DM Alexander Kilcoyne's Kingmaker PBP- Interlude (Between 1 & 2) (Inactive)

Game Master Alexander Kilcoyne

A period of interlude where the Guardians of the Greenbelt did little but rule and expand their fledgling nation- Kardas.


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Both.


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16
Casimir wrote:
For the record, I'm also ok with Malthir's suggestions for round 3 - Are we building both a house and a shop, or just a house. If we have the BP, I say both.

We can only build the house, since we are so small only 1 building per turn, except for the very first house is like a freebie..


Your Humble Narrator
Casimir wrote:
For the record, I'm also ok with Malthir's suggestions for round 3 - Are we building both a house and a shop, or just a house. If we have the BP, I say both.

The shop can't be built without the adjacent house ready, so you'd be building both.

Kk, will let the players roll their dice and decide their fates ;).

Month 3 Summary-

Stability roll success- 1BP gained through surplus trade goods.

Consumption Paid- 3BP lost.

Sootscales hex claimed- 1BP cost, +1 to kingdom size and thus control DC (and consumption). Resource hex claimed (siver mine)- +1 Economy

Road built in newly claimed hex- 2BP cost

Farmland established in newly claimed hex- 4BP cost

House Cost- 3BP

Shop Cost- 8BP. +500 Base Value, +1 Economy.

7BP gained from economy roll in income phase.

Net BP loss- 13BP

Event- 25% chance 1d100 ⇒ 21

Seriously, the dice just love giving you events...

1d100 ⇒ 5

Bandit Activity (continuous): Bandits are preying upon those who travel through your kingdom. Make a Stability check. If you succeed, your kingdom’s defenses stop the banditry before it causes problems. If you fail, the bandits reduce your kingdom’s Treasury total by 1d6 BP (each time you roll a 6, reroll that die and add the result to the total).

Note that this event has the continuous quality- if you fail to stop the event with a stability check this turn, you will have to keep trying every turn until it is resolved.


Stability 1d20 + 16 ⇒ (19) + 16 = 35

Sovereign Court

The Guardians and their followers utterly crush the bandits before they can do any real harm ;).


HP: 49/60 AC: 22, T:13, FF:21, CMD:16. Fort:+5, Ref:+5, Will:+8(+7). Per:+14, Init:+0, AoO:+8

Go ahead on the amulet, I'm happy with getting shiny new armour for now.

Aiming to connect up with the Sootscales was what I would have suggested from the start had I been able to post during the day rather than just read, so +1 to that from me too.

Just building a house seems a waste when we have the BP to expand with a shop.

While the population remains relatively low, Fenna will spend time making herself known to the citizenry in much the same way as she has done in the past at Olegs, and encourages them to bring her their problems personally. As this becomes less manageable, she will select a group of citizen representatives from the various social groups who can act as intermediaries between her and their respective populations.

Ninja'd!

Edit: isn't it the first house each month that's 'free'?

Sovereign Court

Fenna Thistleswade wrote:


Edit: isn't it the first house each month that's 'free'?

Its free when counting towards buildings per month but you pay the BP for it. I just set Malthir straight on that over MSN.

We can slow the pace down a bit if you like Fenna? Personally I think discussing long-term goals a month or two ahead would be a good plan.


HP: 49/60 AC: 22, T:13, FF:21, CMD:16. Fort:+5, Ref:+5, Will:+8(+7). Per:+14, Init:+0, AoO:+8
Alexander Kilcoyne wrote:
Fenna Thistleswade wrote:


Edit: isn't it the first house each month that's 'free'?

Its free when counting towards buildings per month but you pay the BP for it. I just set Malthir straight on that over MSN.

We can slow the pace down a bit if you like Fenna? Personally I think discussing long-term goals a month or two ahead would be a good plan.

No problem, though a solution may be for me to email you with my input during the day. I can keep up with what's going on on through my phone, but whenever I try to post it ends up timing out before it manages to submit.

