Charlie Buckminster |
Nice move Fondo. Let's see what we have in the way of healing.
[edit]shoot I forgot it's going to reroll my save. Hope this works. CLW from spell 1d8 + 3 ⇒ (7) + 3 = 10
fort1d20 + 2 ⇒ (14) + 2 = 16
AC 13 (10 +3 MW studded leather)
CMD 10
HP = 14/14
If anyone is poisoned Charlie will attempt a heal check (6)
The spells/day listed will include the casting (if any) that I made this round
Orisons DC:4 (Create Water, Mending, Purify Food and Drink, Stabilize, Mage Hand, Ghost Sound)
First Level: DC:15 (3/5 per day) (Bless, Ray of enfeeblement, Shield of Faith, Cure Light, Protection from Evil)
Oracle Revelation: Eldritch Bolt 7/7 times per day.
Sociable Trait4[/b]/4 rounds per day
wand CLW 36/50
Weapon equipped = Biting wit
Shield equipped =OMG please don't hurt me
Fondo Barondo |
"My thanks, Kako."
Per DM, the torch should be countering the darkness as soon as Fondo takes it out. But getting it up in the air as a standard action might keep us from dropping it if we're stunned...
DM_Euan |
Dandilion is stunned for another round. Nikolay shrugs off the noise, but misses in the darkness. Briar is also stunned. Fondo tumbles away from the battle and moves down the hall. Charlie steps up and heals Fondo. Barael fails to avoid the stunning this round and drops his rapier as well.
The ioun stone with continual flame cast upon it counters the darkness created by the blue creatures. That means you're left with the ambient light in the room, which is dim light (20% miss chance) as I mentioned earlier.
Majenko peers into the dim light and makes out the blue tinged creatures without difficulty. He presses his attack on D2.
Majenko 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26 for 1d3 - 2 ⇒ (3) - 2 = 1 damage + DC 14 vs poison
Blue Humanoid D2 Fortitude 1d20 + 5 ⇒ (8) + 5 = 13 vs DC 14.
Pleased that their opponents are falling back, but displeased that they're still up and now more visible, they move up and press their attack.
Blue Humanoid D1 vs Barael 1d20 + 5 ⇒ (9) + 5 = 14 for 1d4 + 1 ⇒ (1) + 1 = 2 damage
Blue Humanoid D3 vs Nikolay 1d20 + 5 ⇒ (13) + 5 = 18 for 1d4 + 1 ⇒ (4) + 1 = 5 damage
Sadly, the Blue team manages to miss all around or fall asleep. Now up, the party for round 4!
Initiative
Blue Humanoids D1 - 26
Blue Humanoids D2 (-2-1hp, sleeping) - 26
Blue Humanoids D3 (-6hp) - 26
Fondo (-12) - 20
Nikolay (-10) - 14
Briar (-10) - 13
Barael (-14) -12
Dandilion (-10) - 5
Charlie (-10) - 4
Majenko (-10) - 3
Charlie Buckminster |
If no one goes down Charlie will use the CLW wand on himself 1d8 + 1 ⇒ (4) + 1 = 5 If someone goes down he will try to move to that person.
AC 13 (10 +3 MW studded leather)
CMD 10
HP = 4/14
If anyone is poisoned Charlie will attempt a heal check (6)
The spells/day listed will include the casting (if any) that I made this round
Orisons DC:4 (Create Water, Mending, Purify Food and Drink, Stabilize, Mage Hand, Ghost Sound)
First Level: DC:15 (3/5 per day) (Bless, Ray of enfeeblement, Shield of Faith, Cure Light, Protection from Evil)
Oracle Revelation: Eldritch Bolt 7/7 times per day.
Sociable Trait4[/b]/4 rounds per day
wand CLW 36/50
Weapon equipped = Biting wit
Shield equipped =OMG please don't hurt me
Nikolay Vasilevich |
Round 4, Init 14 - R-3
Speed 30
Init +2; Perception +2
AC 20, touch 16, flat-footed 18 (+4 armor, +2 Dex, +4 shield spell)
CMB +5; CMD 17
hp 17/27
Fort +5, Ref +3, Will +3
Aracana 4/4
Concentration +8 (+12 for casting on defensive)
Spells for Day
1 (4/day) Burning Hands, Shocking Grasp, Shield, Shield (used)
0 (4 known per day) Read Magic, Prestidigitation (DC 13), Light, Detect Magic
Wand of Acid Splash (28 charges remaining)
Wand of Magic missiles (23 charges remaining)
Pearl of Power - Not used to.day
Despite being able to see his target better, Nikolay still can't connect.
