Jameson appears to now be nausiated from these filthy spiders crawling all over his skin. Nausiated for 1 round.
1d20 + 3 ⇒ (2) + 3 = 5
Carina lets out her burning hands, missing Jameson but roasting the spiders and almost all of them drop dead from the flames. Those remaining scuttle away in different directions and avoiding battle. Some heading back into the bush and others just leaving the immediate area.
Sir Bronwyn went in to attack one of the swarms so the swarm is still in the thicket. Oh, very nice move with the burning hands :D
edit: The wood of the thicket would take a while to burn, though the web will burn instantly from any fire as per the web spell. The actual plant will take a while to become a roaring fire, which should give you enough time to douse the flames if any of you have means to do that.
Male Human Wizard 4 (hp: 33/33 AC: 13, FF: 12, T:12)
Carina wrote:
"I can burn a few more times. You are welcome to help fry these bugs if you want."
"Well, I don't know about you, but from what I understand, we need too keep the thicket intact if we want the berries. If you are really in need of these fangberries, then burning the bush is not going to be of much use to us. However, if we can draw the arachnid swarm out, then I can scorch them in a ball of fire without fear to the bush!"
If they come to me, they will fry and the bushes will remain intact. If I move any closer, then the bushes will burn. Which is why BRON needs to get his tasty tail OUT OF THE WAY!!!
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3
I guess there's no point in wasting it here for 2 damage. Between Carina and Zorestar's fiery spheres/hands/waves and whatnot, this fight should be in the bag. Unless Bronwyn is sacrificing himself to the spider gods.
As I kind of guessed you'll be waiting and delaying. Sorry I hadn't replied earlier, been trying to balance the stuff I SHOULD be doing :p
Round 3
Order:
Spider Swarms
Carina Stigard
Zorestar Lebeda
James Addercop IV
Telias Markan
Sir Bronwyn Raslov
The Hermit Ganit D'Artain
The swarm moves down to attack Jameson as he's the nearest one, however they don't appear to have much strength in their bites nor does he appear to have suffered any ill effects.
Many of the spiders attempt to evade the flames, however with such fury and power behind the flames most of the swarm is dead and the ones left also disperse into the undergrow, dissappearing from view either running back to the thicket or a nearby bush.
congrats, you defeated the swarms and manages to avoid setting fire to the berries. I assume you continue harvesting? Both Jameson and Zorestar?
Turning toward Zorestar: Ok, you can continue doing whatever it was to get the berries.
Then glancing over at James: Please be more careful, if you get attacked by bugs again, RUN. I can stop them, but not if you are in the middle of them - unless you really like fire.
Finally Carina walks over to Bron:
Bron:
We need to have a long talk about tactics. If you keep running full tilt into fights against creatures that probably consider you to be an appetizer, then you are unlikely to live long enough to see this land made safe for inhabitation. I . . er, we need you around to help create this nation. Can you imagine what the land will be like if Ganit, or Telias, or that new guy are in charge.
Carina shakes her head thinking. You are the best we have. You have the personality that people want to follow. You are a good, albeit sometimes foolish, leader. Please try to avoid dying. You showed me that there is more to you than just that big sword. And I am pretty sure there are other secrets hidden in there. Please stay alive so that I can discover what they are.
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3
Zorestar Lebeda wrote:
"So James, what do we need these berries for? Is Carina going to make us a pie or something?"
"Pffft! You think my cookings bad..." Ganit trails off as he walks towards the fangberry thickets, tucking his flask of alchemist's fire safely back into his bag.
"That would have been a real nice trick to of used when we we're in the mite caves last week, sugar. How long have you been holding that back?"
After a while you manage to get gather all the berries. There are no more problems with the spiders and now you have all the berries needed for Bokken.
Well, now that we have gathered the berries, where to next? We still have that big pig to find. And of course there is old antlers for brains.
Are we currently due west of the Rickety Bridge? Or SW of it? If we are due W, then lets go to the unmapped hex to the SW. If we are currently SW of the bridge, lets go NW and then SW to finish off those hexes.
My vote is to finish off mapping the hex and then finish the last two unmapped hexes. Order does not really matter, whatever is easiest.
_______
In response to Ganit's goading: I just learned how to do that. Although next time I learn something similar, I can give you a personal demonstration if that would help.
