| Justin Case |
Ooh. Nice Pic.
Justin adjusts his glowing lights to move slightly, keeping the glowing humanoid-shaped form between the rusty monstrosity and his invisible (and fragile) caster-self.
"Prisoner transfer from cellblock 11238? Require directions." The invisible wizard calls.
SW flashback. Sincerely sorry. But I couldn't resist. I tried. Honest. :)
| Justin Case |
"Figures. Do you recall what lies beyond this chamber? Is this the way we need to go?" Justin whispers back.
"Mem! I dont think it can sense us outside of normal sight. While the invisibility lasts, see if you can sneak around it? Take a peek and see if there is a passage beyond? I'd rather not fight this mechanical monstrosity if we can avoid it." Justin whispers to the (presumably) still nearby Mimir.
Justin's has to admit that it isn't a bad set up. For a secretive group that doesn't plan on entertaining guests. Have the armory/workshop and it's guardian right up front.
Very convenient for the defenders. And VERY annoying for the visitors.
| Justin Case |
Stealth?
Stealth Justin: 1d20 + 4 ⇒ (7) + 4 = 11
Stealth Memnon: 1d20 + 3 ⇒ (13) + 3 = 16
Memnon gets to use all skill checks as normal whether trained or not
Both get whatever bonus being invisible provides (is it +10, or +20?)
While Justin decides whether or not to risk further conversation with the mechanical monstrosity, (or just jump straight into 'Negotiation using fire spells') he quickly tries to review what he remembers about such constructs,...
K: Arcana & K: Engineering are my first guesses. Unless another K: skill applies?
K:Arcana: 1d20 + 21 ⇒ (4) + 21 = 25
K:Engineering: 1d20 + 10 ⇒ (3) + 10 = 13
| Dungeon Monkey |
Justin has spent a fair amount of time in the Gear Run district of Sigil, partly because it's on the way to Ragpicker's Square, and partly because it is fascinating. The district features all manner of clockwork devices as well as constructs. From his amateur-acquired knowledge, he can tell that this construct is very old and somewhat slapdash. He also knows that most constructs, at least those that act like sentient beings, have a spirit just like a 'meat' person. It is not a machine, per se. Also, they often have some sort of power source that animates them. It is difficult to kill one by head shot because their brians are often not in their heads. Also, they are fairly resistant to fire.
| Justin Case |
Justin has the glowing man-light-blob shift another couple of feet to the side instead of answering the mechanical monstrosity.
He peers at the construct, trying to determine if there are visible signs of where its power supply might be located. Damaging or removing it might be the only way to disable the guardian.
At least without wasting a considerable amount of time and effort. Not to mention making an excessive amount of noise. If the battle at the gate didn't attract the current inhabitants of the fortress, reducing this clanking monstrosity to scrap certainly would!
Per: 1d20 + 15 ⇒ (18) + 15 = 33
| Dungeon Monkey |
1d20 + 18 ⇒ (6) + 18 = 24
1d20 + 5 ⇒ (3) + 5 = 8
The junky construct swivels to follow the light mannequin with its glowing eyes. Justin can see it has what seems to be a head, but he has no idea where the thing’s brain is. It looks like it will fall apart relatively easily though.
While Justin is scanning the construct, something else catches his eye. There is something else in the large room. Something hidden in the roofline amongst a tangle of rusty iron support struts and hanging chains
| Justin Case |
"Alesia! Do you recall anything about any passages beyond this room?" Justin repeats in a tense whisper.
"I'm afraid we may have to do this the hard way. Looks like it should fall apart easily enough at least." Justin murmurs.
'Easily enough for OUR wrecking crew at any rate. Still like to avoid the noise though.' The wizard mulls over to himself.
"Mem! Forget the scouting mission! Stay close. There's something up above." The wizard hisses softly.
Justin floats silently over a couple of feet to whisper in Martin's ear,...
