DM Aron Marczylo's Curse of the Crimson Throne Part 1 (Inactive)

Game Master overfiend_87


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Male Human Monk 2

Yeap yeap... won the initiative but can´t see the map :P work place doesn´t really like this although able to post. I will see what I will do if I can get some help from others. Hopefully I can do something with this

Aventi considers for a moment the situation and bursts to movement towards nearest guard, landing a cruelsome kick on his groins.

As he finish, he shouts to others Can someone finish half-orc before he wakes up? It is more favorable for all of us, if we don´t get people to our back

Acrobatics 1d20 + 7 ⇒ (16) + 7 = 23 to avoid AoO
if not possible, AC is increased by +4 (18 total) against AoOs (16+4 from feat -2 from charge)

Charge (nearest guard possible) 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17 [Stunning Fist DC 15]
Kick (Improved Unarmed Strike) 1d6 + 2 ⇒ (4) + 2 = 6


HP 133/133, AC 26/14/23 CMD 22, F +13, R +10, W +17, P +22, In +11

Sorry to quibble but in a potentially dangerous situation I don't see Curnach stood right by one of them. Think party wizard, he abhors melee combat mostly and stays back to observe in social encounters.


Master of Gaming and Grognardia Current map
Curnach Daveck wrote:
Sorry to quibble but in a potentially dangerous situation I don't see Curnach stood right by one of them. Think party wizard, he abhors melee combat mostly and stays back to observe in social encounters.

It's fine, I just wanted ot know where oyu wished to be placed because I have having difficulty placing you anywhere. How about you in the corner next to Tapestry where no one can get to you? Sounds more his style as the guard would have to try and jump across at him if he wanted to get to him.


If it would be easier, you could swap places between Curnach and Krenn. Krenn would try to be close to anyone who was a threat, and he is keen to be between his new found friends and any danger. He feels a tremendous debt of gratitude for what they did for him, and he will, as discreetly as he can, impose himself to protect them.


Male Human Monk 2

Ok, as I can see the map now - finally at home hehe - I will be charging at the man with double dagger (down to left from Tapestry), since would be most obvious choice. Althon can attack the "shield" guy and later me or he can provide flanking support


Master of Gaming and Grognardia Current map
Aventi D´Gaudon wrote:
Ok, as I can see the map now - finally at home hehe - I will be charging at the man with double dagger (down to left from Tapestry), since would be most obvious choice. Althon can attack the "shield" guy and later me or he can provide flanking support

Would say to avoid the guy's AoO but you've already done that in the previous post.

The kick Aventi deals hits the guard hard in the face. The leader turns about just noticing how Aventi managed to jump up onto his arms, swing himself in the air above the guard who seems stunned from the acrobatic action and lands between both the guards before smashing his foot in the soldier's face, stunning him with that powerful blow.

Do you end up between the two guards? I assume that's what you're doing.


Male Human Monk 2

Yah, I am between them at this moment. Waiting for second round now


Female Tiefling Cleric of Calistria 2

'They never listen,' mutters Tapestry as she reaches over the counter, 'you'd think that once in a while they wouldn't attack the heavily armed group who are just trying to talk to them, but noooo... that'd just be too much to ask, wouldn't it?!'

Dazing touch touch attack against the guy with the shield, will take a Move action to vault onto the counter if needed to reach him (and will ready her shield with that same Move action). Attack: 1d20 + 4 ⇒ (14) + 4 = 18


Two assumptions here. One, that you allowed the position switch with Curnach. Two, when you said they ready weapons, that they readied potentially lethal weapons and not something like saps or nets...

Krenn's new axe slides easily from the leather loop in his belt and into his hand. In an instant he sends it arcing at the knife wielder next to him.

To hit 1d20 + 7 ⇒ (15) + 7 = 22
Damage 1d10 + 3 ⇒ (8) + 3 = 11


Master of Gaming and Grognardia Current map
Krenn Weststone wrote:

Two assumptions here. One, that you allowed the position switch with Curnach. Two, when you said they ready weapons, that they readied potentially lethal weapons and not something like saps or nets...

Krenn's new axe slides easily from the leather loop in his belt and into his hand. In an instant he sends it arcing at the knife wielder next to him.

To hit 1d20+7
Damage 1d10+3

Yes and kinda. I switched positions and they were moving their hands to their weapons, but havn't drawn them quite yet.