Init 8, HP 56/56, Speed 30 AC 20, Touch 13, Flat-footed 18, CMD 19, Fort 6, Ref 10, Will 7
Weren't we supposed to visit the boggard at some point? Telias has a shared language spell memorized for the occasion except but it does not appear to be happening.
I can imagine Ganit being in charge. "Welcome to grumpy town." Nah I think his character has evolved since begining this jurney.
DM:
mapping: 1d100 ⇒ 86
camping: 1d100 ⇒ 48
You make sure to map out the area and camp for the night, both uneventful and you wake up in the morning feeling refreshed and taking the time to finish mapping out the area before moving on.
Weren't we supposed to visit the boggard at some point? Telias has a shared language spell memorized for the occasion except but it does not appear to be happening.
as the map shows, you have to pass through one of those hexes before getting to the boggard and you have no idea what might be there besides hearing about the great boar being somewhere here.
We can always hide the wagon and just tie Zorestar behind one of the horses. Or tie him to a horse if he complains too much about being dragged.
Looking at our map, we have two areas that we have not mapped before heading further south toward Staggy. It appears that both are mostly forest, so we may need to stash our wagon somewhere.
Ganit, you think you could find a good place to hide the wagon while we finish mapping the forest and visit the boggarts again.
Bronwyn looks annoyed at the many spider bites in his legs, and doesn't notice Carina until she approaches him.
"I... will try it. I... find it hard to watch people I care getting attacked, specially in a situation such as this, where I couldn't do anything to help."
The knight puts a hand at her shoulder, looks her eyes in the eyes, and promises in a solemn tone:
"I vow that I shall try my best to stay alive, milady Stigard, as long as you try your best to try and save me when I fail."
Bronwyn offers the simple suggestion that had been on his mind.
"We could always go northwest, map that area and proceed to the temple. I believe Jhod would be pleased to hear from us and could easily guard our wagon for the time needed."
Male Human Wizard 4 (hp: 33/33 AC: 13, FF: 12, T:12)
Carina wrote:
"Looking at our map, we have two areas that we have not mapped before heading further south toward Staggy. It appears that both are mostly forest, so we may need to stash our wagon somewhere."
"So, Carina, my dear. Are you saying that the wagon will not be able to get through the forest at all? I think roads may need to be our first priority when we get into a position to affect change in this area."
"Looking at our map, we have two areas that we have not mapped before heading further south toward Staggy. It appears that both are mostly forest, so we may need to stash our wagon somewhere."
"So, Carina, my dear. Are you saying that the wagon will not be able to get through the forest at all? I think roads may need to be our first priority when we get into a position to affect change in this area."
Getting the wagon through is easy. Reassembling the wagon once we get to the other side is much more difficult. We are in the middle of the Greenbelt. There are few if any humans or humanoids out here. And as we have seen, relatively few monsters that we have not dealt with. Until there are roads through the forest, we are probably best to hide the wagon and just take the horses. You may end up with saddle sores, but I do not think we are going to be mapping this forest very quickly with these wagons.
Male Half-Orc Slayer (Vanguard)/14 | AC 21 T 13 F 19 | HP 130 | F +13* R +13 W +8* | Init +11 | Perc +23*
Jameson will remove his armor and clean the spiders out of it while the others pick berries.
"Well, that was interesting. I guess I should pay more attention next time. I don't really know what we need them for Zorestar, I believe somebody was looking for them?"
***************
"I don't think taking the wagon apart is a very good idea, unless any of us know how to put it back together? Why not take on the Stag Lord now and then we will have less to worry about with the wagon?"
Jameson will remove his armor and clean the spiders out of it while the others pick berries.
"Well, that was interesting. I guess I should pay more attention next time. I don't really know what we need them for Zorestar, I believe somebody was looking for them?"
***************
"I don't think taking the wagon apart is a very good idea, unless any of us know how to put it back together? Why not take on the Stag Lord now and then we will have less to worry about with the wagon?"
You guys can mention bokken, I think Carina did earlier at Oleg's, however one of oyu can fill the party in. Bokken is a mad hermit who lives close to Oleg, however despite being seen as mad he hasn't cause anyone harm and he just wants to be left in peace, however he does make and trade in potions and promised a 25% reduction if you can bring him these berries.
Concerning the wagon you can enter the forest with it, it'll just take a longer time to navigate through it. The area you are in (showing up as kinda yellowish) is a hilly region with many out croppings and flat surfaces few and far between. Travel is difficult, however if you left it behind who knows who/what might find it.
