DM Alexander Kilcoyne's Slumbering Tsar (Inactive)

Game Master Alexander Kilcoyne

"Not only old dead guard Black Gates, but something greater as well. From blackest pits of pitch and bile a new guardian arose both foul and vile. Beware his breath of clinging death."

The Midnight Peddler | PC Kill Count- 0 | Promises of Revenge- 1

Group Site | Campaign Wiki | SRD Reference | The Camp | The Desolation | Ashen Waste | Dead Fields | Boiling Lands | Chaos Rift


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Your Humble Narrator

I know you have, meant everyone else but you and Durin :).


Male Dwarf 8th level Barbarian (Invulnerable Rager)
Stats:
Init +2 Per +12 AC 24 Tch 14 FF 22 HP 89 Fort +10 Ref +5 Will +4* Spd 30' CMB +13 (+15 Sundering) CMD 27 (29 vs. Sunder)
Raging:
Init +2 Per +12 AC 25 Tch 12 FF 23 HP 113 Fort +13 Ref +5 Will +6* Spd 30' CMB +15 (+17 Sundering) CMD 27 (29 vs. Sunder)
Skills:
Acrobatics +10, Appraise +0 (+2 nonmagic w/ precious metals or gemstones), Climb +6, Escape Artist -1, Intimidate +7, Perception +12 (+14 unusual stonework), Sense Motive +13, Stealth -1, Swim +6

Onto I guess?

climb check: 1d20 + 11 ⇒ (5) + 11 = 16


Male Human Wizard (Conjurer [Teleportation]) 7 (8)

Round 6

Marcus and Kiri continue to circle above. Delay

From his vantage point the wizard can see clearly enough the potential danger.

Hold the barricade! They're waiting for an opening on one of us!

Telurion you might want to consider a readied channel with your spare action? You could always designate a certain number of swordsman attacking. About half of those left are from the northern battle and several should be pretty wounded. One took 35 + from houndy and Barak's bolts should be sticking out of several others.


Dwarf Ranger 8 (Skirmisher); Init +5; Perception +16 Sense Motive +14; Survival +13;

Now with a clear shot Barak opens fire once again on the waiting zombies.

Shot 1 to hit:1d20 + 12 ⇒ (6) + 12 = 18 Damage:1d10 + 9 ⇒ (1) + 9 = 10
Shot 2 to hit:1d20 + 12 ⇒ (20) + 12 = 32 Damage:1d10 + 9 ⇒ (9) + 9 = 18
Shot 3 to hit:1d20 + 7 ⇒ (20) + 7 = 27 Damage:1d10 + 9 ⇒ (8) + 9 = 17

Shot 2 to confirm:1d20 + 12 ⇒ (5) + 12 = 17 Added Damage:2d10 + 18 ⇒ (5, 7) + 18 = 30
Shot 3 to confirm:1d20 + 7 ⇒ (6) + 7 = 13 Added Damage:2d10 + 18 ⇒ (7, 7) + 18 = 32


Your Humble Narrator

Durin's movement options actually somewhat limited by his companions. He doesn't get enough room to mount the barricade but when he does want to do it or move past in future you can keep the roll you listed above.

Durin moved up to the edge of the barricade, swinging his hammer vertically in the gap between Barak and Telurion. Despite the awkwardness of the room in which he had to swing his hammer, he utterly shattered the bones of one of the longspear-armed zombies. The Undead soldier never saw the blow coming, having been focused on assaulting Arachiel.

Arachiel was reluctant to advance any further to chase the longspearmen and simply planted himself into a defensive stance, working an active defence to ward off the spears.

Total Defence, +4AC.

Telurion hopped up onto the barricade just behind Arachiel, scooping up a longspear as he mounted it.

No readied action to channel due to weapon pickup. Its a basic longspear, not masterwork, fyi.

Firing rapidly from atop the stack of logs, the dwarven marksman picked off two more zombies; the remaining longspear Juju threatening Arachiel and one of the swordsmen he had damaged with bolts in the first assault.

Full Assault on the Firebase

Round 7-

Ordered Initiative-
Marcus- 28
Kirilarien- 19
Durin- 7
Arachiel- 6
Telurion- 5
Barak- 4

Delaying-

Swordsmen Juju Zombies

Active Effects-

Alter Self- Arachiel (+2 Strength)
Bulls Strength- Arachiel (+4 Strength)
Divine Bond- Arachiel's Bastard Sword (+2 Hardness, 25/40HP).
Divine Favor- Arachiel (2 rounds remaining)
Extended Fly- Marcus
Extended Mage Armour- Marcus
Protection from Evil- Telurion (+2 AC/CMD)
Rage- Durin
Enlarge Person- Durin

Map-

Link

Notes-

Stack of logs= DC10 Climb check, provokes AOO. The barricade is the line of squares on which Barak is stood right now on this map update.

Action-

The swordsmen seemed to tense up, their dead fingers tightening around their sword hilts and some of them dropping into a slight crouch, but did not yet make a move...

The entire group is up.


