Garborn Herwonkir |
"Um...if...if it reacts l...like that, it c...c...could be infused with ne...ne...necromancy.
Too much and it...it might go...boom!
We might want to...to get back in case...and...take anything valuable out of range...too."
Mugambi |
Good idea. The tribesman nods. he picks up all their valuebles and move them toa safe distance where he awaits for the group. But me short on those, only 1 left. Will save for last.
Mugambi goes back to the statue and casts cure moderate wounds on it.
CMW: 2d8 + 4 ⇒ (1, 4) + 4 = 9
DM Bloodgargler |
Blood begins to seep from the cracks and fissures... The sound which comes with the affected steaming area grows into a wailing shriek - ghostly and reverberating.
Those near the entrance start to hear the familiar shuffle and clatter of skeletons approaching... as if answering the statue's cries of pain.
Iolana Zerengo |
Str 12/Dex 13/Con 13/Int 17/Wis 12/Cha 14
HP 25/27
AC (lamellar armor) [Tot 17] [Touch 12] [FF 15] (armor+4 dex+1 dodge+1 natural+1)
CMB:+4 (+3BaB +1strength)
CMD:15 (+3BaB +1strength +1dexterity +10)
Fortitude save +5 (+4base +1con)
Reflex save +2 (+1base +1dex)
Will save +5 (+4base +1wis)
BaB+3
Initiative+1
Perception +7
Caster level check +11
-----------------------------------------------------------------------
(armor check pen. not included)
Climb +6 //Intimidate +7 //Knowledge Arcana +10 //Profession(Sailor) +5
Spellcraft +10 //Swim +7 //Sense Motive +4 //Survival +9
-----------------------------------------------------------------------
Speed 30ft/9mtr
+1 Scimitar [att+5 dam1d6+2 18-20/x2 type S]
Shortbow [att+4 dam1d6 x3 60ft type P] 14 arrows
Prepared Spells :Level 0(cantrips):Daze(will DC13);Acid Splash(1d3 acid);Light;Detect Magic
Level 1:Shocking Grasp x2(4d6 elect)
Level 2:Web (reflex DC15);
Arcane Pool(1/2 magus level+int mod)[0]
Carrying 40lbs/light encumbrance/check penalty -1
"More undeads incoming,everyone get ready !!!"
Iolana orders while unsheathing the scimitar and using it to point the direction the clatter is coming from.
"I'm exhausted damn, hope those are weaker than the snake woman."
initiative: 1d20 + 1 ⇒ (1) + 1 = 2
Garborn Herwonkir |
"D...don't worry about the s...s...skeletons. If...if the book is right...they w...w...will fall once the s...statue is broken."
While certainly not finding the idea of preparation to be wrong, Garborn is much to emotionally exhausted to think himself capable of one ore fight, which is why he wishes with all his fevered brain that he is right about this.
DM Bloodgargler |
The first comes into sight... turning north up the tunnel perpendicular to the chamber entrance. A stooped skeleton in tattered robes... it drags along a barbed and bone-beaded scourge along the stone floor. Another follows close behind. They both move so hunched, you can see how shredded their robes are across their backs.
Gatherine 'Taboofox' Deepheavy |
Gatherine had been wafting about like a drunken cloud with her gaseous form,figuring she may as well have her fun before it expired. She realized with some dismay that she had more or less wasted the potion when the others discovered that by sacrificing a bit of their own blood to the ugly bat statue resulted in the same thing.
When she heard Iolana's warning,she floated on over to where they were casting spells upon the statue and damaging it with positive energies. When she saw the shambling undead making their way painstakingly towards them,she got into position and concentrated on becoming solid again to end the potion's effects.
Aww...
The plump dwarf maid went from a transparent formless mist and back into her blood and sweat stained self with an audible popping noise. Her boots tapped onto the stone floor as gravity manifested and dropped her back into material form.
