DM Alexander Kilcoyne's Kingmaker PBP- Interlude (Between 1 & 2) (Inactive)

Game Master Alexander Kilcoyne

A period of interlude where the Guardians of the Greenbelt did little but rule and expand their fledgling nation- Kardas.


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Your Humble Narrator

Sorry for the fast pace stuff, we'll try and wait till everyone weighs in to proceed.

For clarity, the improvement phase comes before the income roll, and I only had the roll made once I was pretty certain you were building a house and herbalist. Thus, those building decisions stand- changing them as a result of information you gained later in the phase can't happen.

You have 8BP left after all those purchases anyway, and your consumption won't cripple you this turn. + the herbalist produces minor magical items which is another route to making BP.

Thus- In turn 4 you did claim the Sycamore, you roaded it, farmed it, built the house and herbalist- leaving you with 8BP (if I recall correctly).

Month 5


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2
Malthir Al Dagon wrote:
Last post, added a turn 4 xl sheet and a new Kingdom of Kardas map as of turn 4, if we choose the Sycamore hex. BTW we will have 8 BP's after turn 4...hopefully we will get and sell and item next month.

Map looks great. Perhaps you can find a way to mark roads and farms?

Sovereign Court

Improvement Phase-

Need a roll from players to determine kingdom stability.

Consumption is paid (size 4, city district 1, edicts 2, three farms= 1 consumption).

Minor Magic Item Generates- Bracers of Armour +2 (4000GP)

Ok... Magical items stay on the market unless either-

1. Bought by the Guardians in gold pieces. This takes them off the market, but you don't gain BP.

2. Sold via the kingdom's markets with a DC20 (for minor items anyway) economy check. This gains you 2BP and frees up the slot to generate a new item this turn.

Important- Selling magical items comes before the economy roll- decide what your doing with the bracers before making the economy roll to generate income after all your decisions.

Edit: Oh yes- The row of hexes above Olegs is Brevoy territory.


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2

Stability: 1d20 + 16 ⇒ (9) + 16 = 25

Edit: I think the only one of us that would have any interest in the Bracers is Ilya - so unless he wants them, I say sell them.

We steer clear of the top row then.

Sovereign Court

Close call. 1BP gained.

Will await player prod once improvement phase decisions have been made. After consumption is paid for you have 7BP.


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2
Alexander Kilcoyne wrote:

Close call. 1BP gained.

Will await player prod once improvement phase decisions have been made. After consumption is paid for you have 7BP.

Didn't we have 8 BP at the start of the month? No unrest: +1 BP, Consumption: -1 BP, Net result 8 BP - or am I missing something?


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16
Casimir wrote:
Alexander Kilcoyne wrote:

Close call. 1BP gained.

Will await player prod once improvement phase decisions have been made. After consumption is paid for you have 7BP.

Didn't we have 8 BP at the start of the month? No unrest: +1 BP, Consumption: -1 BP, Net result 8 BP - or am I missing something?

Consumption is -2 BP, we need another farm, I say we claim the gold mine and road it and farm it, but nothing else...tha way we have access as Cas said to the plains hexes for farms.


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2

Just a quick thought: Where are we all living? Now that we have become permanent residents and rulers, we don't share a bunkhouse at Oleg's any more. I assume we all have moved to Swordhaven, and maybe gotten a nice house each. Perhaps some have moved into the fort?

Also, what are the general sentiment towards implementing the Cost of Living rules, now that Oleg no longer keeps us in free room and board. Or should it be assumed that as Lords and rulers, our living expenses are paid by the treasury?


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16
Casimir wrote:

Just a quick thought: Where are we all living? Now that we have become permanent residents and rulers, we don't share a bunkhouse at Oleg's any more. I assume we all have moved to Swordhaven, and maybe gotten a nice house each. Perhaps some have moved into the fort?

Also, what are the general sentiment towards implementing the Cost of Living rules, now that Oleg no longer keeps us in free room and board. Or should it be assumed that as Lords and rulers, our living expenses are paid by the treasury?

I say it gets paid by the treasury and not play it out, otherwise I can start making armor and easily pay for mine.... :)


Male (HP 26/71, AC- 23 T- 15 FF- 18 CMD- 28, F +11, R +10, W +6, P +15*, In +3*, AOO +17) Half-orc Ranger (Guide) 7/Barbarian (Invulnerable Rager) 1

Kalev doesn't mind "roughing it" at Average...which more or less is covered by his hunting, so unless Alex objects, for now, I'll stop rolling for hunting (taking 10 gives me 12 gp) and assume I spend it on living.