Sovereign Court

If thats preferable for you sure i'd be happy to post on your behalf. Alexkilcoyne@hotmail.com


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

BTW before anyone starts to suggest any other major buildings we only have 24BP's left in the treasury, so any other buildings should increase not only the economy but the base city value as well, we are at 1200 so 1700 would get us able to sell most of our items...but we may need stop building for a couple of months after this one to save up for another building of use...that should speed things up... :)


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2
Malthir Al Dagon wrote:
Casimir wrote:
For the record, I'm also ok with Malthir's suggestions for round 3 - Are we building both a house and a shop, or just a house. If we have the BP, I say both.
We can only build the house, since we are so small only 1 building per turn, except for the very first house is like a freebie..

Not true:

Building rules wrote:


House (3 BP): A number of mid-sized houses for citizens. Houses serve as prerequisites for many other buildings. The first house you build during any Improvement Phase does not count against the total number of buildings you
can build during the phase. Unrest –1.

Edit: I see DM AK already pointed this out.


HP: 49/60 AC: 22, T:13, FF:21, CMD:16. Fort:+5, Ref:+5, Will:+8(+7). Per:+14, Init:+0, AoO:+8

If we claim another hex (north along the river, so we can get the remaining resource next turn?) and build a road through it, we'd only need a building that gives +1 economy to have an average income of 7BP.

Have we been getting the 1BP each Upkeep for having no unrest?

Edit: Looks like a graveyard is the cheapest way to get the Economy boost, and it doesn't even need an adjacent house.


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2
Malthir Al Dagon wrote:
BTW before anyone starts to suggest any other major buildings we only have 24BP's left in the treasury, so any other buildings should increase not only the economy but the base city value as well, we are at 1200 so 1700 would get us able to sell most of our items...but we may need stop building for a couple of months after this one to save up for another building of use...that should speed things up... :)

In that case, why don't we build a house and a tradesman and then focus on expansion for a few months?


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2
Fenna Thistleswade wrote:

If we claim another hex (north along the river, so we can get the remaining resource next turn?) and build a road through it, we'd only need a building that gives +1 economy to have an average income of 7BP.

Have we been getting the 1BP each Upkeep for having no unrest?

Edit: Looks like a graveyard is the cheapest way to get the Economy boost, and it doesn't even need an adjacent house.

Graveyard boosts Loyalty, not Economy. Plenty of 6 BP buildings that boost Economy, though (Mill, Smith, Library, Tannery).

Sovereign Court

You've had the 1BP each upkeep for 0 unrest and passing stability check for turns 2 and 3. You had nothing to upkeep at the start of turn 1.

Malthir has the stats up right so...

Month 4


HP: 49/60 AC: 22, T:13, FF:21, CMD:16. Fort:+5, Ref:+5, Will:+8(+7). Per:+14, Init:+0, AoO:+8
Casimir wrote:
Graveyard boosts Loyalty, not Economy. Plenty of 6 BP buildings that boost Economy, though (Mill, Smith, Library, Tannery).

Oops, you're right, I was looking at the list straight from the book.

Also, it'll probably be worth encouraging farmland in the new hex too.


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Month 4:

Claim other resource hex +1 econ
Build a road in it +1 econ (should now be 4 road hexes)
Farm it -2 consumption
build a house and a tradesmen, gives us another +500gp city base value? +1 econ & stability

Then work on the other economy low value buildings the next few months?
Library
Mill
Smith
Tannery

are the main ones...


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2

So for now, we have claimed the river crossing hex and the sootscale hex, so where now - the old sycamore?

Edit: Mal, it would be great if you could update the map to show claimed hexes.


HP: 49/60 AC: 22, T:13, FF:21, CMD:16. Fort:+5, Ref:+5, Will:+8(+7). Per:+14, Init:+0, AoO:+8

Can we reach the gold mine from our current hexes? If so, then I agree.