Whooo! That was new. Gatherine shook herself,feeling herself over to make sure she was all there.
Then she unholstered Sneezy Dragon and loaded an alchemical cartridge with a fierce grin.Time to make some two-legged torches!
DM Bloodgargler |
No initiative necessary, I'll go when you all have acted.
The steaming ghostly wail grows to a screech with a tea kettle pitch as Mugambi continues to assault it with divine energy. Wispy emanations burst from the pain-sculpted faces within the iron whirlwind of the altar, fly upwards in all directions - seeming to worm through the cracks in the stone to freedom.
Truk'tosh |
Truk hurls a pair of iron spikes at the approaching undead menace.
Flurry Shuriken: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d2 + 4 ⇒ (1) + 4 = 5
Flurry Shuriken: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d2 + 4 ⇒ (1) + 4 = 5
DM Bloodgargler |
The robed skeletons reach you your line of defense.... The one partially shattered by Truk'tosh's shuriken attacks him. The other swings wide - cracking against the stone wall beside Iolana.
Two more behind are ready to move forward should those in front happen to be destroyed before all living are eliminated.
H,1 vs Truk: 1d20 + 6 ⇒ (10) + 6 = 16
1d6 + 3 ⇒ (2) + 3 = 5
H,2 vs Iolona: 1d20 + 6 ⇒ (1) + 6 = 7
1d6 + 3 ⇒ (2) + 3 = 5
The surface of the bat-winged statue begins to flake off, the seeping blood increases to a steady trickle. It does not look like it can support its form for very much longer.
DM Bloodgargler |
The stone wings of the statue crumble completely. Thin sheets of wings - made of nothing but blood hang in the air. The long taloned fore claws slowly work toward a fist... as if fighting off paralysis.
The wispy emanations bursting from the altar appear to be bound spirits being freed.
Her power (the cache of spirits) is leaving her... she cannot maintain this much longer.
As you start to smell sea water, you realize part of what you have been hearing is water rushing in from somewhere. (past the skeletons... maybe the main door?)
Round 2
Heroes
Enemies
Iolana Zerengo |
Str 12/Dex 13/Con 13/Int 17/Wis 12/Cha 14
HP 25/27
AC (lamellar armor) [Tot 17] [Touch 12] [FF 15] (armor+4 dex+1 dodge+1 natural+1)
CMB:+4 (+3BaB +1strength)
CMD:15 (+3BaB +1strength +1dexterity +10)
Fortitude save +5 (+4base +1con)
Reflex save +2 (+1base +1dex)
Will save +5 (+4base +1wis)
BaB+3
Initiative+1
Perception +7
Caster level check +11
-----------------------------------------------------------------------
(armor check pen. not included)
Climb +6 //Intimidate +7 //Knowledge Arcana +10 //Profession(Sailor) +5
Spellcraft +10 //Swim +7 //Sense Motive +4 //Survival +9
-----------------------------------------------------------------------
Speed 30ft/9mtr
+1 Scimitar [att+5 dam1d6+2 18-20/x2 type S]
Shortbow [att+4 dam1d6 x3 60ft type P] 14 arrows
Prepared Spells :Level 0(cantrips):Daze(will DC13);Acid Splash(1d3 acid);Light;Detect Magic
Level 1:Shocking Grasp x2(4d6 elect)
Level 2:Web (reflex DC15);
Arcane Pool(1/2 magus level+int mod)[0]
Carrying 40lbs/light encumbrance/check penalty -1
Perception: 1d20 + 7 ⇒ (8) + 7 = 15
Attack skelet in front of her: 1d20 + 5 ⇒ (9) + 5 = 14
Slash damage: 1d6 + 2 ⇒ (6) + 2 = 8
Garborn Herwonkir |
Knowledge Arcane: 1d20 + 9 ⇒ (14) + 9 = 23
Perception: 1d20 + 9 ⇒ (7) + 9 = 16
Fleek Perception: 1d20 + 5 ⇒ (18) + 5 = 23
Gorba Perception: 1d20 + 5 ⇒ (8) + 5 = 13
"The...the statue is...losing it's power, you must do more healing!"
