DM Alexander Kilcoyne's Kingmaker PBP- Interlude (Between 1 & 2) (Inactive)

Game Master Alexander Kilcoyne

A period of interlude where the Guardians of the Greenbelt did little but rule and expand their fledgling nation- Kardas.


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Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

2d6 ⇒ (2, 1) = 3


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Monthly Action Post:
Month 19 suggestion:
Strategy: Castle at SwordHaven
Starting BP: 14 BP
0 BP for consumption, +1 BP for 0 unrest (hopefully), sell 2 items.
Ending BP: 15 BP + items, + Economy Roll.
Benefits: Working towards a castle. It makes sense form a RP perspective that we would build one by year 2. Our Kingdom is getting larger and will start to draw attention. If we have no defenses it would make sense for someone to invade us and just take us over. We might have a castle by round 20 or 21, the best building we can buy for 27 BP.

Strategy 2: Build at SwordHaven.
Starting BP: 14
0 BP for consumption, +1 BP for 0 unrest (hopefully), build another pier , sell 2 items.
Ending BP: 6, + unrest, +items sold, +Economy Roll
Benefits: +1000gp City Base Value and add +1 Economy and stability for pier.

Roll to start out the turn Stability 1d20 + 20 ⇒ (15) + 20 = 35


HP: 49/60 AC: 22, T:13, FF:21, CMD:16. Fort:+5, Ref:+5, Will:+8(+7). Per:+14, Init:+0, AoO:+8

Hmm... I wonder what sort of building a Pathfinder Lodge would count as...

Sovereign Court

Fenna Thistleswade wrote:
Hmm... I wonder what sort of building a Pathfinder Lodge would count as...

I can house-rule one up if you like?


Your Humble Narrator

Month 19 Items Generated-

Northgreen- +1 Bolas (3,205GP)

Swordhaven (Minor)- Wand of Obscuring Mist (44 charges) (660GP)

Swordhaven (Medium)- +2 Studded Leather (4,175)(8BP)


HP: 49/60 AC: 22, T:13, FF:21, CMD:16. Fort:+5, Ref:+5, Will:+8(+7). Per:+14, Init:+0, AoO:+8
Alexander Kilcoyne wrote:
I can house-rule one up if you like?

It might be interesting to have a Pathfinder Society presence in Kardas, and Marcos' visit give us an opportunity to negotiate the terms of allowing them to establish a lodge.


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2

Casimir still votes Castle.

And the Pathfinder angle sounds good too.


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2

Oh, and I'm trying my luck with the rolls again.

Economy 1 - sell +1 bolas from Northgreen 1d20 + 32 ⇒ (11) + 32 = 43

Economy 2 - sell +2 std leather from Swordhaven 1d20 + 32 ⇒ (1) + 32 = 33

Economy 3 - Income 1d20 + 32 ⇒ (5) + 32 = 37

D'oh....still no love from the dice. Sorry guys.


Ilya votes to finish the Castle.

To prepare for the dedication of the castle, Ilya sends missives to representatives of noble houses, dignitaries of nearby countries, religious leaders, and guild masters, requesting their presence in celebration. He will use their attendance as an opportunity to display the growing wealth and power of Kardas and encourage stronger diplomatic ties and trade relations.

Diplomacy 1d20 + 8 ⇒ (16) + 8 = 24

Sovereign Court

Ilya Shukhov wrote:

Ilya votes to finish the Castle.

To prepare for the dedication of the castle, Ilya sends missives to representatives of noble houses, dignitaries of nearby countries, religious leaders, and guild masters, requesting their presence in celebration. He will use their attendance as an opportunity to display the growing wealth and power of Kardas and encourage stronger diplomatic ties and trade relations.

Diplomacy 1d20+8

I was going to tie something like this in at some point anyway once Chapter 2 had started... i'll think on it...


