Full Name |
Gunnar Sigrunsson |
Race |
Human (Ulfen) |
Classes/Levels |
Fighter (Phalanx Soldier) 1 [HP: 7/13|AC: 19 (12 T, 17 FF) CMD: 17 (15 FF)|F+4 R+2 W+0|Init +2|Perc+0] |
Gender |
Male |
Size |
Medium |
Age |
33 |
Alignment |
Lawful Neutral |
Deity |
Magdh |
Languages |
Common, Shoanti, Skald |
Occupation |
Spirits Merchant |
Strength |
18 |
Dexterity |
14 |
Constitution |
14 |
Intelligence |
13 |
Wisdom |
11 |
Charisma |
7 |
About Gunnar Sigrunsson
Gunnar Sigrunsson
77233-3
Sczarni
Fame: 0
PP: 0
XP: 0
Male Human (Ulfen) Fighter (Phalanx Soldier) 1
LN Medium humanoid (human)
Init +2; Senses Perception +0
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Defense
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AC 19, touch 12, flat-footed 17 (+5 armor, +2 shield, +2 Dex)
hp 13 (1d10+3)
Fort +4, Ref +2, Will +0
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Offense
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Speed 20 ft.
Melee heavy shield bash +5 (1d6+4/×2) and
battleaxe +5 (1d8+4/×3) and
javelin +3 (ranged) (1d6+4/×2) and
ranseur +5 (2d4+6/×3)
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Statistics
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Str 18, Dex 14, Con 14, Int 13, Wis 11, Cha 7
Base Atk +1; CMB +5; CMD 17
Feats Bodyguard, Combat Reflexes, Saving Shield
Traits adopted, helpful, merchant of katheer
Skills Appraise +6, Climb +2, Profession (merchant) +4, Swim +2
Languages Common, Shoanti, Skald
Other Gear Scale mail, Shield Spikes Heavy steel shield, Battleaxe, Javelin (3), Ranseur, Backpack (18 @ 34 lbs), Bedroll, Belt pouch (4 @ 2.22 lbs), Explorer's Outfit, Flint and steel, Hip flask, Mess kit, Pot, Rope, Torch (10), Trail rations (5), Whetstone, 2 SP, 8 CP
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Special Abilities
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Bodyguard Use an AoO to use aid another to improve an ally's AC.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Helpful Aid another grants allies a +4 bonus (instead of usual +2).
Saving Shield As an immediate action, add a 2 shield bonus to an adjacent ally's AC.
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Thrud
Mule
N Medium animal
Init +1; Senses low-light vision, scent; Perception +5
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 13 (2d8+4)
Fort +5 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +4, Will +0
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Offense
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Speed 40 ft.
Melee 2 hooves +2 (1d3+1/×2)
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Statistics
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Str 13, Dex 13, Con 14, Int 2, Wis 11, Cha 4
Base Atk +1; CMB +2; CMD 13 (17 vs. trip)
Feats Endurance, Run
Tricks Come [Trick], Down [Trick], Heavy Labor [Trick], Heel [Trick], Perform [Trick], Stay [Trick], Work [Trick]
Skills Perception +5
SQ down, heavy labor, heel, perform, stay
Other Gear Ale (per gallon), Cards (3), Cold Weather Outfit, Dice (2), Dominos (2), Honey (per jar), Mead (per gallon), Merchant's scale, Pack Saddle, Pulque (per wineskin) (2), Soap, Tobacco (3)
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Special Abilities
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Down [Trick] The animal will break off combat on command.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Heavy Labor [Trick] The animal has been trained for labor.
Heel [Trick] The animal will follow you.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Merchant's scale +2 Appraise for things valued by weight, including anything made of precious metals.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Stay [Trick] The animal will stay where it is.
Work [Trick] The animal will push or pull heavy loads, such as carts.