D0 Hollow's Last Hope #2

Game Master Fedorian Silverleaf

This is the 2nd Group for D0 Hollow's Last Hope.


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A knowledge history check or something similar would be in order if you would like to know more about the weapons and where they may have came from

Liberty's Edge

Male Dwarf Fighter 1 - HP: 16/16 - AC: 20 / T 11 / FF 19 - Saves: Fort +5 / R +2 / Will +0 - Init: +2 - Percep: 0 - CMD: +5/16

Bendorf picks up the axes and swings them around studying the balance and grace of the weapons.

"Aye these are beauties, I wonder if I can place the workmanship?

knowledge history: 1d20 ⇒ 1

perception: 1d20 ⇒ 2

Liberty's Edge

Male Dwarf Fighter 1 - HP: 16/16 - AC: 20 / T 11 / FF 19 - Saves: Fort +5 / R +2 / Will +0 - Init: +2 - Percep: 0 - CMD: +5/16

bloody hell


Male Dwarf Barbarian 1 AC 17 hp 18/ Fort +4 Ref +3 Will +1 Init +3 Percept +5(+2 stone;+1 traps)

Bedlam looks over the axes and grins.

craft(weapons): 1d20 + 2 ⇒ (16) + 2 = 18

Me thinks that the actual owner of these may be missing them?

Liberty's Edge

Male Dwarf Fighter 1 - HP: 16/16 - AC: 20 / T 11 / FF 19 - Saves: Fort +5 / R +2 / Will +0 - Init: +2 - Percep: 0 - CMD: +5/16

Bendorf looks at Bedlam, 'What do ya suggest we be doin' wit them?"


Male Dwarf Barbarian 1 AC 17 hp 18/ Fort +4 Ref +3 Will +1 Init +3 Percept +5(+2 stone;+1 traps)

Bedlam shrugs his shoulders at Grumble.

In Dwarven: Well, I be knowing that these ain't belonging here. And I be knowing that these be finely crafted.

I be thinking that you be needing to adopt them weapons, until you find them proper owners


Male Wood Elf Monk AC 16 Passive Perception 13

In Dwarven, "Does stealing from a thief make us any better?"

Liberty's Edge

Male Dwarf Fighter 1 - HP: 16/16 - AC: 20 / T 11 / FF 19 - Saves: Fort +5 / R +2 / Will +0 - Init: +2 - Percep: 0 - CMD: +5/16

Bendorf nods at Bedlam, an then looks at Morzul and says in Dwarven "I'm no philosopher but I'm not for leaving a rude crummy lot like this with his plunders. But if we are to be keeping what we be finding here, I'm not sure we are ping to be sticking around for any further information they be giving us. If so we need to be putting stuff back in order and be on our ways."


"Bendorf draws a blank in regards to Knowing anything about these weapons, maybe if he thought harder he could still remember something"

"Bedlam Remembers hearing rumors about a pair of battle axes that fit this description from his weapons crafting teacher..he cant recall the full story or exactly what they were for or where they were suppose to be, but he can tell that these are Dwarven weapons and that they are of fine quality.."

"As the Dwarves discuss what to do about the treasure they hear a small cough behind them, and turn to see a Male Ranger in the doorway behind them, leaning against the door post with his arms crossed and a smile on his face.."

"Helping yourselves to the Foreman's "collection" I see......tsk..tsk..tsk..after he showed you such a warm welcome and all!..you guys should be ashamed of yourselves..

..he lets out a small chuckle and shuts the door so they are alone.


Male Wood Elf Monk AC 16 Passive Perception 13

Morzul takes a step back and draws a chakram, holding it to his side in the least threatening manner possible. "And who might ye be laddie?"


"Milon Rhoddam's the Name, Hunter, Ranger and woodsman extraordinaire!!..that big windbag sent for me a little while ago and told me there be some strangers in the camp that be wanting to know about the vale..saying they was on an urgent mission or something..at first I told him I wasn't interested, but then I got to thinking..strangers on an urgent mission...could only mean one thing around here at the moment..something i am very interested in...you wouldn't happen to be going after a cure for the Blackscour Taint would ye?..by the way, help yourself to whatever ye can find..I wont be saying a word..that windbag foreman extorts all his "Donations" from weary travelers and the practice makes me rather sick..hes nothing but a money hunger ogre..and I dont LIke OGRE'S!!!"

Milon laughs..

Liberty's Edge

Male Dwarf Fighter 1 - HP: 16/16 - AC: 20 / T 11 / FF 19 - Saves: Fort +5 / R +2 / Will +0 - Init: +2 - Percep: 0 - CMD: +5/16

Bendorf examines the batlleaxes one last time admiring the craftsmanship still struggling to see I he can recognize anything about these weapons.