The touch gets him with ease and he appears to stand there in a confused daze.

The only guard to appears to act seems pale after the Dwarf's attack and shouts.
"Help! Lads, we need some help here!" he draws his sword and strikes at Krenn, screaming out in pain from the horrid damage the dwarf did to him. However the pain seems to overcome him and his blade completely misses the dwarf, clanging into the wall.
Guards have finished now everyone else's turn.


Aventi! Can you use your skills to make sure the special one survives?


Male Human Monk 2

As guard in front of him is still stunned, Aventi hears Krens voice Yes, I think so. My body is always kind of itching after a special shock, but I think I can still squeeze one out. I can after that pin him down and someone can use the rope to tie him up

and as he finish, he turns towards the stunned guard and give a single to his face and readies action against any movement or attack coming

Unarmed Strike1d20 + 5 ⇒ (14) + 5 = 19
Damage1d6 + 2 ⇒ (4) + 2 = 6


HP 133/133, AC 26/14/23 CMD 22, F +13, R +10, W +17, P +22, In +11

I think I understand what your trying to do (split your flurry) but it doesn't work. A single attack is a standard action, as is a readied action so you cannot do both. Since your able to take a flurry you may as well, that 19 ^ would become an 18 and you'd get an extra attack.

Curnach mutters a quick incantation as his simple club grows in size and glows with a soft green light. He then moves into melee with the assailant Tapestry dazed, readying his shield en route.


Male Human Monk 2

mhm, you are right. Took a glance at the rules. Better to use flurry then for a another attack. Here is the roll for second. 2nd FoB1d20 + 4 ⇒ (14) + 4 = 18 Damage1d6 + 2 ⇒ (5) + 2 = 7. 1st FoB is with -1 to attack (18)


Master of Gaming and Grognardia Current map

Just waiting on Althon then I'll tell you how you did Aventi.


Female Tiefling Cleric of Calistria 2

Round 2

Stepping back as she draws her masterwork whip (move action) Tapestry attempts to disarm the guy who managed to draw his sword and attack Krenn (standard action)...

Whip attack to disarm: 1d20 + 7 ⇒ (12) + 7 = 19


Master of Gaming and Grognardia Current map

Althon's Action

Round 1

Althon will swing his sword at the guard in the corner that Krenn Horrifically cut into.

1d20 + 7 ⇒ (8) + 7 = 15

He misses, but only just. These guards are wearing scalemail and heavy shields. Krenn you can finish him off the guard as I'm sure you will.

Aventi's fists finish off the stunned guard who never gained his chance to attack. He was bleeding on the floor and in pain. Tapestry's whip snaps the weapon out of the shocked guard's hand, not knowing what to do.

Krenn's action and then the guards.


The dice aren't often my friends, so we will just see...

Seeming somehow offended that this rogue would swing a sword on him (despite having almost gutted him moments before), Krenn lets out a growl and goes for the kill...

To Hit 1d20 + 7 ⇒ (8) + 7 = 15
Damage 1d8 + 3 ⇒ (8) + 3 = 11


Master of Gaming and Grognardia Current map

Guards

Round 2

Almost, damn. Well, Guard's turn

The leader shakes out of his Daze and looks, noticing one guard knocked down and another fending off the attackers. He doesn't give the cleric a second thought and tries to thrust his blade into the monk, but it misses completely as the monk is so Evasive.

1d20 + 5 ⇒ (9) + 5 = 14

The one in the corner, having no weapon in his hand attempted to pick it up provoking an AoO from Krenn and Althon.

Reminder:

Order:
Aventi D'Gaudon
Tapestry
Krenn Whetstone
Guards
Curnach Daveck
Althon Skyven


Male Human Monk 2

The sudden sound of something slashing, Aventi docs and turns around. Seeing the leader of these men trying to hit him. Aventi springs up and sends a two sharp strikes toward leader´s neck

1st FoB 1d20 + 4 ⇒ (2) + 4 = 6
Damage 1d6 + 2 ⇒ (1) + 2 = 3
2nd FoB 1d20 + 4 ⇒ (12) + 4 = 16
Damage 1d6 + 2 ⇒ (4) + 2 = 6


Master of Gaming and Grognardia Current map

Althon's AoO

1d20 + 7 ⇒ (2) + 7 = 9

Althon completely misses with his blade flash above the man's head.