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

sorry I am wrong, we can't get to that hex yet...have to go north first...so minus the resource hex...
gotta go to dinner...later...

Sovereign Court

Poor Malthir :) think we might want to slow down a tad (mostly my fault).

The Sycamore happens to be a landmark, which would provide +1 loyalty.

Remember- You can have more than pne of each type of building.

My advice to you would be to build something that generates minor magical items early on while you have the capital.

Also, if any of you can make a DC20 Diplomacy check (some accompanying RP would be nice and may provide a bonus depending on your tactic) Bokken will give up his hermits hut and join your city- and his gear and valuable knowledge will half the cost of one Herbalist building.

Regardless- First step is to determine kingdom stability.


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2

One stability roll coming up 1d20 + 16 ⇒ (10) + 16 = 26

Edit: Umh, we may also want to think about raising Stability and Loyalty a bit.


HP: 49/60 AC: 22, T:13, FF:21, CMD:16. Fort:+5, Ref:+5, Will:+8(+7). Per:+14, Init:+0, AoO:+8

Stability 1d20 + 16 ⇒ (10) + 16 = 26 - Ninja'd, but the same anyway.

Alexander Kilcoyne wrote:

Also, if any of you can make a DC20 Diplomacy check (some accompanying RP would be nice and may provide a bonus depending on your tactic) Bokken will give up his hermits hut and join your city- and his gear and valuable knowledge will half the cost of one Herbalist building.

Is there anyone in Swordhaven who is sick, who we could take to Bokken for treatment? I don't think he'd appreciate us just showing up without any other reason than to ask him to move.

Sovereign Court

Fenna Thistleswade wrote:

Stability 1d20+16 - Ninja'd, but the same anyway.

Alexander Kilcoyne wrote:

Also, if any of you can make a DC20 Diplomacy check (some accompanying RP would be nice and may provide a bonus depending on your tactic) Bokken will give up his hermits hut and join your city- and his gear and valuable knowledge will half the cost of one Herbalist building.

Is there anyone in Swordhaven who is sick, who we could take to Bokken for treatment? I don't think he'd appreciate us just showing up without any other reason than to ask him to move.

Hes been making regular visits to the capital to peddle his wares anyway- serving rich adventurers has given him a taste for wealth...


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2

Yo, Bokken, why don't Ya'll move ya crib down here to Da South Side, Dawg? - no? Better figure out some better RP, then.


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16
Fenna Thistleswade wrote:

Stability 1d20+16 - Ninja'd, but the same anyway.

Alexander Kilcoyne wrote:

Also, if any of you can make a DC20 Diplomacy check (some accompanying RP would be nice and may provide a bonus depending on your tactic) Bokken will give up his hermits hut and join your city- and his gear and valuable knowledge will half the cost of one Herbalist building.

Is there anyone in Swordhaven who is sick, who we could take to Bokken for treatment? I don't think he'd appreciate us just showing up without any other reason than to ask him to move.

You should ask Kalev about the boy that Oleg and Svetlana adpoted, he could use Bokken's special cure...


HP: 49/60 AC: 22, T:13, FF:21, CMD:16. Fort:+5, Ref:+5, Will:+8(+7). Per:+14, Init:+0, AoO:+8
Malthir Al Dagon wrote:
You should ask Kalev about the boy that Oleg and Svetlana adpoted, he could use Bokken's special cure...

Good idea, we might want to look into that even though we don't need an excuse to see Bokken. Are there any other potions we might want from him?


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2

Looking at the map, we could also claim the hex with Nettle's Crossing, since it leads up to grasslands and cheap farms. Also, it makes sense for a new nation to expand along a natural trade route such as a river. Thoughts?


