Corsario's Ire of the Storm (Inactive)

Game Master Corsario

After the heroes arrive in the Sargavan colony of Pridon’s Hearth, the sheriff sends them to check on the local fort. Before the heroes can follow up on the violence discovered there, they must help prepare the town for an unexpected storm.
Fort Breakthrough Map


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Liberty's Edge

Feral wrote:
Corsario wrote:
So a Half Witch - Half Ulfen "Fey Foundling" Lycanthropic bear that practices Tien medicinal traditions and just arrived to Garund... really?

Um, yes? His name means 'bear' and I thought that tied nicely into his calling as a healer and protector.

I thought everything else was explained well enough. Ulfen and jadwiga hook up all the time (they're from neighboring kingdoms) and the witches are known for dealing with the fey up there. The rest is pretty standard 'adventurer backstory' stuff.

Ok... if that is your submission, I will take it into account.

But to be clear, if you shorten than to "Ulfen Oracle looking for a fabled cure in Garund" or something similar you would have a much better chance of being selected.

Liberty's Edge

Skorn wrote:
Corsario wrote:
Skorn wrote:
So if havng played part of the first book does not disqualify me I'll create something. Thinking a druid. Bu the way I love the feat tax thing and am looking forward to getting to use it.
Me too. Awaiting your submission. As with others, I will give priority to players rejected this year.
Just to clarify, do you mean rejected this calendar year? As n 2017? Or in the past year? I certainly have been rejected more than once in the past year and at least once in the past 3 months, but I am also in some PBP games now. So if you are looking for players that are not currently in PBP games that was not clear to me and I'll bow out.

The idea is to give people rejected from other games a chance to play. That is all. So, people rejected this year (2017) will have +1 to their "selection roll". People not in a game right now will have another +1. That is all.


To be fair I have been rejected from many campaigns I am currently in several. So no hard feelings from me if I get passed over to those not in any

Dark Archive

OK. I understand. I went back and looked for my last rejection. Not as easy to find as one might think. January 3. If needed, here is proof. :) My submission was Doc. Pentecost. I was looking forward to trying out the character too - a Mr. Hyde type alchemist. Not suitable for your game I fear.

Last Rejection

Going to stick with a druid. Should have something up later tonight.


Corsario wrote:
drbuzzard wrote:

OK, have my idea.

Here's Flavius Amaxites

Really nice background, a lot of plot points I can add to the campaign with those.

So a warrior with only a whip... I think is the right game for that, with the feat tax rules.
And I like nonlethal combat, I have to say.
What about the girl he left behind? Would he like to come back some day for her? Ask for her to join him there? What about his family? Will he risk contact them (and risk others to know where he is)?

Well at the moment, he is running for his life, but if he can make his name and fortune, perhaps he can make himself worthy enough to reclaim her and not have her family want to kill him.

Also, he does have whip mastery, so he can opt between lethal and non lethal.


Hi Corsario!

Here is my application. Let me know if you have questions or comments!


AC11 and nothing but a sling and club? Man, you do like to live dangerously.


Godwyn Blaecwulf wrote:
AC11 and nothing but a sling and club? Man, you do like to live dangerously.

Ahah! Quite true. This is until I can find a place to spend my money ;) To me, it fits the story and the character; from rags to riches so to speak.


Might I suggest a compromise, so you aren't a man in rags carrying around riches...

(1) Hide Armor (15gc, +4 AC, medium armor)
Pushes you up to AC15. As a dwarf, the 20ft movement speed is your base speed. And thematically you are just wearing cheap animal hide.

(2) Great Club (5gc, 1d10 damage, two handed)
Again, thematically pretty easy. Gives you more damage and 2 handed bonus.

(3) That leaves 20gc left over. Grab a cleric's kit for 16gc. Gives you what you need to cast, and the tools to survive.

(4) 4gc in the bank. Ready to go from rags to riches.


Ojore is ready for review. I looked for a player's guide but could not find one. So my background might not be complete enough without more detail to tie me to the AP.

Please met me know what you think and what I might need to do to strengthen the background.

Note: I have chosen an archetype, but if you would prefer I can change to a regular druid. Just let me know.

As to your criteris:
- Have been rejected from a Recruitment this year. - Check. Rejected Jan. 3
- Can post daily on workdays, and at least once on weekends. - Check. I do have a vacation planned for May and am not sure how good the internet will be but I'll have my computer with me.
- You want to have fun and not discussions. - Check


Inquisitors are not proficient in greatclubs.