Human Fighter lvl1 = Per +6 = AC 17 (19 with shield raised); Fort +6, Ref +5, Will +4 = HP 15/19 = Skills Acrobatics +0, Athletics +7, Diplomacy +6, Intimidation +6, Lore: Iomedae / Thyr +3, Religion +4, Survival +4

"What now friends? We need decisive action" - Telurion comments, staring at the setup before them - "Either we wait until good master Barak runs out of ammunition, we attack at a risk of being outflanked, or we leave and come back later"

He looks at the undead around them - "My heart sinks as I contemplate our opponents - I think about what life they had before, what courage, what valor in their stand here..." - again there is a familiar gleam in his eyes - "I cling onto my belief in the forces that animate us - whether they are divine in inspiration or not - and that I... WE hold the power not to destroy, but release them"

He turns to his companions - "I know most of us have just met, and I am not entitled to make requests. But nothing would make me rejoice more then recover this sight, or if not recoverable, at least guarantee these souls are released to where they belong. You alredy know I am not of the cloth, but there is a sense of wrong that screams for respite, and only we can set it straight. Either now or later... It is in our hands"

He is smiling by then - "Even though we are in a desolate place, and none of us are apprently given to glory or tales, small victories like the one we may accomplish make them up, small steps towards greater goals. What say you friends? Once more unto the breach?"


Male Human Wizard (Conjurer [Teleportation]) 7 (8)

Round 7

Flying above. Marcus can't hear all of the words of Telurion's stirring speech although the oracle's passion carries the distance clearly.

SOON! ITS YOU THEY'RE WAITING FOR TELURION! LET BARAK CLEAR THEIR WOUNDED FIRST.

There should still be three or four with significant wounds. Marcus would rather not risk you over some crossbow bolts we can replace.

Delay et al.

Silver Crusade

Male Angel-Blooded Aasimar Paladin of Ragathiel 2nd | AC: T: FF: | HP: / | F: + R: + W: + | CMB: + CMD: l Init: + | Perc: +

Arachiel nods in agreement with Marcus's appraisal of the situation and maintains his defensive stance.


Dwarf Ranger 8 (Skirmisher); Init +5; Perception +16 Sense Motive +14; Survival +13;

"Alright then I'd better get to work"

Barak fires bots at the most damaged looking zombies.
Shot 1 to hit:1d20 + 12 ⇒ (2) + 12 = 14 Damage:1d10 + 9 ⇒ (8) + 9 = 17
Shot 2 to hit:1d20 + 12 ⇒ (12) + 12 = 24 Damage:1d10 + 9 ⇒ (2) + 9 = 11
Shot 3 to hit:1d20 + 7 ⇒ (15) + 7 = 22 Damage:1d10 + 9 ⇒ (1) + 9 = 10

If they are just going to stand there you might want to group roll these


Male Dwarf 8th level Barbarian (Invulnerable Rager)
Stats:
Init +2 Per +12 AC 24 Tch 14 FF 22 HP 89 Fort +10 Ref +5 Will +4* Spd 30' CMB +13 (+15 Sundering) CMD 27 (29 vs. Sunder)
Raging:
Init +2 Per +12 AC 25 Tch 12 FF 23 HP 113 Fort +13 Ref +5 Will +6* Spd 30' CMB +15 (+17 Sundering) CMD 27 (29 vs. Sunder)
Skills:
Acrobatics +10, Appraise +0 (+2 nonmagic w/ precious metals or gemstones), Climb +6, Escape Artist -1, Intimidate +7, Perception +12 (+14 unusual stonework), Sense Motive +13, Stealth -1, Swim +6

Round 7 Init 7

Durin clambours over the barricade, moving to the right of Arachiel, while keeping his back to the log wall. MA x 2

Climb: 1d20 + 10 ⇒ (4) + 10 = 14

If triggered...
AoO: 1d20 + 14 ⇒ (15) + 14 = 29
3d6 + 19 ⇒ (2, 5, 5) + 19 = 31

Current Status and Effects
AC: 20 HP: 79(+21) of 79(+21)= 100 of 100
rage round 4 (+4) of 22
enlarge person expires round 13


Your Humble Narrator

Two of Barak's bolts met flesh while the third was swatted out of the air by a sword hilt. Neither shot was an especially harmful one, the bolts dealing fairly superficial damage that did not bring either target down, both striking the zombies in their respective limbs.

Going to have Telurion take a Delay action while he makes his speech :).

Placeholder line of text to prevent annoyance of text being in the wrong place...

Full Assault on the Firebase

Round 8-

Ordered Initiative-

Undead Swordsmen- 8
Durin- 7
Arachiel- 6
Barak- 4

Delaying-

Marcus
Kirilarien
Telurion

Active Effects-

Alter Self- Arachiel (+2 Strength)
Bulls Strength- Arachiel (+4 Strength)
Divine Bond- Arachiel's Bastard Sword (+2 Hardness, 25/40HP).
Divine Favor- Arachiel (1 rounds remaining)
Extended Fly- Marcus
Extended Mage Armour- Marcus
Protection from Evil- Telurion (+2 AC/CMD)
Rage- Durin
Enlarge Person- Durin

Map-

Link (I8)

Notes-

Action-

With Telurion apparently not going to descend from the barricade and indulge the Undead's desire to swarm him, a murmur went through the Undead lines. As one, they suddenly moved from their tense positions- rushing the smaller adventuring group before them. Durin had time to smash one of the soldiers with his hammer on approach, so hard that the body flew through the air and was smashed apart on the log wall.

Most of the Undead finished their charge well under Durin's reach; and with his back to the log wall the Dwarf found himself struggling to engage potential targets. Four separate longswords were swung at him in tandem as the charge reached the ranks of the Desolation explorers. Getting the hilt of his hammer up to deflect as many swords as possible, Durin fared surprisingly well- his hardened skin and armour protecting him from all but one sword which slashed across his lower chest.