We should probably try to increase Stab and Loyalty...did we build a graveyard already?


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2

No, we did not build a graveyard. Swordhaven now contains (Mal, correct me if I'm wrong) 3 houses, 1 inn, 1 shop, 1 herbalist, 1 castle ruin.

We can't really afford to build very much until we increase the treasury a bit.


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Okay in order to slow it down a bit but keep the pace moving we will make a suggestion for the month, a aggressive and conservative approach. We will not move on it until everyone has voted on it or 3 people vote for one option, simple majority wins.

Month 5 suggestions:
Aggressive: claim gold mine hex, road it, farm it.
Starting BP: 8
-2 consumption, +1 for 0 unrest, -1 claim, -4 farm, -1 road, sell bracers for +2BP.
Ending BP: 3
Economy roll after this to gain BP's.

Benefits: +1 Econ for next turn, access to cheap plains farmland finally.

Conservative: claim no hexes. Build a dump (same as graveyard).
Starting BP: 8
-2 consumption, +1 for 0 unrest, -4 Build a dump, sell bracers for +2BP.
Ending BP: 5
Economy roll after this to gain BP's.

Benefits: Control DC not raised, net 2 BP in the treasury +1 loyalty and stability.

Please vote on the approach for month 5 once we have 3 people agree on a single approach, we will roll and move to month 6.

Malthir's vote is for the agressive approach.


HP: 49/60 AC: 22, T:13, FF:21, CMD:16. Fort:+5, Ref:+5, Will:+8(+7). Per:+14, Init:+0, AoO:+8

The aggressive approach looks good to Fenna, but Ilya may want to buy the bracers.


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2

Our Nation must grow! - Casimir votes aggressive.


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2
Fenna Thistleswade wrote:
The aggressive approach looks good to Fenna, but Ilya may want to buy the bracers.

Ilya don't have the gold for the bracers until we unload more of the loot.


Your Humble Narrator
Casimir wrote:
Alexander Kilcoyne wrote:

Close call. 1BP gained.

Will await player prod once improvement phase decisions have been made. After consumption is paid for you have 7BP.

Didn't we have 8 BP at the start of the month? No unrest: +1 BP, Consumption: -1 BP, Net result 8 BP - or am I missing something?

Sorry, yup 8BP total after consumption has been paid.

You start your improvement phase with 8BP. Sorry for me confusing things :)


Your Humble Narrator

RE: Cost of living, its assumed that as Lords of the Realm, your provided with lodging and food and servants, with the understanding that you'll live in the castle once its constructed.

Using the cost of living rules would be interesting- For now i'd say your all on the 'Average' scale. Once the kingdom has grown a bit larger i'll treat you as wealthy, and once its larger AND you have a castle we'll assume extravagant.

I'm hoping its ok with Kalev and Tanner if I advance the turn, with three votes for an aggressive approach their votes have become moot with the total outcome.

Corrected Summary (improvement phase)-

Starting BP: 8
-1 claim, -4 farm, -1 road, sell bracers for +2BP.

With your impressive economy you only fail to shift a minor item on the roll of a natural 1.

1d20 ⇒ 16 Bracers Sell for 2BP

Ending BP: 4

Changes-
+1 size (thus +1 command DC, +1 consumption, -2 consumption from farm).
+1 Economy from hex claim.
+1 Loyalty and Stability from Dump build.

Economy roll needed to gain BP's- It should be +24 now, correct me if i'm wrong Malthir.


1. Silly time zones. Yes, advancing is fine with me.

2. Selling the bracers is fine. I'm saving up for a headband of vast intellect, anyway.

3. LINK for updated city map.


Economy 1d20 + 24 ⇒ (14) + 24 = 38


Your Humble Narrator

Liking the labels too.

Thats 7BP gained through the kingdom's bustling economy, after a worrying period of stagnation last month :P.

Turn end BP: 11


Your Humble Narrator

When M's got the kingdom stats updated i'll start month 6.

Event Chance (75%)-1d100 ⇒ 68

Best hope this doesn't lose you BP ;)

1d100 ⇒ 69

Reroll... (some events aren't suitable for downtime- note i'm not just using the default events table either ;))

1d100 ⇒ 92

Perlivash and Tyg-Tigger-Tut and dozens of their Fey friends from the forest have placed themselves under your protection- and offered you their services in return.

New Vassals: A small group of indigenous creatures joins your kingdom and submits to your rule. Reduce Unrest by 2 and gain 1d6 BP (each time you roll a 6, reroll that die and add the result to the total).