Godwyn Blaecwulf wrote:

Might I suggest a compromise, so you aren't a man in rags carrying around riches...

(1) Hide Armor (15gc, +4 AC, medium armor)
Pushes you up to AC15. As a dwarf, the 20ft movement speed is your base speed. And thematically you are just wearing cheap animal hide.

(2) Great Club (5gc, 1d10 damage, two handed)
Again, thematically pretty easy. Gives you more damage and 2 handed bonus.

(3) That leaves 20gc left over. Grab a cleric's kit for 16gc. Gives you what you need to cast, and the tools to survive.

(4) 4gc in the bank. Ready to go from rags to riches.

Thanks for the advice. I'll think about it. Let's see if the character survives the recruitment first.

And indeed, no greatclubs for inquisitors!


Gundar is ready. Fluff and crunch have been completed. Any and all feedback is welcome!

Grand Lodge

Pathfinder Rulebook Subscriber

(Darn auto-alias thing!)
I'm going to withdraw my submission, I don't think this game is right for me. Thank you for the guidance, Corsario, I hope you guys have fun!


Here is my submission. I will create an alias if chosen, thank you for your consideration.

-- david

Damiel:

Damiel Morgethain
Male Elf bard 1
CG Medium humanoid (elf)
Init +3, Senses low-light vision; Perception +6

=================================================
DEFENSE
=================================================
AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex, )
hp 9 ((1d8)+1)
Fort +1, Ref +5, Will +2, +2 vs. enchantment spells and effects

=================================================
OFFENSE
=================================================
Speed 30 ft.
Melee sword, short +1 (1d6+1/19-20)
Special Attacks Distraction, Fascinate,

Bard Spells Known (CL 1st; concentration +4)
1st(2/day)-share language(DC 14), sleep(DC 14)
0th(at will)-dancing lights, detect magic, message, read magic(DC )

=================================================
STATISTICS
=================================================
Str 13, Dex 16, Con 12, Int 14, Wis 10, Cha 16,
Base Atk +0; CMB +1; CMD 14
Feats Extra Performance
Skills Acrobatics +7, Disable Device +8, Fly +4, Knowledge (Geography) +7, Knowledge (History) +7, Knowledge (Local) +7, Perception +6, Perform (Comedy) +7, Perform (Oratory) +7, Stealth +7, Use Magic Device +7,
Languages Common, Elven, Polyglot, Sylvan
SQ armored casting, bardic knowledge, bardic performance, cantrips, countersong, elven immunities, elven magic, inspire courage, keen senses, low-light vision, weapon familiarity,
Gear sword, short, leather, outfit (traveler's), 10.0 gp

=================================================
SPECIAL ABILITIES
=================================================
Armored Casting (Ex) You can cast bard spells while wearing light armor and use a shield without incurring the normal arcane spell failure chance.

Background Skill (Perform (Comedy), Perform (Oratory))

Bardic Knowledge (Ex) You add +1 to all Knowledge checks and may make all Knowledge skill checks untrained.

Bardic Performance You are trained to use the Perform skill to create magical effects on those around you, including yourself if desired. You are trained to use the Perform skill to create magical effects on those around you, including yourself if desired. You can use this ability for 13 rounds per day. Each round, you can produce any one of the types of bardic performance that you have mastered. Starting a bardic performance is a standard action, but it can be maintained each round as a free action. Changing a bardic performance from one effect to another requires the bard to stop the previous performance and start a new one as a standard action. A bardic performance cannot be disrupted, but it ends immediately if you are killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. You cannot have more than one bardic performance in effect at one time.

Cantrips You have learned a number of cantrips, or 0-level spells. These spells are cast like any other spells, but they do not consume any slots and may be used again.

Countersong (Su) You can counter magic effects that depend on sound (but not spells that have verbal components). Each round of the countersong you make a Perform (keyboard, percussion, wind, string, or sing) skill check. Any creature within 30 feet (including yourself) that is affected by a sonic or language-dependent magical attack may use your Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the countersong is already under the effect of a noninstantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the countersong, but it must use your Perform skill check result for the save. Countersong does not work on effects that don't allow saves. Countersong relies on audible components.

