DM Aron Marczylo's Carrion Crown Part 1 (Inactive)

Game Master overfiend_87


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Rauno will make sure the door behind them is securely closed, hopefully keeping the brands isolated.

Let's follow the corridor that Skyrn's image is leading in on the map.


Stats:
Hp's 49/49; AC 28/15touch/23ff; Init: +8; Perception +20; CMD 26; Fort: 18/Ref: +15/Will: +15

Lay on hands:(Darcy) 1d6 ⇒ 2
3 of 4 used

What kind of lighting do we have in here, DM? Figure we might want to get a light source for the humans in case it's just flat out dark.

"Very well, Sir Rauno. Sir Skyrn; Do you wish to lead on or would you prefer myself to?"

Marching order I was thinking was Morbury, Skyrn, Darcy, and Rauno. Is that good with y'all? Or do y'all have other ideas? I'm good with whatever. Although, Morbury strikes me as an upfront guy. Or at least the 2nd spot behind Skyrn.


Male Human Barbarian 1/Alchemist (Chirurgeon) 1

"I think you should lead Morbury; your eyes are sharper than mine in this gloom, and I can get to the rear quicker in case something strikes us from behind," Skyrn says in a hushed manner, clearly a bit unnerved by the eerie feeling that permeates the hall, his sword clenched in one hand and the other hovering by his side, ready to react as needed.

Morbury should go first; Skyrn is faster, has a thrown weapon that he can always hurl if his target is too far away, and that way it can give him a little bit breathing room to chug a mutagen or extract if need be.


Stats:
Hp's 49/49; AC 28/15touch/23ff; Init: +8; Perception +20; CMD 26; Fort: 18/Ref: +15/Will: +15

Sounds good.

Morbury nods as he moves up front, then begins heading down the hallway.


Master of Gaming and Grognardia Current map

No lighting as it's inside a old building that hasn't have any prisoners in it for many years and the only light was through cracks in that room you were in so it's very dark inside.

update on the entirior


Stats:
Hp's 49/49; AC 28/15touch/23ff; Init: +8; Perception +20; CMD 26; Fort: 18/Ref: +15/Will: +15

"It appears we have a choice to make. Do any of you wish to proceed a certain direction?"


We will trust your lead, Morbury. I don't sense anything different about the different directions; it is all equally disturbing to me. Do you sense anything different? If not, one way is as good as another.


Stats:
Hp's 49/49; AC 28/15touch/23ff; Init: +8; Perception +20; CMD 26; Fort: 18/Ref: +15/Will: +15

Looking in both directions as he speaks to Rauno, "I do have a gift of discerning evil, but, I fear if I were to attempt such an endeavor, it could prove fatal." He says with a slight smile. "Your point is well taken, Sir Rauno. Very well, let us venture through the door that's directly in front of us." He tells them as he heads that way.

Go to the door in AA 27. I'm guessing that's a door. Should/would Darcy examine the door first?


Master of Gaming and Grognardia Current map

MAP

and you find, another creepy hallway!


Female; Saves; F-+3, R-+6, W +0 (+2 vs. Fear) Halfling / Scribe Rogue/ 1; HP 10/10; AC 16/14/13 MOVE 20': PP 17

Darcy follows along, her confidence shaken, at how often she gets caught and hurt. She will check doors as asked, but seems to be a git gun-shy.

1d20 + 5 ⇒ (17) + 5 = 22 Perception
1d20 + 5 ⇒ (2) + 5 = 7 Perception
1d20 + 5 ⇒ (5) + 5 = 10 Perception


Stats:
Hp's 49/49; AC 28/15touch/23ff; Init: +8; Perception +20; CMD 26; Fort: 18/Ref: +15/Will: +15

Morbury notices it's another creepy hallway. "A hallway." He says as he continues on.


Male Human Barbarian 1/Alchemist (Chirurgeon) 1

Skyrn continues to follow, ready to act, eyes straining to see through the darkness that surrounds them.


Master of Gaming and Grognardia Current map

Darcy:

None of the doors appear to be trapped.

You notice nothing down here in these hallways apart from the many doors and creepy sounds, however you assume it's a old building so strange sounds are perfectly natural.


Stats:
Hp's 49/49; AC 28/15touch/23ff; Init: +8; Perception +20; CMD 26; Fort: 18/Ref: +15/Will: +15

"Let us see where this door takes us." He says as he moves to open the door.

Open door at AA 28.


Master of Gaming and Grognardia Current map

As you enter this room you can see the mess appears to be what was once an Infirmary with moldy cots laying strewn around this room and doors to smaller private sleeping chells hang askew to the west. There appear to be medical supplies tossed all over the place and some look like they could be still used, but hard to tell from this distance.

Entering?


Stats:
Hp's 49/49; AC 28/15touch/23ff; Init: +8; Perception +20; CMD 26; Fort: 18/Ref: +15/Will: +15

Morbury enters to investigate.

Perception: 1d20 + 3 ⇒ (17) + 3 = 20


Rauno follows, carefully avoidin touching any of the moldy objects.


Master of Gaming and Grognardia Current map

DM:

DC 14 will

Morbury: 1d20 + 8 ⇒ (4) + 8 = 12
Rauno: 1d20 + 3 ⇒ (8) + 3 = 11
Skyrn: 1d20 ⇒ 10
Darcy: 1d20 ⇒ 8

As Morbury and Rauno enter followed by Skyrn a ghostly, skeletal spirit rises appears before you. It appears to have been once a prioner due to the rotting garb on it's ghostly form chilling you all to the bone with fear.

You all have the frightened condition and have a fear of the immediate area. You all really want to get the hell out of here.

MAP


Stats:
Hp's 49/49; AC 28/15touch/23ff; Init: +8; Perception +20; CMD 26; Fort: 18/Ref: +15/Will: +15

Well crap. Looks like we're gonna go a different route, people. And quickly. ;)


Female; Saves; F-+3, R-+6, W +0 (+2 vs. Fear) Halfling / Scribe Rogue/ 1; HP 10/10; AC 16/14/13 MOVE 20': PP 17

Darcy takes off running the way she came in as thought her hair were on fire.

Any way we can pick up the pace on this game a bit. I'm afraid if we don't it's just going to dry up and disappear.


Stats:
Hp's 49/49; AC 28/15touch/23ff; Init: +8; Perception +20; CMD 26; Fort: 18/Ref: +15/Will: +15

Please see OOC


Master of Gaming and Grognardia Current map
Darcy Sparrow wrote:

Darcy takes off running the way she came in as thought her hair were on fire.

Any way we can pick up the pace on this game a bit. I'm afraid if we don't it's just going to dry up and disappear.

could try, I was going to give you guys another level after leaving the place as you are meant to be 4th at the end of the campain and this is the main and last place in the AP.


Depending on how long the fright effect lasts, we'll pause in the corridor to catch our breath. So far, these... things have been more frightening than harmful, but we can expect something causing them, some source. Make sure you have weapons ready from the stash we found.

Would you mind posting an updated floor map when you get a chance? Especially if we opened up more while fleeing.

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