Charge VS Durin (Miss, Charge, Power Attack): 1d20 + 9 + 2 - 1 ⇒ (4) + 9 + 2 - 1 = 14
Charge VS Durin (Miss, Charge, Power Attack): 1d20 + 9 + 2 - 1 ⇒ (3) + 9 + 2 - 1 = 13
Charge VS Durin (Miss, Charge, Power Attack): 1d20 + 9 + 2 - 1 ⇒ (8) + 9 + 2 - 1 = 18
Charge VS Durin (Hit, Charge, Power Attack): 1d20 + 9 + 2 - 1 ⇒ (16) + 9 + 2 - 1 = 26
Damage (DR Included): 1d8 + 7 + 3 ⇒ (3) + 7 + 3 = 13

The most ambitious of the Undead hurtled past Arachiel in order to strike Telurion- who brought up his spear a little too slowly to harm the disciplined foe. His well-crafted armour stopped the blade of the longsword from striking his neck, despite the Juju's best efforts.

Telurion AOO (Longspear, Miss): 1d20 + 9 + 1 ⇒ (5) + 9 + 1 = 15
Charge VS Telurion (Miss, Charge, Power Attack): 1d20 + 9 + 2 - 1 ⇒ (8) + 9 + 2 - 1 = 18

Arachiel was not spared in the charge; but his superb armour and defensive stance mocked any effort to strike him. He found himself facing off directly against two assailants.

Charge VS Arachiel (Miss, Charge, Power Attack): 1d20 + 9 + 2 - 1 ⇒ (8) + 9 + 2 - 1 = 18
Charge VS Arachiel (Miss, Charge, Power Attack): 1d20 + 9 + 2 - 1 ⇒ (11) + 9 + 2 - 1 = 21

What absolutely rotten rolls.

Reaching Barak, the single Juju that had rushed him made up for the rather poor results of his comrades. His swordsmanship seemed far more skilled than the Undead form was surely capable of, as a flash of insight, intelligence and memory of skills learnt in life flared through the zombie's red eyes. It feinted left, wrong-footing Barak on the barricade above before sending its sword hacking through his leg- cutting through near-half of it in a single blow which immediately streamed blood...

Charge VS Barak (Miss, Charge, Power Attack, Critical Threat): 1d20 + 9 + 2 - 1 ⇒ (20) + 9 + 2 - 1 = 30
Charge VS Barak (Miss, Charge, Power Attack, Critical Confirmed): 1d20 + 9 + 2 - 1 ⇒ (16) + 9 + 2 - 1 = 26
Critical Hit Damage: 2d8 + 14 + 6 ⇒ (2, 2) + 14 + 6 = 24

One of the Juju simply could not find a place for himself in the melee and waited for an opening nearby.

The charge had seemed furious, but unlike when facing living foes, it was eerily quiet until steel had clashed on steel. There were no cries of pain from the foe, no snarls of triumph. A wall of sentient, yet silent and emotionless warriors were now engaged in what was likely to be their final battle after so many years...


Human Fighter lvl1 = Per +6 = AC 17 (19 with shield raised); Fort +6, Ref +5, Will +4 = HP 15/19 = Skills Acrobatics +0, Athletics +7, Diplomacy +6, Intimidation +6, Lore: Iomedae / Thyr +3, Religion +4, Survival +4

Apologies AK, I honestly didn't realize we were waiting on Telurion... This is going to be a noob question, but... Does channeling cause an AoO..?


Your Humble Narrator

When in doubt, check D20PFSRD :). But no, doesn't provoke.


Human Fighter lvl1 = Per +6 = AC 17 (19 with shield raised); Fort +6, Ref +5, Will +4 = HP 15/19 = Skills Acrobatics +0, Athletics +7, Diplomacy +6, Intimidation +6, Lore: Iomedae / Thyr +3, Religion +4, Survival +4

Hehe, was on phone before. Thanks AK. Ok then:

Amidst of the bloody fray, and even almost being hit himself, Telurion manages a smile - they had apparently managed to win the waiting game against these uncanningly intelligent undead.

This was not a straightforward fight, and the Oracle felt strongly that they had underestimated their opponents - still they carried forward intent on retaking this base. Again he felt the sadness from before, the organization displayed by the zombies made them more akin to what they may have been in life, making the drama of it all that more intense.

Resolute, he shook the thoughts away, his attention caught by the fact that Barak had just taken a serious hit - it was time to ACT!

This time the feeling was different as the positive energy coalesced on him, as if he was drawing the light from around them, there is a split second of silence, and then a burst of light, not blinding, but all encompassing, and much like most of this fight, soundless.

Channel Energy Harm Undead DC19: 5d6 ⇒ (6, 3, 4, 4, 4) = 21

Durin heals 5 points of damage, and Telurion takes 5. Crap, should have taken the time to put up Life Link on Barak while we were playing the waiting game...

--Status--
HP: 44/54
AC: 22 (2 are from Protection from Evil)
Oracle Channel Positive Energy spent (5d6): 6/8 (DC 19)
Spells updated in crunch

Silver Crusade

Male Angel-Blooded Aasimar Paladin of Ragathiel 2nd | AC: T: FF: | HP: / | F: + R: + W: + | CMB: + CMD: l Init: + | Perc: +

As the battle begins again with the arrival of the undead soldiers, Arachiel abandons his defensive stance in favor of taking two swings at the zombies in front of him.

