DM Beckett's "The Quest for Perfection" PFS PbP (Inactive)

Game Master Beckett

Init:

[dice=Aeden]1d20+3[/dice
[dice=Gunnar]1d20+2[/dice
[dice=Krumthi]1d20+3[/dice
[dice=Torean]1d20+1[/dice
[dice=Vrockwing]1d20+4[/dice
[dice=Wyran]1d20+2[/dice
[dice=Zane]1d20+2[/dice
[dice=]1d20+[/dice

DM Notes:

N Medium animal
Init +4; Senses low-light vision; Perception +5
DEFENSE
AC:14, T:14, FF:10 (+4 Dex)
hp 13 (2d8+4)
Fort +5, Ref +7, Will +1

OFFENSE
Speed 30 ft., climb 20 ft.
Melee bite +2 (1d6+1 plus grab), 2 claw +2 (1d3+1)
Special Attacks pounce, rake (2 claws +2, 1d3+1)
STATISTICS
Str 12, Dex 19, Con 15, Int 2, Wis 13, Cha 6
Base Atk +1; CMB +2 (+6 grapple); CMD 16
Feats Skill Focus (Stealth)
Skills Climb +9, Perception +5, Stealth +11 (+15 in
undergrowth); Racial Modifiers +4 Stealth in undergrowth

CURRENT MAP
The Sanctuary


Shadow Lodge

Opening up a recruitment for an upcoming PFS PbP game for the Quest for Perfection (parts 1-3). The Scenarios are 1st - 5th level, and I was planning on running them back to back. A single character would be best, but is not required.

I am looking for daily posting, give or take, and understand that the weekends and holidays tend to be slower.

I will be utilizing Google Docs for maps (limited interactive and free) and the Paizo Boards for the game play.

I prefer if players can arrange most of their common stats in the "Class and Level" and "Race" section of their character sheet, but not required, and try to utilize a common posting style,

Bold for in character dialogue
Italics for thoughts, actions, writing, and distinction in a post. <I will also use this for descriptions and narration.>
Blue for Out of Character comments, questions, or the like.

Old Faction Missions will be available upon request, for fun.

I understand that life happens, so if you know something is coming up that might mean you can't post for a bit, just let me know, and preferably with some basic instructions for me (or someone) to run your character as needed.

Feel free to ask questions if needed.

Part of this will be dependent on the players, but I am hoping for each scenario to be completed in approx. 1-2 months.

Grand Lodge

Be happy to join this.

Grand Lodge

I'm an experienced pathfinder player but I just joined the PFS today so this would be my 1st scenario.
Here is my 1st character:
Zane Allan
Male NG Human Magus, Level 1, Init +2, HP 13/13, Speed 30'
AC 17, Touch 13, Flat-footed 14, CMD 15, Fort +4, Ref +2, Will +2, CMB +2, Base Attack Bonus 0
Sawback Longsword +2 (1d8+3, 19-20 x2)
Cestus +2 (1d4(+2), 19-20 x2)
Leather Lamellar (+4 Armor, +2 Dex)
Abilities Str 14, Dex 14, Con 14, Int 16, Wis 10, Cha 10
Condition None

Paizo Employee

I would happily join this or your City of Strangers game.

Scarab Sages

I've played the Quest for Perfection 1, but if you find yourself needing or wanting someone for parts 2 and 3, I'd love to throw my hat in the ring.

Sczarni

I'll play as this character. Human (Ulfen) Fighter 1. I'll get a stat block posted when I get home from work.

Grand Lodge

I am going to DOT here, I have to get my char ready, I haven't played in PFS society yet, I have a char concept but I will have to get it Society ready. I can do that by EOD tonight.

Grand Lodge

Interested in this as well as your other campaign. I have my Inquisitor Gryne and a lvl 2 Sorcerer.

Shadow Lodge

Torean -> Inquisitor 1
Zane -> Magus 1
Maaarv -> Alchy 4
Gunner -> Fighter 1
Krumthi -> ?

Maybe's (as in I'll get you in a game, but might be the other, maybe both, but I'd like to give other people a chance to play in one if they are not at all first)
Gryne
Thovar -> Cleric 1

@ Krumthi:
I don't mind new players at all, and I hope that I can give you both a good game and an intro into PF/PFS/PbP (whichever apply). PFS is mostly like any other PFS game, with a few basic changes in order to make it viable as a world-wide sort of home game. Things that make it possible for you to take your character to any other PFS game and be able to jump in. So certain things are just universally not allowed, house rules are kept to a minimum, and there are some assumptions.