"We aren't alone with tall, mechanical and rusty here. 'Ware from above. Somethings hiding in the roof."
| Dungeon Monkey |
Give me a Bluff check please
Alessia remembers this area as the open barracks of the hobgoblin forces. There were once hundreds of bunks in here. There are extensive subterranean levels as well as at least three upper chambers. Both are accessible by a set of large stairs towards the rear. There should be double doors opening to a landing with stairs going up and down
| Justin Case |
Some ambiance music
Nice ambiance.
HOW do you find these things? ;P
BLUFF: (OR, 'Dice don't fails me now!!')
1d20 + 2 ⇒ (7) + 2 = 9
That works well enough. For what I had in mind,... ;P
"Um,... The password is 'Klaatu, Verada, Ni,...Ne,...Um,...(cough-cough)mn.'" The invisible wizard says, making the light-form raise its 'arms'.
| Dungeon Monkey |
Cartographer Monkey wrote:Some ambiance musicNice ambiance.
HOW do you find these things? ;P
'.
You tube. Search whatever you are looking for. This was ‘haunted Warehouse’
| Merle Barer |
Cartographer Monkey wrote:Some ambiance musicNice ambiance.
HOW do you find these things? ;P
BLUFF: (OR, 'Dice don't fails me now!!')
d20+2That works well enough. For what I had in mind,... ;P
"Um,... The password is 'Klaatu, Verada, Ni,...Ne,...Um,...(cough-cough)mn.'" The invisible wizard says, making the light-form raise its 'arms'.
Being invisable no one is able to see Merle facepalm
| Dungeon Monkey |
1d20 + 5 ⇒ (3) + 5 = 8
1d20 + 4 ⇒ (12) + 4 = 16
The rusty construct swivels towards Justin’s area
”You aren’t impressing me with your light balloon. I see you by the door. Either give me a password or we’re throwing down”
I think it’s probably wise to roll initiatives ‘just in case’
| Justin Case |
"Hey, I SAID the password! OK, Maybe I didn't say every teensy-tiny little syllable, but I,... Said,.. it. Right!? Yes? No??"
The sound of a sigh comes from the area where Justin is supposedly at.
Silently, Justin is grateful for the invisibility spell still lingering over him. No one can see him hang his head and shake it ruefully.
"Meh, what the hey. It was a boring conversation anyway."
"TAKE THE TIN MAN DOWN! WARE FROM ABOVE! WE HAVE COMPANY!"
Init: 1d20 + 5 ⇒ (17) + 5 = 22
| Dungeon Monkey |
Garage throwdown intro/rd1
30 Sarastra Cone of cold
25 Alessia
23 Merle
22 Justin
17 Avrahim
16 Spiderbot
10 special guest
5 Mel
2 Martin
XX Karrin
perception: 1d20 + 20 ⇒ (1) + 20 = 21
A disembodied laugh echoes over the large room.
“Fine. Keep your secrets”
A freezing white cone of intense cold erupts from nowhere, striking behind the draped vehicle the spidery construct had hidden behind
DC23 ref: 1d20 + 2 ⇒ (14) + 2 = 16
cold: 6d6 ⇒ (2, 2, 4, 5, 3, 3) = 19
23 Merle
22 Justin
5 Mel 1d20 + 4 ⇒ (9) + 4 = 13
30 Sarastra 1d20 + 16 ⇒ (3) + 16 = 19
17 Avrahim 1d20 + 8 ⇒ (17) + 8 = 25
2 Martin 1d20 - 1 ⇒ (8) - 1 = 7
Xx Karrin
16 spiderbot 1d20 - 1 ⇒ (13) - 1 = 12
10 special guest star 1d20 + 2 ⇒ (4) + 2 = 6
| Dungeon Monkey |
Garage throwdown intro/rd1
H=Haste 1/11rds. GI=Greater Invisibility I=Invisibility
30 Sarastra: Cone of cold [GI]
25 Alessia[H]
23 Merle: [H][I] haste
22 Justin [H] [I]
17 Avrahim [H]
16 Spiderbot
10 Karrin[H]
10 special guest
5 Mel[H]
2 Martin[H]
Post up actions. Alessia you will act this rd as if you haven’t gotten haste because Merle casts it after your action. Sarastra is too far away. I intend to have a map done Thursday
| Justin Case |
"Good job Merle! C'mon Memnon, let's go see if we can find our 'secret admirer'."
