
DM Bloodgargler |

Augury (2)
Comprehend Languages
Cure Moderate Wounds (2)
Find Traps
Lesser Restoration (2)
Mount
Remove Disease
Warp Wood (2)
Water Breathing (2)
and a Bag of Holding (type 2)

Gatherine 'Taboofox' Deepheavy |

Gatherine the party mule wants that bag of holding!
Gatherine sees Mugambi join her and bobbed about in bewilderment,then she excitedly wafted around his head to get his attention,drawing him over to the bat-winged statute and manipulating her gaseous form to outline the odd,out-of-place stone block beneath it.

Truk'tosh |

"Sounds crowded", Truk grunts.

DM Bloodgargler |

You see a small chamber - shaped like a "+" plus sign - like a 10'x 5' alcove for each direction rather than a regular room.
The North Alcove is filled with fresh food - laid upon wide-bladed green leaves. Shellfish, fruit, and bread... There is also a bedroll with a small open suitcase filled with clothing sitting on top.
The West Alcove is filled with strips of hanging meat, cooking supplies, a small ornate chest, and more luggage from the Jenivere.
The South Alcove is empty - you can see the carvings clearly on the walls. They are panels of the bat-winged creature attacking various people... later there are many robed figures that follow her, and pray to her shrine.
The East Alcove contains another depiction of the bat-winged creature... her head protrudes from the wall with the same open-mouthed expression as in the chamber below.
Underneath the sculpted head on the wall, is a slightly less deteriorated block - slightly off-color... this is the hidden cache to which Mugambi is referring.

Garborn Herwonkir |

Garborn begins to try and piece together some of the information from the tomes, seeing as he is not alone to guard the exit anymore.
Knowledge History (untrained): 1d20 + 3 ⇒ (1) + 3 = 4
Knowledge Arcana: 1d20 + 9 ⇒ (18) + 9 = 27

DM Bloodgargler |

Each tome is devoted to unlocking the secrets of one cluster of carvings (such as in each of the alcoves in this chamber).
Among the notes there are mentions of rooms here. You soon determine this is known as the Temple of Blood.
There are several references to the Scriptorium. You have not seen a room yet which matches that designation.
The first tome to which you devote your full attention happens to be about the bat-winged statue itself... Yarzoth refers to her as "Zura".
Zura, whirlwind, and pedestal are referred to as the "Altar".
Though the altar is not the source of this island's power, it sustains that power by slowly "feeding" it the souls it consumes from those who die here, or in the reefs and rocks just off her shores.
It also lures the unquiet dead which help provide "sacrifices" on land.
As long as the altar exists, the centuries worth of dead tethered to the Shiv can never rest.
This is not an essay or report ready for publication... your knowledge of complex arcane concepts allow you to quickly parse the info.
*** *** ***
And yes... smearing blood in the mouth of either Zura (the one here at the altar or the head above) will grant you an ethereal form until you arrive in front of the other.

Garborn Herwonkir |

As Garborn slowly engrosses himself in the reading of the tome, his emaciated frame slowly stops shaking, as the reading becomes almost a meditation for him, easing the neuroses and paranoia, if only temporarily.
"Scriptorium...we've not seen anything like it yet, but she would either have found it, or it may have been what she was looking for."
"The altar in here, Zura the statue acts like a candle to a moth, in this case, the moth is the souls of the dead.
As a soul is consumed, it is used to power this island, and to draw the unquiet dead here..."

DM Bloodgargler |

You see a small chamber - shaped like a "+" plus sign - like a 10'x 5' alcove for each direction rather than a regular room.
The North Alcove is filled with fresh food - laid upon wide-bladed green leaves. Shellfish, fruit, and bread... There is also a bedroll with a small open suitcase filled with clothing sitting on top.
The West Alcove is filled with strips of hanging meat, cooking supplies, a small ornate chest, and more luggage from the Jenivere.
The South Alcove is empty - you can see the carvings clearly on the walls. They are panels of the bat-winged creature attacking various people... later there are many robed figures that follow her, and pray to her shrine.
The East Alcove contains another depiction of the bat-winged creature... her head protrudes from the wall with the same open-mouthed expression as in the chamber below.
Underneath the sculpted head on the wall, is a slightly less deteriorated block - slightly off-color... this is the hidden cache to which Mugambi is referring.

