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Krumthi Tasartir's page
34 posts. Organized Play character for Krumthi.
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Full Name |
Krumthi Tasartir 39263 -1 |
Race |
Elf |
Classes/Levels |
Rogue 1hp 9 (1d8+1) Init +3 AC 18, touch 14, flat-footed 14 (+4 armor, +3 Dex, +1 dodge) Fort +1, Ref +5, Will +1; +2 vs. enchantments |
Gender |
M |
Size |
M |
Age |
126 |
Special Abilities |
sneak attack +1d6 |
Alignment |
CN |
Deity |
C C |
Languages |
Common, Draconic, Elven, Sylvan |
Occupation |
Fence |
Strength |
13 |
Dexterity |
16 |
Constitution |
12 |
Intelligence |
15 |
Wisdom |
12 |
Charisma |
12 |
About Krumthi Tasartir
Krumthi
Male Elf Rogue 1
CN Medium humanoid (elf)
Init +3; Senses low-light vision; Perception +7
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Defense
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AC 18, touch 14, flat-footed 14 (+4 armor, +3 Dex, +1 dodge)
hp 9 (1d8+1)
Fort +1, Ref +5, Will +1; +2 vs. enchantments
Immune magic sleep; Resist elven immunities
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Offense
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Speed 30 ft.
Melee dagger +1 (1d4+1/19-20/×2) and
. . heavy mace +1 (1d8+1/×2)
Special Attacks sneak attack +1d6
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Statistics
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Str 13, Dex 16, Con 12, Int 15, Wis 12, Cha 12
Base Atk +0; CMB +1; CMD 15
Feats Dodge
Traits child of the streets, fencer
Skills Acrobatics +5, Appraise +6, Diplomacy +5, Disable Device +6, Escape Artist +5, Perception +7 (+8 to locate traps), Sense Motive +5, Sleight of Hand +6, Spellcraft +3 (+5 to determine the properties of a magic item), Stealth +5, Use Magic Device +5; Racial Modifiers +2 Perception
Languages Common, Draconic, Elven, Sylvan
SQ elven magic, trapfinding +1
Combat Gear Caltrops; Other Gear Lamellar (leather) armor, Dagger, Heavy mace, Backpack (1 @ 5 lbs), Bedroll, Belt pouch (4 @ 3 lbs), Chalk, Flint and steel, Grappling hook, Rogue's kit, Thieves' tools, Torch (10), 26 GP
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TRACKED RESOURCES
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Dagger - 0/1
Torch - 0/10
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Special Abilities
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Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Fencer +1 to hit with dagger or sword AoOs.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
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