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3
"Bronwyn offers a good suggestion, leaving it at the temple saves us a lot of trouble. There isn't very much I can do to keep it hidden; at least not well enough for my comfort," Ganit admits with a grimace. "Besides, from there we can pass through where we met the boggard before we go on to that that bit of uncharted territory. Keep an eye out for tuskgutter though. Beaumont wasn't specific but he said the boar is somewhere around here."
Well then, enough chit chat. Lets get moving. The stag man is waiting to die and we have much ground to cover before we can stop him and his undead minions.
We will go NW through the unmapped hex to the Temple. I assume that Ganit will be scouting ahead in case the boar is in this area. We drop off the wagon at the temple, then turn around and really map the area on the return trip when we have gotten rid of the wagon.
Seeing the rest incapable of making a decision, she begins to ride northwest toward the unmapped forest.
Male Human Wizard 4 (hp: 33/33 AC: 13, FF: 12, T:12)
"I suppose it would be wise to investigate the remaining section of your map before we go in and take out the stag lord. So what is this temple you speak of? I cannot imagine they get many followers to attend their services around here."
"We have found the ruins of an ancient temple of Erastil haunted by an heretic of the faith that had been turned into a crazed murderous bear. When we get there I'll tell you the whole story and its grizzly details by firelight. Suffice to say the temple is being tended by a friend of ours, a good man called Jhod Kavken, also a talented priest of Erastil."
Opening the map, the knight points:
"It's located inside the forest, about here. It will be the safest haven we'll find short of Oleg. We could leave the wagon there, get a good night's sleep, explore whatever needs exploring and scout out Staggy's fort. From there we should prepare a good plan and take him out once and for all."
Giggling as she rides up behind Zorestar and Bron: Bron forgot to tell you that he tried to distract the bear by disguising himself as an appetizer. He used the same routine with some giant frogs. As I recall one of them actually swallowed him whole.
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3
Zorestar Lebeda wrote:
"So what is this temple you speak of? I cannot imagine they get many followers to attend their services around here."
Joining the trio, Ganit begins to inform Zorestar of the important bits of info the others avoided or forgot to mention. "The temple itself was built by the Taldans back when they had a mind to colonize this place. The bear Bron and Carina are telling you about served as the priest until he gave up hope and tried ritual sacrifice in attempt to gain favor with an entity that could protect him from the hazards and inhabitants of these lands," breaking eye contact, the ranger continues speaking while watching the horizon grow. "Unfortunately for him, the one to answer the call was Old Deadeye himself. Disgusted with his fallen priest, he cursed him with form of a bear and forced him to stay put until someone could cure him. Jameson administered it himself by lance point and we were able to clean the place up for it's successor, Jhod. Lets just hope he hasn't suffered the same fate by the time we get there."
Male Human Wizard 4 (hp: 33/33 AC: 13, FF: 12, T:12)
Bron wrote:
"Suffice to say the temple is being tended by a friend of ours, a good man called Jhod Kavken, also a talented priest of Erastil."
"I look forward to hearing the story. This Jhod fella seems like an interesting character. Is he the one who was turned into a murderous bear?"
Carina wrote:
"Bron forgot to tell you that he tried to distract the bear by disguising himself as an appetizer. He used the same routine with some giant frogs. As I recall one of them actually swallowed him whole."
"Do bears really consider humans to be appetizers? I thought they considered us too big. I was hoping if one came chasing me, that it would be content to eat some trail rations that I throw to it."
The group continues travelling entering the forest. As always you can hear the wildlife around this area and soon enough you come to a large clearing where most of the vegitation appears to be devoured by something and nearby you see a imposssibly large boar. It has one tusk with dried blood on it and gray bristles on it's face, matching the description of Tuskgutter the most savage and vicious boar in the region. There are strewn bones around it too as it leers at the party, snorting and ready to charge.
Knowledge Nature DC 14:
This appears to be a dire boar, a creature far bigger and more powerful than your average boar.
Male Human Wizard 4 (hp: 33/33 AC: 13, FF: 12, T:12)
Knowledge, Nature 1d20 + 8 ⇒ (6) + 8 = 14
"Excuse me, Everyone! May I have your attention! I see a large creature up ahead that looks like a boar. However, according to its size, I would have to say that this is no ordinary boar. It clearly must be a dire boar. Furthermore, if I am not mistaken, it looks like it is interested in something other than trail rations!"