Iolana Zerengo |

Str 12/Dex 11/Con 13/Int 17/Wis 12/Cha 14
HP 25/27
AC (lamellar armor) [Tot 17] [Touch 12] [FF 15] (armor+4 dex+1 dodge+1 natural+1)
CMB:+4 (+3BaB +1strength)
CMD:15 (+3BaB +1strength +1dexterity +10)
Fortitude save +5 (+4base +1con)
Reflex save +2 (+1base +1dex)
Will save +5 (+4base +1wis)
BaB+3
Initiative+0
Perception +7
Caster level check +11
-----------------------------------------------------------------------
(armor check pen. not included)
Climb +6 //Intimidate +7 //Knowledge Arcana +10 //Profession(Sailor) +5
Spellcraft +10 //Swim +7 //Sense Motive +4 //Survival +9
-----------------------------------------------------------------------
Speed 30ft/9mtr
+1 Scimitar [att+5 dam1d6+2 18-20/x2 type S]
Shortbow [att+4 dam1d6 x3 60ft type P] 14 arrows
Prepared Spells :Level 0(cantrips):Daze(will DC13);Acid Splash(1d3 acid);Light;Detect Magic
Level 1:Shocking Grasp x2(4d6 elect)
Level 2:Web (reflex DC15);
Arcane Pool(1/2 magus level+int mod)[0]
Carrying 40lbs/light encumbrance/check penalty -1
Perception on the hidden alcove: 1d20 + 7 ⇒ (6) + 7 = 13
also casting Detect Magic on it

DM Bloodgargler |

There’s a hidden panel in the wall below the
carving of Zura that Yarzoth has discovered but knows is
trapped—she’s not yet had the nerve to risk opening the
panel since she nearly succumbed to a similar one back
in area V23. This trap is an ancient glyph of warding placed
ages ago by the high priest of Zura that curses those who
would rob the treasury by causing them to be marked by
Zura. Victims of this curse transform into deformed, batlike
parodies of their true forms—with fanged mouths
and twisted, bat-like ears, arms that look more like wings
but function well neither as arm nor wing, twisted legs
that end in malformed talons, and wracking pains as if by
a constant gnawing hunger that nothing seems to sate. Not
only does this curse deform the target (in theory, making
the target easy to recognize and thus punish), but it reduces
the victim’s Dexterity by 4 and his Charisma by 2. Note
that a curse is a tough effect for a 3rd-level character to be
hit with—if one of your PCs succumbs to this curse, you
could use a promise of its removal as leverage at the start
of the next adventure when the PCs are being wooed by
various factions for the knowledge they’ve discovered in
this temple. Yet the curse itself won’t kill a PC outright if he
succumbs, and since it occurs at the end of this adventure,
having to endure the curse for a short time should impact
actual game play relatively little.
Glyph of Warding CR 4
XP 1,200
Type magic; Perception DC 28; Disable Device 28
Effects
Trigger spell (opening the hidden panel); Reset none
Effect spell effect (bestow curse, CL 8th, –4 decrease to Dex
and –2 decrease to Cha, DC 17 Will save negates)

DM Bloodgargler |

Iolana discovers two scrolls, a bowl of pearls, a candle, a thick stick of incense, and a card - like a playing card - with the image of a winged and antlered vicious wolf-thing.
the scrolls are divination and restoration. The pearls are not magic. Everything else is.
The other items of possible worth are within the small chest... about 100 gold, a small vial of diamond dust, and a wand which looks like a thin parsnip.

DM Bloodgargler |

the scrolls are divination and restoration.
The candle is a Candle of Truth
The incense is Incense of Meditation
The card appears to be able to be used to conjure an illusion of the creature pictured. You are not quite able to determine the exact properties of it however.
After gathering up the items of worth and Yarzoth's notes for future research, you ready yourselves to explore the remainder of the Azlanti ruins. Once that is done, hopefully you can work toward getting off the island.

Iolana Zerengo |

The scrolls are divination and restoration.
The candle is a Candle of Truth
The incense is Incense of Meditation
The card appears to be able to be used to conjure an illusion of the creature pictured. Iolana is not quite able to determine the exact properties of it however.
But the party is split right now isn't it? How to regroup?

Truk'tosh |

Storytime!

DM Bloodgargler |

You see hairline fractures on the front of the statue... it still looks solid however.
The edge of the area affected with fractures is a near perfect line, where you had noticed it starting to "steam" with Mugambi's channeling of divine energy.

Mugambi |

Mugambi draws his masterwork morningstar.
Lot ofa things me can do. The tribesman says smiling and smashes the statue a couple of times to test the mundane solution. If no cracks appear he follows it with a channel.
Channel: 2d6 ⇒ (6, 3) = 9