The king is dead! In the Varisian port city of Korvosa, the death of a monarch leads to chaos, and only a small group of heroes can hope to save the city from its own darkest tendencies.
Houserules:
Houserules:
Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.
Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.
if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.
Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.
Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...
Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: You are villains. Villains are smart, resourceful and have style! Have you ever seen a memorable villain that could just swing his sword and do nothing more?
Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).
Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."
Truly a amazing creation this special meditation altar has another function as well. Once a day it has the ability to cast a restoration spell on a character that can also make any spellcaster recall two spells of 4th level or lower that they have already cast that day (on top of the effects of restoration).
Half Elf (Destined Bloodline) Bloodrager 10; AC (33)24/16/23; HP 115/115 (145/145); F+15, R+10, W+9 (+2 vs. enchantments) Init +1; Percpn +18; Evasion; Lowlight Vision; Improved Uncanny Dodge; DR 2/-, Rage 25 rounds; 3 (1st), 2 (2nd), 1 (3rd)
Crain moves to the south door and takes a good look at it, checking for any obvious traps. "Don't worry, pretty lady. Crain here will keep all those bad bugs off you..."
Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK
"Oh man;" Whispered Drakus. "I really don't like the look of that mosaic..."
He looked around rapidly, trying to remember what to do if attacked by a swarm of wasps.
Int check:1d20 + 0 ⇒ (15) + 0 = 15
As Drakus steps forwards a sharp needle thin metal spike come out of the ground and impales his foot going right trough his metal boot like it was paper before retracting back in the ground.
The trap doesn't do anything else than stab your feet when you walk each round your in the room. All the doors are locked however and there are 2 doors other than the one you used to get in.
Half Elf (Destined Bloodline) Bloodrager 10; AC (33)24/16/23; HP 115/115 (145/145); F+15, R+10, W+9 (+2 vs. enchantments) Init +1; Percpn +18; Evasion; Lowlight Vision; Improved Uncanny Dodge; DR 2/-, Rage 25 rounds; 3 (1st), 2 (2nd), 1 (3rd)
"Well, we haven't met many friendly types in this whole place. Don't suppose you are going to be any different. Are you going to talk and be helpful, or are we going to cross swords? I'm fine either way."
Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK
Way back when he took his first step... Fort save:1d20 + 11 ⇒ (1) + 11 = 12 Fail! He takes 1d4 ⇒ 4 Dex damage.
Gritting his teeth, Drakus wrenched his foot out of the trap, now feeling a little numb. He limped after his companions.
Seeing the sphinx and foxwoman, he smiled. No more traps!
"Well you certainly got here faster than I expected. It was very clever of you to use the hidden transport room to travel right to the end of the maze or maybe it was just dumb luck. Either way my entertainment was cut short and now I must settle with this. You will battle Sivit and if you can get past her then you are free to leave."