Perception: 1d20 ⇒ 13

Knowledge History: 1d20 ⇒ 9

If he does not remember anything about the weapons he slips them in his pack and turns to Milon and says, "Well met laddie, I be Bendorf Grumblebum of the Dwarven Clans of the Northern Realm, but you can call me Grumble We be indeed searching for a cure to what ails the townsfolk. Might you be helpin us in our quest?"


Bendorf recalls something about a pair of Dwarven brothers with enchanted battle axes..something about one killed goblins and one killed wolves..but cant recall anymore than that..he thinks that there names were the same as the ones engraved on the box..but he cant be sure.

" Aye that i will...you see my nephews in town and he is ill with this stuff, I've been out here looking for some medicinal herbs to help..but healing isn't my forte'..any assistance i can provide i will do so!"

Grand Lodge

Male Nagaji Paladin 1 | HP 12/12 | AC 18 | T 12 | FF 16 | CMD 16 |Fort +4 | Ref +2 Will +2 | Init +8 | Perc +1| Sense Motive +3

goods. We'ss lookin for herbsss for lady in townss.. a mussshroom, and.. uh... whossss gotss the lissst?
Cold Eyes takes in this new character,
sense motive: 1d20 + 3 ⇒ (7) + 3 = 10


Male Wood Elf Monk AC 16 Passive Perception 13

Morzul returns his chakram to his belt and takes a large swig of ale. "We sheek the oldest tree in the woodsh."


Cold eyes does not detect any dishonesty in Milon

Milon Smiles and says:

"Well The oldest tree in the woods is easy enough to find..Do any of you have a map?.."


Male Dwarf Barbarian 1 AC 17 hp 18/ Fort +4 Ref +3 Will +1 Init +3 Percept +5(+2 stone;+1 traps)

Bedlam relaxes as the fellow Ranger explains his position.

In Dwarven: And you be knowing this woods? We be needing to find the 'oldest tree' in these woods for starters.

Bedlam waits to see if he is understood at all by the Ranger.

perception: 1d20 + 10 ⇒ (18) + 10 = 28

He also looks him over to appraise him of his armor, weapons, and to notice his skill set form attire and stance.

perception: 1d20 + 10 ⇒ (9) + 10 = 19

In Dwarven-only if he did understand, otherwise in Common--

We are interested in helping yer town folk be assured!

Bedlam takes a look at Grumble as he stores the Dwarven axes away.

But we do be having a right to these weapons more than this Boss! These belong to the Clan, not some human trash!


The ranger looks at Bedlam and smiles:

Dwarven:
"Master Dwarf, I know these woods better than any man alive..If what your looking for is to be found in them..I can tell you where its at.And I thank you for helping them, for helping my nephew..he is like a son and if he..well..doesnt make it..I will be most disheartened"

Bedlam Can tell by his items that he is a Expert1/Ranger2 and that he has the normal skill set of someone of that class


Male Dwarf Barbarian 1 AC 17 hp 18/ Fort +4 Ref +3 Will +1 Init +3 Percept +5(+2 stone;+1 traps)

Bedlam bows to the Ranger.

In Dwarven:

We be trusting you, Milon Rhoddam, and welcome your assistance in pointing out the way to this 'tree'

In Common:

We be needing his help and I be thinking it is a boon to us


"What else do ye be looking for out there master Dwarf?"


Male Dwarf Barbarian 1 AC 17 hp 18/ Fort +4 Ref +3 Will +1 Init +3 Percept +5(+2 stone;+1 traps)

Bedlam rummages through his pouch, bringing out his notes made in the Herb shop.

Bedlam speaks in Dwarven:

Let me see here. The Lady told us--Elderwood Moss...which she never even heard of...but her granny says here that the stuff only grows on the oldest tree in the forest. The second is a specially pickled root called "Rat's Tail"...which again sounds like HooJoo to her...and seven "IronBloom" Mushrooms...they are stunty little things that only grow in dark places thick with metal...they are a favorite among Dwarves...or so she hears..."

He looks up at Milon.

She also said something about a Hag in the Vale and some ruins in the mountains, I believe. Cold Eyes, you be remembering anything else?


Milon removes a piece of parchment from his pack and a pencil, he begins to draw out a crude map.."

"Here is a map to the oldest tree, its pretty much right in the center of the vale, as for where you will find Ironbloom, she was right, the old Dwarven monastery in the hills is you're best best, I will mark its location on this map as well..and that old hag's hut is right over here..I haven't seen her wandering in the vale in quite a long while, but be careful if you go visit her..shes a nasty old thing and from what I can tell doesn't like visitors..