1d100 ⇒ 65 - 21+ needed
1d20 + 7 ⇒ (4) + 7 = 11
Fondo Barondo |
Charlie: Fondo, Dandilion and I presume Briar can also use the wand of CLW. We're a versatile lot!
Round 4, Init 20 {>T03)
Fondo offers the ioun stone to Charlie and delays until he takes it. He then tumbles into flank with D3.
[b]AC 19 (10 +3 dex +4 mithril shirt +1 buckler +1 combat expert)
HP = 14/26
Weapon equipped Mace
Shield equipped Buckler
Bardic performance used 0 of 6 rounds
Spells used 1st: 0 of 2
Acrobatics 1d20 + 9 ⇒ (8) + 9 = 17
Rapier 1d20 + 6 + 2 - 1 - 1 ⇒ (13) + 6 + 2 - 1 - 1 = 19 power attack, combat expertise
1d100 ⇒ 20
1d6 + 1 + 2 ⇒ (2) + 1 + 2 = 5
Ah flibbertygibbet.
Briar the Lesser |
Round 4, Init 13
"Ah, that's better," Briar says as he recovers his senses.
Briar will pick up his bow.
I can't believe I dropped this.
Briar will shoot at D3.
1d20 + 6 - 4 + 1 ⇒ (6) + 6 - 4 + 1 = 9 to hit;
1d8 + 1 ⇒ (1) + 1 = 2 damage.
Dandilion Dreamstruck |
Round 4, Init 5
popping her ears to get herself back in check, Dandi realizes she can see, somewhat. I ought to bomb them to hell and...no, wait. The guys get mad when you don't think things through. That one looks asleep and the other well, who knows, really? And look, Briar, didn't even hit anything. Giving in to the wisdom of her inner voices, Dandi pulls a bomb, throwing it at D3.
ranged touch attack, into melee, with cover(precise bomb, excluding Nikolay and Fondo) : 1d20 + 7 ⇒ (17) + 7 = 241d6 + 2 ⇒ (3) + 2 = 5
Barael de Gare |
Round 4, Init 12
AC = 18, 19 with Combat Expertise
HP = 14/28
Weapon Equipped = None
Condition = None
"Hey, hey, hey, that's uncomfortable, let me get it, oh hey. The light's on again." Barael looks square in the eyes of D1, and tries to connect with both fists. 1 Ki point for two attacks.
Unarmed Strike 1d20 + 4 ⇒ (7) + 4 = 11 for 1d3 + 2 ⇒ (1) + 2 = 3 damage
1d100 ⇒ 93 vs. DC 20
Unarmed Strike 1d20 + 4 ⇒ (1) + 4 = 5 for 1d3 + 2 ⇒ (3) + 2 = 5 damage
1d100 ⇒ 60 vs. DC 20
Charlie Buckminster |
Round 5 Init 4 {Q06 --> R05}
Tentative plan: Charlie will use the Ioun Stone when Fondo hands it to him. He will then use the CLW wand on Barael 1d8 + 1 ⇒ (2) + 1 = 3
AC 13 (10 +3 MW studded leather)
CMD 10
HP = 4/14
If anyone is poisoned Charlie will attempt a heal check (6)
The spells/day listed will include the casting (if any) that I made this round
Orisons DC:4 (Create Water, Mending, Purify Food and Drink, Stabilize, Mage Hand, Ghost Sound)
First Level: DC:15 (3/5 per day) (Bless, Ray of enfeeblement, Shield of Faith, Cure Light, Protection from Evil)
Oracle Revelation: Eldritch Bolt 7/7 times per day.
Sociable Trait4[/b]/4 rounds per day
wand CLW 36/50
Weapon equipped = Biting wit
Shield equipped =OMG please don't hurt me
DM_Euan |
Dandilion tosses a bomb and nails D3, but also damages D2 waking him. Nikolay swings and misses, again. Briar picks up his bow and misses. Fondo holds the continual light ioun stone in his left hand while he swings with his right but misses in the dim light, though he does get in position safely. Charlie, like any good physician, heals himself. Barael eyes his opponent and misses him twice.