"...
What is it Fleek? Something...behind the skeletons?
Be wary, something....something more comes!"
DM Bloodgargler |
The gout of flame from Gatherine's pistol peters out with no real blast.
Misfire. Sneezy Dragon is "broken" you need to clear that barrel before you fire again... if not, the next misfire will destroy Sneezy Dragon.
DM Bloodgargler |
Mugambi's hand easily breaks through the crumbling stone of the statue - just delivering the physical contact required...
As the divine power passes through Mugambi's hand, a shoulder's worth of stone and blood turn to heavy chunks and drop to the ground.
She is starting to lose her form, the stone no longer affords her any protection.
Iolana chips away at the skeleton in front of her... it seems to wince from the strike. Skeletons don't usually wince.
A dry harsh voice comes from the empty skull. The only word most of you can make out is "Zura".
"Zura and her secrets will be protected. You will die in the flood."
end of Round 2
Syndlara
Truk'tosh
Enemies
Truk'tosh |
Truk rushes forward and smashes his staff into one of the weakened skeleton.
Bonk: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 1d6 + 6 + 3 ⇒ (3) + 6 + 3 = 12
Gatherine 'Taboofox' Deepheavy |
Cursing in frustration,Gatherine cleared Sneezy Dragon with a few deft twists of her wrist.The ruined clump of alchemical reagents fell to the floor in a smoldering clump.
Spend 1 grit out of 3 to quick-clear.
Then she reloaded with another paper cartridge,shoving it into place and snapping the dragon pistol shut with a sharp clatter. She noticed the shambling skeletons that seemed less energetic and even dropped their weapons.
1d20 + 9 - 2 ⇒ (8) + 9 - 2 = 15Deadly Aim + Attack
1d6 + 5 ⇒ (2) + 5 = 7Damage
She cocked her head to the side and waited for them to come stumbling towards her with outstretched fingerbones. She sent out a cone of ricocheting pellets that rattled across the stone chamber in a shower of lead.
DM Bloodgargler |
Iolana Zerengo |
Str 12/Dex 13/Con 13/Int 17/Wis 12/Cha 14
HP 25/27
AC (lamellar armor) [Tot 17] [Touch 12] [FF 15] (armor+4 dex+1 dodge+1 natural+1)
CMB:+4 (+3BaB +1strength)
CMD:15 (+3BaB +1strength +1dexterity +10)
Fortitude save +5 (+4base +1con)
Reflex save +2 (+1base +1dex)
Will save +5 (+4base +1wis)
BaB+3
Initiative+1
Perception +7
Caster level check +11
-----------------------------------------------------------------------
(armor check pen. not included)
Climb +6 //Intimidate +7 //Knowledge Arcana +10 //Profession(Sailor) +5
Spellcraft +10 //Swim +7 //Sense Motive +4 //Survival +9
-----------------------------------------------------------------------
Speed 30ft/9mtr
+1 Scimitar [att+5 dam1d6+2 18-20/x2 type S]
Shortbow [att+4 dam1d6 x3 60ft type P] 14 arrows
Prepared Spells :Level 0(cantrips):Daze(will DC13);Acid Splash(1d3 acid);Light;Detect Magic
Level 1:Shocking Grasp x2(4d6 elect)
Level 2:Web (reflex DC15);
Arcane Pool(1/2 magus level+int mod)[0]
Carrying 40lbs/light encumbrance/check penalty -1
"I guess me and Truk will have to do the hard work first hm?"
attacks in H2: 1d20 + 5 ⇒ (8) + 5 = 13
hit? miss? bah!!
slash dam: 1d6 + 2 ⇒ (3) + 2 = 5
also move 5' backward