I haven't heard from Rikkil in a long while, I sent a PM asking if he was still in, and haven't received a response..so i guess I will give him a few more days to see, if not..we will have to either forge on with what we have or look for a replacement member.


Male Dwarf Barbarian 1 AC 17 hp 18/ Fort +4 Ref +3 Will +1 Init +3 Percept +5(+2 stone;+1 traps)

I was actually wondering the same thing...I think if needed the 5 of us can keep it going...we ain't scared...r we?...lol

Bedlam watches Milon draw the map, while listening intently to his instructions.

In Dwarven:
We be in yer debt, brother of Nature. Ye be needing something in return after this venture, ye let meself know1

Bedlam turns to the group.

We be leaving through the back and hustling away, my friends. That Boss will be a real bugger if we be meeting him again I bet!

Grand Lodge

Male Nagaji Paladin 1 | HP 12/12 | AC 18 | T 12 | FF 16 | CMD 16 |Fort +4 | Ref +2 Will +2 | Init +8 | Perc +1| Sense Motive +3

ooc - we should be fine i would hopes!

Letsss just leavess and not drawsss attention..
Cold Eyes Looks over the map.

Liberty's Edge

Male Dwarf Fighter 1 - HP: 16/16 - AC: 20 / T 11 / FF 19 - Saves: Fort +5 / R +2 / Will +0 - Init: +2 - Percep: 0 - CMD: +5/16

"Thank you for your help Milon, if we can be of any help to you let us know. Now let us be on our ways boys, and which way might that be by the way? I'm thinking the Dwarven Monastary might be a good place to start."


Male Dwarf Barbarian 1 AC 17 hp 18/ Fort +4 Ref +3 Will +1 Init +3 Percept +5(+2 stone;+1 traps)

Bedlam takes a look outside the back before leaving.

perception: 1d20 + 10 ⇒ (20) + 10 = 30

Bedlam turns to Grumble as they exit through the back door.

In Dwarven: Me thinks that whichever is closer--tree or ruins--is where we start. I be thinking we let the Hag be last!

Liberty's Edge

Male Dwarf Fighter 1 - HP: 16/16 - AC: 20 / T 11 / FF 19 - Saves: Fort +5 / R +2 / Will +0 - Init: +2 - Percep: 0 - CMD: +5/16

"Aye be sounding good to me."


Male Wood Elf Monk AC 16 Passive Perception 13

"Agreed."

Grand Lodge

Male Nagaji Paladin 1 | HP 12/12 | AC 18 | T 12 | FF 16 | CMD 16 |Fort +4 | Ref +2 Will +2 | Init +8 | Perc +1| Sense Motive +3

yesss.. closssessst.. im not onesss for walkingssss


GM Roll:
4d10 ⇒ (3, 7, 4, 4) = 18

"As you study the map you realize that the Oldest tree is the closest, the hags hut isn't very far away either..but the ruins look to be over a days journey to the north..it is nearing mid afternoon as the group quietly leaves the lumber camp..heading towards the spot on the map marked "Oldest Tree"..Milon bids you farewell and promises that he will keep any of the mills hired thugs from following you, but that it would not be wise to ever again enter the camp and as you get just far enough away from the camp that it can no longer be seen..you here the chime of the silver bell ring out clear as day as if you were standing next to it still..it is safe to assume that the foreman has discovered that his "Donations" have been taken..

Spoiler for anyone who wants to know what you missed in the camp:
In the camp had you talked to the stable hand he could have outfitted the group with horses for a reasonable price, that would have cut your travel time in half for the remainder of the journey. In the black smith shop your could have bought weapons and armor or paid to upgrade what you already own. In the Mess hall you could have found some magic food and drink that would raise your strength by +1 for the remainder of the adventure..In the barracks you could have found a couple of small sacks of gold, and a book detailing the brothers whos names are the same as the weapons you found, and telling you what those weapons abilities are. In the foreman's office you could have taken the magic bell, which when used brings help to anyone who rings it, wherever you are.

Grand Lodge

Male Nagaji Paladin 1 | HP 12/12 | AC 18 | T 12 | FF 16 | CMD 16 |Fort +4 | Ref +2 Will +2 | Init +8 | Perc +1| Sense Motive +3

after hearing the bell cold eye's stiffens. timess to move fasssterss! Cold eyes starts into a light jog. to the oldest tree

Liberty's Edge

Male Dwarf Fighter 1 - HP: 16/16 - AC: 20 / T 11 / FF 19 - Saves: Fort +5 / R +2 / Will +0 - Init: +2 - Percep: 0 - CMD: +5/16

damn we missed a lot, guess tey are just nice shiny axes now. Lol

"Let the blasted fools come if they dare. We dwarves are natural sprinter not long distance runners."


