D0 Hollow's Last Hope #2

Game Master Fedorian Silverleaf

This is the 2nd Group for D0 Hollow's Last Hope.


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Male Dwarf Barbarian 1 AC 17 hp 18/ Fort +4 Ref +3 Will +1 Init +3 Percept +5(+2 stone;+1 traps)

Bedlam brushes himself off, grumbling enough to make even Grumble proud.

May be these humans be deserving their fate.....

He enters the building, crinkling his nose at the sight of the décor.

[b]Aye, we be trying to help yer good townfolk. Now if you be thinking yer family be worth more than the cures?

He eyes them disapprovingly!

diplomacy: 1d20 - 1 ⇒ (11) - 1 = 10

[ooc]why not?...lol[/occ]


Male Dwarf Barbarian 1 AC 17 hp 18/ Fort +4 Ref +3 Will +1 Init +3 Percept +5(+2 stone;+1 traps)

Bedlam brushes himself off, grumbling enough to make even Grumble proud.

May be these humans be deserving their fate.....

He enters the building, crinkling his nose at the sight of the décor.

Aye, we be trying to help yer good townfolk. Now if you be thinking yer family be worth more than the cures?

He eyes them disapprovingly!

diplomacy: 1d20 - 1 ⇒ (6) - 1 = 5

well it was a dwarf attempting it...lol


Foreman looks at the Dwarves and shakes his head:

"..You sure are dense little guys aren't you?..let me make this perfectly clear, I don't give a goblins Behind about your families or your town, or whatever ails them..I care about one thing..making money..which i am not doing by wasting my time in here yammering with you lot!!..and just so we can get this over with and I can get back to work, let me be as blunt as possible!...Because you've been such a waste of time already..Im not telling you anything for one copper less than 10gp's mate..now either pony up the cash..or get the hell out of here before i have my men here beat you senseless and leave your tied up bodies in bags down in the troll cave.."

Liberty's Edge

Male Dwarf Fighter 1 - HP: 16/16 - AC: 20 / T 11 / FF 19 - Saves: Fort +5 / R +2 / Will +0 - Init: +2 - Percep: 0 - CMD: +5/16

With a very disgusted look on his face, Bendorf pulls a small pouch out I his belt containing 10 gp, tosses it to the foreman an says,"There ya go now let's be on with the information and be done with it."


"Ahhh..Excellent..thank you for your.....donation.."

The foreman nods his head at his men, and they all file out of the room except one..the foreman whispers something to the man, The man nods and races out of the office..

"Alright..now to answer your question...I don't know where anything in this vale is..I never leave the camp unless its to go into town..but the man you want to speak with is named Milon Rhoddam..I have sent for him and he will be here...shortly, feel free to look around the camp while you wait for his arrival, but stay out of the men's way..they have work to do.."


Male Dwarf Barbarian 1 AC 17 hp 18/ Fort +4 Ref +3 Will +1 Init +3 Percept +5(+2 stone;+1 traps)

Bedlam frowns!


Male Wood Elf Monk AC 16 Passive Perception 13

Throughout the entire exchange Morzul stands there, staggering, arms crossed, and glaring directly at the foreman. He makes sure he is the last to leave so he can continue his glare as long as possible.

Intimidate(Aid): 1d20 - 1 ⇒ (4) - 1 = 3

when the others leave

Intimidate: 1d20 - 1 ⇒ (12) - 1 = 11


Feel free to look around, there is a black smith, a barn, a mess hall, and some barracks..if you dont care to look around let me know and i will continue on with the story

Grand Lodge

Male Nagaji Paladin 1 | HP 12/12 | AC 18 | T 12 | FF 16 | CMD 16 |Fort +4 | Ref +2 Will +2 | Init +8 | Perc +1| Sense Motive +3

Cold Eyes, sits outside of the Foreman's office and waits patiently.

Liberty's Edge

Male Dwarf Fighter 1 - HP: 16/16 - AC: 20 / T 11 / FF 19 - Saves: Fort +5 / R +2 / Will +0 - Init: +2 - Percep: 0 - CMD: +5/16

Bendorf decides walks out of the room, "Might as well fill me belly to compensate myself for some of me gold I just spent"

He makes his way towards the mess hall to check it out.