Blue Humanoid D2 Reflex 1d20 + 3 ⇒ (15) + 3 = 18 vs DC 13 or 3hp damage
Majenko flies over Nikolay's head to attack D3 with flank and crits again! And again puts another of the creatures to sleep.
Majenko 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28 for 1d3 - 2 ⇒ (3) - 2 = 1 damage + DC 14 vs poison
Majenko crit 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26 for 1d3 - 2 ⇒ (3) - 2 = 1
Blue Humanoid D3 Fortitude 1d20 + 5 ⇒ (3) + 5 = 8 vs DC 14.
D3, struck by Majenko, falls asleep dropping lightly to the floor. D2 picks up his weapon (provoking from Nikolay, Fondo, and Majenko) and stands up (provoking again if you have combat reflexes).
Majenko AoO 1d20 + 6 ⇒ (16) + 6 = 22 for 1d3 - 2 ⇒ (2) - 2 = 0 damage + DC 14 vs poison
Blue Humanoid D2 Fortitude 1d20 + 5 ⇒ (10) + 5 = 15 vs DC 14.
Blue Humanoid D1 vs Barael 1d20 + 5 ⇒ (16) + 5 = 21 for 1d4 + 1 ⇒ (2) + 1 = 3 damage
Displeased at the way the combat has turned, the remaining blue team member hauls a nice hit on Barael.
Now up, the party for round 5!
Initiative
Blue Humanoids D1 - 26
Blue Humanoids D2 (-3-2hp) - 26
Blue Humanoids D3 (-13hp, sleeping) - 26
Fondo (-12) - 20
Nikolay (-10) - 14
Briar (-10) - 13
Barael (-17) -12
Dandilion (-10) - 5
Charlie (-5) - 4
Majenko (-10) - 3
Briar the Lesser |
Round 5, Init 13
Briar takes the dozing smurfs as welcome distraction to move closer into the room, to T4 (next to Fondo).
"Well done, Majenko. Your magics are quite strong."
Nethys be praised. It's nice to know that finding the magic is paying off already. My brother did not lie to me.
In T4, Briar will fire at D2.
1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16 to hit;
1d8 + 1 ⇒ (4) + 1 = 5 damage.
Barael de Gare |
Round 5, Init 12
AC = 18, 19 with Combat Expertise
HP = 11/28
Weapon Equipped = None
Condition = Human Eyesight
Barael strikes at shadows, and, landing nothing, grows desperate to avoid further strikes from the reflective blade.
Improved Disarm 1d20 + 6 ⇒ (10) + 6 = 16
1d100 ⇒ 30 vs DC 20
Fondo Barondo |
Round 5, Init 20 (I guess he could have held it out and still attacked on his init?)
AoO Rapier @ D2 1d20 + 6 - 1 - 1 ⇒ (3) + 6 - 1 - 1 = 7
1d6 + 1 + 2 ⇒ (3) + 1 + 2 = 6
Fondo smiles up at Majenko as he puts another blue meanie to sleep. "Desna's herald, you are, driving the wicked to dream of their sins."
He lashes out again at the remaining Derro, putting his full weight behind the thrust.
AoO Rapier @ D2 1d20 + 6 - 1 - 1 ⇒ (4) + 6 - 1 - 1 = 8
1d6 + 1 + 2 ⇒ (1) + 1 + 2 = 4
Are you there Desna? It's me, Fondo.
Dandilion Dreamstruck |
Round 5, Init 5, move to T5
Dandi moves up, pulling her sickle. She takes the opportunity to move passed D3 to help Barael with D1, though how much help she can be is anyone's questionable as she misses. But if that had connected, he'd sure be in trouble.
melee attack on D1: 1d20 + 4 ⇒ (5) + 4 = 91d6 + 1 ⇒ (5) + 1 = 6
DM_Euan |
Dandilion steps into combat with her sickle, but misses. Nikolay misses with his AoO, but hits with his regular attack cutting deeply into the creature. Briar moves deeper into the combat, but misses. Fondo fails to connect both with the AoO and the regular swing. Charlie heals Barael a bit. Barael manages some success though by taking away D1's spiked club.
Majenko hovers over Nikolay and strikes at D2.
Majenko 1d20 + 6 ⇒ (9) + 6 = 15 for 1d3 - 2 ⇒ (3) - 2 = 1 damage + DC 14 vs poison
D3 continues to snore. D2, finally equipped strikes back at his oppressors - this time targeting Majenko as his greatest threat. D1 eyes the opposition, and makes hast for a small tunnel to his right (withdraw-double move, those are stairs going up).