Male Wood Elf Monk AC 16 Passive Perception 13

well, damn. lol

Morzul cracks his knuckles, but doesn't speed up at all. "Aye, not built at all fer distance."


Male Dwarf Barbarian 1 AC 17 hp 18/ Fort +4 Ref +3 Will +1 Init +3 Percept +5(+2 stone;+1 traps)

Bedlam moves through the woods as if he belongs there. When the bell chimes, he just takes a quick look back, but he continues toward their destination.

We be heading deeper into this woods. I suggest we be alert as we don't know what lives here.

perception: 1d20 + 10 ⇒ (4) + 10 = 14

lol...lesson learned...turn over everything!

Grand Lodge

Male Nagaji Paladin 1 | HP 12/12 | AC 18 | T 12 | FF 16 | CMD 16 |Fort +4 | Ref +2 Will +2 | Init +8 | Perc +1| Sense Motive +3

Cold Eyes, taking heed to Bedlam pulls his Greatsword while traveling.


There are still ways to discover the weapons abilities...any magic users in the house?..lol


Male Dwarf Barbarian 1 AC 17 hp 18/ Fort +4 Ref +3 Will +1 Init +3 Percept +5(+2 stone;+1 traps)

if only we had a Bard or Sorc...lol

Bedlam continues to march with determination toward their first goal.

Liberty's Edge

Male Dwarf Fighter 1 - HP: 16/16 - AC: 20 / T 11 / FF 19 - Saves: Fort +5 / R +2 / Will +0 - Init: +2 - Percep: 0 - CMD: +5/16

maybe our hobbit friend will be making an appearance after the weekend.

Bendorf pulls out the axes found in the camp and readies them as they walk.

"Aye, we be ready for some trouble!


Male Wood Elf Monk AC 16 Passive Perception 13

I could do a Know Religion but I doubt it would help lol I think we will have to wait for Frodo :p


he should be back from his cruise soon, if not I'll RP something into the game


I will be gone most of the afternoon, when i get home tonight i will set up the next part of the adventure..you are all heading to the tree correct?..we can switch over to the Pyromancer Maps now if you guys wish, or I can keep doing them in google..its up to you guys, but i like the pyromancer site..I wish we could all use that Maptools program, that was a cool program"

Liberty's Edge

Male Dwarf Fighter 1 - HP: 16/16 - AC: 20 / T 11 / FF 19 - Saves: Fort +5 / R +2 / Will +0 - Init: +2 - Percep: 0 - CMD: +5/16

I'm good with whatever you do I got the map tools to load on your links. I just don't know how to web launch it from my pc


Male Dwarf Barbarian 1 AC 17 hp 18/ Fort +4 Ref +3 Will +1 Init +3 Percept +5(+2 stone;+1 traps)

if it just a link that you post I can handle it....lol...if not, I will be asking instructions...thx


Working on stuff right now, i will poat the next bit before i go to bed tonight


Ok I lied..I fell asleep before i got to posting..working on stuff right now..be posted shortly


You spend the rest of the afternoon Tromping through the woods following the map that Milon drew you, as evening starts to come, you hear the sounds of water through the trees, you realize that you are close to a lake that Milon Drew on the map, and you know that in order to get to where you are going, you will have to follow the shoreline to the northeast and continue on around to the other side. Not far from the edge of the forest-shrouded lake,you enter a clearing..As you move closer to the lake you notice that a fox with large ears and bright orange fur lies bleeding, its hindquarters caught fully in the jaws of a crude iron trap.

River Map


Male Dwarf Barbarian 1 AC 17 hp 18/ Fort +4 Ref +3 Will +1 Init +3 Percept +5(+2 stone;+1 traps)

Bedlam immediately holds up his hand for silence.

He then begins peering intently at the ground around the fox, looking for what type of predator may have did this.

survival: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28

Liberty's Edge

Male Dwarf Fighter 1 - HP: 16/16 - AC: 20 / T 11 / FF 19 - Saves: Fort +5 / R +2 / Will +0 - Init: +2 - Percep: 0 - CMD: +5/16

Bendorf, with his weapons to the ready crouches low to see if he can spot any apparent danger to the group.

Perception: 1d20 ⇒ 17


"Bedlam Notices faint traces of Goblin Tracks leading away to the north."

"Bendorf..hears the cawing of Some Ravens from up in the trees and some distance away..he doesn't notice anything else.."


Bendorf, I need to know what weapons you have readied please

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