Male Dwarf Barbarian 1 AC 17 hp 18/ Fort +4 Ref +3 Will +1 Init +3 Percept +5(+2 stone;+1 traps)

Bedlam definitely goes back outside, away from that hideous décor!

The quicker We be done here the better it be!

He sees Grumble heading to the mess hall.

Aye, some food will be something

Bedlam follows Grumble.


Spoiler for Anyone who wants to look:
You've all been left alone in the foreman's office, and been given permission to look around the camp..some good perception checks and the like might be benificial..wink wink


Male Wood Elf Monk AC 16 Passive Perception 13

If the foreman is gone, Morzul will take the time to look around.
Perception: 1d20 + 8 ⇒ (4) + 8 = 12

Grand Lodge

Male Nagaji Paladin 1 | HP 12/12 | AC 18 | T 12 | FF 16 | CMD 16 |Fort +4 | Ref +2 Will +2 | Init +8 | Perc +1| Sense Motive +3

Cold Eyes Takes out some trail rations and enjoys a nice quiet meal, drinks from his waterskin. While eating, he takes this time to really look around the area, for anything that might catch his eye.

Perception - Take 20 + 1 = 21


Male Dwarf Barbarian 1 AC 17 hp 18/ Fort +4 Ref +3 Will +1 Init +3 Percept +5(+2 stone;+1 traps)

Bedlam suddenly becomes inspired by the scenery outside. The trees, the wind rushing through the branches, dancing with the leaves, has caused him to turn about and reenter the office.

I feel as if I am missing something...

perception: 1d20 + 10 ⇒ (7) + 10 = 17

just in case these apply...

Trapfinding

A trapper adds 1/2 her ranger level on Perception skill checks made to locate traps and on Disable Device skill checks (minimum +1). A trapper can use Disable Device to disarm magic traps.

Stonecunning: Dwarves gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.


"Morzul doesn't notice anything unusual, Bedlam notices that the desk drawer was left open a crack and Cold Eyes Notices that there is a loose floorboard under the desk and that one of the animal heads hanging on the wall looks as though it has been recently moved."

Grand Lodge

Male Nagaji Paladin 1 | HP 12/12 | AC 18 | T 12 | FF 16 | CMD 16 |Fort +4 | Ref +2 Will +2 | Init +8 | Perc +1| Sense Motive +3

Cold Eye's goes to reach for the floor board,
Morzul, grabs that animalsss headss from the wallss... Cold Eyes realizes the entire party being dwarves maybe he should grab the higher object, actuallyssss pullsss thisss boardss up!
Cold Eyes goes to the animal head and removes it from the wall, looking behind the animal's head and inside if possible without doing any noticable damage.


Male Dwarf Barbarian 1 AC 17 hp 18/ Fort +4 Ref +3 Will +1 Init +3 Percept +5(+2 stone;+1 traps)

Bedlam motions to the open desk drawer.

Looks as if we be invited to 'look' around

He expertly looks over the desk and drawer to search for any trap mechanisms.

perception: 1d20 + 10 + 1 ⇒ (3) + 10 + 1 = 14


Bedlam Finds No traps

Behind the animal head you find a small opening which contains a small locked iron chest

whoever try's the floorboard needs to make a strength check

Grand Lodge

Male Nagaji Paladin 1 | HP 12/12 | AC 18 | T 12 | FF 16 | CMD 16 |Fort +4 | Ref +2 Will +2 | Init +8 | Perc +1| Sense Motive +3

we'ss can't takess anything... just lookssss. But whosss can open thisss..


Male Dwarf Barbarian 1 AC 17 hp 18/ Fort +4 Ref +3 Will +1 Init +3 Percept +5(+2 stone;+1 traps)

Bedlam opens the draw--a bit more--just to get a good look inside.

Over his shoulder Bedlam says to Cold Eyes:

I can open--things--if they be needing opening.

Bedlam is still looking in the drawer.