A few of those are that you are a member of, work with/for, or are somehow a part of a small group called the Pathfinder Society, and have an interest in exploring <adventuring>, working with a team <no player vs player stuff>, and reporting back <taking a few notes, and doing things that would help the Pathfinder Society in general>.

Two free roducts will help.
the Guide to PFS Organize Play

and the Additional Resurces, with a link near the bottom of the paragraph for a PDF of it.

Scarab Sages

DM Beckett - I may excuse myself from these. It looks like you're getting a lot of Level 1's. I'm not really interested in starting up another character at this time, and I'm afraid mixing in a Level 4 with all Level 1's will make me a little overpowered for the scenarios.

Both of my current Level 1 characters are in other PbPs at the moment.

Also, like I had posted, I've already completed Part 1, but I'd love to bring in one of my Level 1 characters for parts 2 and 3 when they become available, if things work out.

Grand Lodge

DM Beckett wrote:

Torean -> Inquisitor 1

Zane -> Magus 1
Maaarv -> Alchy 4
Gunner -> Fighter 1
Krumthi -> ?

Maybe's (as in I'll get you in a game, but might be the other, maybe both, but I'd like to give other people a chance to play in one if they are not at all first)
Gryne
Thovar -> Cleric 1

** spoiler omitted **
I don't mind new players at all, and I hope that I can give you both a good game and an intro into PF/PFS/PbP (whichever apply). PFS is mostly like any other PFS game, with a few basic changes in order to make it viable as a world-wide sort of home game. Things that make it possible for you to take your character to any other PFS game and be able to jump in. So certain things are just universally not allowed, house rules are kept to a minimum, and there are some assumptions.

A few of those are that you are a member of, work with/for, or are somehow a part of a small group called the Pathfinder Society, and have an interest in exploring <adventuring>, working with a team <no player vs player stuff>, and reporting back <taking a few notes, and doing things that would help the Pathfinder Society in general>.

Two free roducts will help.
the Guide to PFS Organize Play

and the Additional Resurces, with a link near the bottom of the paragraph for a PDF of it.

it would be the the PFS.

I have played on here before, I have played other places online and I have played many time IRL. So the society is what would be new for me, I joined a long time ago but never had the chance to do anything with it. I am going to Gen-con this year so I wanted to be able to play there.
I am thinking that I am going to start a rouge from what it looks like on the boards, and that it the type that I am most comfortable with anyhow. So if you would have me. I will get the stuff together tonight when I get off of work.

Silver Crusade

Wyran Mesari, level 1 warpriest interested in this campaign if there is still room.

Liberty's Edge

Interested if there is any space, level 1 Sorcerer.

Shadow Lodge

Torean -> Inquisitor 1
Zane -> Magus 1
Gunner -> Fighter 1
Krumthi -> Rogue 1
*Gryne ->
Wyran -> Warpriest 1
Gaius -> Sorcerer 1

So I am definitely going to cut it off there. Sorry, no more applicants at this time.

@ Gryne. It sounds like the City of Strangers game is going to need to splint into two separate games. How would you feel about jumping into one of those so I can keep this one a 6 person party? Alternatively, I have a friend that is also still looking for players for The Devil We Know (parts 1-4).

Anyone that is interested can check that out.

Grand Lodge

Fine with me.
I'll hop over there.

Shadow Lodge

Only if you are cool with that. Not trying to push you out.

Grand Lodge

Here is Gunnar's Statblock. Fresh character, first game.

Statblock:
Gunnar Sigrunsson
Male Human (Ulfen) Fighter (Phalanx Soldier) 1
LN Medium humanoid (human)
Init +2; Senses Perception +0
--------------------
Defense
--------------------
AC 19, touch 12, flat-footed 17 (+5 armor, +2 shield, +2 Dex)
hp 13 (1d10+3)
Fort +4, Ref +2, Will +0
--------------------
Offense
--------------------
Speed 20 ft.
Melee heavy shield bash +5 (1d6+4/×2) and
battleaxe +5 (1d8+4/×3) and
javelin +1 (1d6+4/×2) and
ranseur +5 (2d4+6/×3)
--------------------
Statistics
--------------------
Str 18, Dex 14, Con 14, Int 13, Wis 11, Cha 7
Base Atk +1; CMB +5; CMD 17
Feats Bodyguard, Combat Reflexes, Saving Shield
Traits adopted, helpful, merchant of katheer
Skills Appraise +6, Climb +2, Profession (merchant) +4, Swim +2
Languages Common, Shoanti, Skald
Other Gear Scale mail, Shield Spikes Heavy steel shield, Battleaxe, Javelin (3), Ranseur, Backpack (18 @ 34 lbs), Bedroll, Belt pouch (4 @ 2.22 lbs), Flint and steel, Hip flask, Mess kit, Pot, Rope, Torch (10), Trail rations (5), Whetstone, 1 GP, 2 SP, 8 CP
--------------------
Special Abilities
--------------------
Bodyguard Use an AoO to use aid another to improve an ally's AC.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Helpful Aid another grants allies a +4 bonus (instead of usual +2).
Saving Shield As an immediate action, add a 2 shield bonus to an adjacent ally&apos;s AC.