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3
"Well, yes. Erastil didn't care much for his lack of faith and but I guess he didn't have it in his heart to outright kill the man; that or he wanted him to suffer. In any case the priest, just like the Taldans and practically everyone else who has come to colonize the lands, is dead. He morphed back after the lance hit him. It was quite a sight. Must have been a hundred years old..."
----------Edit--------------------- Damn You dial up!!! Where did this battle come from?
Knowledge (nature): 1d20 + 4 ⇒ (2) + 4 = 6
"Stay out of it's line of sight," Ganit yells as he spurs Felicity towards the tree line. [b]"Do everything you can to get cover, we can't allow that bastard to charge you!" Keeping his horse between the trees, he jumps from the saddle with bow in hand and fires a quick shot from behind a tree.
Felicity - Move to E2; Ganit - Move: dismount into F3. Standard: Attack Tuskgutter.
Congratz everyone, I'll post the main game thread momenterily. I saw a lot of potential for things to add into the campaign concerning your backstories.
The thread will be up momenterily, just have to take the dog out first.
Congratz everyone, I'll post the main game thread momenterily. I saw a lot of potential for things to add into the campaign concerning your backstories.
The thread will be up momenterily, just have to take the dog out first.
Hey just wanted to thank you on behalf of me and my brotehr really looking forward to the game.
Awesome! I actually joined the forum just to get into a Kingmaker campaign. Where I live I can't find any Pathfinder players, and I've been itching to play on that AP for ages! :)
Will put up the finishing touches on my sheet today!
here's the IC thread and for the moment it's time for you guys to introduce yourselves as you are travelling on your way to the green belt. So time for roleplaying!
I use the one in the fourms. It's the same format as using Bold, for instance:
An attack roll with +5 bonus: 1d20 + 5 ⇒ (7) + 5 = 12
made by making {dice]1d20+5{/dice] and replacing the { with [.
You can preview the result so continue roleplaying, for instance this attack misses so with the preview post I can then say.
Davor the Half-Orc inquisitor brings the blade down against the kobold, however his powerful swing doesn't manage to get quite low enough to hit his target.
This can be done with any dice roll, simply changing the number like 1d4, 1d6 or any other. Plus with sneak attacks you can do this:
I use the one in the fourms. It's the same format as using Bold, for instance:
An attack roll with +5 bonus: 1d20+5
made by making {dice]1d20+5{/dice] and replacing the { with [.
You can preview the result so continue roleplaying, for instance this attack misses so with the preview post I can then say.
Davor the Half-Orc inquisitor brings the blade down against the kobold, however his powerful swing doesn't manage to get quite low enough to hit his target.
This can be done with any dice roll, simply changing the number like 1d4, 1d6 or any other. Plus with sneak attacks you can do this:
1d8+2+2d6 = {dice]1d8+2+2d6{/dice]
As said before, when adding a commend look at the bottom where you can click on BBCode so that you can look at the instructions.
SAme thing for out of character questions made in the thread made with {ooc]out of character talking{/ooc] again with the replacing { with [.
Also as stated in the recuitment thread I'll be making secret rolls for you when things like entering a dungeon with perception checks to see if anyone notices a trap, assassin hiding in the shadows or monsterous creature that blends into the environment, such as a Gargoyal.
If it's a check you want to make such as a knowledge check on a creature or diplomacy check to try and gather info on rumors in the area then you make it as well as searching an area or auto max if you decide to spend a while searching (taking 20) then I'll look at your stats and see if the max can find whatever might be hidden in the room like if there was a hidden lockbox with a DC 25 to find it and the only person in the room searching has a +4 to the modifer and is taking 20 they won't find anything.
I'll bot for combat though if you don't post within 24 hours of the start of the round so it's handy to have the stats on your character sheet for me to look at.
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3
Thanks for clarifying the dice rolls. Also, I'm not sure to what degree you're using house rules. In my group we use the survival skill to gather natural poisons from slain enemies (ie. giant centipede, spider venom, scorpion venom, etc...). The check is typically the same DC as the save for each poison or the CR of the monster. You gather 1 dose for beating the DC and another for every 5 your roll exceeds the check.
Thanks for clarifying the dice rolls. Also, I'm not sure to what degree you're using house rules. In my group we use the survival skill to gather natural poisons from slain enemies (ie. giant centipede, spider venom, scorpion venom, etc...). The check is typically the same DC as the save for each poison or the CR of the monster. You gather 1 dose for beating the DC and another for every 5 your roll exceeds the check.