I suggest someone be watching out fer that Foreman's return too


"inside the drawer the dwarf sees, several paices of pblank parchment, a writing pen, a small silver bell and a small wooden case with hinges on one side"


Male Dwarf Barbarian 1 AC 17 hp 18/ Fort +4 Ref +3 Will +1 Init +3 Percept +5(+2 stone;+1 traps)

Bedlam carefully removes the case without disturbing the bell, or anything else.

He makes sure there isn't anything attached to it as he removes it'

perception: 1d20 + 10 + 1 ⇒ (7) + 10 + 1 = 18

yes I am paranoid!


"the case removed easily with nothing attached to it"


Male Dwarf Barbarian 1 AC 17 hp 18/ Fort +4 Ref +3 Will +1 Init +3 Percept +5(+2 stone;+1 traps)

Bedlam looks to see if anyone is coming toward the office from a window.

perception: 1d20 + 10 ⇒ (16) + 10 = 26

He than if no one is coming attempts to open the case.

After he sees there are no traps on it's opening latch.

perception: 1d20 + 10 + 1 ⇒ (18) + 10 + 1 = 29

disable device: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20


"there is no one coming at the moment"

The case opens without any trouble,you notice on the outside of the box thier are engravings of 2 crossed battle axes, Inside is a iron key attached to a gold chain.

Grand Lodge

Male Nagaji Paladin 1 | HP 12/12 | AC 18 | T 12 | FF 16 | CMD 16 |Fort +4 | Ref +2 Will +2 | Init +8 | Perc +1| Sense Motive +3

i guessss the keyssss for thisss boxsss?


Male Dwarf Barbarian 1 AC 17 hp 18/ Fort +4 Ref +3 Will +1 Init +3 Percept +5(+2 stone;+1 traps)

Bedlam turns around and shows Cold Eyes the key.

I be guessing yer right!

Bedlam looks to the group.

shall we?

Liberty's Edge

Male Dwarf Fighter 1 - HP: 16/16 - AC: 20 / T 11 / FF 19 - Saves: Fort +5 / R +2 / Will +0 - Init: +2 - Percep: 0 - CMD: +5/16

Bendorf realizing that his party is not with him returns to find his fellow travelers in the foreman's office, "Hey there laddies what do we have here?

Bendorf looks around to ensure that No one is coming in to surprise the group

Perception: 1d20 + 0 ⇒ (16) + 0 = 16


"the coast is still clear"

Liberty's Edge

Male Dwarf Fighter 1 - HP: 16/16 - AC: 20 / T 11 / FF 19 - Saves: Fort +5 / R +2 / Will +0 - Init: +2 - Percep: 0 - CMD: +5/16

Bendorf goes over to the floor whet Cold Eyes told him to pull up the floor board and gives it a tug.

Strength: 1d20 + 0 ⇒ (13) + 0 = 13

Grand Lodge

Male Nagaji Paladin 1 | HP 12/12 | AC 18 | T 12 | FF 16 | CMD 16 |Fort +4 | Ref +2 Will +2 | Init +8 | Perc +1| Sense Motive +3

Cold Eyes goes to help Bendorf
strength: 1d20 + 3 ⇒ (4) + 3 = 7


Male Dwarf Barbarian 1 AC 17 hp 18/ Fort +4 Ref +3 Will +1 Init +3 Percept +5(+2 stone;+1 traps)

Bedlam hands the key over to Cold Eyes and shrugs his shoulders.

Might be we get Grumble's gold back

Liberty's Edge

Male Dwarf Fighter 1 - HP: 16/16 - AC: 20 / T 11 / FF 19 - Saves: Fort +5 / R +2 / Will +0 - Init: +2 - Percep: 0 - CMD: +5/16

that last roll should have hd a +4 on it sorry


Male Wood Elf Monk AC 16 Passive Perception 13

Since Morzul was apparently too drunk too respond to Cold Eyes immediately, he will aid Grumpy in his strength check. you guys went to town while I was at Society!

StrengthAidGrumpy: 1d20 + 2 ⇒ (20) + 2 = 22 Oh yeah.