Hopefully Krenn will hit with his attack and finish the guard off.


Krenn's AoO:

To Hit 1d20 + 7 ⇒ (10) + 7 = 17
Damage 1d8 + 3 ⇒ (1) + 3 = 4

If I could just figure out a way to coordinate the good "to hit" rolls with the good damage rolls I would be set!


HP 133/133, AC 26/14/23 CMD 22, F +13, R +10, W +17, P +22, In +11

Curnach gains a flank if possible, and strikes with his magical stick, his frailty belied by the magic of the Shillegagh.

1d20 + 2 ⇒ (15) + 2 = 17
2d6 - 1 ⇒ (4, 2) - 1 = 5


Female Tiefling Cleric of Calistria 2

Round 3:

Tapestry attempts to disarm the guy who attacked Aventi (or, to be honest, any bad guy still holding something... she's not fussy!):

Whip attack to disarm: 1d20 + 7 ⇒ (19) + 7 = 26


Assuming Krenn's attack didn't do enough damage to drop the adjacent foe, he will try yet again...

To Hit 1d20 + 7 ⇒ (2) + 7 = 9
Damage 1d8 + 3 ⇒ (5) + 3 = 8

Durn human! Have the good sense to fall already!


Master of Gaming and Grognardia Current map

Althon's Round 2 attack

The man appears to have taken the damage from the AoO and Althon swings his sword in hopes of finishing him off.

1d20 + 7 ⇒ (17) + 7 = 24

1d10 + 3 ⇒ (7) + 3 = 10

And with this blow, Althon not only hits, but removes the head off this guard.
"Traitorus Bastard!"

I assume Krenn instead moves next to Curnach to hit the last guard standing and he swung with what you rolled?

Also, Tapesty is within 5ft of the last guard so it would provoke a AoO unless you have improved Disarm which you don't have, also your bonus seems pretty high. CMB is BaB + Strength unless you take the feat I believe to do that.

Guard AoO on Tapestry

1d20 + 5 ⇒ (10) + 5 = 15

The guard swings his longsword at you, however he completely misses, is disarmed and is pinned between the Monk and Druid, no sure what to do. He heard his men arrive at the door, opening it where three more men like the guards you've taken down arrived, looking over to their leader for support as they noticed how unharmed the group appeared. Aventi is blocking the doorway and one of them tries to attack him.

1d20 + 5 ⇒ (16) + 5 = 21

1d8 + 2 ⇒ (1) + 2 = 3

The man's swing isn't that powerful against Aventi, however him and his men seem pretty concerned about their leader who attempts to punch Curnach, provoking AoO from both Aventi and Curnach.

1d20 + 4 ⇒ (16) + 4 = 20

1d3 + 2 ⇒ (1) + 2 = 3

He seems pretty demoralised and deals the minimum damage to you and it's non-leathal damage.

Combat Map

The blue ring is the guy who's knocked out on the floor, Curnach is standing on the half-orc or just effectively in the square. Eitherway, he's done nothing and the one in the top right is dead whilst three are lined up ready to try and kill Aventi. The hallway is too narrow for more than one person to attack Aventi.


HP 133/133, AC 26/14/23 CMD 22, F +13, R +10, W +17, P +22, In +11

1d20 + 2 ⇒ (14) + 2 = 16
2d6 - 1 ⇒ (6, 6) - 1 = 11

I don't think hes landing that punch... 11 damage.


Male Human Monk 2

AoO vs Leader

1d20 + 4 ⇒ (18) + 4 = 22
1d6 + 2 ⇒ (2) + 2 = 4

Round 3

The door opens suddenly and as Aventi lands a punch on Leader, one of the new intruders hits him with longsword. A long scratch appears on his side.

Heh, more people coming to our private party? and looks behind at others. Seems like I am only one to stop them coming to this room.

Beginning to shake, Aventi´s body begin to move in round patters

[Defensive stance: +2 AC] [HP:11/14]


Master of Gaming and Grognardia Current map

the swing of the club hits the man hard, knocking him down with the punch from Aventi just adding to the knock out. Because of this the guards make a full withdrawl and run away. As they run into the distance you hear one of the larger and most simple guards say.
"Hey boss. Shall we go get the treasure?" and you hear a audible slap as they attempt to get out of there.