"Bokken, my good man, do I have a deal for you! Are you tired of living out in the woods with no customers to sell your wares? Tired of lugging expensive and time-consuming components to make your potions? Well say goodbye to the past, my friend, because opportunity is knocking! You are cordially invited to find wealth and happiness in..." Waves both of his hands in a rainbow, using prestidigitation to cause the letters of the city to appear... "Swordhaven! The beautiful jewel of the forests in thrilling, exciting KARDAS! This opportunity only comes around once, my friend, giving you the chance to expand your consumer base, lower production costs, and find new avenues of money and success that before were only a dream. I am pleased to offer you this invitation from the Ruler of Kardas himself!"

Ilya unrolls a scroll and clears his throat. "I, Malthir Al Dagon, Guardian of the Greenbelt, Slayer of the Staglord, and Rightful Ruler of Kardas, hereby extend to Bokken the Alchemist the hand of friendship and an invitation to join us in our beautiful capital of Swordhaven. In recognition of your tireless efforts, I am pleased to offer kingdom treasury funds in the amount of half of the costs necessary for the erection of a shop dedicated to the selling of potions and alchemical items in Swordhaven."

He rolls the scroll back up. "What do you have to say to that, my friend? It's not every day that you get an engraved invitation from the ruler of a nation. And just think, your half of the costs is just the tools and supplies you already have! It costs you nothing! So what will it be, friend, does wealth and comfort sound attractive? Because it sure does to me!"


^^^ Diplomacy 1d20 + 8 ⇒ (15) + 8 = 23


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2

LOL - Is Ilya selling used carriages too?


Well, as Alexander said, "Serving rich adventurers has given him a taste for wealth..." I thought I would give his self-enrichment a little nudge. :)

Sovereign Court

Bokken's eyes light up with glee and greed at Ilya's magically enhanced sales pitch. By the time Ilya has drawn up the contract for Bokken to sign, his eyes are already glazed over at the lucrative opportunity a city brings... Despite his natural tendency for solitude, Bokken has little chance against Ilya's sales tactics!

Thoroughly enjoyed reading that!

Oh, and also... 900XP (each) thus far for founding the kingdom and establishing a capital city.

Ok, so improvement phase wise- any consensus on whats being claimed, farmed, built and roaded yet? Obviously i'm assuming your spending 5BP on Bokken the Herbalist (and the one house it needs to function) so 8BP total for city building.


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Well done sir, I will move to SwordHaven, wait I already did...lol's


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Round 4 recommendations...

Claim hex A34
Road it +1 econ
Farm it -2 consumption
House and herbalist this turn sounds about right...1 minor item, +1 loy & stab
Bokken is now in the house...
need to add +1 for landmark as well for the sycamore I missed. Will add to map.


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

RETON before the meeting:

Before the meeting about the future of the GreenBelt, Malthir pulls Kressle aside,
Kressle, my trusted ally, the time to choose nears us. You would certainly be part of these great events, but I need your help now in something that cannot wait and may affect me and the Kingdom in times to come. If things go the way I believe they might, my family will be in great jeopardy. Will you do me a great honor of going to get them, before our final meeting is done, and bring them here, to safety? Can you see why this may be very important in the near future and to the happenings in Brevoy?
This means you will miss out on a great event, it may cause you to miss out on something that is probably due to you. Can you wait for an even greater reward, one that maybe allows you to live a happy life, one that doesn’t enslave you to a greater cause and allows you to live your life as you deserve or want? You may still have whatever I can grant after this. Assuming she agrees, many wonder where she is in the council meeting.