"With Bendorf,Cold Eyes and Morzul pulling on the loose board, it comes off quite easily..inside the hole you see a small red pouch"


Male Wood Elf Monk AC 16 Passive Perception 13

Morzul examines the pouch, carefully pulling it open to see what is inside.

Grand Lodge

Male Nagaji Paladin 1 | HP 12/12 | AC 18 | T 12 | FF 16 | CMD 16 |Fort +4 | Ref +2 Will +2 | Init +8 | Perc +1| Sense Motive +3

Cold Eyes picks up the small red pouch and examines it looking for traps or danger
perception: 1d20 + 1 ⇒ (6) + 1 = 7
if he perceives no danger he opens it an looks inside.


" You notice on the outside of the pouch the word "Donations" is embroidered, inside you pouch you find 10PP,30GP,and 80SP"


Male Dwarf Barbarian 1 AC 17 hp 18/ Fort +4 Ref +3 Will +1 Init +3 Percept +5(+2 stone;+1 traps)

Bedlam grunts as the group reveals the pouches content.

He than walks over to the iron box that Cold Eyes found, presenting the key and peering intently for any devious devices that may hamper its being opened.

perception: 1d20 + 10 + 1 ⇒ (12) + 10 + 1 = 23

Me thinks that if we play this right...hehe!


"You find no devices other than a lock, the lid of the box is engraved with 2 silver battle axes crossed"


Male Dwarf Barbarian 1 AC 17 hp 18/ Fort +4 Ref +3 Will +1 Init +3 Percept +5(+2 stone;+1 traps)

Bedlam--with confidence--applies the key to the lock of the box.

let's be seeing the goodies


" The lock on the box clicks and the top pops open, you look inside the box and realize that this box must have an enchantment upon it as it is much larger inside than it appears from the outside the inside of the lid there is an inscription that reads "Torak and Lorak" ..Inside the box you find two battle axes set into a holder the battle axes cross each other, They appear to glow a faint blue color"

Grand Lodge

Male Nagaji Paladin 1 | HP 12/12 | AC 18 | T 12 | FF 16 | CMD 16 |Fort +4 | Ref +2 Will +2 | Init +8 | Perc +1| Sense Motive +3

Howss did a loggersss get sooo much moneyssss
Cold Eyes peers over at the box,
uhhh... anyone wantss to takesss a loook at these axessss?
Cold Eyes looks at the axes
perception: 1d20 + 1 ⇒ (15) + 1 = 16

Cold Eyes looks at the axes and uses Detect Evil. As a paladin he can cast Detect Evil at will as if studying the object/person for three rounds.


Male Dwarf Barbarian 1 AC 17 hp 18/ Fort +4 Ref +3 Will +1 Init +3 Percept +5(+2 stone;+1 traps)

Bedlam slowly places the box onto the desk and backs away.

it be witched!

He then returns to the window to make sure the Boss isn't returning yet with the informant.

perception: 1d20 + 10 ⇒ (3) + 10 = 13

He be gone a long time me thinks fellas


"Cold eyes detects no evil present"


"Still no sign of the boss"

Liberty's Edge

Male Dwarf Fighter 1 - HP: 16/16 - AC: 20 / T 11 / FF 19 - Saves: Fort +5 / R +2 / Will +0 - Init: +2 - Percep: 0 - CMD: +5/16

Bendorf sees the battle axe and since that is his weapon of choice says, "Well looky there boys, them are a couple of beauties, mind if I give one of em' a swing?


Male Dwarf Barbarian 1 AC 17 hp 18/ Fort +4 Ref +3 Will +1 Init +3 Percept +5(+2 stone;+1 traps)

Bedlam waves at the box.

You can be my guest. I aint't fer witchcraft!

Grand Lodge

Male Nagaji Paladin 1 | HP 12/12 | AC 18 | T 12 | FF 16 | CMD 16 |Fort +4 | Ref +2 Will +2 | Init +8 | Perc +1| Sense Motive +3

I needss to prove hesss used thessee for evil beforess i can takess them....but i don't controlss you, and i knowss your not evilssss
Cold eyes says as he turns a blind eye.

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