I just want to ask early on.
Yeah that's understandable, it's the same with alchemists making poisons by using their craft alchemy to make poisons and at 2nd level gain the ability to apply poison without poisioning themselves.
I'd rule that if you don't have the poison training then you'll have to make a reflex save not to accidently catch it on yourself if it's a contact poison.
Loving the interaction between the characters so far :)
I'm fairly new to this pbp business, so bear with me for some silly questions, please.
Can/should I read the other characters' profile? I've read some, but some people may have a secret or two they'd like to remain hidden, so I've avoided reading most backgrounds (although I read Thalomin's in the recruitment thread).
Is my formatting ok? I've seen some people using italics for in-character thinking or to describe actions.
Does anyone have any suggestions about spells or feats?
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3
Sir Bronwyn Roslov wrote:
Loving the interaction between the characters so far :)
Agreed! Yeah I kinda peered through some character sheets too but mostly to see what the party looks like. As long as you can keep player knowledge separate from pc's you should be golden. Personally I just picked up the bolding for quotes. I figure us newcomers can adopt the proper etiquette as time goes on.
Cure spells are always great. Grease is a fun control spell. Touch of gracelessness is pretty funny. Bard has some fun spells but you have to know where your focus is. Just my suggestions for what its worth.
I inteded to get some buff spells, but the first level is kindda dry on those (the one awesome spell is so situational that I don't think it'll ever be used). Furthermore, I'll probably progress as Cavalier, so I'll have few bard spells, and I want to keep them useful (sleep is a cool spell, but gets useless pretty fast).
I thought hard about cure spells, but honestly I don't think I'll be able to do much about them. I'll probably have 2 1st-level spells per day for most of my career, stuck with a caster level 1. Cambyl can probably do it far better than I, but I'll try getting a healing wand ASAP so he can preserve his spells.
Sorry I'm not very familiar with the Summoner class, so I have to ask: Does the half-elf has a dragon following him around?
@Bronwyn *laughs* Well Drakor isn't really a dragon, but I didn't want to go into what he looks like under the cloak until we enter combat. That way i don't bore anyone with the description or bog down the story. Also it'll be in a spoiler so anyone who actually takes the time to look at him once the cloak goes off can 'see' him but his head looks a lot like the portrait i picked out, just not the body.
I thought hard about cure spells, but honestly I don't think I'll be able to do much about them. I'll probably have 2 1st-level spells per day for most of my career, stuck with a caster level 1. Cambyl can probably do it far better than I, but I'll try getting a healing wand ASAP so he can preserve his spells.
Well what kind of spells are you looking for or have in mind for your character. I know in the UM book they released a ton of new spells for bards theres even a combat one that at first level is a 15ft cone with 2d6 damage "Chord of shards" so theres a combat one but otherwise any spell that matches how you think your character would use is best bet
I know it really isn't important but does anyone want to know what Drakor looks like now so they know how their characters will react when they see him without a cloak?
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3
Zayne Dragoneye Atchin wrote:
I know it really isn't important but does anyone want to know what Drakor looks like now so they know how their characters will react when they see him without a cloak?
I wouldn't mind. You could even just update your profile with what you had in mind.
Loving the interaction between the characters so far :)
Agreed! Yeah I kinda peered through some character sheets too but mostly to see what the party looks like.
We have some really good personalities within the group. I've been enjoying the game thoroughly so far. From what I have seen, it looks like the group is full of awesome players. No one is taking the banter personally and can really put themselves in their character's shoes.
I foresee some of our challenges just coming from one another - especially when we have to make decisions that effect a kingdom. By the way, what position in the kingmaker leadership were you guys thinking of filling? I'm really looking forward to jump into the General spot.
I know my brother who plays Tholamin was saying he was thinking councilor that way he could represent his character fey ties as well as the common people. For me? I dunno any suggestions?
I know my brother who plays Tholamin was saying he was thinking councilor that way he could represent his character fey ties as well as the common people. For me? I dunno any suggestions?
Hey Bronwyn, Lukan was a guard in Restov. I think it would be interesting if he happened to be one of the guards that was coming to arrest you. But its up to you =). We can always role play it out later in the game when realizing this fact would do little to cause a disruption in the group. You know, when 'Bronwyn' has done much to help the group and has become a trusted ally.