Attack #1: 1d20 + 16 ⇒ (4) + 16 = 20
Damage: 1d10 + 9 ⇒ (4) + 9 = 13

Attack #2: 1d20 + 11 ⇒ (11) + 11 = 22
Damage: 1d10 + 9 ⇒ (5) + 9 = 14


Male Dwarf 8th level Barbarian (Invulnerable Rager)
Stats:
Init +2 Per +12 AC 24 Tch 14 FF 22 HP 89 Fort +10 Ref +5 Will +4* Spd 30' CMB +13 (+15 Sundering) CMD 27 (29 vs. Sunder)
Raging:
Init +2 Per +12 AC 25 Tch 12 FF 23 HP 113 Fort +13 Ref +5 Will +6* Spd 30' CMB +15 (+17 Sundering) CMD 27 (29 vs. Sunder)
Skills:
Acrobatics +10, Appraise +0 (+2 nonmagic w/ precious metals or gemstones), Climb +6, Escape Artist -1, Intimidate +7, Perception +12 (+14 unusual stonework), Sense Motive +13, Stealth -1, Swim +6

You wrote above that Durin's DR has been applied to the damage but the stat line does not include your customary -3. Am I to assume that is to mean the total is actually 10 damage to Durin?

Round 8 Init 7

Pressed for space, Durin twists and strikes at the zombies in front of Barak.

attack #1 w/ hammer (two-handed) +rage -enlarge -power attack: 1d20 + 7 + 7 + 3 - 1 - 2 ⇒ (8) + 7 + 7 + 3 - 1 - 2 = 22
damage +rage +enlarge +power attack: 3d6 + 19 ⇒ (2, 1, 4) + 19 = 26

attack #2 w/ hammer (two-handed) +rage -enlarge -power attack: 1d20 + 2 + 7 + 3 - 1 - 2 ⇒ (4) + 2 + 7 + 3 - 1 - 2 = 13
damage +rage +enlarge +power attack: 3d6 + 19 ⇒ (3, 3, 1) + 19 = 26

Current Status and Effects
AC: 20 HP: 74(+21) of 79(+21)= 95 of 100
rage round 5 (+4) of 22
enlarge person expires round 13


Your Humble Narrator

Missed the deduction, heal 3 :).


Male Dwarf 8th level Barbarian (Invulnerable Rager)
Stats:
Init +2 Per +12 AC 24 Tch 14 FF 22 HP 89 Fort +10 Ref +5 Will +4* Spd 30' CMB +13 (+15 Sundering) CMD 27 (29 vs. Sunder)
Raging:
Init +2 Per +12 AC 25 Tch 12 FF 23 HP 113 Fort +13 Ref +5 Will +6* Spd 30' CMB +15 (+17 Sundering) CMD 27 (29 vs. Sunder)
Skills:
Acrobatics +10, Appraise +0 (+2 nonmagic w/ precious metals or gemstones), Climb +6, Escape Artist -1, Intimidate +7, Perception +12 (+14 unusual stonework), Sense Motive +13, Stealth -1, Swim +6

Thank you. :)


Human Fighter lvl1 = Per +6 = AC 17 (19 with shield raised); Fort +6, Ref +5, Will +4 = HP 15/19 = Skills Acrobatics +0, Athletics +7, Diplomacy +6, Intimidation +6, Lore: Iomedae / Thyr +3, Religion +4, Survival +4

Dang, Invulnerable Ragers are the coolness :D


Your Humble Narrator

Durin made Barak's attacker pay dearly for its attack on his fellow Dwarf. As it sought to capitalise on the wound it had dealt, the head of Durin's hammer suddenly cascaded into view, smashing the zombie in a heavy blow. Well-positioned to hold his own against multiple foes with sword and shield, Arachiel bashed aside an incoming sword blow and leant back as his own blade cut a gouge into one of his foes.

And then the remaining zombies began to crumble in the face of Telurion's holy light.

Will VS DC19: 1d20 + 1 + 4 ⇒ (12) + 1 + 4 = 17
Will VS DC19: 1d20 + 1 + 4 ⇒ (13) + 1 + 4 = 18
Will VS DC19: 1d20 + 1 + 4 ⇒ (19) + 1 + 4 = 24
Will VS DC19: 1d20 + 1 + 4 ⇒ (5) + 1 + 4 = 10
Will VS DC19: 1d20 + 1 + 4 ⇒ (20) + 1 + 4 = 25
Will VS DC19: 1d20 + 1 + 4 ⇒ (11) + 1 + 4 = 16
Will VS DC19: 1d20 + 1 + 4 ⇒ (15) + 1 + 4 = 20
Will VS DC19: 1d20 + 1 + 4 ⇒ (20) + 1 + 4 = 25

The Juju's bolstered resilience to positive energy spared many of them the full brunt of the light, but none fully escaped its touch. Two of the Juju fell, leaving six swordsmen still facing the group.

Just Barak left to act, who remains in a threatened square.


Dwarf Ranger 8 (Skirmisher); Init +5; Perception +16 Sense Motive +14; Survival +13;

I have no net for a day or 2 please could one of the group post what Barak will do next


Your Humble Narrator

Thanks for letting us know. ISP problems again?

Anyone with the time and inclination feel free to bot Barak, otherwise i'll do it in my next update.


Male Human Wizard (Conjurer [Teleportation]) 7 (8)

With the enemy numbers looking much more manageable Barak carefully withdraws back off the barricade rather than risk further damage to his fabulously expensive crossbow. Withdraw 10' back.

