception (plus other appropriate) rolls

Scriptorium (largest room)
Doll part pit
Priest cells


Male Human Druid 5 HP 38/38 | AC 15(16) T 10 FF 15 | Ft +6 Rf +1 Wi +8 | Init +0 | Perc +13

"All these r...runes...I...I wish I co...could read them.
Th...th...they might be I...important."

Garborn heads over to the priests cells, searching for anything that he can pick up and bring with him.
Perception: 1d20 + 9 ⇒ (15) + 9 = 24


Garborn discovers the metallic bowls are actually adamantine "masks" of screaming faces - as if poured in molten form onto someone.
They now contain a few molding trinkets and gems.
Inside the footlockers are the remnants of rotted cloth, and incense sticks. (these are all the same, but different from those found earlier)

Garborn:
Under one of the mats you find a faded map on oilcloth, and there is an "X" at a location (you cannot immediately determine) which appears to be just inland from a beach. The map will not survive handling for very long at all. It will have to be copied to be of use.


Male Human Druid 5 HP 38/38 | AC 15(16) T 10 FF 15 | Ft +6 Rf +1 Wi +8 | Init +0 | Perc +13

"Oh...!"
I have to work fast...
Garborn calls out his find and sets to trying to copy it as best as possible in case the others are busy.


Female Elf Bard (Dervish Dancer) 4/Fighter 1

Perception: 1d20 + 9 ⇒ (6) + 9 = 15

Syndlara moves for the scriptorium, casting a cursory glance over it.


Oracle lvl 4 [ HP 26/34 | AC 21 T 12 FF 19 | CMD 17 | F +3 R +3 W +3 | Init +2 Per -2]

Mugambi checks the masks and the rest of that room for magic.
Detect Magic


I am going to move things along... I will post everything you've found when you get back to camp.

You gather, study, and copy what you can before Piendy hollers that it is time to get moving. You reach the entrance chamber as the water begins to crest over the bridge.

Mugambi uses the staff to grant you each a bubble of breathable air before you dive in. The door opens easily... with the room flooded there is less water pressure to contend with than you could have faced. There is still a fair flow you must swim against until you get beyond the door.

You swim up to the surface to the calmest weather you have seen since arriving... barely a breeze, and only a few harmless clouds in the sky. You are still surrounded by cliffs, open water, and waterfall. The only way to shore you recall seeing is the ramp by the lizardfolk's waterfall.


Female Elf Bard (Dervish Dancer) 4/Fighter 1

Treading water after breaching the surface, Syndlara takes a moment to review her surroundings.

Perception: 1d20 + 9 ⇒ (10) + 9 = 19


Male Human Druid 5 HP 38/38 | AC 15(16) T 10 FF 15 | Ft +6 Rf +1 Wi +8 | Init +0 | Perc +13

"B...be very c...careful lest the d...devil thinks to ex...ex...ploit us before we can get a...ashore."


Syndlara - you see nothing more than the following...

You see no threats... the water is relatively calm. No lizardfolk, and the red-winged devil is not visible in the mouth of its cave or anywhere else.

If you are ready to go back to the camp, we can skip ahead again.


Male Human Druid 5 HP 38/38 | AC 15(16) T 10 FF 15 | Ft +6 Rf +1 Wi +8 | Init +0 | Perc +13

"I...I'm hungry...can we f...find a place to...make c...camp?"


Female Elf Bard (Dervish Dancer) 4/Fighter 1

Satisfied that there's no imminent danger, Syndlara motions toward the ramp leading out of the water and begins to swim that way.

I'm ready to head back to camp, personally.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Back to camp!


Female Human (varisian) Magus 5

Absolutely back to camp!!!!


You arrive at the old Thrunefang camp late morning. There is a great deal of whooping and cheering from your less adventurous campmates.
Tol rushes up to Gatherine... emotion breaks the seal as he comes within a few steps. His eyes water as he hugs her tight. The timid native women have returned, and appear to be preparing a meal. They look nervous when you arrive, but nearby Jask quietly speaks with them, and they seem to relax a bit.
There are a couple toppled and branch-stripped trees nearby - apparently some type of project begun by your campfellows.


Male Human Druid 5 HP 38/38 | AC 15(16) T 10 FF 15 | Ft +6 Rf +1 Wi +8 | Init +0 | Perc +13

Garborn, being unused to company of any kind shivers in fear.
Since no food appears ready at the moment, he quickly slips off to one side, trying to remain inconspicuous.

Did Piendy come with us to camp?


Female Human (varisian) Magus 5

Iolana for once is happy and participates in the celebrations,but she is exhausted and soon leaves for a deserved rest.


Garborn - Yes... after it was clear there was water nearby. He will spend most of his time on the beach by your camp.


Female Dwarf Gunslinger 5(Pistolero)

Gatherine nearly bowled Tol over in her haste to embrace him in a hug,eyes squeezed shut and leaking tears of relief and joy.She told him excitedly of all the things they had encountered and discovered while they were apart.

Gorra nicked and joined the hug,lowering her neck to rest across their heads and hooking a foreleg around them in a hug that left the war mare standing upon three legs.