Your Humble Narrator

Pathfinder Lodge (four-square building)

Pathfinder Lodge (50 BP; must be adjacent to 2 houses): A lodge that serves as the official headquarters of Pathfinders within the kingdom. 1 major item, Economy +3, Loyalty +2, Stability +3, Defence +2, Unrest -2; limit one per kingdom.

This is my first draft anyway. I would like to tie in a unique effect like many of the other four square buildings too, but one thats simple and doesn't increase the kingdom turn complexity/length.

Critique is welcome, from both players and lurkers.


Swordhaven map updated in profile.

Ilya will purchase a few scrolls to expand his spellbooks.

Arcane Lock 1d20 + 13 ⇒ (8) + 13 = 21
Fog Cloud 1d20 + 13 ⇒ (4) + 13 = 17
Summon Swarm 1d20 + 15 ⇒ (6) + 15 = 21
Bull's Strength 1d20 + 13 ⇒ (1) + 13 = 14
See Invisibility 1d20 + 13 ⇒ (19) + 13 = 32
Blur 1d20 + 13 ⇒ (6) + 13 = 19
Defoliate 1d20 + 13 ⇒ (18) + 13 = 31
Locate Object 1d20 + 13 ⇒ (4) + 13 = 17
Create Pit 1d20 + 15 ⇒ (12) + 15 = 27
Spider Climb 1d20 + 13 ⇒ (6) + 13 = 19

Yay, only missed one.

1500 gold pieces removed.


DM Alexander Kilcoyne wrote:

Pathfinder Lodge (four-square building)

Pathfinder Lodge (50 BP; must be adjacent to 2 houses): A lodge that serves as the official headquarters of Pathfinders within the kingdom. 1 major item, Economy +3, Loyalty +2, Stability +3, Defence +2, Unrest -2; limit one per kingdom.

This is my first draft anyway. I would like to tie in a unique effect like many of the other four square buildings too, but one thats simple and doesn't increase the kingdom turn complexity/length.

Critique is welcome, from both players and lurkers.

Hmmm... most Pathfinder lodges mentioned seem to be rather humble affairs, especially in frontier areas. While the Grand Lodge in Absalom and some larger regional headquarters are described as being quite large, I think that a much smaller building would do. Having a Pathfinder lodge the size of a castle or cathedral seems too much for humble Kardas.

I like that it produces an item, representing the spoils of adventuring and the artifacts that are displayed by Pathfinders. I'm a bit confused, however, as to the Defense bonus. Does a Pathfinder lodge house troops or a garrison? While it would be the haunt for very capable adventurers, I don't see it as contributing to the defense of an entire town.

IMHO, if I were to suggest changes, I would drop it to a two-square building, drop the Defense bonus, lower the bonuses to Economy and Stability and Unrest by 1, and change BP price to 35.

Sovereign Court

Pathfinder Lodge (60 BP; must be adjacent to 2 houses): A lodge that serves as the official headquarters of Pathfinders within the kingdom. Base Value +1000, 1 major item, Economy +3, Loyalty +2, Stability +3, Defence +2, Unrest -2; limit one per kingdom.

Special-

Paths Seldom Trod- In the event phase of each kingdom turn, with a successful loyalty check the Pathfinders will send a junior team to undertake a basic scouting of any unclaimed, unexplored hex within two hexes of the kingdom's current borders.

If the loyalty check is failed, the Pathfinders of the kingdom are too busy with other affairs to assist you. If you fail by 5 or more, the kingdom will be held accountable for the fate of the team, and should they perish (dependent on whats in the hex...), the kingdom must pay reparations to the Pathfinder society (4BP).

Sovereign Court

Curses, ninjaed!

Your probably right about the size- Pathfinders and their lodges are something I know little about except the fluff i've read in Seeker of Secrets.

The Defence bonus was to represent skilled and capable adventurers yes- in the mass combat a high enough level adventurer (9th and above I believe) can actually count as an army for mass combat.