Climb: 1d20 + 8 ⇒ (6) + 8 = 14


Your Humble Narrator

Arachiel and Durin were both beset by three foes each, as Barak's attacker abandoned its pursuit in order to focus on the two warriors. Arachiel's shield and heavy armour kept him from further harm while Durin took two more wounds in the line of duty.

With only six warriors remaining, it seemed that the firebase was almost conquered...

Longsword Attack on Arachiel (Power Attack, Miss): 1d20 + 9 - 1 ⇒ (10) + 9 - 1 = 18
Longsword Attack on Arachiel (Power Attack, Miss): 1d20 + 9 - 1 ⇒ (11) + 9 - 1 = 19
Longsword Attack on Arachiel (Power Attack, Miss): 1d20 + 9 - 1 ⇒ (4) + 9 - 1 = 12

Longsword Attack on Durin (Power Attack, Hit): 1d20 + 9 - 1 ⇒ (14) + 9 - 1 = 22
Damage (DR Included): 1d8 + 7 + 3 - 3 ⇒ (1) + 7 + 3 - 3 = 8
Longsword Attack on Durin (Power Attack): 1d20 + 9 - 1 ⇒ (10) + 9 - 1 = 18
Longsword Attack on Durin (Power Attack, Hit, Critical Threat): 1d20 + 9 - 1 ⇒ (20) + 9 - 1 = 28
Longsword Attack on Durin (Power Attack, Crit Unconfirmed): 1d20 + 9 - 1 ⇒ (7) + 9 - 1 = 15
Damage (DR Included): 1d8 + 7 + 3 - 3 ⇒ (1) + 7 + 3 - 3 = 8

Full Assault on the Firebase

Round 9-

Ordered Initiative-

Undead Swordsmen- 8
Durin- 7
Arachiel- 6
Telurion- 5
Barak- 4

Delaying-
Marcus
Kirilarien

Active Effects-

Alter Self- Arachiel (+2 Strength)
Bulls Strength- Arachiel (+4 Strength)
Divine Bond- Arachiel's Bastard Sword (+2 Hardness, 25/40HP).
Extended Fly- Marcus
Extended Mage Armour- Marcus
Protection from Evil- Telurion (+2 AC/CMD)
Rage- Durin
Enlarge Person- Durin

Map-

No map yet as i'm at work, refer to previous rounds.

Notes-

Action-

The group is up again. Note Divine Favor on Arachiel has expired.


Male Dwarf 8th level Barbarian (Invulnerable Rager)
Stats:
Init +2 Per +12 AC 24 Tch 14 FF 22 HP 89 Fort +10 Ref +5 Will +4* Spd 30' CMB +13 (+15 Sundering) CMD 27 (29 vs. Sunder)
Raging:
Init +2 Per +12 AC 25 Tch 12 FF 23 HP 113 Fort +13 Ref +5 Will +6* Spd 30' CMB +15 (+17 Sundering) CMD 27 (29 vs. Sunder)
Skills:
Acrobatics +10, Appraise +0 (+2 nonmagic w/ precious metals or gemstones), Climb +6, Escape Artist -1, Intimidate +7, Perception +12 (+14 unusual stonework), Sense Motive +13, Stealth -1, Swim +6

Round 9 Init 7

Surrounded by enemies and no way to bring his hammer to bear*, Durin drops his free hand from his hammer and lashes out with his fist at one of the zombies...

attack #1 w/ claw +rage -enlarge -power attack: 1d20 + 11 ⇒ (16) + 11 = 27
damage +rage +enlarge +power attack: 1d8 + 11 ⇒ (6) + 11 = 17

attack #2 w/ claw +rage -enlarge -power attack: 1d20 + 6 ⇒ (17) + 6 = 23
damage +rage +enlarge +power attack: 1d8 + 11 ⇒ (7) + 11 = 18

Current Status and Effects
AC: 20 HP: 58(+21) of 79(+21)= 79 of 100
rage round 6 (+4) of 22
enlarge person expires round 13

* if Durin can use his hammer after all then to hits are +14/+9 and...

hammer damage: 1d6 + 19 ⇒ (6) + 19 = 25
hammer damage: 1d6 + 19 ⇒ (4) + 19 = 23


Your Humble Narrator

Giving himself over even further to his feral impulses, Durin near tore apart the closest swordsmen with his bare hands. The Juju seemed to be almost destroyed, but the zombie found the strength to force Durin back, pushing back his hands with its swordplay.

Map Update (Init 6)


Human Fighter lvl1 = Per +6 = AC 17 (19 with shield raised); Fort +6, Ref +5, Will +4 = HP 15/19 = Skills Acrobatics +0, Athletics +7, Diplomacy +6, Intimidation +6, Lore: Iomedae / Thyr +3, Religion +4, Survival +4

There is a sense of dismay, as Telurion realizes the weak effect the positive channeled energy had on the undead surrounding them. Undeterred, he again focused, using his whole body as a channel for pure whiteness, unleashing it at the the creatures around them, consuming the negative energy that animates them.

Channel Energy - Harm Undead DC19: 5d6 ⇒ (6, 2, 3, 2, 2) = 15

Boooooooh!!

Durin heals another 5 points of damage, and Telurion takes another 5

--Status--
HP: 39/54
AC: 22 (2 are from Protection from Evil)
Oracle Channel Positive Energy spent (5d6): 7/8 (DC 19)
Spells updated in crunch


Your Humble Narrator

Bump for Arachiel and Barak. Will bot you both tomorrow evening if necessary.