Everyone gathers for lunch, and eke stories out of those of you who had not slipped away for rest. The native women listen through Jask's translations, and consequently react to the juicy bits several seconds after the others. By the end Tol has to stop them from worship-like bowing on their knees... "Now now... that kind of ego-puffery is the last thing Miss Gatherine needs." He groans as he lifts them to their feet.

Gatherine:

You start to notice how old Tol is looking... He does not seem to be thriving here. He looks worn out.

Tol then gets to business. "So we have a few things on our plate. Obviously, get off this island, but it'd be nice if we could at least make an effort to find that pair of headstrong ladies."
"Also... I don't know if it's a good idea or not, but that dryad mentioned some blight she'd appreciate us looking into."
He stands and lets his horse Gorra lick his bowl."Last thing... I'd like to know a bit more about this newcomer here." He juts his chin toward Garborn. "Are we certain that ape and lizard aren't dangerous?"


Female Human (varisian) Magus 5

"Garborn helped us in all the fights and Fleek and Gorba, his animals, proved trustworthy mr. Cherthand. I too think we should try and locate Sasha and Aerys, but would only look into the dryad's blight if we happen to walk near there while doing something else,not particularly interested."


"Good. Thank you. I trust your judgment.... And I agree. We've done enough for this island if you ask me. Why don't you folks take it easy for the rest of the day, get a good night's sleep, and we'll work out a plan in the morning. Jask, Ishirou, and I will keep gathering wood."


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Truk nods agreement at the mention of getting some rest.

"You think you gotta a way off this rock?" he grunts. "Because I think I've had just about enough of it."


Oracle lvl 4 [ HP 26/34 | AC 21 T 12 FF 19 | CMD 17 | F +3 R +3 W +3 | Init +2 Per -2]

Sorry, I had lost the dot.

Mugambi agree with Truk. Enough of island, all spirits rest now. Time to move on. The tribesman is too tired to fear his usual nightmares, he welcomes any chance of rest with all his heart.


Male Human Druid 5 HP 38/38 | AC 15(16) T 10 FF 15 | Ft +6 Rf +1 Wi +8 | Init +0 | Perc +13

"Um...I...I...think if w...w...we are taking a s...ship from here, we'll n...need supplies.
A d...dryad could be very h...helpful in gathering supplies for a l...long trip."


Female Dwarf Gunslinger 5(Pistolero)

Gatherine reclined on the sand,chewing on some rations as she mulled over her own thoughts.Well,we saw a ship down below but its submerged again so i suppose our best bet is fixing that lighthouse. That'll take some doing and i'm in no particular hurry at the moment. The tree-lady wanted us to clear a blight from the isle and we did agree in exchange for her help. And then there's the fact that chupacabra is still lurking about,liable to pick us off while we're here. l wanna trophy--and that thing's ugly hide an' head turned into a cloak is good enough!


Female Elf Bard (Dervish Dancer) 4/Fighter 1

"Aye, even if the flying demon-thing weren't still around, I'd like to help Aycenia. She did help us, after all," Syndlara says, agreeing that the group should help the dryad. "Besides, it's going to take some time to figure out how to get off this rock."


Female Human (varisian) Magus 5

"I wouldn't worry about supplies,i can gather them myself but we'll have to search this isle anyway in the process. I still think we should find Sasha and Aerys, so a deviation toward Aycenia is reasonable."

Iolana stops some moments,thoughtful...

"We should check the lighthouse and see what it takes to light it again. A lot to do yet and splitting is always a bad advice but we better start somewhere"


You find the top of the lighthouse mostly needs a good cleaning. Once some filth is removed, you can see the reflective surfaces which focuses the flickering flame from the brazier into a narrow cone of light - though in the daylight only the glare from the curved reflective surface is visible.

Underneath the swiveling brazier and focusing contraption, is a sort of humidor/drying area for firewood. It appears the lighthouse flame will need to be tended to every few hours.

Geography or Profession(sailor)DC15:

This part of the island - and the coast line to the north - should be nearest to a shipping lane. (shipping lane is west southwest from here)


Female Human (varisian) Magus 5

Profession(sailor) take 10 for a total of 16

"This lighthouse is still working, we only need to tend the flames once in a awhile. And we are lucky for once, as this part of the island is the nearest to shipping lanes."


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

"You're not kiddin'? Let's get her burning! I want off this damned rock."

The big orc begins gathering wood to fuel the lighthouse.


Male Human Druid 5 HP 38/38 | AC 15(16) T 10 FF 15 | Ft +6 Rf +1 Wi +8 | Init +0 | Perc +13

"Umm...we can look f...for y...your friends and l...let the others h...h...here take care of that..."

Garborn doesn't really care, but he would prefer to be with LESS people at the moment.


Tol walks around the top of the lighthouse scanning all directions. "Well I guess all that's left of the plan is to lay it out. Jask, Ishirou, Gelik, and I will hold down the camp, watch for ships, and keep the fire burning."
"Sasha and Aerys went off on their own, and if I got the right feel for their headstrong natures... did not follow us. Good chance at least one of them went the general direction Aycenia was asking us to look into."

>labeled map of the island<


Female Elf Bard (Dervish Dancer) 4/Fighter 1

"I imagine it will take a considerable amount of time--and luck--before a ship spots the lighthouse and comes to investigate," Syndlara says. "So while we wait, we should deal with this blight."

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