Seoni

Sarrah Kayden's page

176 posts. Alias of terok.


Full Name

Sarrah Kayden

Race

Human Varisian

Classes/Levels

Oracle - Life - 2nd (FC)

Gender

Female

Size

5' 2 115lbs

Age

19

Alignment

Neutral Good

Deity

Pharasma

Strength 8
Dexterity 10
Constitution 14
Intelligence 12
Wisdom 12
Charisma 19

About Sarrah Kayden

Female Human Oracle-Life(FC) 2
NG Medium humanoid
Init +0 ; Senses Perception +1

==DEFENSE==
AC 14, touch 10, flat-footed 14 (+4 armor, +0 shield, +0 dex)
HP 19 (8,5 +2+2-con+1+1-FC)
Fort +2, Ref +0, Will +4

==OFFENSE==
Spd 20 ft./x3
Shortspear, Melee +0 1d6-1 20/x3
*Light Crossbow, ranged +1 1d8 20/x3

==STATISTICS==
Str 8, Dex 10, Con 14, Int 12, Wis 13, Cha 20
Base Atk +0, CMB -1 CMD 9

==FEATS==
Feats Armor Proficiency (Light) (PFCR 118), Armor Proficiency (Medium) (PFCR 118), Extra Channel, Selective Channeling.

==SKILLS== 12 Skill Points
Acrobatics -1
Bluff +4
Climb -2
Diplomacy +9,(2)
Disguise +5
Escape Artist +0
Fly +0
Heal +6 (2)
Intimidate +4
Knowledge Nature +6 (2)
Knowledge Religion +6 (2)
Perception +1
Ride +0
Sense Motive +6 (2)
Spellcraft +6 (2)
Stealth -1
Survival +1
Swim -1
Languages: Common, Celestial.

==EQUIPMENT==
Equipment: Chain Shirt, Shortspear, Light Crossbow, 20 bolts,
Backpack, Pouch, belt, Explorer's outfit, Bedroll, Waterskin, 2 Sunrods.
Wand of cure light wounds (9), scroll of detect undead, two scrolls of hide from undead, a scroll of protection from evil, scroll of lesser restoration.

Cash: gp sp cp

==Class Abilities==
* Oracle Curse - Lame (Ex): Base speed is reduced to 20ft.
* Channel(Su): You can channel positive energy like a cleric, using your oracle level as your effective cleric level when determining the amount of damage healed (or caused to undead) 7x/Day.
2 remaining (Channel DC 17)
* An oracle with the life mystery adds Handle Animal, Knowledge (nature), and Survival to her list of class skills.
* Spells: 1st lvl

==Traits==
Sacred Conduit: +1 trait bonus to the save DC of your channeled energy.
Inspired by Greatness: Can cast Bless at +1 Caster Level

==Spells Known CL2==
DC 15 lvl 0(-): Guidance, Light, Read Magic, Resistance, Virtue
DC 16 lvl 1(5)(2): Bless (3 minutes), Cure Light Wounds *Bonus, Detect Undead *Bonus, Summon Monster I

Summoned Creatures:

Summon Monster I:
Riding Dog:
N Medium Animal
Init +2; Senses low-light vision, scent; Perception +8
Defense
AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
hp 13 (2d8+4)
Fort +5, Ref +5, Will +1
Offense
Speed 40 ft.
Melee bite +3 (1d6+3 plus trip)
Statistics
Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +3; CMD 15 (19 vs. trip)
Feats Skill Focus (Perception)
Skills Acrobatics +6 (+14 jumping), Perception +8, Survival +1 (+5 scent tracking); Racial Modifiers +4 Acrobatics when jumping, +4 Survival when tracking by scent

Background:
For years as a child Sarrah often had a sixth sense about people or creatures that were about to get hurt. Early on she found that she could tend to people's wounds and by the time she was 5 even cure their wounds with a touch. Normally in Varisian culture she would have been revered by her people. But due to her badly deformed leg she was considered an outcast by her people, cursed as one who had done something to anger the gods to be unable to heal herself. One who might spread her deformity to others. It was seen as a sign of a bad omen by her people and by the time she was 6, her family had been driven out of their clan so they travelled alone, eventually settling in Ustalav.
Sarrah had kept her secret for many years, sensing that people might be injured around her but did not showing her gift. It pained her everytime she saw someone get hurt but did nothing about it. When she turned 15 she could take no more. They came upon a merchant caravan that had been attacked by bandits. She felt that one of the merchants had survived, although he was badly hurt. She ran to him and cured his wounds. Her family was fearful of what might happen but the merchant was so happy at being saved by the young girl that he invited them back to the city of Ardis and told them they would be his honored guests.
While there the merchant encouraged her to use her gift and eventually she did. She healed those in the need for no charge until she caught the eye of some Abadarian clerics who did not appreciate her growing clientel hurting their business and therefore their coffers.
Soon the merchant was pressured into asking them to leave, lest he loose his business and his livelyhood by being sanctioned by the dominant priesthood.
This time she left on her own, wanting to seek her own path but the merchant wanted to give her one final gift for saving his life, he sent her to a friend of his, a scholar named Professor Lorrimor to learn more about her abilities. Her parents were heartbroken, they had left everything for her, but they understood that she must walk her own path.
She studied for a time with Professor Lorrimor and learned that she had a gift, not a curse. She also learned to focus her spell casting and expand her healing abilities. She left him when she turned 18 to again be on the open road. She wondered for a time, helping those that she could. Sometimes met with fear, other times with kindness. Her path eventually brought her back to the town of Ravengro. She could feel fate drawing her there, but she was too late. The professor had already passed by the time she arrived.