| Morbury Dedlock |
Lay on hands:(Darcy) 1d6 ⇒ 2
3 of 4 used
What kind of lighting do we have in here, DM? Figure we might want to get a light source for the humans in case it's just flat out dark.
"Very well, Sir Rauno. Sir Skyrn; Do you wish to lead on or would you prefer myself to?"
Marching order I was thinking was Morbury, Skyrn, Darcy, and Rauno. Is that good with y'all? Or do y'all have other ideas? I'm good with whatever. Although, Morbury strikes me as an upfront guy. Or at least the 2nd spot behind Skyrn.
| Skyrn, son of Maekar |
"I think you should lead Morbury; your eyes are sharper than mine in this gloom, and I can get to the rear quicker in case something strikes us from behind," Skyrn says in a hushed manner, clearly a bit unnerved by the eerie feeling that permeates the hall, his sword clenched in one hand and the other hovering by his side, ready to react as needed.
Morbury should go first; Skyrn is faster, has a thrown weapon that he can always hurl if his target is too far away, and that way it can give him a little bit breathing room to chug a mutagen or extract if need be.
| DM Aron Marczylo |
No lighting as it's inside a old building that hasn't have any prisoners in it for many years and the only light was through cracks in that room you were in so it's very dark inside.
| Morbury Dedlock |
Looking in both directions as he speaks to Rauno, "I do have a gift of discerning evil, but, I fear if I were to attempt such an endeavor, it could prove fatal." He says with a slight smile. "Your point is well taken, Sir Rauno. Very well, let us venture through the door that's directly in front of us." He tells them as he heads that way.
Go to the door in AA 27. I'm guessing that's a door. Should/would Darcy examine the door first?
| Darcy Sparrow |
Darcy follows along, her confidence shaken, at how often she gets caught and hurt. She will check doors as asked, but seems to be a git gun-shy.
1d20 + 5 ⇒ (17) + 5 = 22 Perception
1d20 + 5 ⇒ (2) + 5 = 7 Perception
1d20 + 5 ⇒ (5) + 5 = 10 Perception
| DM Aron Marczylo |
None of the doors appear to be trapped.
You notice nothing down here in these hallways apart from the many doors and creepy sounds, however you assume it's a old building so strange sounds are perfectly natural.
| DM Aron Marczylo |
As you enter this room you can see the mess appears to be what was once an Infirmary with moldy cots laying strewn around this room and doors to smaller private sleeping chells hang askew to the west. There appear to be medical supplies tossed all over the place and some look like they could be still used, but hard to tell from this distance.
Entering?
| DM Aron Marczylo |
DC 14 will
Morbury: 1d20 + 8 ⇒ (4) + 8 = 12
Rauno: 1d20 + 3 ⇒ (8) + 3 = 11
Skyrn: 1d20 ⇒ 10
Darcy: 1d20 ⇒ 8
As Morbury and Rauno enter followed by Skyrn a ghostly, skeletal spirit rises appears before you. It appears to have been once a prioner due to the rotting garb on it's ghostly form chilling you all to the bone with fear.
You all have the frightened condition and have a fear of the immediate area. You all really want to get the hell out of here.
| Darcy Sparrow |
Darcy takes off running the way she came in as thought her hair were on fire.
Any way we can pick up the pace on this game a bit. I'm afraid if we don't it's just going to dry up and disappear.
| DM Aron Marczylo |
Darcy takes off running the way she came in as thought her hair were on fire.
Any way we can pick up the pace on this game a bit. I'm afraid if we don't it's just going to dry up and disappear.
could try, I was going to give you guys another level after leaving the place as you are meant to be 4th at the end of the campain and this is the main and last place in the AP.
| Rauno Redpath |
Depending on how long the fright effect lasts, we'll pause in the corridor to catch our breath. So far, these... things have been more frightening than harmful, but we can expect something causing them, some source. Make sure you have weapons ready from the stash we found.
Would you mind posting an updated floor map when you get a chance? Especially if we opened up more while fleeing.