I still like Paths Seldom Trod though, I really wanted the lodge to give some unique benefit... And keying it off loyalty not only makes sense RP-wise, but also gives kingdoms more reason to boost loyalty, too often its the dump stat of kingdom building.


Alexander Kilcoyne wrote:

Curses, ninjaed!

Your probably right about the size- Pathfinders and their lodges are something I know little about except the fluff i've read in Seeker of Secrets.

The Defence bonus was to represent skilled and capable adventurers yes- in the mass combat a high enough level adventurer (9th and above I believe) can actually count as an army for mass combat.

I still like Paths Seldom Trod though, I really wanted the lodge to give some unique benefit...

I do like the special ability. It seems balanced and very useful, definitely something that we will try to exploit... ahem... utilize as often as possible.

Pathfinder lodges vary in size and strength. In some countries they are persecuted as irritants and revolutionaries, or seen as little more than grave-robbers. In others they are chivalric figures celebrated by the common folk as heroes (on both accounts very reminiscent of the Harpers from Forgotten Realms).

While their influence can be strong and positive, I'm not seeing how they would need a building of that cost. It is the organization that is expensive, not the building. Perhaps some flavor text that describes the costs associated with luring Pathfinder representatives to the area and schmoozing them with wine and feasts? Spending time and money in hiring heralds to spread the word of adventure and opportunity in the Greenbelt to potential adventurers? Just a thought.

Sovereign Court

I think the one thing I definitely agree on is that it should be a two size building. It was my first instinct but all the other buildings tat had special effects were four square which swayed me.

Will attempt to re-design it as a 2 square building, likely somewhere in the 30-45BP range.


Male

*un-lurks*
See OOC thread.
*Re-lurks*


Your Humble Narrator

DM Screw Up/Retcon

Somehow I had it in my head that the casters tower was only giving you a single medium, heres the other items.

I'm also going to continue my rule about the item value being less than 4,000GP= it goes into donation pool, even on medium items. It seems crazy otherwise.

Note that the DC for selling a medium item is always 35.

Swordhaven Medium Item 2-

Potion of Shatter (300GP)

Swordhaven Minor Item 1-

Darkwood Light Shield (257GP)

Swordhaven Minor Item 2-

+2 Greatclub (8,305GP/2BP)

Swordhaven Minor Item 3-

Scroll of Jump (25GP)


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Month 19 summary:
Strategy: Castle at SwordHaven
Starting BP: 14 BP
0 BP for consumption, +1 BP for 0 unrest, sell 1 item +1 Bolas for (3,205GP) +1 BP.
Ending BP: 14 BP, +1 BP unrest, +1 BP Items, +7 BP Economy Roll = 23 BP Total.

Will list current unsold items.

Month 20 suggestion:
Strategy: Castle at SwordHaven
Starting BP: 23 BP
0 BP for consumption, +1 BP for 0 unrest (hopefully), sell 2 items.
Ending BP: 23 BP, + Unrest, + items, + Economy Roll.
Benefits: Working towards a castle.

Start out with the Stability roll 1d20 + 20 ⇒ (3) + 20 = 23


Ilya says sell everything, build a castle.

Sovereign Court

Ilya Shukhov wrote:
Ilya says sell everything, build a castle.

Can only sell one item per district per turn ;).


Alexander Kilcoyne wrote:
Ilya Shukhov wrote:
Ilya says sell everything, build a castle.
Can only sell one item per district per turn ;).

Can we bundle them as a package deal? :)


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Items in SwordHaven:
(Minor):
1.Wand of Obscuring Mist (44 charges) (660GP)
2.Darkwood Light Shield (257GP)
3.+2 Greatclub (8,305GP/2BP)
4.Scroll of Jump (25GP)

(Medium):
1.+2 Studded Leather (4,175)(8BP)
2.Potion of Shatter (300GP)

Items in Northgreen:
(Minor):
1.Slot Open

Sovereign Court

Sorry. Northgreen: Scroll of Foxs Cunning (Arcane, 150GP)


I don't want the scroll, so I guess we can sell it.

