
GM BigBusMan |

Morzul, Could you please put your Stats up under your name, if you need help let me know, it just makes it easier for me so I dont have to go searcing for your HP, Init, and Percep..thanks..=}
BG – 1d20 + 0 ⇒ (20) + 0 = 20
B2- 1d20 + 10 ⇒ (7) + 10 = 17
Fil- 1d20 + 6 ⇒ (17) + 6 = 23
CE – 1d20 + 1 ⇒ (11) + 1 = 12
Mz-1d20 + 8 ⇒ (8) + 8 = 16
TW- 1d20 + 2 ⇒ (18) + 2 = 20
Fil - 1d20 + 2 ⇒ (17) + 2 = 19
"As the Group Moves toward the tree, they hear a rustling in the leaves Suddenly, a large reptile leaps out, as green as the surrounding foliage and at least six feet in length. It has a dragon’s head filled with sharp teeth, and two arms ending in grasping claws. A cloud of greenish vapor wafts from its gaping maw, It Charges from the tree and Pounces Upon Cold Eyes and Makes Furiously attacks him with his Teeth and Claws"
Surprise Round
Init:
Tatzlwyrm, Fulito
Tatzlwyrm
Full Round Action = Charge (Pounce + Rake)
Attck Roll - Bite: 1d20 + 5 ⇒ (17) + 5 = 22 Rake (2 Claws): 1d20 + 5 ⇒ (16) + 5 = 21
Damage From Bite: 1d8 + 3 ⇒ (3) + 3 = 6 Damage from Claws: 2d4 + 4 ⇒ (2, 4) + 4 = 10
"Cold eyes Never saw the Wyrm coming, by the time he knew what was happeneing it was too late,The Wyrm Blindsided Cold eyes and sunk his Fangs into His neck..and the Creatures claws Sunk deep into his chest..the damage Cold eyes sustained was too much for him to bare and he collapses to the ground unconscious..bleeding uncontrollably from his wounds..The Wyrm then looks up with blood smeared on its face and claws..unbridled Rage showing in its eyes..looking for its next victim!"
Cold Eyes is at 0 HP and is taking con damage per round..he is at con=10, in 10 rounds he will die unless stabilized. (Sorry Cold Eyes I didnt mean to kill you..={)

Fulito Ferrywarden |

Fulito shrieks as the creature pounces on poor cold. quickly he moves toward him pulling his short sword as he moves. the words to a poem are coming to mind concerning wounds such as his.
moved on the map, surprise round can only move (if not then Fulito begins recounting the poem for all to hear
To those of whom I fought with
and to those I don't know your name,
we fought by one another,
you did not die in vain.
We fought, you died,
we bled, and I cried,
even until our untimely end,
our country, our families, our brothers,
we shall defend
standard action bardic music to inspire courage (+1 attack and damage and saves vs fear)

Bedlam the Second |

Bedlam shouts out a Dwarven war cry:
on my initiative
initiative: 1d20 + 3 ⇒ (15) + 3 = 18
Bedlam places himself between Cold Eyes and the beast.
He readies his shield as he moves then he reaches for his Battle Axe--Torak!

GM BigBusMan |

Fulito I will Allow you to recite the Poem as Speaking is a free action, Also I forgot which one of you has Torak and Lorak..
BG – BG – 1d20 + 2 ⇒ (14) + 2 = 16
B2- 1d20 + 3 ⇒ (3) + 3 = 6
Fil- 1d20 + 2 ⇒ (5) + 2 = 7
CE – 1d20 + 8 ⇒ (20) + 8 = 28
Mz-1d20 + 4 ⇒ (2) + 4 = 6
TW1d20 + 2 ⇒ (7) + 2 = 9
Init:
Cold Eyes (if Brought Back)
Bendorf
Tetzlwyrm
Filuto
Bedlam
Morzul
ROUND 1..GO!!!

GM BigBusMan |

I'm going to bend the rules a little this time and still allow it,usually i wouldn't, but go forth with your cure spell this time and try and get Cold Eyes Stabilized, This monster is pretty tough as you can see what he is capable of, and i don't want a TPK here..lol..so if everyone is OK with me bending them this time, I am good with it..if not let me know and you can start your bardic performance as your round one action.

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sorry guys my Internet is down so I only have access on my phone and can't vew or manipulate any maps so if my moves don't work let me know
With Lorak already in his hands Bendorf engages the Tetzelwyrm.
attack: 1d20 + 6 ⇒ (6) + 6 = 12
damage if any
damage: 1d8 + 5 ⇒ (6) + 5 = 11
Round 1
Move Action: 20 ft.
Standard Action: Attacks Tetzelwyrm
Free Action : None

Morzul |

Bedlam, as a ranger you have a BAB of 1 so drawing is a move action, you can attack. Fulito, bardic performance is a standard action to start, which you can do in the surprise round, but you wouldn't be able tohave your short sword out. In the 1st real round, its a free action to continue your inspire courage and a standard action to cast cure light wounds.My action will depend on the wyrm thing.