One man remains though with a cow-hammer in his hands and a nasty grin on his face.
"You ready to become tomorrow's hand-outs?" he waits with hamer, ready to take on anyone who comes towards him.

This will happen on their turn


When we approached this place, was there an alley to either side of it, or were the neighboring buildings built against it? If there was an alley, Krenn will turn and run as fast as his stubby legs will carry him to circle around for a side- or backdoor.


Master of Gaming and Grognardia Current map
Krenn Weststone wrote:
When we approached this place, was there an alley to either side of it, or were the neighboring buildings built against it? If there was an alley, Krenn will turn and run as fast as his stubby legs will carry him to circle around for a side- or backdoor.

There is indeed a allyway. This is quite a bit city so there are a lot of allys.


Master of Gaming and Grognardia Current map

As per my post in the OOC thread, what round are you guys acting on?


HP 133/133, AC 26/14/23 CMD 22, F +13, R +10, W +17, P +22, In +11

Round 3 Action-

Standing his ground and maintaining his flank with Aventi, Curnach swings his Shillegagh, which glances off the man's armour despite the force behind it.


I don't think Tapestry's round 3 action will conflict or influence Krenn's, so...

On Round 3, Krenn will move out the door that we came in through and circle around the building through the nearest alleyway.

Sorry about contributing to the round confusion; I'll try to be more clear and orderly about it going forward.


HP 133/133, AC 26/14/23 CMD 22, F +13, R +10, W +17, P +22, In +11
Krenn Weststone wrote:

Two assumptions here. One, that you allowed the position switch with Curnach. Two, when you said they ready weapons, that they readied potentially lethal weapons and not something like saps or nets...

Krenn's new axe slides easily from the leather loop in his belt and into his hand. In an instant he sends it arcing at the knife wielder next to him.

To hit 1d20+7
Damage 1d10+3

Round 1 ^^

Krenn wrote:


The dice aren't often my friends, so we will just see...

Seeming somehow offended that this rogue would swing a sword on him (despite having almost gutted him moments before), Krenn lets out a growl and goes for the kill...

To Hit 1d20 + 7 &#8658; (8) + 7 = 15
Damage 1d8 + 3 &#8658; (8) + 3 = 11

Round 2 ^^

Krenn wrote:


Assuming Krenn's attack didn't do enough damage to drop the adjacent foe, he will try yet again...

To Hit 1d20 + 7 &#8658; (2) + 7 = 9
Damage 1d8 + 3 &#8658; (5) + 3 = 8

Durn human! Have the good sense to fall already!

Round 3 ^^

Krenn wrote:


On Round 3, Krenn will move out the door that we came in through and circle around the building through the nearest alleyway.

I think you mean round 4 :).


Curnach Daveck wrote:

A series of astute observations followed by...

I think you mean round 4 :).

Thank you, you are right. I reacted to Aventi's OoC as though it were his action, and that's what threw me out of sequence. Sorry guys, I am really usually not this flaky. Thanks for your patience.


HP 133/133, AC 26/14/23 CMD 22, F +13, R +10, W +17, P +22, In +11

Its no problem, but its just getting a bit chaotic. If we all label actions like Aventi has been doing with what round they are it will help a lot :).


Female Tiefling Cleric of Calistria 2

Tapestry's location:
Quote:
Also, Tapesty is within 5ft of the last guard so it would provoke a AoO unless you have improved Disarm which you don't have, also your bonus seems pretty high. CMB is BaB + Strength unless you take the feat I believe to do that

First up, you seem to have missed this bit from me two posts back:

Quote:
Stepping back as she draws her masterwork whip (move action) Tapestry...

So Tapestry shouldn't be within 5ft of the guy, she should be 5ft back (or 'up' as you look at it I guess) from where you've put her on the map - she took a 'step'. I supose I should have made it clearer that it was a '5ft step' as per the rules, but considering she'd provoke an AoO whenever she attacked if she didn't take that step I thought the meaning clear, sorry.