--------------------

Thrud
Mule
N Medium animal
Init +1; Senses low-light vision, scent; Perception +5
--------------------
Defense
--------------------
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 13 (2d8+4)
Fort +5 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +4, Will +0
--------------------
Offense
--------------------
Speed 40 ft.
Melee 2 hooves +2 (1d3+1/×2)
--------------------
Statistics
--------------------
Str 13, Dex 13, Con 14, Int 2, Wis 11, Cha 4
Base Atk +1; CMB +2; CMD 13 (17 vs. trip)
Feats Endurance, Run
Tricks Come [Trick], Down [Trick], Heavy Labor [Trick], Heel [Trick], Perform [Trick], Stay [Trick], Work [Trick]
Skills Perception +5
SQ down, heavy labor, heel, perform, stay
Other Gear Ale (per gallon), Cards (3), Dice (2), Dominos (2), Honey (per jar) (2), Mead (per gallon) (2), Merchant's scale, Pack saddle, Pulque (per wineskin) (2), Soap, Tobacco (3), Wine, fine (per bottle)
--------------------
Special Abilities
--------------------
Down [Trick] The animal will break off combat on command.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Heavy Labor [Trick] The animal has been trained for labor.
Heel [Trick] The animal will follow you.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Merchant's scale +2 Appraise for things valued by weight, including anything made of precious metals.
Perform [Trick] The animal will perform tricks.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Stay [Trick] The animal will stay where it is.

Grand Lodge

Krumthi
Male Elf Rogue 1
CN Medium humanoid (elf)
Init +3; Senses low-light vision; Perception +7
--------------------
Defense
--------------------
AC 18, touch 14, flat-footed 14 (+4 armor, +3 Dex, +1 dodge)
hp 9 (1d8+1)
Fort +1, Ref +5, Will +1; +2 vs. enchantments
Immune magic sleep; Resist elven immunities
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +1 (1d4+1/19-20/×2) and
. . heavy mace +1 (1d8+1/×2)
Special Attacks sneak attack +1d6
--------------------
Statistics
--------------------
Str 13, Dex 16, Con 12, Int 15, Wis 12, Cha 12
Base Atk +0; CMB +1; CMD 15
Feats Dodge
Traits child of the streets, fencer
Skills Acrobatics +5, Appraise +6, Diplomacy +5, Disable Device +6, Escape Artist +5, Perception +7 (+8 to locate traps), Sense Motive +5, Sleight of Hand +6, Spellcraft +3 (+5 to determine the properties of a magic item), Stealth +5, Use Magic Device +5; Racial Modifiers +2 Perception
Languages Common, Draconic, Elven, Sylvan
SQ elven magic, trapfinding +1
Combat Gear Caltrops; Other Gear Lamellar (leather) armor, Dagger, Heavy mace, Backpack (1 @ 5 lbs), Bedroll, Belt pouch (4 @ 3 lbs), Chalk, Flint and steel, Grappling hook, Rogue's kit, Thieves' tools, Torch (10), 26 GP
--------------------
TRACKED RESOURCES
--------------------
Dagger - 0/1
Torch - 0/10
--------------------
Special Abilities
--------------------
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Fencer +1 to hit with dagger or sword AoOs.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.

Shadow Lodge

Torean -> Inquisitor 1
Zane -> Magus 1
Gunner -> Fighter 1
Krumthi -> Rogue 1
Wyran -> Warpriest 1
Gaius -> Sorcerer 1

looks good.

I am going to be starting up the game soon, and after that, probably tomorrow, I will edit campaign. Can I get everyone to post the follow info:

Player Name (or Nickname) - Character Name - PFS Number - Faction
and also a Day Job check if you have one (or let me know if you plan of getting one by the end).

One other thing, please designate some type of default action for your character in combat to take if for some reason w need to move on and you can not post. I will not use any of your resources (with the exception that someone else might immediately die if they are not used) without your say so, or it is a odd time where it could really mess somebody up for some reason. <It's never happened, but just wanted to make that clear>

Example:

DM Beckett - Yanos - PFS 5,274-17 - Taldor and Day Job (Heal): 1d20 + 8 ⇒ (3) + 8 = 11 If you need to move things along and waiting on me, I'll either ready an action to heal with my wand or Aid Another each round to boost someone's attack, whichever seems more wise for that encounter.

