Corsair

Morven Greigor's page

154 posts. Alias of Alexander Kilcoyne.


Full Name

Morven Greigor

Race

Half-Orc

Classes/Levels

Skald (Dragon, Totemic)

Gender

HP- 7/13 (+1 Rage), AC- 15, CMD 13, Fort +8, Ref +3, Will +3, Perception +3, Init +1

Size

M

Age

20

Special Abilities

Spells

Alignment

True Neutral

Deity

Abadar

Languages

Common, Orc

Strength 14
Dexterity 12
Constitution 18
Intelligence 10
Wisdom 8
Charisma 14

About Morven Greigor

Morven Greigor
Male half-orc skald (dragon skald, totemic skald) 1 (Pathfinder RPG Advanced Class Guide 49, 117)
N Medium humanoid (human, orc)
Init +1; Senses Perception +3
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Defense
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AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 13 (1d8+5)
Fort +8, Ref +3, Will +3
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee guisarme +2 (2d4+3/×3) or
. . lucerne hammer +2 (1d12+3) or
. . scorpion whip +2 (1d4+2) or
. . whip +2 (1d3+2 nonlethal) or
. . bite +2 (1d4+3)
Special Attacks raging song 5 rounds/day (inspired rage)
Skald (Dragon Skald, Totemic Skald) Spells Known (CL 1st; concentration +3)
. . 1st (2/day)—alter winds[APG] (DC 13), cure light wounds
. . 0 (at will)—light, mage hand, mending, open/close (DC 12)
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Statistics
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Str 14, Dex 12, Con 18, Int 10, Wis 8, Cha 14
Base Atk +0; CMB +2; CMD 13
Feats Diehard, Endurance
Traits fate's favored, tusked
Skills Acrobatics -2 (-1 while aboard a boat., -6 to jump), Climb -1 (+0 while aboard a boat.), Knowledge (religion) +4, Perception +3, Perform (oratory) +6, Perform (percussion instruments) +6, Profession (sailor) +4, Survival -1 (+0 while at sea.), Swim +4
Languages Common, Orc
SQ orc blood, sea legs
Other Gear hide armor, heavy wooden shield, guisarme, lucerne hammer, scorpion whip, whip, bedroll, blanket, masterwork backpack, 2 gp, 4 sp
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Special Abilities
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Diehard You are stable and can choose how to act when at negative Hp.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Fate's Favored Increase luck bonuses by 1.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Raging Song (standard action, 5 rounds/day) (Su) Song can inspire allies in a variety of ways.
Sea Legs +1 (Ex) Add value to Profession (sailor), Swim, and Acrobatics, Climb on boats, Survival at sea.
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Morven Greigor is a young, light green Half-Orc of hulking height and physique, radiating an aura of indomitability, though without the metaphorical chip on his shoulder that often made his people outcasts. Barrel-chested and utterly bald, Morven always wears a full pirate's bandana which fully conceals the top of his head. Although his apparel varies in terms of weaponry and amour, his ever-present bandana is always accompanied by a loose fitting, practical outfit which does not conceal his movement and provides plenty of storage. The other unchanging element of his standard look are two coiled whips mounted upon his belt on either hip; one made of leather and one of steel. In battle, sometimes these whips come into play, but Morven is more likely to be found in the thick of melee with a long-hafted weapon, raising the morale of others through saga and deed. He was fortunate enough to have been blessed with fierce tusks from his Orc father but the lighter skin tone of his mother. He has tattoo's of bulls adorning his forearms, back and torse; the bull being an animal sacred to his Orc tribe.

Morven's life and path is a curious product of his city-raised teenage years and his brutal childhood; the latter spent after leaving his tribe (the Skildarn's) after becoming inspired by tales of the wonders of mercenary life and abundant coin, tales spun by one of the merchants who frequently spent time visiting the tribe and trading necessities for the furs the tribe obtained through hunting and raiding. Always feeling he had been meant for greater things than the pet plaything of the tribe's shaman (one extreme bout of rage had left his hair and scalp a casualty of the campfire), Morven smuggled himself away from his tribe as a young teenager in the back of a wagon and never looked back. He soon found work as a hired thug in the closest city and worked his way up to means and status from there, becoming a well-respected warrior in his own right.

Now a few years older, a little more prideful and far more heavily scarred as a result of the mercenary life and rough times mixed between sailing and tavern brawls, Morven has a deep fascination with life at sea. His tribe was utterly land-locked and the first time he saw the vast expanse of the ocean, he felt it calling to him. Now a warrior-sailor by trade, Morven is a vastly prideful young man who has been known to take great offence at any perceived slight. His unusual ferocity and near un-earthly toughness also allows him to fight on long beyond where most men would be at death's door, so men naturally learn to be wary of giving offence to the big Half-Orc.

Morven is a pious worshipper of Abadar and has made a point of learning much about the faith of The Patient One; seeing his zealous obsession to gain more and more wealth, through means fair or foul, as a way of showing deference to the God of wealth, civilisation and order. An ambitious and talented man, Morven's pride is matched only by his ambitions...