"Um, Yeah. I'd rather not. Why don't YOU go? I'll hold down teh fort. So to speak." Memnon's disembodied voice comes back at the wizard.
Shaking his head at the Mimir, Justin manages to restrain himself from 'blasting first, asking questions never.' There are enough of his companions already visible who are perfectly capable of dismantling a construct. Even a self-aware one. (Those still frighten him. JUST a tad. Even in Sigil they are far from common. And no, Modrons don't count!)
Justin does not intend to pop the fragile bubble of invisibility around him until he has no choice. And preferably not with an unknown assailant in the rafters above him!
Stealth (W/ Invis): 1d20 + 24 ⇒ (3) + 24 = 27
Using the burst of speed from Merle's spell, Justin flies as silently as he can upwards and to the side, trying to get a better view of the rafters, and their unknown occupant.
Per: 1d20 + 15 ⇒ (19) + 15 = 34
| Karrin Kind |
Karrin steps forward with the intent of committing terrible acts of violence on the robot.
1st attack: 1d20 + 18 ⇒ (20) + 18 = 38
damage: 1d12 + 8 + 1d6 + 2d6 ⇒ (2) + 8 + (1) + (2, 6) = 19 1 cold damage, 8 vs evil
2nd attack: 1d20 + 13 ⇒ (5) + 13 = 18
damage: 1d12 + 8 + 1d6 + 2d6 ⇒ (10) + 8 + (2) + (6, 1) = 27 2 cold damage, 7 vs evil
3rd attack: 1d20 + 8 ⇒ (12) + 8 = 20
damage: 1d12 + 8 + 1d6 + 2d6 ⇒ (7) + 8 + (4) + (3, 1) = 23 4 cold damage, 4 vs evil
Haste attack: 1d20 + 18 ⇒ (12) + 18 = 30
damage: 1d12 + 8 + 1d6 + 2d6 ⇒ (11) + 8 + (2) + (5, 2) = 28 2 cold damage, 7 vs evil
Guy Humual
|
Karrin Kind wrote:THAT is,... a lot of violence. Especially since the first att was a Nat 20. Crit threat?Karrin steps forward with the intent of committing terrible acts of violence on the robot.
(Lots of to hit and dmg rolls)
Oh I didn't notice that! However as we're fighting a construct it might not matter.
| Dungeon Monkey |
Using the burst of speed from Merle's spell, Justin flies as silently as he can upwards and to the side, trying to get a better view of the rafters, and their unknown occupant.
Justin spots a metallic form with several tentacles blending into the steel rafters
| Cartographer Monkey |
| Dungeon Monkey |
Garage throwdown intro/rd1
H=Haste 1/11rds. GI=Greater Invisibility I=Invisibility
30 Sarastra: Cone of cold [GI]
25 Alessia[H] [hold action]
23 Merle: [H][Inv] haste
22 Justin [H] [Inv] flying to X14
17 Avrahim [H] double moving to P15
16 Spiderbot move J15 - Atk Martin
10 Karrin[H] [Atk, maybe?]
10 special guest [double move to N20]
5 Mel[H] double move N12
2 Martin[H] double move j14
OK, we seem to have stalled, so lets get at it
The party runs into the building towards the fight. Justin sees the tentacled being hiding amongst the rafters.
1d20 + 13 ⇒ (2) + 13 = 15
The being seems unaware of Justin at this point. It is another metallic construct, with waving metallic tentacles. It seems to be maneuvering towards a point above where it's comrade just took damage.
