GM Tanner |
<--- gets hint
You try the first door on your left in the northern hallway. It reveals yet another darkened hallway, leading westward.
You try the door on your right and see a flight of stone stairs. This flight of stairs once led down toward what must be a lower level, but it’s now filled with a mess of large stone blocks and shattered timbers.
You continue down the northern hallway and try the next door on your right. This one opens to a clear stairway leading to the second floor.
You open the last door on the right, opening it to reveal one once might have been a broom closet. Nothing of interest remains.
You try the last door on the left at the end of the northern hallway. It opens to reveal another hallway westward.
GM Tanner |
Treading slowly and carefully, you make your was in a circuitous fashion through the dark hallways. Eddies swirl in the thick dust as you pass and shadows at the corner of your vision dance and dart. You discover several more doors, as well as completely circle two rooms in the middle of the first floor.
GM Tanner |
This chamber is in a shambles — old wooden benches lie in ruins along the walls, while rusty chains and bits of rotten rope lie scattered on the floor.
You hear a faint sobbing and the clanking rattle of chains, while at the same time being filled with a momentary sensation of hopelessness and the strange feeling of heavy manacles clamping over your wrists.
These sensations pass quickly, but as soon as they do, one pair of manacles rises from the floor and flies toward Stannis.
Stannis 1d20 + 3 ⇒ (20) + 3 = 23
Corinne 1d20 + 3 ⇒ (18) + 3 = 21
Sarrah 1d20 + 0 ⇒ (12) + 0 = 12
Morven 1d20 + 8 ⇒ (6) + 8 = 14
Quiddling 1d20 + 4 ⇒ (18) + 4 = 22
Theodric 1d20 + 6 ⇒ (11) + 6 = 17
Animated Manacles 1d20 + 2 ⇒ (6) + 2 = 8
Initiative
Stannis
Quiddling
Corinne
Theodric
Morven
Sarrah
Animated Manacles
Stannislav 'Stannis' Grimski |
Stannis is quick to react, adrenalin surging through his muscles he has no time to question whether this is another illusion. He snaps into Storm Stance lashing out with his falchion in a single vertical slash.
Falchion 1d20 + 9 - 1 ⇒ (18) + 9 - 1 = 26 (power attk)
2d4 + 9 ⇒ (1, 3) + 9 = 13
Edit: Crit confirm?
1d20 + 9 - 1 ⇒ (5) + 9 - 1 = 13 (power attk)
2d4 + 9 ⇒ (3, 1) + 9 = 13
Morven Greigor |
If the manacles are still a threat by Morven's initiative, he will amble over and add his falchion to the melee in a much simpler and less skillful manner than Stannislav- nearly stabbing Stannis in the back with an inept lunge.
1d20 + 5 ⇒ (1) + 5 = 6
2d4 + 4 ⇒ (2, 1) + 4 = 7
Quiddling Cane |
Round 1
Quiddling looks glances into the room just in time to see the animated manacles fling themselves toward Stannislav. If they're still in action after the paladins assault Quiddling dashes into the room to look for soemthing blunt to strike the manacles out of the air, or perhaps a bucket to trap them.
Acrobatics roll: 1d20 + 10 ⇒ (12) + 10 = 22
Double move into the room, should place me 2 squares to the left of Stannis.
Perception roll (if required): 1d20 + 8 ⇒ (7) + 8 = 15
Theodric Mikalos |
Theodric nods in Stannis's direction...
"Don't become too comfortable, I'm sure this place has more to offer than doors and chains..."
Theodric Mikalos |
"Much like the doors earlier, I would suspect spirits."
Sarrah Kayden |
"Well, that's nothing new," Corinne huffs. "We haven't been welcome since we first set foot in Ravengro, as far as I can tell."
This place must be cleansed of the restless spirits. Pharasma has brought us together for this purpose. They will fight us each step of the way.
I would imagine that the evils in here will be enough to stain our souls for a long time, but we will make the world better for it...GM Tanner |
The door to this room has fallen from its hinges. The rectangular chamber beyond seems to have once been a chapel, but now thick sheets of what appear to be cobwebs drape everything within in gossamer threads.
With a hiss, several large spiders emerge from their web funnels.
1d20 + 4 ⇒ (14) + 4 = 18
Initiative
Stannis
Quiddling
Corinne
Spiders
Theodric
Morven
Sarrah
Stannislav 'Stannis' Grimski |
Again reacting quickly, Stannis moves from the protection of the doorway into the room, taking up position between the two nearest spiders and moving into Lion Stance, a form designed for use against multiple foes. He strikes at the bottom right spider.
Falchion 1d20 + 8 ⇒ (8) + 8 = 162d4 + 9 ⇒ (4, 3) + 9 = 16
Corinne Dunbar |
Corinne gasps as Stannis steps into action against whatever's in the room. "Nethys preserve us! What's in there?" She steps back against the opposite wall move to just north of Theodric so she will have a good view of anything rushing out of the doorway to attack.