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2

As the resident Spymaster, Casimir welcomes the Fey with open arms - I can think of a great many ways they could be useful. You know, being invisible and stuff.

BP Roll: 1d6 ⇒ 5

Edit: Darn, close to a re-roll, but 5 ain't bad.


HP: 49/60 AC: 22, T:13, FF:21, CMD:16. Fort:+5, Ref:+5, Will:+8(+7). Per:+14, Init:+0, AoO:+8

Should we stop on the expansion for a while now and concentrate on building up what we've got, or should we get one more hex and farm it? I think the latter would reduce our consumption to zero.

Sovereign Court

Month 6

You have 16 in the Kitty... Assuming you pass the required stability check you'll have 17, and then you'll need to pay consumption...

Which is currently 0!

Discuss your plans for improvement phase, i'll get the item rolled up.


Your Humble Narrator

Minor Item Generated- Scroll of Touch of Idiocy- 150GP (CL3, Spell Level 2nd)

Obiously if this is sold through your kingdom its value is below 4,000 thus it won't generate BP. It will go into the 'donation pool' as I call it- whenever this pool reaches 4,000GP you gain a BP. For example, Ilya's earning throughout the two years will go in here.


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2

Well, since I rolled the last on, I'll let someone else do the honors of the stability check.

In regards to improving the Empire, I say we do as before - propose a conservative and an aggressive suggestion and take a vote.


HP: 49/60 AC: 22, T:13, FF:21, CMD:16. Fort:+5, Ref:+5, Will:+8(+7). Per:+14, Init:+0, AoO:+8

Stability 1d20 + 17 ⇒ (9) + 17 = 26

Looks like I was a little off on my assumption in my last post. So I'd suggest holding off on any more hexes for a while.

Edit: and that's two close calls in a row, maybe we should look into a Stablity boosting building?


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Working on the next month of suggestions...post to come in a little while...


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2
Fenna Thistleswade wrote:

Stability 1d20+17

Looks like I was a little off on my assumption in my last post. So I'd suggest holding off on any more hexes for a while.

Edit: and that's two close calls in a row, maybe we should look into a Stablity boosting building?

My thoughts exactly, as reflected in my suggestions.

Month 6 suggestions:
Takes Money to make Money: Build house + Exotic tradesman. No expansion.
Starting BP: 17
Cost: 3 house, 10 Exotic tradesman
Ending BP: 4
Economy roll after this to gain BP's.
Benefits: +1 minor item, +1 Economy, +1 Stability

Jailhouse Rock: Build a Jail. No expansion
Starting BP: 17
Cost: 14 jail
Ending BP: 3
Economy roll after this to gain BP's.
Benefits: Loyalty +2, Stability +2; Unrest –2.

Cheap beer for everyone: Build a Brewery . No expansion
Starting BP: 17
Cost: 6 Brewery
Ending BP: 11
Economy roll after this to gain BP's.
Benefits: City base value +200; Loyalty +1, Stability +1.

Edit: All three suggestions include selling the scroll, if nothing else then to clear up the slot.

Sovereign Court

Important Notes-

1. You can only sell one magical item per district per month. So building the exotic craftsman will give you another slot and thus more options/versatility, but won't allow you to make 4BP a month selling two minor items.

2. You will note that many of the better and more expensive buildings make smaller buildings cheaper- it may be worth saving up, in the long run.

3. Just in case you weren't sure, you can't 'save up' unrest reduction. For example, with unrest at 0 the Jail will have no effect, making the buildings that reduce unrest a better inestment when you have unrest.

4. DM votes beer!


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

I vote for the Beer...and save up for a more useful building...the guildhall after this. 1/2 price on several other buildings we need.


Brewery then guildhall.

Sell the item for future BPs.


City Map Update LINK


Male (HP 26/71, AC- 23 T- 15 FF- 18 CMD- 28, F +11, R +10, W +6, P +15*, In +3*, AOO +17) Half-orc Ranger (Guide) 7/Barbarian (Invulnerable Rager) 1

I don't see the reason to build Guildhall either from a mechanical or an RP reason. It doesn't make sense in a small town like ours and it is fairly expensive.

I'd say Brewery this month, then either a Smithy/Tannery (6 BP, +1 Econ/Stab) or a Townhall (22 BP, +1 to all three, half cost of Barracks, Dump, Watchtower) as soon as we can afford it.

Sovereign Court

Well there seems to be an agreement on Brewery this month regardless so make the changes Mal.