Blue Humanoid D2 vs Majenko 1d20 + 5 ⇒ (11) + 5 = 16 for 1d4 + 1 ⇒ (1) + 1 = 2 damage
Now up, the party for round 6!
Initiative
Blue Humanoids D1 - 26
Blue Humanoids D2 (-13-2hp) - 26
Blue Humanoids D3 (-13hp, sleeping2) - 26
Fondo (-12) - 20
Nikolay (-10) - 14
Briar (-10) - 13
Barael (-14) -12
Dandilion (-10) - 5
Charlie (-5) - 4
Majenko (-12) - 3
Briar the Lesser |
Round 6, Init 13
Blah. I need more practice with this bow.
Looking down at the sleeping derro, Briar will take an arrow in his hand and, with a smirk on his face, command (Hand of the Acolyte) the arrow to strike his foe. 1/6 used.
Coup de Smurf (D3):
3d8 + 3 ⇒ (2, 6, 4) + 3 = 15 damage & DC 10+damage Fort Save vs. death
Briar shoots at D2.
1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15 to hit;
1d8 + 1 ⇒ (3) + 1 = 4 damage.
Fondo Barondo |
Round 6, Init 20
Fondo again attempts to pierce the remaining wakened derro through.
Rapier 1d20 + 6 + 1 - 1 ⇒ (14) + 6 + 1 - 1 = 20 power attack, bless
1d6 + 1 + 2 ⇒ (4) + 1 + 2 = 7
1d100 ⇒ 35
Barael de Gare |
Round 6, Init 12
That's right, run off now, you salamander.
Still frustrated, Barael turns his ire against the last standing blueberry in the room.
Spiked Club 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25 for 1d6 + 2 ⇒ (4) + 2 = 6 damage
Confirm Crit 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10
1d100 ⇒ 21 vs DC 20
"The third, what, you think he's coming back with more of them?"
Dandilion Dreamstruck |
"He's getting away!" Dandi takes off after blueberry, launching her final bomb at the creature from the bottom of the stairs.
range touch attack, yada yada from S-09, I think: 1d20 + 7 ⇒ (3) + 7 = 101d6 + 2 ⇒ (1) + 2 = 3
smurftastic :/
DM_Euan |
Dandilion throws her remaining bomb at the fleeing Derro, but he gets away. Nikolay misses with his attack, by only a hair. Briar stabs the sleeping Derro with an arrow killing him. Fondo hits the remaining Derro heavily, but he still stands. Charlie steps up and heals Barael with the wand for 1d8 + 1 ⇒ (5) + 1 = 6. Barael steps over the now dead Derro and finishes off the other one with a near-crit.
Majenko hovers over Nikolay and looks to Charlie for badly needed healing.
D3 stops snoring. He stops everything really. D2 also drops with Baraels hit from his mates own weapon. D1 is lost to sight somewhere in the tunnels ahead.
Now up, the party for round 7! (we're staying in initiative due to the Derro that fled.)
Initiative
Blue Humanoids D1 (weaponless) - 26
Fondo (-12) - 20
Nikolay (-10) - 14
Briar (-10) - 13
Barael (-8) -12
Dandilion (-10) - 5
Charlie (-5) - 4
Majenko (-10) - 3
Charlie Buckminster |
Round 6 Init 4 {R05}
Charlie will delay and heal (with the wand) Majenko if he flies over. If not, Charlie will move to R04 to heal him(?) Is Majenko a boy PD? 1d8 + 1 ⇒ (1) + 1 = 2
Edit: Wow. 2 whole hit points. Charlie looks down the barrel of the wand to see if there's a cannoli stuck in there.
AC 13 (10 +3 MW studded leather)
CMD 10
HP = 16/21
If anyone is poisoned Charlie will attempt a heal check (6)
The spells/day listed will include the casting (if any) that I made this round
Orisons DC:4 (Create Water, Mending, Purify Food and Drink, Stabilize, Mage Hand, Ghost Sound)
First Level: DC:15 (3/5 per day) (Bless, Ray of enfeeblement, Shield of Faith, Cure Light, Protection from Evil)
Oracle Revelation: Eldritch Bolt 7/7 times per day.