Ready an acid splash on anything not a party member that comes out the door: ranged touch attack 1d20 + 4 ⇒ (14) + 4 = 18 damage 1d3 ⇒ 2
Quiddling Cane |
Round 1
I'm abit unsure how far i can move so my post might not correspond to actual possible events
The animated manacles are still occupying Quiddling's attention as he abcent minded steps into the room after Stannis. The halfling snaps back into reality as the paladin draws his blade and rams it through one of the spiders. Quiddling quickly draws a dagger and hurls it towards the closest spider, more as a reflex than a conscious choice.
Move action to go into the room (and draw a dagger in the process)
Standard action to hurl the dagger at the closest spider: 1d20 + 6 ⇒ (20) + 6 = 26
Damage roll: 1d3 ⇒ 1
Oh, crit confirm: 1d20 + 6 ⇒ (6) + 6 = 12
Damage roll: 1d3 ⇒ 1
GM Tanner |
At work right now, so no fancy map updates :(
Stannis cleaves a spider in two, while Corinne and Quiddling mildly wound two others.
The remaining four spiders swarm onto Stannis.
1. (1 damage)
Attack 1d20 + 4 ⇒ (4) + 4 = 8
Damage 1d3 + 1 ⇒ (3) + 1 = 4
2. (2 damage)
Attack 1d20 + 4 ⇒ (14) + 4 = 18
Damage 1d3 + 1 ⇒ (1) + 1 = 2
3.
Attack 1d20 + 4 ⇒ (1) + 4 = 5
Damage 1d3 + 1 ⇒ (1) + 1 = 2
4.
Attack 1d20 + 4 ⇒ (13) + 4 = 17
Damage 1d3 + 1 ⇒ (2) + 1 = 3
Stannis is hit by only one of the spiders, but he feels the burning of venom in its bite.
Fortitude DC 12, 1d3 ⇒ 2 Strength damage if failed.
There is enough room for other party members to enter the room and attack.
Stannislav 'Stannis' Grimski |
Fort 1d20 + 8 ⇒ (6) + 8 = 14
Fortified by his supernatural resistance to physical injury, Stannis shrugs off the spiders poison.
Do I get an AOO or are all four in the squares in front of me? Here is one if so.
AOO Falchion 1d20 + 8 ⇒ (15) + 8 = 232d4 + 9 ⇒ (2, 2) + 9 = 13
Theodric Mikalos |
Theodric moves closer (into the room?) to Stannis and tries to smash one of the spiders attacking the paladin...
Morningstar:1d20 + 5 ⇒ (15) + 5 = 20
Damage:1d8 + 3 ⇒ (8) + 3 = 11 (two-handed)
Morven Greigor |
No worries on the map update. Move and attack, move me wherever necessary.
Morven hurls himself into the fray, laughing maniacally with bloodlust in his eyes.
1d20 + 5 ⇒ (19) + 5 = 24 Crit
2d4 + 4 ⇒ (1, 4) + 4 = 9
1d20 + 5 ⇒ (18) + 5 = 23 Crit confirmed
2d4 + 4 ⇒ (4, 2) + 4 = 10
Quiddling Cane |
Round 2
Quiddling is startled as Morven comes running past him and throwing himself into the fray. This style of fighting was not for him, nor was fighting really for him either. But subterfuge or conversation was not going to end this fight. The little halfing draws a deep breath before drawing his rapier and following Morven.
Move action to move adjacent (and draw my rapier) to one of the spiders:
Standard action to attack: 1d20 + 6 ⇒ (2) + 6 = 8
Damage roll: 1d4 ⇒ 2
Theodric Mikalos |
Theodric tries to smash the remaining spider...
Attack:1d20 + 5 ⇒ (5) + 5 = 10
Damage:1d8 + 3 ⇒ (2) + 3 = 5 (two-handed)
Not with that swing. Morven, finish this thing off.
Stannislav 'Stannis' Grimski |
Sarrah makes sure she is not in position to take an AOO and then casts Guidance on Stannis to bolster his next attack.
Stannis don't forget your resistance is on as well if it survives your attack.
Yes thank you for the spell, sorry for forgetting.
Quiddling Cane |
Round 3 (we're on a new round, right?)
Although Quiddling will only admit it in his later years (statment will be allegeable for retcon should Quiddling not survive the adventures to come) the spider's long hairy legs and black eyes has shaken the halfing deep in his core. Unable to both strike the spider and to try and avoid the pools of spilled spidermatter, his attacks are ill timed and ineffective. As he manages to hit the spider he's aversion to step closer to the spider inhibits him to push his blade into the arachnid, instead leaving only shallow marks.
If possible i'd like to make a move action to go into a flanking position against the spider
Acrobatics check to avoid AoO: 1d20 + 10 ⇒ (13) + 10 = 23
Standard action to attack: 1d20 + 6 ⇒ (18) + 6 = 24 (+2 in the event of a flank)
Damage roll: 1d4 ⇒ 1 (sneak attack damage if i get a flank: 1d6 ⇒ 1 in the event of a flank)