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3
"Zayne Dragoneye Atchin wrote:
Well for anyone who would like to know what Drakor looks like, it has been posted :), and again, no idea what to go for
I've never played a Kingmaker AP before so I'm not entirely sure the leadership roles really do outside of basic real world logic. My guess would be to check out your character's ability scores and try to get a position the uses the best one available. In your case it's CHAR. Your logical choices should be Ruler, Councilor, or Magister. That is unless you're RP-ing towards something else.
Btw, sweet summon. Being a pretty big fan of FFX I've really wanted to try the summoner class out so I'm interested to see how you play it.
As for myself, I'm not exactly certain what the Marshal's job entitles but its either that or Assassin, provided targets have a legit reason to be killed.
you know actually, i could try going for Ruler. my brother and me were talking about it and if no one else objects i will try and go for ruler :) btw going for Marshal would be a great idea for your character. A marshal is charged with defending the borders of the kingdom and marshals the kingdoms forces when it is in danger, as opposed to the Warden who instead enforces law and order. :) i read and write a lot of medieval kingdom books and stories so i know a bit about medieval kingdoms. also thanks for the compliment, i wanted Drakor to be cool to eveyrone in a way w/out overdoing it:)
@Lukan: This really could work! Trouble = fun! You're probably hoping for a bounty of about 200g on the head of a certain Derik of Restov, leader of a bandit gang. The gang has apparently been disbanded, but their leader is rumored to had fled to the Stolen Lands.
As for the leadership positions, I'd rather see how the game progresses in-character. It could very well be that I'll die in the wrong end of a bow critical hit, or I may get kidnapped, maimed, run away, etc.
That said, my strongest stat is Charisma (17, going for 18 on level 4). Considering the positions Ganit said, I'll probably do well as ruler or councilor (magister just isn't right). It just may be that you have some competition there, Zayne ;)
As for myself, I'm not exactly certain what the Marshal's job entitles but its either that or Assassin, provided targets have a legit reason to be killed.
The Marshall organises patrols, maintains safe trade throughout the kingdom, and is expected to be an expert of the kingdom's geography.
The Warden is more like the loyal palace guards commander type character you see in staple fantasy. He'd be the guy smuggling your heirs out of the palace if the city was about to fall.
The Royal Assassin could easily be fluffed out as some other role, like Head Executioner. No assassinations necessarily need to happen, hes just a fear-inspiring figure that commands respect in the Kingdom.
Id say we should go with browyns suggestions about roleplaying it out. That way we kinda all just "happen" to be those roles. Plus if were going to have a competition per say for roles really think about how your characters would act in each role and if your character even has a need to be that role. Like dont just go for what your abilities say you can thats just boring.
I agree. Kingdom building is actually a very easy system to 'game'- don't worry about making your choices optimal as its unlikely you'll need to. The ranger in my KM PbP only has 14 Dex but he went Marshall because it fit, rather than a role that used his 18 Strength.
That and you can get NPC's to sit in various roles anyway.
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3
DM Alexander Kilcoyne wrote:
I agree. Kingdom building is actually a very easy system to 'game'- don't worry about making your choices optimal as its unlikely you'll need to. The ranger in my KM PbP only has 14 Dex but he went Marshall because it fit, rather than a role that used his 18 Strength.
That and you can get NPC's to sit in various roles anyway.
Ahhh yes, NPC's. God's little cure-all. God being a synonym of GM.
Hey Alexander, while you're helping us out, what are a Councilor's duties? I mean, what does he do?
A Councillor would be expected to hold regular meetings where the people could bring their issues to the rulers of the kingdom, as well as represent them on the ruling council. At least, thats what the one in my game does. You could also fluff it out as the voice in the ruler's ear, but that tends to fit nicer with the Spymaster.
Yeah that what I was going to go for when it came to it so Tholmin can go back and forth between the people and the fey and bring it to the king to make sure everyone is happy. :D lol
I think we'd better wait a bit to see how things develop. AFAIK, Cambyl could also make a fine High Priest (the church is the tavern is the church!), Tholamin could make an awesome High Diplomat (brokering relations with other kingdoms and the fey) and Lukan could end up as a good Marshal, etc.
Lol this group is great its like reading a freaking novel all these characters humor, mirth, friction its wonderful thanks you guys me and my brother have played a few homegames here where we live but roleplay is always so stupid glad we get to have some fun with this.