Silver Crusade

Male Angel-Blooded Aasimar Paladin of Ragathiel 2nd | AC: T: FF: | HP: / | F: + R: + W: + | CMB: + CMD: l Init: + | Perc: +

Arachiel continues to press the attack, taking two swings at the zombies in front of him.

Attack #1: 1d20 + 15 ⇒ (6) + 15 = 21
Damage: 1d10 + 8 ⇒ (2) + 8 = 10

Attack #2: 1d20 + 10 ⇒ (6) + 10 = 16
Damage: 1d10 + 8 ⇒ (4) + 8 = 12

Hmmm...looks like the crap dice have returned.


Your Humble Narrator

Arachiel's swordwork was foiled by poor footing and the Undead's unnaturally tough skin. Telurion released another burst of channeled energy that was far more successful, having already whittled the Undead's resistance to it down. Five of the six remaining Juju collapsed as positive energy infused their bodies, purging the Undead spirit animating them.

Will: 1d20 + 1 + 4 ⇒ (11) + 1 + 4 = 16
Will: 1d20 + 1 + 4 ⇒ (1) + 1 + 4 = 6
Will: 1d20 + 1 + 4 ⇒ (14) + 1 + 4 = 19
Will: 1d20 + 1 + 4 ⇒ (20) + 1 + 4 = 25
Will: 1d20 + 1 + 4 ⇒ (13) + 1 + 4 = 18

The remaining Undead raised its sword in a last defiant gesture as Barak's bolt slammed into its chest, tearing the negative energy free from the now lifeless body through sheer physical damage.

Barak Vital Strike: 1d20 + 15 ⇒ (15) + 15 = 30
Damage: 2d10 + 4 - 5 ⇒ (1, 5) + 4 - 5 = 5

Suddenly, the Firebase seemed abandoned. The group had expended most of their resources (and approximately fifty of Barak's one hundred bolts) but they had won.


Human Fighter lvl1 = Per +6 = AC 17 (19 with shield raised); Fort +6, Ref +5, Will +4 = HP 15/19 = Skills Acrobatics +0, Athletics +7, Diplomacy +6, Intimidation +6, Lore: Iomedae / Thyr +3, Religion +4, Survival +4

WOHOOOOOO!!!

Silver Crusade

Male Angel-Blooded Aasimar Paladin of Ragathiel 2nd | AC: T: FF: | HP: / | F: + R: + W: + | CMB: + CMD: l Init: + | Perc: +

Shall we move on further into base while our buffs are still up?


Human Fighter lvl1 = Per +6 = AC 17 (19 with shield raised); Fort +6, Ref +5, Will +4 = HP 15/19 = Skills Acrobatics +0, Athletics +7, Diplomacy +6, Intimidation +6, Lore: Iomedae / Thyr +3, Religion +4, Survival +4

Perhaps some 'scouting ahead' is in order? :D


Male Human Wizard (Conjurer [Teleportation]) 7 (8)

Aye. Marcus echoes Arachiel's sentiment as he flies down to join the party.

The wizard's eyes roam over the literal piles of destroyed undead grouped around the barricade. Discarded swords and spears lie everywhere.

Well done everyone and kudos Telurion, that was surely a baptism by fire.

We were lucky though and we needed to be. My plan badly underestimated just how tough they were. I'll try not to make that mistake again, I promise.

Lets get under cover and plan our next move. The northern building is partly roofed and from what I saw while flying over could be a store of some sort. The risk of dangerous munitions seems slight after so many years but we should still take care.

Hopefully we've run the place out of undead and with this place unguarded for the first time in centuries I'd like to think the risk from other wandering threats will be at least somewhat less.

Just noted but I should have shield still up as well, I extended that the mirror image and fly.


Male Dwarf 8th level Barbarian (Invulnerable Rager)
Stats:
Init +2 Per +12 AC 24 Tch 14 FF 22 HP 89 Fort +10 Ref +5 Will +4* Spd 30' CMB +13 (+15 Sundering) CMD 27 (29 vs. Sunder)
Raging:
Init +2 Per +12 AC 25 Tch 12 FF 23 HP 113 Fort +13 Ref +5 Will +6* Spd 30' CMB +15 (+17 Sundering) CMD 27 (29 vs. Sunder)
Skills:
Acrobatics +10, Appraise +0 (+2 nonmagic w/ precious metals or gemstones), Climb +6, Escape Artist -1, Intimidate +7, Perception +12 (+14 unusual stonework), Sense Motive +13, Stealth -1, Swim +6

As the last of the zombies is destroyed Durin feels the rush leave his blood. (fatigued for 12 rounds) Moments later, he reverts to his normal size. (enlarge person expires)

Well, we wanted this pile of rubble, and now we may have it. Let's get on with it then...

I am presuming scouting will take some/most of the 12 rounds...


Dwarf Ranger 8 (Skirmisher); Init +5; Perception +16 Sense Motive +14; Survival +13;

Barak climbs over the barricade and limps over to the group. Blood flowing from the deep gash in his leg. "Well I'm for searching here and making camp for the night and moving on tomorrow." Barak (unless healed. he won't ask for it) limps over the the covered building an begins to search carefully.


F Lyrakien, Azata, Outsider 7HD (familiar)

Lets stick together until we have the place fully cleared. Kiri cautions. And Barak your bleeding everywhere, hold on a bit and we'll fix that.

I have just the thing to make everyone feel a bit better. The lyrakien summons an ethreal flute and starts a jaunty tune.

Traveller's blessing takes a minute and cures Durin and Marcus' fatigue. Second wave of buffs should still have a few minutes left after that although not sure about Marcus' min/level which were extended before fight 1.