Economy (sell armor) 1d20 + 32 ⇒ (16) + 32 = 48
Economy (sell scroll) 1d20 + 32 ⇒ (10) + 32 = 42
Economy (turn) 1d20 + 32 ⇒ (2) + 32 = 34


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Month 20 summary:
Strategy: Castle at SwordHaven
Starting BP: 23 BP
0 BP for consumption, +0 BP for 0 unrest, sell 2 items +8 BP.
Ending BP: 23 BP, +0 unrest, +8BP items, +6 BP = 37BP
Benefits: Working towards a castle.

Month 21 suggestion:
Strategy: Castle at SwordHaven !
Starting BP: 37 BP
0 BP for consumption, +1 BP for 0 unrest (hopefully), -27 BP for completing SwordHaven Castle, sell 2 items.
Ending BP: 10 BP, + Unrest, + items, + Economy Roll.
Benefits: Complete castle.

Roll to start out the month Stability roll 1d20 + 20 ⇒ (7) + 20 = 27

Fenna or Cas do you want to take the 3 Econ rolls, they will now be at +34?
sell minor
sell medium
earned BP

Sovereign Court

Month 20 Event-

EventChance (25%)- 1d100 ⇒ 85

No event.


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2

No Economy rolls for me for a while. Fenna, you are up.


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Just wait for Alex to post the new items...they should be up soon though.


HP: 49/60 AC: 22, T:13, FF:21, CMD:16. Fort:+5, Ref:+5, Will:+8(+7). Per:+14, Init:+0, AoO:+8
Casimir wrote:
No Economy rolls for me for a while. Fenna, you are up.

Alright...

Selling at Northgreen: 1d20 + 34 ⇒ (1) + 34 = 35
Selling at Swordhaven: 1d20 + 34 ⇒ (14) + 34 = 48
Earning BP: 1d20 + 34 ⇒ (4) + 34 = 38

*sigh*

Also, I suggest we buy the Potion of Shatter, mostly to open up the slot for something better, but it might come in handy. Either we can do it with the party fund, or Fenna will buy it herself.

Sovereign Court

Minor Item (to fill slot)- +1 Tower Shield (1,180)

Medium Item (to fill slot)- +1 Defending Frost Sap (18,301GP/8BP)


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2
Alexander Kilcoyne wrote:


Medium Item (to fill slot)- +1 Defending Frost Sap (18,301GP/8BP)

Never underestimate the quirkiness of a random generated item.

Sovereign Court

Casimir wrote:
Alexander Kilcoyne wrote:


Medium Item (to fill slot)- +1 Defending Frost Sap (18,301GP/8BP)
Never underestimate the quirkiness of a random generated item.

I know right... 100 (special ability & roll again), 100 (special ability and roll again!)


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Month 21 summary:
Strategy: Castle at SwordHaven !
Starting BP: 37 BP
0 BP for consumption, +0 BP for 0 unrest, -27 BP for completing SwordHaven Castle, sell 1 item +8BP.
Ending BP: 10 BP, +0 Unrest, +8 items, +7 BP Economy Roll = 25 BP

Month 22 suggestion:
Strategy: Noble from the River Kingdom moves to SwordHaven!
Starting BP: 25 BP
0 BP for consumption, +1 BP for 0 unrest (hopefully), -12 BP for half price Noble Villa, sell 2 items.
Ending BP: 13 BP, + Unrest, + items, + Economy Roll.
Benefits: Econ +1, +1 Loyalty, +1 Stability.

Any other suggestions? I would say we should start some more expansion in month 23?

Roll to start out the month Stability Roll 1d20 + 22 ⇒ (5) + 22 = 27

Okay, this is getting old, missed by 1, again...lol's

Sovereign Court

What was sold- what needs to be rolled?