GM BigBusMan |

Bendorf don't forget your ax Lorak has a +1 to attack and Damage rolls, since this is a dragonkin type
Bendorf makes a valiant attempt to hit the Wyrm, but the wyrm was to fast and dodged the attack..The wyrm Reels around and charges at Bedlam with his pounce attack..as the Wyrm Moves out Bendorf takes an attack of opportunity AoO: 1d20 + 6 ⇒ (3) + 6 = 9 But misses as the wyrm flys past him..
Attack Roll - Bite: 1d20 + 5 ⇒ (1) + 5 = 6 Attack roll - Rake: 1d20 + 5 ⇒ (2) + 5 = 7
Bedlam Seeing the attack coming was able to dodge out of the way and the Wyrm Caught nothing but air..
Bedlam since the wyrm moved into your space, you didn't need to make a move action so i will use your move action to draw your weapon and your standard action to attack using your previous attack roll if that is OK? your AB is +3 so your init roll would be the same result as an attack roll.
Bedlam Takes a counter swing at the Wyrm and manages to sink his ax into the beasts flesh, tearing a wound into its side..Damage: 1d8 + 2 ⇒ (1) + 2 = 3 ..The Wyrm bellows in defiance as blood gushes from the wound..
Morzul, if im screwing this all up, any input you could give would be great..=}

Fulito Ferrywarden |

His new friend still down and bleeding Fulito backs away from the beast while closing in on Cold Eyes his poetic chants seemingly to continue to inspire. but as he continues his chant Fulito's hand faintly takes on a blueish glowing hue. he reaches to touch Cold Eyes and some of his wounds begin to close.
5' step and cast cure light on cold eyes. free action to maintain bardic music to inspire courage. cold eyes is healed: 1d8 + 1 ⇒ (7) + 1 = 8 HP

Morzul |

Everything looks good :) there were just a couple misunderstanding above that I wanted to clarify before people got too far ahead, sorry if I came off as a know it all lol also, would it be possible to post the map each time you write the wyrms actions and such?
Morzul takes a deep breath and steps forward toward the wyrm. He then moves with incredible speed as he punches at the beast.
Flurry of Blows: 1d20 + 1 ⇒ (5) + 1 = 6
1d20 + 1 ⇒ (2) + 1 = 3
...and misses horrendously.
Move action: 5'Step
Full-Round Action: Flurry of Blows

GM BigBusMan |

Ok no problem, just went looking for your stats awhile ago and noticed they werent ther, if you can fix thats great if not, i can work around it..lol..and yes i will post the map like when the wyrm makes a move, now as far as i can tell everyone has made their round 1 actions and now the start of the second round..correct?..

GM BigBusMan |

Fulitos Cure spell does the trick and retores Cold Eyes to consciousness, he is still very weak, but is alert and able to fight once more..
INIT:
Cold Eyes
Bendorf
Tetzlwyrm
Filuto
Bedlam
Morzul
ROUND 2..GO!
Morzul its cool, I didnt think you came off as a know it all, i appreciate the input as i am still a novice GM, i like the help..=}

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sorry im late - im working nights and its been super busy at work! and np on getting trounced! thanks fulito! and im at work and cant see the map!
Cold eyes stands, and calls upon the power of the gods to Smite Evil!
Smite Evil (Su): Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Charisma bonus (if any) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess.
In addition, while smite evil is in effect, the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite. If the paladin targets a creature that is not evil, the smite is wasted with no effect.
The smite evil effect remains until the target of the smite is dead or the next time the paladin rests and regains her uses of this ability. At 4th level, and at every three levels thereafter, the paladin may smite evil one additional time per day, as indicated on Table: Paladin, to a maximum of seven times per day at 19th level.
Cold Eyes approaches the creature and swings his greatsword!
attack: 1d20 + 4 ⇒ (18) + 4 = 22 (if creature is evil + 3)
damage: 2d6 + 4 ⇒ (2, 1) + 4 = 7 ( + 1 if evil, if eviloutsider + 2)

Morzul |

Cold Eyes, not to be a nerd again... But standing up requires a move action of his own... So you could stand up, use Smite Evil (a swift action), and then move to the Wyrm as a second move action; but the second move action would takw away your Standard action, do you technically couldn't attack this turn... Unless GM wants to allow standing up and moving as a single action... Hopefully either way he lets you keep that roll!