The ground construct moves to intercept Martin as he runs forward
Saw attack: 1d20 + 7 ⇒ (3) + 7 = 102d4 + 4 ⇒ (4, 3) + 4 = 11
The whirring circular sawblade screeches on the floor as Martin dodges it handily
I've held off on Karrin, because there was some confusion with no map as to her placement. If Karrin can reach in this round anyone, then we can use the rolls. Otherwise, I am willing to hold them until battle is joined and let them stand for her attacks. I'll just need to know where she is running to. Also, Alessia you have a held action. Once you resolve this, we can go forward to the next round.
| Alessia of Keoland |
Also, Alessia you have a held action. Once you resolve this, we can go forward to the next round.[/ooc]
Does everyone see the second construct, or just Justin? My thought was to have Alessia wait until she was at least aware of where it was so she could charge in without getting bushwhacked.
| Dungeon Monkey |
Dungeon Monkey wrote:Also, Alessia you have a held action. Once you resolve this, we can go forward to the next round.[/ooc]Does everyone see the second construct, or just Justin? My thought was to have Alessia wait until she was at least aware of where it was so she could charge in without getting bushwhacked.
Go ahead and roll a perception. It will counter with its stealth. you beat the roll then you can spot it above
Stealth: 1d20 + 12 ⇒ (9) + 12 = 21
| Justin Case |
Some ambiance
NICE ambiance! :)
Justin murmurs to Memnon, "If you have any potions of invisibility (or invulnerability) handy, you might wanna get 'em ready."
The wizard keeps his eyes locked on the mechanical lurker as he pulls a bit of magical flotsam from a pocket.
"You're not getting the drop on MY friends!"
Focusing his will, Justin completes the required gestures, only instead of using his normal tricks to call forth fire, (and possibly trap him and his companions in a giant metal oven) the wizard spell sucks the heat AWAY from his target, causing ice to rapidly form. Justin points his rod, and shouts,...
"Fridgidarius!"
Justin fades into visibility, as a cocoon of ice forms around the rafter-lurking mechanical.
SPell details:
ICY PRISON, Wiz 5, 1 standard action, V S
Range medium (100 ft. + 10 ft./level)
Target one creature
Duration 1 minute/level; see text
Saving Throw Reflex partial; Spell Resistance yes
DESCRIPTION
You trap the target in solid ice 1 inch thick per caster level. If the creature fails its save, it is helpless, but can still breathe (the ice blocks line of effect to the target). If the target makes its save, it gains the entangled condition but can otherwise act normally. Whether or not the target saves, it takes 1 point of cold damage per caster level each round it is helpless or entangled in the ice. The ice has hardness 0 and 3 hit points per inch of thickness; if broken, the creature is freed. A creature can break the ice as a full-round action with a successful Strength check (DC 15 + your caster level).
Caster level is CL:14, 14+6 cold dmg/rnd (1pt per caster lvl + Wiz extra dmg ability), Ref Save DC:22 w/ Rod, DC to break ice, 30 w/ Rod, Total Ice HP 42
1st rnd Cold dmg: 20 (whether helpless or entangled)
| Justin Case |
Interrrrresting. There’s a rules call here, so let me clarify something. The HP of the generated ice is 42?
Presuming that my math is correct, (never ASSume that!) with Caster lvels, etc, yes, Ice has 42 HP. (so if an outside source is trying to free them they have to do that much in dmg to the ice) if they are trying to break out of it on their own (whether they saved or not) they have to break it via the str check vs DC:30 (with all bonuses, + rod bonus, etc)
| Dungeon Monkey |
It’s an odd thing, and something I’m sure that I’ll get wrong. But, as the effect seems to form ice rather than casting ice AT a target I think
I know which way to go
ref: 1d20 + 10 ⇒ (19) + 10 = 29
A thick rime of ice forms around the tentacled construct. Its eight arms still move though. Two of them point towards Justin, their tips suddenly blazing with a bright white light….