Tapestry's bonuses:
As for her bonus, Combat Maneuver rolls are attack rolls, and all bonuses and penalties apply: as per. P.199 of the core book, 'When you attempt to perform a combat maneuver, make an attack roll and add your CMB in place of your normal attack bonus. Add any bonuses you currently have on attack rolls due to spells, feats, and other effects.' Tapestry gets +1 for BAB, +3 for Dex (due to her Weapon Finesse feat and using a finesse weapon), +1 for using a Masterwork weapon, and +2 for using a weapon with the 'Disarm' special feature (P.144) = a total of +7, exactly what I've been posting for her. Don't hate me 'cos I know what I'm doing! ;)

Which round is it?:
Round-wise, I'm confused too now. I posted an action, got a DM response to it, posted another, got a DM response, so posted another. And labelled the rounds too, but still seem to be a round ahead going by the DM's round numbering? Maybe we got a surprise round or something? Or, DM Aron, are you posting results for half of us whilst still waiting for others to announce their actions? Maybe it's just because some of us got a higher initiative than the bad guys and others lower? When I post an action I'm not expecting it to resolve immediately, but just to resolve when my character's Initiative score comes up... but actually waiting for that to happen means we'd take two or three days per round as we waited for people to post their actions in order, so I post when I can and let the DM slot the results in where they're meant to fit. Is that wrong? If so, then how'd you like us to post in combat?

If / when we get to it...

Round 4

Tapestry steps away from any threatening attackers if needs be (5ft step to make sure she's not within 5ft of any bad guys) then attempts to disarm the guy with the hammer (if he's still about and armed by that point):

Masterwork whip attack with Weapon Finesse to Disarm: 1d20 + 7 ⇒ (18) + 7 = 25


Master of Gaming and Grognardia Current map

Ahh forgot I was Althon for a sec. Think we're on round 4, but I'll finish off Althon's round 3 action

Althon's Action

Round 3

Althon sees the running of the cowards and runs out the door, heading to swiftly mount his horse, getting his lance ready for them.

Start of Round 4

Reminder:

Order:
Aventi D'Gaudon
Tapestry
Krenn Whetstone
Guards
Curnach Daveck
Althon Skyven

Round 4 Map


Female Tiefling Cleric of Calistria 2

Just a quick note: it looks like Tapestry's still in the wrong place on that map. She moved forward to touch a guy in round one, then back to use her whip in round two. She shouldn't have needed to move forward again since then (a whip has a 15ft reach, as per. P.149 of the core book).


Master of Gaming and Grognardia Current map
Tapestry wrote:
Just a quick note: it looks like Tapestry's still in the wrong place on that map. She moved forward to touch a guy in round one, then back to use her whip in round two. She shouldn't have needed to move forward again since then (a whip has a 15ft reach, as per. P.149 of the core book).

for some reaosn I was thinking 10 foot, np I'll have more move, what 5ft to the left then? Also those with red rings are still alive, just unconcious whilst those with the crosses have been gutted.


Male Human Monk 2

Round 4

Aventi´s look around reveal that all the enemies are laying on ground, except the one in front of him. Turning his gaze towards last one, Aventi decides to end this quickly, releasing a full attack

1st FoB 1d20 + 4 ⇒ (2) + 4 = 6
Damage1d6 + 2 ⇒ (1) + 2 = 3

2nd FoB 1d20 + 4 ⇒ (16) + 4 = 20
Damage1d6 + 2 ⇒ (4) + 2 = 6

and takes 5´ feet left to give clear way to others to attack the guy


Master of Gaming and Grognardia Current map
Aventi D´Gaudon wrote:

Round 4

Aventi´s look around reveal that all the enemies are laying on ground, except the one in front of him. Turning his gaze towards last one, Aventi decides to end this quickly, releasing a full attack

1st FoB 1d20+4
Damage1d6+2

2nd FoB 1d20+4
Damage1d6+2

and takes 5´ feet left to give clear way to others to attack the guy

Shouldn't it be +3/+3? +0/+0 for second level, +1 from masterworked brass knuckles and +2 from Strength. You don't add your regular BaB so it I believe as the +0/+0 is your regular BaB when using flurry of blows.


Female Tiefling Cleric of Calistria 2

DM Aron is correct. Looking your sheet, Aventi, you've got +5/+5 listed as your Flurry of Blows attack - what you're missing is the -2/-2 for using Two-Weapon Fighting with a light off-hand weapon (which is what FoB simulates, and is included on the Monk level chart FoB summeries: i.e. the chart includes both the BAB increased to equal the character's class level, and the -2 penalty).

Quote:
...what 5ft to the left then?