Just wanted to feel out some aspirations. I'm sure everything is bound to change a few months from now ;).
Hey Bronwyn, I'll be waiting for the moment to catch ya :) Lukan is no bounty hunter, but he'll still be interested in returning you to Restov if he could figure out your identity. Luckily for you he has no knowledge nobility. More than likely your capture would, personally, reward him more in honor rather than gold. It would be entertaining if you became ruler and ended up confiding this info to Lukan. What a strange conundrum that would be.
Hahaha, this group cracks me up. Nothing like getting snockered the night before a battle. I was a rule nazi for drugs in my campaigns. Once the players found this out, and when they had the chance, they would always send their enemies a bunch of alcohol before they attacked. Sickened is a nasty condition.
Sorry I'm not very familiar with the Summoner class, so I have to ask: Does the half-elf has a dragon following him around?
It's not a dragon. The creatures they summon are outsiders that can gain abilities and change shape with levels. Summoners gain evolution points for their creatures so technically it can look like a dragon at later levels with buying points for wings, claws, breath weapon and then you can even spend points to increase size and ability points increase. At later levels the summoner can spend some of the Eidolon's points on itself though.
Sir Bronwyn Raslov wrote:
Loving the interaction between the characters so far :)
I'm fairly new to this pbp business, so bear with me for some silly questions, please.
Can/should I read the other characters' profile? I've read some, but some people may have a secret or two they'd like to remain hidden, so I've avoided reading most backgrounds (although I read Thalomin's in the recruitment thread).
Is my formatting ok? I've seen some people using italics for in-character thinking or to describe actions.
Does anyone have any suggestions about spells or feats?
Yeah same here about the interaction, really strong and loving how the personalities are bouncing off each other, but not leading to anyone wineing or complaining going "DM, his character is being mean to mine!" or just going out and killing the other person.
Well...sometimes I've played with people who don't descripe their character that much so I usually look at their character and picture them in my mind. Doing this I can then react to if they're a different race or the same race, depending on whatever problem my character might have with them as something to roleplay off, but I wouldn't do something as far as know the person's spells if they don't tell me them or suggest they take something out which I have no reason of knowing if they have the partilular item.
formats, fine, usualy I put speaking out loud in bold and inner thinking in Italics (though not for NPCs) that's usually the format but some people deviate. I find the bold best as it makes sure people notice if my character is speaking to one of them or the NPC.
Feats...not too much I can suggest as I don't know if you're going to remain a bard or if you'll dip into fighter. If you're going into mellee class or something Toughness is a good fear. +3 to hitpoints, but when you reach 4th level you get another +1 to hitpoints and it increases with each level meaning you get extra hitpoints equal to your level like my 16th level cleric has a extra +16 from the feat. If you're staying bard then there's always the typical feats to take for spell casters like metamagic feats, spell penetraition, combat casting and any others that I can't think off the top of my head.
you know actually, i could try going for Ruler. my brother and me were talking about it and if no one else objects i will try and go for ruler :) btw going for Marshal would be a great idea for your character. A marshal is charged with defending the borders of the kingdom and marshals the kingdoms forces when it is in danger, as opposed to the Warden who instead enforces law and order. :) i read and write a lot of medieval kingdom books and stories so i know a bit about medieval kingdoms. also thanks for the compliment, i wanted Drakor to be cool to eveyrone in a way w/out overdoing it:)
For Ruler the main score is Cha so summoner could forfill that and the bigger the kingdom gets the bonus gets to cover all three stats, but I'll fill you guys in on the rules of kingdom building when we get to that point. There's no point in describing how all the ability scores take place beyond what's described in the player's guide. Of course, as a ruler who you choose will be important as the person you choose has their charisma added to the stat you use and will cover the other bonuses with yours when the kingdom grows of that size.
As Alex pointed out, NPCs can be given positions in the government as there are so many spaces afterall.
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3
@ Bron - Interesting side note. In my first IC post I rolled a knowledge check to recognize the crest and when I previewed it: freakin Nat 20. Hand to God. So I start writing up something along the lines of: /fluffy/ Ganit was hired to search for remains and blah blah blah... /fluffy/ then I remembered that know. checks are trained only. I've been spoiled by playing wizards so much that I forgot to even check Ranger's class skills. In any case I'm glad not to have outed such a big part of PC's concept so early in game. Definitely makes for a better conflict when the party actually starts trusting and working well with each other.