Guess i'll open up Month 7 for discussion soon- someone give me an economy roll to generate income this month please.

I'll note that a town halls a nice building- although I think its in the castle chain so you may want to get the castle built first to save BP. I will say I think the castle has value beyond its stats, although I stand by my initial point that its a bad start building, even at half price.

Edit: Note also- Swordhaven has a population of 3000 by month 6!


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16
Kalev Lehola wrote:

I don't see the reason to build Guildhall either from a mechanical or an RP reason. It doesn't make sense in a small town like ours and it is fairly expensive.

I'd say Brewery this month, then either a Smithy/Tannery (6 BP, +1 Econ/Stab) or a Townhall (22 BP, +1 to all three, half cost of Barracks, Dump, Watchtower) as soon as we can afford it.

The guildhall is if we are a town concentrating on commerce, the town hall is if we are a town concentrating on securing the town and defense from how I see the buildings and RP.

At the moment, our enemies are quiet, I say we try to go down one of two paths, develop the low cost library & tannery next and then save for a guildhall or go straight for the guildhall. Right now Tanner and I are thinking go straight for the guildhall to stimulate commerce and city base value.
At least we have beer now....will update for discussion on next month tomorrow...


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2

Economy Roll: 1d20 + 25 ⇒ (19) + 25 = 44


Your Humble Narrator

Event Chance 25%- 1d100 ⇒ 25

This is getting ridiculous... lol. Will resolve which event it is tomorrow (i'm itching to use some of the non-book ones in the thread in the Kingmaker forum!)


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16
DM Alexander Kilcoyne wrote:

Event Chance 25%- 1d100

This is getting ridiculous... lol. Will resolve which event it is tomorrow (i'm itching to use some of the non-book ones in the thread in the Kingmaker forum!)

You are making up for the NO random encounters other than the CR 6 monsters...lol's


I think the guildhall will make an excellent foundation for further economic buildings in our city.

Just a thought, when we found more cities across Kardas, will each of us be in charge of developing our own little fiefdom? Or will we continue to manage all of them together as a party?


Male (HP 26/71, AC- 23 T- 15 FF- 18 CMD- 28, F +11, R +10, W +6, P +15*, In +3*, AOO +17) Half-orc Ranger (Guide) 7/Barbarian (Invulnerable Rager) 1

I think we should "get" one each, but that doesn't mean we can't talk with each other about the management of the cities...just because there's a Kalevston somewhere doesn't mean I turn into a powerhungry megalomaniac...or does it? ;)


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2
Kalev Lehola wrote:
I think we should "get" one each, but that doesn't mean we can't talk with each other about the management of the cities...just because there's a Kalevston somewhere doesn't mean I turn into a powerhungry megalomaniac...or does it? ;)

It does, Bruno...It really does. Do not give this man a town! (or matches!)


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Malthir's plan was for each of you to have a town/city and be its ruler/governor. Just depends on if you want one earlier or later in the campaign.

Waiting for Event and Item post that might affect this, but here is a stab at month 7.

Monthly Action Post:

Month 7 suggestions:
Strategy 1: become a commercial power by saving for a Guildhall!
Starting BP: 19
0 consumption, +1 for 0 unrest (hopefully), sell item.
Ending BP: 20+Economy Roll
Economy roll after this to gain BP's.

Benefits: ½ price Pier, Stable, Tradesmen, +2000 city base value when all 3 buildings are completed.

Strategy 2: Measured Growth. Build the 3 6BP buildings (Library, Smith, Tannery) over the next 3 turns to give +3 Econ, +3 Stability.
Starting BP: 19
0 consumption, +1 for 0 unrest (hopefully), build a library -6BP, sell item.
Ending BP: 14
Economy roll after this to gain BP's.

Benefits: Possibly add to Treasury just a little each month but over 3 months add +3 Economy and stability.

Let's see if I can govern better than I can get the trade going... Stability 1d20 + 18 ⇒ (20) + 18 = 38

Sovereign Court

Month 6 Event-

Bad Weather
Rainstorms persist for several days - this slows down the productivity of many businesses and keeps potential clients and customers locked safely inside their homes. Economy suffers a -4 during the next economy roll. A stability check halve's this penalty, while failing by more than five doubles it. Increase Unrest by 1 as the people complain about failing businesses.

I like rolls to be done in appropiate order, so Malthir, your stability roll above was for this event. Your economy roll/rolls in Month 7 are at a -2 penalty, and the first stability roll in the upkeep phase is at a -1 penalty due to unrest. If this roll is passed, no BP is gained, you simply reduce unrest by 1.