RETCON the discussion about a ruler…
All day, the various leaders of the GreenBelt have been discussing the future of the GreenBelt. At various times Malthir has made his voice heard but as the discussion turns to the future and who should lead this fledgling nation, Malthir grows silent.
What is it you fear, are you not worthy, will they not chose you? He settles the butterflies in his stomach with a quick silent prayer to Iomedae, what will be will be…
Who should lead us, who will take upon his shoulders the burden of leadership?, asks Jhod in a commanding voice. The Guardians look to each other, but Malthir cannot look them in the face. He knows what Iomedae wants, knows what he wants in his heart, knows what he believes in his heart, but he cannot speak. It must be the people hear that choose him, not him convincing them of his worth. As Kalev, Ilya, Casimir, and Fenna speak their approval of his name to become the leader of this new nation, tears form in his eyes…but he fights them back, he must be stronger than stone.
The other council members look to the Guardians guidance and leadership and slowly acknowledge their agreement, even though some of them have their favorites among the Guardians other than Malthir.
Malthir stands to acknowledge their decision, Leaders of the GreenBelt, you honor me with your decision. Let it be known that this day, we stood together and forged something greater than ourselves. You have given me a sacred trust, one that I do not take lightly!, he draws out his magical blade and kneels before the entire council to swear a solemn oath, Know that this day, I swear before you all to serve the people of Kardas, to fight evil and tyranny from within and without, and to provide for the people of the kingdom as best I can. This I so swear before Iomedae and the council of Kardas!

My first act as your Baron is to make each of you a Lord of Kardas! As such your voice will hold power, as does a Baron in matters of this kingdom. Second, I decree that each of the Guardians is a Statkari, a lord and land owner. Each of you will also bear the burden of leading our Kingdom, when the time comes, and lead a city within this Kindgom. For now though, we must start with our Capital, SwordHaven, and make it a place worth remembering!


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Over the next several months Malthir will use Kesten and his men to secure the area around SwordHaven. Once per month Malthir will ride north with the Guardians, Akiros, and few other men to gather the settlers that have gathered at Oleg’s fort hoping to find a new life in Kardas. He welcomes them with a grand show of force as Malthir, Akiros, and several other Guardians and warriors come thundering down the road in gleaming armor to greet them and escort them to the city of SwordHaven and the surrounding farms that are growing in abundance.
In his spare time he completes a mighty suit of full plate, gleaming and dedicated to Iomedae. He also completes a beautiful Mithral breastplate for Fenna with various designs of Aroden and the stars in the first 3 months.
Lastly Malthir will write to Faramain (the church leader in Restov) and let him know all of the events that have occurred and what in Iomedae’s name he has tried to accomplish.


Your Humble Narrator

Kressle obliges Malthir and fetches his father and family from Brevoy, travelling in secret and keeping a low profile so as not to make a target- the Guardians know they have made powerful enemies in Brevoy. She continues to assist the Temple of the Elk in her spare time, as does Jhod when he gets a bit of time away from his duties. Karina has become Jhod's acolyte, and is learning to lead the temple is his abscence. Kressle is the temple's fiercest defender, almost single handedly keeping it safe from the perils of the forest.

Although many settlers join from Oleg's Trading Post, Oleg retains the fort and keeps staff there to manage it- it has become a popular destination and pit stop en-route to Swordhaven, and Oleg still believes it will make a grand location for a city.

Small hamlets and villages begin to spring up in the claimed and thus safer territory of the budding kingdom of Kardas. Although none of the hamlets even comes close to the population of Swordhaven, the people there are still your responsibility and look to Swordhaven as the golden city of the kingdom.

Sovereign Court

Effectively I have a vote for the river crossing hex and a vote for the Sycamore tree hex- more votes needed...


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Economy roll...1d20 + 23 ⇒ (1) + 23 = 24

oooh, bad month....

Sovereign Court

1d100 ⇒ 81 No event. Chance of event next month rises to 75%.


HP: 49/60 AC: 22, T:13, FF:21, CMD:16. Fort:+5, Ref:+5, Will:+8(+7). Per:+14, Init:+0, AoO:+8
Alexander Kilcoyne wrote:
Effectively I have a vote for the river crossing hex and a vote for the Sycamore tree hex- more votes needed...

Given the Sycamore is a landmark, it seems the better choice.


Duke of Kardas, First Sword of Iomedae HP:51/76 AC:27 F:+14, R:+8, W:+12 CMD:23/24 P:-1 Init:+0 AOO:+16

Last post, added a turn 4 xl sheet and a new Kingdom of Kardas map as of turn 4, if we choose the Sycamore hex. BTW we will have 8 BP's after turn 4...hopefully we will get and sell and item next month.