Also, remind me if you are new to PFS, to Pathfinder, or to Play by Post, so I can remember to explain things a bit better, or to offer tips that might help. Feel free to ask questions at any point, or for clarification on things before you act.

Grand Lodge

Krumthi 39263 Grand Lodge -Fence

Shadow Lodge

Torean:
Looks good, nothing really jumped out to me as being off. I might suggest using 2 of your PP to buy a Wand of CLWs, but that's up to you. It's a common tactic, and because of the rebuild rules, until you start playing at level 2, you kind of have infinite healing, (sort of).

Zane:
Would it be possible for you to copy over a few of your more common stats to Paizo's character sheet, and also to create a link to the other one in the Homepage? Paizo uses a limited BBCode format for their text. It consists of placing [b*] before, and then [/b*] after your text. <remove the * completely, and instead of "b" for bold, you can do "i" for italics, "ooc" for out of character/blue, "s" for strikethrough, "spoiler=______" for spoiler/hidden text, and "url" to create a link.> If you could, can you edit your character and add this
[*url=http://www.myth-weavers.com/sheetview.php?sheetid=761901]Zane[/url*]
to the Homepage section (deleting the 2 *'s).

Gunnar:
Can I get you to set up your character sheet so I can take a quick look through when you get a chance.

Wyran:
With the way they changed the Warpriest, the Healing Blessing has become a lot less potent, as starting at 2nd level the base Warpriest can use Fervor to self heal. The Healing Blessing does allow you to do it a bit more, so it's not completely useless and you might want it for another reason, so just worth noting. If you want to change it, now's the time, but that' up to you, and there is no wrong answer. :) Otherwise, so far looks good to go.

Gaius:
Two things. One I was just curious how to pronounce the name. Is it more like Guy-Us or Gay-Us. The other, I highly suggest purchasing two sets of very cheap gear. A Spring Loaded Wrist Sheath and a Weapon Cord, one for ach arm and both going to your Wands.

Krumthi:
So far looks good to go. For your PFS number, you have the general number, and each of your character will also have one. For the characters, it will be -#, so if this is your first character (for PFS), the number will be 39,263-1. Your second character will be 39,263-2, etc. . . I also wasn't sure what you mean by Fence above? In PFS at the end of each Scenario, you get a Day Job roll, which represents extra money you make outside of adventuring between adventures. Normally it needs to be either a Craft or Profession Skill Check (that you have Ranks in), but you can later take other options to allow different skills.)

Grand Lodge

Well, it would be -1 and I really do not have any craft or profession skills, the only skill like that is appraise

Fence, as in selling stolen goods. I do not know, I am just trying make a living here. LOL I am ready to play. so I will not have a day job roll that is no problem.

Grand Lodge

Player Name: Zane - Zane Allan - PFS # 120444-1 - Grand Lodge

I do not currently have a Day Job but would like to get one. The GtPSOP did not go into much detail about Day Jobs. I don't think I currently have any skills that would apply so I may have to wait until I level up to invest in one.

Default action: Two-Handed Attack with Longsword +2 (1d8+3, 19-20 x2)

I am new to PFS but not Pathfinder. I am not new to PbP but I am new to this site. I am used to RPG Crossing and Myth Weavers. Things are a bit different here.

Grand Lodge

Updated Paizo character sheet.

Grand Lodge

Enchanter Tim - Torean Spellbane - PFS#: 1142-4 - Grand Lodge

No day job roll

Torean's default action would be to attack the nearest enemy. He places a priority on going after enemy spellcasters, but not so much as to put himself and the group in a bad tactical position.

So others know, Torean is built as an anti-spell melee character. He's got some pretty massive saves vs. spells effects. You *should* be able to count on him to pass any spell save (non-spell saves are a different story), and then put his hammer into the mage's face.

Silver Crusade

blondebandit - Wyran Masari - PFS#96302-2 - Silver Crusade.

Wyran's default action is to attack with both scimitar and shield bash if able. He will always try and put himself in the way of enemies to protect the weak.

Grand Lodge

Actually I'm going to go ahead and move one point into Profession(Sailor) for a day job. Sailor: 1d20 + 4 ⇒ (15) + 4 = 19

Shadow Lodge

I'm going to go ahead and open up the Discussion thread (which will be a tab at the top of the page). Can I get everyone to in their first post there, put that info there. The point is (to try) to make it easier to report.

Sovereign Court

With GM permission, I would like to change to this character (Gaius).

Shadow Lodge

Okay, that's fine

Sczarni

I've put my statblock on my character page. I think.

Shadow Lodge

Yep, looks good.

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