5ft 'up' please: she moved onto the counter for the touch attack, then back off the counter to start whipping stuff. Just an idea, but since you're using combat maps, is it possible to stick grid co-ordinates (numbers along the bottom, letters up the side) on them? It'd help us describe where our characters are going (and, for that matter, who we're attacking)... but I'm useless at the map stuff, so I'm not sure what the technology allows you to do.


Male Human Monk 2

Nope, you both are wrong: When using Flurry of Blows, Monk uses his levels instead of his BAB, when calculating "Attack Bonus" for Flurry of Blows. So lvl 2= +2 and +2 from strenght + 1 from master work =+4

Flurry of Blows:
Starting at 1st level, a monk can make a flurry of blows as a full-attack action. When doing so he may make one additional attack using any combination of unarmed strikes or attacks with a special monk weapon (kama, nunchaku, quarterstaff, sai, shuriken, and siangham) as if using the Two-Weapon Fighting feat (even if the monk does not meet the prerequisites for the feat). For the purpose of these attacks, the monk's base attack bonus is equal to his monk level. For all other purposes, such as qualifying for a feat or a prestige class, the monk uses his normal base attack bonus.
hm.... on the second hand note... making calculation for myself

calculation:

Two-weapon fighting: -2/-2

1st level monk: +1 & -2/-2 = -1/-1 (+2 strenght +1 msw) = +2/+2
2nd level monk: +2 & -2/-2 = 0/0 (+2 strenght +1 msw) = +3/+3

You are right. I am quite unsure, now where did I get that +1 extra to my attacks. Must have been thinking all the time something else. My mistake


HP 133/133, AC 26/14/23 CMD 22, F +13, R +10, W +17, P +22, In +11

Read Tapestry's post carefully. I've played and DM'ed dozens of monks. When using flurry of blows, monk level is treated as BAB. Correct. So we have BAB+2 for Flurry. We have Strength of +2. We have masterwork weapons. For a total of +5. Yes?

Now, when a monk flurries, he gets to attack twice, but applies a -2 penalty on both attacks. Your true flurry attack bonuses are +3/+3.

On a single strike, you use monk BAB (+1), strength (+2) and masterwork (+1)- for a total of +4. You have that part correct.


Master of Gaming and Grognardia Current map

It does indeed allow Co-ordinates. I haven't used this program in a while since both campaigns I was being stupid by waiting for EVERYONE when I shouldn't have been. Maptools you can do just about anything in. It supports hex grids and squars as well as the various states I've shown with the guys with red rings being unconcious and the one with the X either dead or dying. I moved you the 5ft back, it calculates movement per square too which is cool.

Ammendment


HP 133/133, AC 26/14/23 CMD 22, F +13, R +10, W +17, P +22, In +11

Krenn has his round 4 action (see posts above), so over to the guards.


Master of Gaming and Grognardia Current map
Aventi D´Gaudon wrote:

Nope, you both are wrong: When using Flurry of Blows, Monk uses his levels instead of his BAB, when calculating "Attack Bonus" for Flurry of Blows. So lvl 2= +2 and +2 from strenght + 1 from master work =+4

** spoiler omitted ** hm.... on the second hand note... making calculation for myself

** spoiler omitted **

You are right. I am quite unsure, now where did I get that +1 extra to my attacks. Must have been thinking all the time something else. My mistake

It's okey we all make mistakes. There is a table on the monk just so you can check it if uncertain. Afterall, why have it there at all if it was the same as BaB apart from the extra attacks?

Monk

The man is punched on the armour and another punch in the face by Aventi's flurry of blows. He grins seeming to enjoy the punishment but his face quickly changes as a whip knocks the weapon out of his hands. He attempts to grab it, provoking a AoO from Aventi and then tries to strike at him with the Cow Hammer which he misses completely.
"I'm going to add you all to the menu tomorrow!" he shouts out at you and grins evily.

Just so you know, it's common knowledge anyone but a Cow hammer is what they use to kill cows and other animals before they get processed into meat.


HP 133/133, AC 26/14/23 CMD 22, F +13, R +10, W +17, P +22, In +11

Curnach follows the man, attempting to brush the hammer aside with his Shillegagh and follow through with a strike to the man's head. However, his strike is inept and he completely misses.

1d20 + 2 ⇒ (1) + 2 = 3
2d6 - 1 ⇒ (4, 5) - 1 = 8

Roll on level 3...

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