Human Fighter lvl1 = Per +6 = AC 17 (19 with shield raised); Fort +6, Ref +5, Will +4 = HP 15/19 = Skills Acrobatics +0, Athletics +7, Diplomacy +6, Intimidation +6, Lore: Iomedae / Thyr +3, Religion +4, Survival +4

Barak, how hurt are you?


Male Dwarf 8th level Barbarian (Invulnerable Rager)
Stats:
Init +2 Per +12 AC 24 Tch 14 FF 22 HP 89 Fort +10 Ref +5 Will +4* Spd 30' CMB +13 (+15 Sundering) CMD 27 (29 vs. Sunder)
Raging:
Init +2 Per +12 AC 25 Tch 12 FF 23 HP 113 Fort +13 Ref +5 Will +6* Spd 30' CMB +15 (+17 Sundering) CMD 27 (29 vs. Sunder)
Skills:
Acrobatics +10, Appraise +0 (+2 nonmagic w/ precious metals or gemstones), Climb +6, Escape Artist -1, Intimidate +7, Perception +12 (+14 unusual stonework), Sense Motive +13, Stealth -1, Swim +6

Durin is at 63 of 79.


Male Dwarf 8th level Barbarian (Invulnerable Rager)
Stats:
Init +2 Per +12 AC 24 Tch 14 FF 22 HP 89 Fort +10 Ref +5 Will +4* Spd 30' CMB +13 (+15 Sundering) CMD 27 (29 vs. Sunder)
Raging:
Init +2 Per +12 AC 25 Tch 12 FF 23 HP 113 Fort +13 Ref +5 Will +6* Spd 30' CMB +15 (+17 Sundering) CMD 27 (29 vs. Sunder)
Skills:
Acrobatics +10, Appraise +0 (+2 nonmagic w/ precious metals or gemstones), Climb +6, Escape Artist -1, Intimidate +7, Perception +12 (+14 unusual stonework), Sense Motive +13, Stealth -1, Swim +6

Fine. Together then...


Your Humble Narrator

Work out your healing etc. and let me know when your ready to fully explore your new conquest.


Human Fighter lvl1 = Per +6 = AC 17 (19 with shield raised); Fort +6, Ref +5, Will +4 = HP 15/19 = Skills Acrobatics +0, Athletics +7, Diplomacy +6, Intimidation +6, Lore: Iomedae / Thyr +3, Religion +4, Survival +4

Telurion intends to heal Barak, but first I need to know how hurt he is - I can't see it anywhere.

Come on guys, lets move this along - I wanna check out what we've got here ;)

Durin's body continues on healing, as his wounds are transferred to Telurion. Once his companion is stable, the Oracle heals himself.

Durin, Life Link continues on ticking on ya = 5+5+5hp for a total of 15hps healed, taking you to 78hp. Telurion drops down to 24, and casts Cure Moderate Wounds on himself.

CMW Telurion: 2d8 + 6 + 4 ⇒ (8, 3) + 6 + 4 = 21

HP: 45/54. Spells updated on alias.

He follows the others, moving closer to the structure.


Male Dwarf 8th level Barbarian (Invulnerable Rager)
Stats:
Init +2 Per +12 AC 24 Tch 14 FF 22 HP 89 Fort +10 Ref +5 Will +4* Spd 30' CMB +13 (+15 Sundering) CMD 27 (29 vs. Sunder)
Raging:
Init +2 Per +12 AC 25 Tch 12 FF 23 HP 113 Fort +13 Ref +5 Will +6* Spd 30' CMB +15 (+17 Sundering) CMD 27 (29 vs. Sunder)
Skills:
Acrobatics +10, Appraise +0 (+2 nonmagic w/ precious metals or gemstones), Climb +6, Escape Artist -1, Intimidate +7, Perception +12 (+14 unusual stonework), Sense Motive +13, Stealth -1, Swim +6

Durin accompanies Telurion...


Human Fighter lvl1 = Per +6 = AC 17 (19 with shield raised); Fort +6, Ref +5, Will +4 = HP 15/19 = Skills Acrobatics +0, Athletics +7, Diplomacy +6, Intimidation +6, Lore: Iomedae / Thyr +3, Religion +4, Survival +4

I'l wait for Barak to get back on me regarding healing needs. Until then, I am ready to go and explore. GO!


Your Humble Narrator

Managed to update my other two games but I had an extremely large map to make for one of them so I ran out of time. I'll update this tomorrow, hopefully Barak can confirm his HP by then too as I think he'll be back from his long weekend away by then :).


Barak was on 51/60HP at the start of the fight. With 24 damage on a single hit since then, he is on 27/60HP.


Human Fighter lvl1 = Per +6 = AC 17 (19 with shield raised); Fort +6, Ref +5, Will +4 = HP 15/19 = Skills Acrobatics +0, Athletics +7, Diplomacy +6, Intimidation +6, Lore: Iomedae / Thyr +3, Religion +4, Survival +4

Telurion reaches out with his life essence, connecting with Barak - as he does so, the dwarf's wounds immediately begin to mend, while the Oracle's skin darkens and bruises.

Establishing Life Link with Barak, and letting it 'tick' for 6 rounds, bringing the dwarf back up to 57hp. Then Telurion casts Cure Serious Wounds on himself.

CMW: 3d8 + 6 + 6 ⇒ (8, 6, 4) + 6 + 6 = 30

Nice :D


Your Humble Narrator

With Barak and Durin healed of their woes, the group began to explore the taken hilltop. With their magic expiring at any rate, they took a breather in order to heal and catch their breath after the fierce fight.