Sociable Trait4[/b]/4 rounds per day
wand CLW 35/50
Weapon equipped = Biting wit
Shield equipped =OMG please don't hurt me
Barael de Gare |
Round 7, Init 12
Barael takes the Ioun torch from whomever bears it currently, and sets it to hovering. He walks over to the table to get a better look at the maze, and picks up a set of the dice and pockets them.
"Charlie, be a good friend, and throw a tap our way." Barael eyes the room for signs of the blue men's previous successes in ambush, while keeping an ear open for returning loud claps of pain.
Perception 1d20 + 5 ⇒ (15) + 5 = 20
Fondo Barondo |
Fondo moves to the entrance of the fleeing derro's passageway and sets himself to defend it. "Taps all around, Kako! Not too slow though. We've let the bluescaries know we're here."
[/ooc]-12 hp[/ooc]
Charlie Buckminster |
Heal order
Majenko 1d8 + 1 ⇒ (7) + 1 = 8
Dandi 1d8 + 1 ⇒ (5) + 1 = 6
Fondo 1d8 + 1 ⇒ (3) + 1 = 4
Nick 1d8 + 1 ⇒ (8) + 1 = 9
Barael 1d8 + 1 ⇒ (2) + 1 = 3
Briar 1d8 + 1 ⇒ (1) + 1 = 2
AC 13 (10 +3 MW studded leather)
CMD 10
HP = 16/21
If anyone is poisoned Charlie will attempt a heal check (6)
The spells/day listed will include the casting (if any) that I made this round
Orisons DC:4 (Create Water, Mending, Purify Food and Drink, Stabilize, Mage Hand, Ghost Sound)
First Level: DC:15 (3/5 per day) (Bless, Ray of enfeeblement, Shield of Faith, Cure Light, Protection from Evil)
Oracle Revelation: Eldritch Bolt 7/7 times per day.
Sociable Trait4[/b]/4 rounds per day
wand CLW 35/50
Weapon equipped = Biting wit
Shield equipped =OMG please don't hurt me
Briar the Lesser |
Briar nods thanks from Charlie as he is healed, trying to remember the exact inflection of the wand's command word as the half-elf says them.
HP:19/21
Those blue ones had magic...I wonder if they have more on them.
Briar will search the two bodies for loot and magic while the healing happens.
Cast Detect Magic.
DM_Euan |
Please note - not everyone got healed. You did not have that much time…
Dandilion returns to the group and gets healed. Nikolay waits. Briar searches for magic, but finds none. Fondo is healed slightly. Charlie heals for four rounds (Majenko 8, Dandilion 6, Fondo 4, Nikolay 9). Barael searches but finds nothing.
Majenko flies over to Charlie and sits on his shoulder for the moment resting. He thinks at the party, "That was very well done! We really drove them off didn't we!"
All is quiet, save for the nearly constant dripping sound from the ever dripping walls and a little seepage from the dead and dripping derro at your feet…. and then the room again explodes with noise as another loud blast hits the party. Save vs DC 14 or be stunned and everyone takes 1d8 ⇒ 2 damage.
Flying ahead of the new Derro are two stirges. Your friend returns through the same tunnel he left. He is surprised and upset that his allies aren't still fighting. He has a new weapon, a dagger.
Now up, the party for round 13.
Initiative
Stirge S1 - 26
Stirge S2 - 26
Derro D1 - 26
Derro D2 - 26
Fondo (-10) - 20
Nikolay (-3) - 14
Briar (-12) - 13
Barael (-10) -12
Dandilion (-6) - 5
Charlie (-7) - 4
Majenko (-2) - 3
Charlie Buckminster |
Fortitude save 1d20 + 2 ⇒ (16) + 2 = 18 If I make the save heal Fondo with the wand 1d8 + 1 ⇒ (6) + 1 = 7
AC 13 (10 +3 MW studded leather)
CMD 10
HP = 16/21
If anyone is poisoned Charlie will attempt a heal check (6)
The spells/day listed will include the casting (if any) that I made this round
Orisons DC:4 (Create Water, Mending, Purify Food and Drink, Stabilize, Mage Hand, Ghost Sound)
First Level: DC:15 (3/5 per day) (Bless, Ray of enfeeblement, Shield of Faith, Cure Light, Protection from Evil)
Oracle Revelation: Eldritch Bolt 7/7 times per day.
Sociable Trait4[/b]/4 rounds per day
wand CLW 30/50
Weapon equipped = Biting wit
Shield equipped =OMG please don't hurt me
Fondo Barondo |
Round 13, Init 20
Fondo was actually guarding at T07.