I vote to secure the Sycamore. I also vote that we stop spending money for a bit to make sure we don't go into default.


Male (HP 26/71, AC- 23 T- 15 FF- 18 CMD- 28, F +11, R +10, W +6, P +15*, In +3*, AOO +17) Half-orc Ranger (Guide) 7/Barbarian (Invulnerable Rager) 1

Back and slightly drunk, so pardon the spelling mistakes :)

I would like for the pace to go down a bit too, so we have a chance to at least discuss matters here in the beginning.

Other that that, I think things are looking fine. We should move towards claiming Oleg's hex as soon as possible. I've long thought it would make an excellent place for a second city.

Slowing down a bit on building is a good idea, though I think we shouldn't skip on building the "free" house, until we have at least five "spare" houses.


Alright, it seems settled. We claim the Sycamore, but hold off on building for this turn. Next turn we can build the alchemist shop and house.


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2
Ilya Shukhov wrote:
Alright, it seems settled. We claim the Sycamore, but hold off on building for this turn. Next turn we can build the alchemist shop and house.

Do you mean a Herbalist shop (Bokken's) which we get for half price? Because the Alchemist shop is a bit pricy for us now.

Other than that, I agree with the rest of the suggestions: Claim the Sycamore, hold off on building. I do think we should build a road through the hex though, as four roads will give us a bonus to Economy.

I think Kalev is right, that it would probably be a good idea to slow the pace a bit and also have some discussion about longterm planning. We shouldn't forget to RP our activities in the passing time while were at it.

As for a long-term goal for expansion, I suggest the following:
Month 5: A26 (Gold mine hex)
Month 6: A20 (Grassland hex)
Month 7: A12 (Oleg's hex)
Months 8-10: A5, A6, A7 (Grassland hexes with existing roads - unless this puts us into conflict with Brevoy. Not sure if the top row is Brevoy territory. If so, A11, A13 and A21 to establish cheap farmlands.)
Month 11: A25 (Thorn River ford hex)
Month 12: A24 (Temple of the Elk)

That way, we claim all three city sites and have a good supply of farmlands to keep consumption down. Then we can evaluate our financial situation and perhaps focus more on developing our cities in year 2.


Male (HP 26/71, AC- 23 T- 15 FF- 18 CMD- 28, F +11, R +10, W +6, P +15*, In +3*, AOO +17) Half-orc Ranger (Guide) 7/Barbarian (Invulnerable Rager) 1

Round 4: Training Scouts, Hunting, Governing.

Survival: 1d20 + 14 ⇒ (15) + 14 = 29 Income: 14.5 gp


HP: 49/60 AC: 22, T:13, FF:21, CMD:16. Fort:+5, Ref:+5, Will:+8(+7). Per:+14, Init:+0, AoO:+8

I'm not sure we should be claiming a new hex every turn, each time we claim a hex without giving it over to farmland increases out consumption by 1, and it also puts our command DC up without necessarily giving us any bonus to our checks. We might want to hold off for a while once we get the gold mine, so we can build up our capital a little.


hp 66/66, AC 26/17/20, CMD 23/24, F: +8, R: +11, W: +7, init: +5, per: +10 Human Bard 6/Fighter 2
Fenna Thistleswade wrote:
I'm not sure we should be claiming a new hex every turn, each time we claim a hex without giving it over to farmland increases out consumption by 1, and it also puts our command DC up without necessarily giving us any bonus to our checks. We might want to hold off for a while once we get the gold mine, so we can build up our capital a little.

Fair point, but once we claim the gold mine hex, we have access to grasslands and cheap farms. Since each farm lowers consumption by two, the two BP spent encouraging farms on grasslands pay for themselves almost immediately.

You are right about the Command DC, though. Stability is becoming an issue.

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