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thats why we need you morzul!
Then cold eyes will smite evil and move to a flanking position, putting the wyrm between cold eyes and bedlam if possible. If unable to take a flanking position Cold eyes will wait with his greatsword drawn to charge next turn.
again i can't see the map right now! sorry if it makes not sense or isnt possible for me to do

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Bendorf moves to the rear of the Tetzlwyrm opposite Morzul giving him a flanking position.
Attack: 1d20 + 8 ⇒ (18) + 8 = 26(including +2 flanking bonus)
Damage: 1d8 + 7 ⇒ (4) + 7 = 11
Round 2:
Move Action: 10 ft. to flanking
Standard Action: Attack w/ Lorak
Free Action: None

Bedlam the Second |

I used a move action to ready my shield as I moved over to block Cold Eyes since I do have a BaB +1 and my second move action was to draw my axe in the first round.
Bedlam swings mightily at the Wyrm!
Torak: 1d20 + 3 ⇒ (12) + 3 = 151d8 + 3 ⇒ (2) + 3 = 5
Second round
move=none
free=none
standard=axe

GM BigBusMan |

I will allow cold eyes to keep that roll and make his move and smite evil[ooc]
Cold Eyes Uses Smite Evil, Stricking the Wyrm with a Solid Blow, [ooc[unfortunately the creature is Neutral and not evil, so the extra damage does not apply..Cold eyes great sword rends another gash into the Wyrm!
Bedorf Makes His attack and Again Connects with the worm..Nearly Severing the creatures Arm..the Wrym is Becoming frantic as the blows keep coming from all side!
The Wyrm Makes One Last Effort to Kill..he is on the brink of death and unable to charge, so he turns to Cold eyes once again and Attacks him with his claws..Attck Roll - Rake: 1d20 + 5 ⇒ (10) + 5 = 15..but being almost dead and blinded by the blood in his eyes he misses completely...
Having Had enough of this Wyrm, Bedorf Swings the Mighty Torak, and Finishes the Job, the wyrms heads comes off in one fell swing of the mighty ax and the creatures body falls dead to the ground!

GM BigBusMan |

Bedlam only finds the tracks of one Tatzlwyrm, and the what appears to be 3 sets of very old human tracks, judging by the condition they are in they are likely at least a week old..as he follows them he discovers what appears to be the remains of a battle in which the the only tracks leading away are those of the tatzlwyrm heading back towards the tree..and scuffs that appear as though he dragged something back with him.

Bedlam the Second |

Bedlam frowns as he realizes the portent of these tracks.
We be not the only misfortunates to run afoul of this beast!
He points out the tracks to the group.
He then looks up into the tree to see if he can pinpoint the nest.
perception: 1d20 + 10 ⇒ (6) + 10 = 16

GM BigBusMan |

Cold Eyes And Morzul Look up into the Tree, but all they can see are leaves and branches.
Fulito checks the tree for the moss, and it turns out is was very easy to find and collect.
The group is now in possession of the Moss from the oldest tree in the wood.

GM BigBusMan |

The tree is 300 feet tall, so instead of making you do a climb check for every 10 feet, im just going to let you take 20 on the thing and be done with it..lol
As cold eyes gets to the top of the tree he looks around at the commanding view, He can see pretty much the entire forest from here,The river and lake that winds its way through, as well as way off in the distance the ruins of the Dwarven monastery, He pauses for a moment to take in the grandeur of the sight..Nature at its finest he thinks to himself as he starts to look for the bodies that Bedlam had pointed out from below..how that dwarf could see them he didn't know, but there they were..Hanging from the branches of the great tree you find the corpses of three hunters who went missing from Falcon’s Hollow months ago, which you assume were killed by the tatzlwrym when they happened upon the grove. Although the bodies have been stripped of nearly all their flesh, the woodsmen’s equipment still dangles from their half-devoured carcasses. with not much other choice, Cold eyes cuts the bodies free and watches as the fall to the ground below..he then makes his way back down to the ground where the others are already starting to check the bodies and prepare burial mounds for them.
On the bodies you find the following usefull items:
two crossbows, two short swords, a
suit of hide armor, a masterwork shortbow,
a signet ring with the image of a flaming
hawk (worth 5 gp), 9 gp, 12 sp, and eight days’
worth of rations.

Bedlam the Second |

Bedlam begins to gather stones to build a temporary cairn.
They should be brought back to the village, but we still be having a job to do!
This be enough fer now so that the wild animals won't bother them any more until then.

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Cold Eyes draws his sword, placing it lengthwise infront of him, kneels and touches his forehead to the blade. After making his prayers to Iomedae. He rises and sheaths his sword.
i needsss none of these thingsssss, but maybesss some more fooodssss.. Anyoness needsss foodsssS?