1d20 + 4 ⇒ (11) + 4 = 15 = save
Fondo begins to speak of great calamities and hope that he saw in the cards that morn, but which Im not in a good spot to type out. :-( Inspire courage +1 to attacks, damage, fear saves.
Nikolay Vasilevich |
Round 13, Init 14 R-3-->R-4
Speed 30
Init +2; Perception +2
AC 20, touch 16, flat-footed 18 (+4 armor, +2 Dex, +4 shield spell)
CMB +5; CMD 17
hp 24/27
Fort +5, Ref +3, Will +3
Aracana 4/4
Concentration +8 (+12 for casting on defensive)
Spells for Day
1 (4/day) Burning Hands (used this round), Shocking Grasp, Shield, Shield (used)
0 (4 known per day) Read Magic, Prestidigitation (DC 13), Light, Detect Magic
Wand of Acid Splash (28 charges remaining)
Wand of Magic missiles (23 charges remaining)
Pearl of Power - Not used today
1d20 + 5 ⇒ (18) + 5 = 23 - FORT save
1d20 + 9 ⇒ (14) + 9 = 23 - Knowledge aracna Stirge
Confident the stirges have no protection from fire and no reach, Nikolay steps up (R-4)and casts burning hands on both stirges and the derro (D2). He follows up with a swing of his sword on the stirge next to him if it doesn't drop to the flames.
3d4 ⇒ (3, 3, 1) = 7 - burning hands (DC 14 REF for half)
1d20 + 3 ⇒ (20) + 3 = 23 - SR check for derro
1d20 + 7 + 1 - 2 ⇒ (19) + 7 + 1 - 2 = 25 - Longsword with -2 for spell combat
1d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11
1d20 + 7 + 1 - 2 ⇒ (3) + 7 + 1 - 2 = 9 - No confirm
Dandilion Dreamstruck |
Round 13, Init 5
Fort save vs stun: 1d20 + 5 ⇒ (16) + 5 = 21
Dandi pulls a flask of alchemist fire, lobbing it at D1, then 5fy steps to (U-05).
ranged touch attack 1d20 + 7 ⇒ (2) + 7 = 91d6 ⇒ 5
Briar the Lesser |
Round 13, Init 13
By Calisitria's... ::boom::
1d20 + 4 ⇒ (11) + 4 = 15 Fort save
...sagging teats! More of them? I thought Fondo was guarding that way.
Briar will move to W5 and fire at D1.
1d20 + 6 + 1 + 1 ⇒ (4) + 6 + 1 + 1 = 12 to hit;
1d8 + 1 + 1 ⇒ (4) + 1 + 1 = 6 damage.
Barael de Gare |
Round 13, Init 12
Fort Save 1d20 + 4 ⇒ (17) + 4 = 21
"Poor choice little ones, to join your brothers over there on the floor. My brother's made me backbone braced for ya!" Barael tries to make himself as inconvenient to the new guests as possible. Move to R-05
Barael tries to mimic the might of Nik, by skewering the second stirge.
+1 Mithral Rapier 1d20 + 4 + 1 + 1 ⇒ (19) + 4 + 1 + 1 = 25 for 1d6 + 2 + 1 + 1 ⇒ (5) + 2 + 1 + 1 = 9 damage
Confirm Crit1d20 + 4 + 1 + 1 ⇒ (2) + 4 + 1 + 1 = 8 for 1d6 + 2 + 1 + 1 ⇒ (4) + 2 + 1 + 1 = 8 damage No confirm
"Fire and steel, Nik, fire and steel!" Keep up with the pack, Barry. Show em you can keep up.
DM_Euan |
I misplaced Fondo on the map so he wouldn't have needed a save, but would have been attacked by a Derro so it's a wash…
Dandilion misses with the alchemy fire and it goes (1d8 ⇒ 7) to the right splashing the Derro and Fondo for 1hp each. Nikolay steps up and burns his flank, then smacks a stirge out of the skies. Briar shifts around a little and misses his target. Fondo, standing in front of a Derro, inspires courage for everyone. Charlie heals Fondo one more time. Barael steps up and takes out the other stirge.
Derro D2 Reflex 1d20 + 5 ⇒ (9) + 5 = 14 vs DC 14 or take 7hp.
Stirge S1 Reflex 1d20 + 6 ⇒ (9) + 6 = 15 vs DC 14 or take 7hp.