Day 9, 3PM, 6 hours marched

This is a small, flat-topped hill rising above the plain. Its top is no
more than 15 feet higher than the land around it, but the sides are very
steep and gravelly (DC 15 Climb check). Only the south face descends
at a gradual slope. This natural high point served as an artillery
emplacement for the Army of Light to fire their heaviest catapults
onto enemy troops.

Moving past the barricade, the group first checked the closest ruins3 on the Map. The walls of an ancient adobe building rise here. It is roofless and gutted, nothing more than a bare shell of a building. Though hastily constructed to serve as quarters for the troops garrisoned here, the walls themselves have weathered the years well and stand 7 feet tall. Only an open doorway breaks their continuity. There is nothing of interest here, though it could serve as a reasonably sheltered campsite for travelers.

Moving on, the group examined the wooden shrapnel 4 on the Map. Four wooden stumps rise from the ground here forming a square. Each has broken off a few feet above the ground. To the east of the stumps are the partially buried timbers and beams of a tower that once stood here but succumbed to the elements long ago. From atop this tower spotters once surveyed the effectiveness of artillery barrages and gave instructions for adjusting fire.

The group then inspected the three onagers that the Undead had manned. In their prime, Marcus informed his allies that they could once have hurled 500 pound boulders nearly a mile, shattering walls or troop formations. The slings that were once used to hurl stones are utterly ruined, but the basic structure of each siege engine is sound. The wood would need to be reinforced and restored, otherwise a successful volley would likely shatter an onager. It is obvious that the onagers have not been fired in many, many years.

Finally, the group inspected the building Barak had fought atop. The remains of an old adobe structure still stand here. Half of the building has crumbled and is gone, but their other half stands and even has part of a roof covering its shadowy interior. Metal shards and splinters cover the ground on what was once the floor of this building.

As the group moved closer to inspect the interior, a large, hunched form stepped out of the building; apparently undisturbed by both Barak and the Undead in the previous fight. The figure was obviously a construct- it loomed over the group menacingly and was sculpted entirely from soft clay; unadorned and with a vague, blank face sculpted onto it.

Clay Construct

Round 1-

Ordered Initiative-

Arachiel: 1d20 + 1 ⇒ (12) + 1 = 13
Durin: 1d20 + 2 ⇒ (8) + 2 = 10
Kirilarien: 1d20 + 8 ⇒ (12) + 8 = 20
Telurion: 1d20 + 2 ⇒ (15) + 2 = 17
Marcus: 1d20 + 10 ⇒ (18) + 10 = 28
Barak: 1d20 + 5 ⇒ (1) + 5 = 6 (Favoured Terrain Desert +2)
Construct: 1d20 - 1 ⇒ (1) - 1 = 0

Active Effects-

Map-

Opting to not have a map for this combat. You all begin the fight twenty feet from the construct that emerged. There is ample room to maneuver and flank.

Notes-

Construct is large sized and has reach.

Action-

Far quicker on their feet that the large clay creature that had emerged to fight them, the group's weapons were already in motion as the thing begun to raise its heavy fists.

The whole group is up.

Silver Crusade

Male Angel-Blooded Aasimar Paladin of Ragathiel 2nd | AC: T: FF: | HP: / | F: + R: + W: + | CMB: + CMD: l Init: + | Perc: +

Arachiel moves in, hoping to pair up with Durin in flanking the golem, before slashing with his blade.

Delay until Durin is in position to flank

Vital Strike Attack: 1d20 + 12 + 2 - 2 ⇒ (6) + 12 + 2 - 2 = 18 (flank, power attack)
Damage: 2d10 + 5 + 1d6 + 4 ⇒ (3, 2) + 5 + (1) + 4 = 15 (fire, power attack)

Yep, craptacular dice are back. AK, you just had to mention that Arachiel's dice rolls had been pretty decent....*grumble, grumble*


Male Dwarf 8th level Barbarian (Invulnerable Rager)
Stats:
Init +2 Per +12 AC 24 Tch 14 FF 22 HP 89 Fort +10 Ref +5 Will +4* Spd 30' CMB +13 (+15 Sundering) CMD 27 (29 vs. Sunder)
Raging:
Init +2 Per +12 AC 25 Tch 12 FF 23 HP 113 Fort +13 Ref +5 Will +6* Spd 30' CMB +15 (+17 Sundering) CMD 27 (29 vs. Sunder)
Skills:
Acrobatics +10, Appraise +0 (+2 nonmagic w/ precious metals or gemstones), Climb +6, Escape Artist -1, Intimidate +7, Perception +12 (+14 unusual stonework), Sense Motive +13, Stealth -1, Swim +6

Round 1 Init 10

It figures that we aren't done fighting for this pile of rubble! Durin grumbles. The anger in his voice is palpable as he rushes the construct, letting his rage take hold. (FrA enter rage)

Veering to the side, and staying out of the golem's reach, Durin moves into position opposite Arachiel (MA 30') and swings at the thing's knee with a low sweeping blow...
attack w/hammer (two-handed) +rage -power attack +flank: 1d20 + 14 + 2 ⇒ (18) + 14 + 2 = 34
damage +rage +power attack: 2d6 + 18 ⇒ (2, 6) + 18 = 26

Current Status and Effects
AC: 22 HP: 78(+21) of 79(+21)= 99 of 100
rage round 1 (+10) = 11 of 22

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