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2
Alexander Kilcoyne wrote:
What was sold- what needs to be rolled?

The medium item was sold - must be the Sap of doom


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2
Malthir Al Dagon wrote:

Roll to start out the month Stability Roll 1d20+22

Okay, this is getting old, missed by 1, again...lol's

May I once again suggest we switch Casimir's Spymaster bonus to stability - this also allows for further expansion.


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16
Alexander Kilcoyne wrote:
What was sold- what needs to be rolled?

The sap sold and we bought the potion of shatter and scroll of fox's cunning for Ilya's spellbook out of the party treasury, 1 minor item at northgreen & 2 medium items in SwordHaven.

Then we need some discussion on the plan this month.


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16
Casimir wrote:
Malthir Al Dagon wrote:

Roll to start out the month Stability Roll 1d20+22

Okay, this is getting old, missed by 1, again...lol's

May I once again suggest we switch Casimir's Spymaster bonus to stability - this also allows for further expansion.

I second that at least for the short term as long as we confirm on expansion starting next turn.

BTW Cas, add the wand of Cure light wounds to your equipment, I think it makes sense for you to hold it for now as a back up healer.

Fenna, please add the wand of lesser restoration to your equipment please, both fully charged. Good news I can use either one as well.

Sovereign Court

Medium Item Generated (SwordHaven)-

+1 Half-Plate (1,750GP)

Medium Item Generated (SwordHaven)-

This assumes Fenna or the group bought the potion of shatter, please inform.

Scroll of Enervation (Arcane, CL7)- 700GP

Minor Item Generated (Northgreen)-

Potion of Cure Moderate Wounds (300GP)


HP: 49/60 AC: 22, T:13, FF:21, CMD:16. Fort:+5, Ref:+5, Will:+8(+7). Per:+14, Init:+0, AoO:+8
Casimir wrote:
May I once again suggest we switch Casimir's Spymaster bonus to stability - this also allows for further expansion.

That's probably a good idea, at least until we can get some more stability boosting buildings.

If we're to expand, do we want to take the bandit's camp hex to get closer to the temple, or should we expand our farmlands a little first?


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Let's not increase consumption and loose Cas' bonus, I say get the farm land first.

I wouldn't mind getting to size 11 by the time we start the 2nd adventure so we have more options.


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2
Malthir Al Dagon wrote:

Let's not increase consumption and loose Cas' bonus, I say get the farm land first.

I wouldn't mind getting to size 11 by the time we start the 2nd adventure so we have more options.

Agree. I'll add the wand.


HP: 49/60 AC: 22, T:13, FF:21, CMD:16. Fort:+5, Ref:+5, Will:+8(+7). Per:+14, Init:+0, AoO:+8
Malthir Al Dagon wrote:
Let's not increase consumption and loose Cas' bonus, I say get the farm land first.

That, and with another farm, we can increase our promotions one level while keeping our consumption at 0.


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2

Regarding plans for further expansion, may I suggest we take 1 or 2 more hexes of farmland, and the the bandit camp hex and finally the temple hex.

If we save up BP, we should have enough to finish the cathedral by the time we found a city on the Temple hex. This opens up for a lot of good buildings at half price.


Why not have the Noble Villa be our shindig?


HP: 49/60 AC: 22, T:13, FF:21, CMD:16. Fort:+5, Ref:+5, Will:+8(+7). Per:+14, Init:+0, AoO:+8
Ilya Shukhov wrote:
Why not have the Noble Villa be our shindig?

Because we've got the shiny new castle.

Sovereign Court

Ilya Shukhov wrote:
Why not have the Noble Villa be our shindig?

I'm actually assuming from this point that you all have fine rooms in the castle- and your 'lifestyle' wealth is now wealthy rather than average...


Alexander Kilcoyne wrote:
I'm actually assuming from this point that you all have fine rooms in the castle- and your 'lifestyle' wealth is now wealthy rather than average...

Wealthy, you say? LINK

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