Stirge S2 Reflex 1d20 + 6 ⇒ (20) + 6 = 26 vs DC 14 or take 7hp.
Majenko 5' flaps over Fondo's head and attacks the Derro plaguing him, but misses.
Majenko 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16 for 1d3 - 2 + 1 ⇒ (1) - 2 + 1 = 0 damage + DC 14 vs poison
Meanwhile the Derro spring into action. D1 swings on Fondo and misses, while the new D2 closes and nearly criticals on Barael doing 4hp damage.
Derro D1 attacks Fondo 1d20 + 5 ⇒ (10) + 5 = 15 for 1d4 + 1 ⇒ (4) + 1 = 5 damage
Derro D2 attacks Barael 1d20 + 5 ⇒ (20) + 5 = 25 for 1d4 + 1 ⇒ (3) + 1 = 4 damage
Derro D2 confirm 1d20 + 5 ⇒ (2) + 5 = 7 for 1d4 + 1 ⇒ (3) + 1 = 4 damage
Now up, the party for round 14.
Initiative
Stirge S1 (dead)- 26
Stirge S2 - 26
Derro D1 (-1) - 26
Derro D2 (-3) - 26
Fondo (-4) - 20
Nikolay (-3) - 14
Briar (-12) - 13
Barael (-14) -12
Dandilion (-6) - 5
Charlie (-7) - 4
Majenko (-2) - 3
Nikolay Vasilevich |
Round 13, Init 14 R-4-->Q-5
Speed 30
Init +2; Perception +2
AC 20, touch 16, flat-footed 18 (+4 armor, +2 Dex, +4 shield spell)
CMB +5; CMD 17
hp 24/27
Fort +5, Ref +3, Will +3
Aracana 4/4
Concentration +8 (+12 for casting on defensive)
Spells for Day
1 (4/day) Burning Hands (used this round), Shocking Grasp, Shield, Shield (used)
0 (4 known per day) Read Magic, Prestidigitation (DC 13), Light, Detect Magic
Wand of Acid Splash (28 charges remaining)
Wand of Magic missiles (23 charges remaining)
Pearl of Power - Not used today
"I'm out of fire Barael, but still have sturdy steel." Nikolay steps up and tries to take the Derro's head off.
Yes. Yes. Yes.
1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
1d8 + 4 + 1 ⇒ (7) + 4 + 1 = 12
1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21 confirm crit
1d8 + 4 + 1 ⇒ (7) + 4 + 1 = 12
Barael de Gare |
Round 14, Init 12
AC = 18, 19 with Combat Expertise
HP = 14/28
Weapon Equipped = +1 Mithral Rapier
Condition = Inspire Courage, +1 to att, to dam, vs saves v fear
"Ha, ha!! Ah, hahahaha!! Steel runs through your veins, not just your blade! Hahahaha!!" Barael claps Nik across the back before remembering that there are two entrances to this room. Move to U-07
Barael tries to leverage space with the tip of his rapier past Fondo's ribs, and into the derro's. He stumbles into the wall, trying to hold his hurting side from the laughter.
+1 Mithral Rapier 1d20 + 4 + 1 + 1 ⇒ (7) + 4 + 1 + 1 = 13
Charlie Buckminster |
Round 14 Init 4 {T06-}
Charlie will heal Barael with the wand while he tries to avoid the crowd in U07 1d8 + 1 ⇒ (6) + 1 = 7
AC 13 (10 +3 MW studded leather)
CMD 10
HP = 16/21
If anyone is poisoned Charlie will attempt a heal check (6)
The spells/day listed will include the casting (if any) that I made this round
Orisons DC:4 (Create Water, Mending, Purify Food and Drink, Stabilize, Mage Hand, Ghost Sound)
First Level: DC:15 (3/5 per day) (Bless, Ray of enfeeblement, Shield of Faith, Cure Light, Protection from Evil)
Oracle Revelation: Eldritch Bolt 7/7 times per day.
Sociable Trait4[/b]/4 rounds per day
wand CLW 29/50
Weapon equipped = Biting wit
Shield equipped =OMG please don't hurt me
Barael de Gare |
"Charlie, there needs to be a bardic ode written to you, sung to the roofs." Barael nods at Charlie as the soothe settles. "Fondo, you write it, and title it like 'The Way He Touches Me With His Wand' or something like that." Chuckle echoes chuckle. That woulda got a laugh at the guard post, but sure.