Month 7-

Stability check at a -1 penalty please.


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Well here it goes...let's get through these winter months...and get month 7 started... Stability 1d20 + 18 ⇒ (20) + 18 = 38

Sovereign Court

Passed, unrest reduced to 0.

Sootscales is loving his cushy new job of not having to reduce unrest ever btw ;).

Minor Item Generated- Divine Scroll of Find Traps (150GP)

Improvement Phase-


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2

Nice with the back-to-back 20's there Mal - Looks like you're a lot better at Stability rolls than Economy

I like the idea of the Guildhall too. Remember that it requires a house, so we have to factor that into the price as well.


Male (HP 26/71, AC- 23 T- 15 FF- 18 CMD- 28, F +11, R +10, W +6, P +15*, In +3*, AOO +17) Half-orc Ranger (Guide) 7/Barbarian (Invulnerable Rager) 1

I'm more for the measured growth with Smithy, Tannery, Library, mostly from a realism perspective. You don't get a guildhall before you have a smithy...there simply aren't any artisans to form a guild or use the guildhall...I know the game doesn't take that into account, but still :)

Also, I'll have you all know that I have both matches and a lighter, and nothing is (as of yet) aflame...


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16
Kalev Lehola wrote:

I'm more for the measured growth with Smithy, Tannery, Library, mostly from a realism perspective. You don't get a guildhall before you have a smithy...there simply aren't any artisans to form a guild or use the guildhall...I know the game doesn't take that into account, but still :)

Also, I'll have you all know that I have both matches and a lighter, and nothing is (as of yet) aflame...

From a RP perspective, I kind of see it like we are building some really nice facilities and possibly an attractive trade atmosphere that attracts these artisans more quickly and easily.

It's kind of like building a really nice office building and amenities in order to attract companies into your building.
Of course you can always justify anything right? :)
We will see what Ilya and Fenna have to say. Either way we should be able to get through about 3 months without another bigger disussion.

We have one festival to plan BTW, I say we hold one on our 1 year anniversary of the foundation of Kardas! Any ideas for the theme and what should occur?


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Malthir in his spare time will construct one Breasplate each month to add to the treasury. The materials are 66.67gp each so I can possibly net 133.33gp each month. It took me two months to finish mine and Fenna's armor so starting in month 3

Year 1:

3 Craft (armorsmith) 1d20 + 10 ⇒ (3) + 10 = 13
4 Craft (armorsmith) 1d20 + 10 ⇒ (4) + 10 = 14
5 Craft (armorsmith) 1d20 + 10 ⇒ (15) + 10 = 25
6 Craft (armorsmith) 1d20 + 10 ⇒ (16) + 10 = 26
7 Craft (armorsmith) 1d20 + 10 ⇒ (4) + 10 = 14
8 Craft (armorsmith) 1d20 + 10 ⇒ (18) + 10 = 28
9 Craft (armorsmith) 1d20 + 10 ⇒ (15) + 10 = 25
10 Craft (armorsmith) 1d20 + 10 ⇒ (15) + 10 = 25
11 Craft (armorsmith) 1d20 + 10 ⇒ (18) + 10 = 28
12 Craft (armorsmith) 1d20 + 10 ⇒ (3) + 10 = 13
Total gold for year 1 = 800gp

Year 2:

1 Craft (armorsmith) 1d20 + 10 ⇒ (15) + 10 = 25
2 Craft (armorsmith) 1d20 + 10 ⇒ (2) + 10 = 12
3 Craft (armorsmith) 1d20 + 10 ⇒ (17) + 10 = 27
4 Craft (armorsmith) 1d20 + 10 ⇒ (4) + 10 = 14
5 Craft (armorsmith) 1d20 + 10 ⇒ (5) + 10 = 15
6 Craft (armorsmith) 1d20 + 10 ⇒ (15) + 10 = 25
7 Craft (armorsmith) 1d20 + 10 ⇒ (9) + 10 = 19
8 Craft (armorsmith) 1d20 + 10 ⇒ (3) + 10 = 13
9 Craft (armorsmith) 1d20 + 10 ⇒ (2) + 10 = 12
10 Craft (armorsmith) 1d20 + 10 ⇒ (13) + 10 = 23
11 Craft (armorsmith) 1d20 + 10 ⇒ (12) + 10 = 22
12 Craft (armorsmith) 1d20 + 10 ⇒ (17) + 10 = 27
Total gold for year 1 = 933gp

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