Distraction (Su) You can use your performance to counter magic effects that depend on sight. Each round of the distraction, make a Perform (act, comedy, dance, or oratory) skill check. Any creature within 30 feet (including yourself) that is affected by an illusion (pattern) or illusion (figment) magical attack may use your Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform skill check proves to be higher. If a creature within range of the distraction is already under the effect of a noninstantaneous illusion (pattern) or illusion (figment) magical attack, it gains another saving throw against the effect each round it sees the distraction, but it must use your Perform skill check result for the save. Distraction does not work on effects that don't allow saves. Distraction relies on visual components.

Elven Immunities (Ex) Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.

Elven Magic (Ex) Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.

Fascinate (Su) You can use your performance to cause up to 1 creatures to become fascinated with you. Each creature to be fascinated must be within 90 feet, able to see and hear you, and capable of paying attention to you. You must also be able to see the creatures affected. The distraction of a nearby combat or other dangers prevents this ability from working. Each creature within range receives a Will save (DC 13) to negate the effect. If a creature's saving throw succeeds, you cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and observes your performance for as long as you continue to maintain it. While fascinated, a target takes a -4 penalty on all skill checks made as reactions, such as Perception checks. Any potential threat to the target allows the target to make a new saving throw against the effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a weapon at the target, automatically breaks the effect. Fascinate is an enchantment (compulsion), mind-affecting ability. Fascinate relies on audible and visual components in order to function.

Inspire Courage (Su) You can use your performance to inspire courage in your allies (including yourself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive your performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. Inspire courage is a mind-affecting ability. Inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.

Keen Senses (Ex) Elves receive a +2 bonus on Perception skill checks.

Low-Light Vision (Ex) You can see x2 as far as humans in low illumination. Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.

Vagabond Child (urban) (Disable Device) You grew up among the outcasts and outlaws of your society, learning to forage and survive in an urban environment. Select one of the following skills - Disable Device, Escape Artist, or Sleight of Hand. You gain a +1 trait bonus on that skill, and it is always a class skill for you.

Weapon Familiarity (Ex) Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word "elven" in its name as a martial weapon.

PbP stats:

Race Line in Profile:
CG Male Elf
bard
1
Class Line in Profile:
(HP 9 AC:15 T:13 F:12 Saves F:+1 R:+5 W:+2 CMB:+1 CMD:14 Init:+3 Perc: +6)

Description:

Tall and slender, even for an elf. Damiel can best be described as lanky. He wears a simple travelers outfit, and has well worn leather armor, and a short sword at his side. Being a forlorn elf, he does not smile much, unless he is trying to convince someone to do something his way, then his personality shows thru and he usually gets his way.

History:

Orphaned at a very young age, even for an elf, Damiel was raised in a traveling band of human entertainers in the country of Varisia. The group traveled from city to city in their wagons, and put on shows to the locals. Damiel learned some minor magic tricks from Jeremiah, the leader of the group, and he also learned how to work locks and get into places he was not supposed to get into. With his good vision, and stealthy ways, he was almost always able to escape if he thought that he was about to be caught, but occasionaly the troop had to leave town quickly as the local sheriff was about to arrest him, and the other youngsters that broke into a house. The last time, this occured, in a port city that was known for being harsh on thieves, he just managed to get away and found his way to a ship that was leaving. He did not care where, just that it was out of town.

Progression:

Bard all the way. Will max out the skills he currently has, and concentrate mostly on his spells and bardic performances. Eventually would like to purchase/find a composite longbow and use that as his main weapon after buffing and providing enhancements for the group. Starting at 2nd level, he will use his versatile performance ability to be the "face" of the party using diplomacy, sense motive. Eventually adding bluff and intimadate versatile performance.

Created using PCGen 6.06.01 RC5-dev on Feb 24, 2017


Joao Marcos:

Background: A member of the Bonuwat tribe, "Joao Marcos" (Bembe Solaje) as he names himself, is out seeking his fortune with the sea and storms. Relatively capable on the seas- as it was in his blood- he greatly enjoyed the storms, enamored of the feel of the edge of magic in nature's power. It was a greater echo of the magic that he could feel within him, and he wanted to find out more about it, listening to the storm.

Crunch:
Joao Marcos
CG Male Human (Mwangi, Bonuwat)
Sorceror(Stormborn)1
STR: 10 DEX: 15 CON: 14 INT: 13 WIS: 13 CHA: 17

HP: 7
AC: 13
BAB: +0
Saves: +2/+2/+3
CMB/CMD: +0/+12

A: Acrobatics +6, K.(Nature) +5, Survival: +2, Swim +2
B: Artistry(Calligraphy) +2, Profession(Sailor) +5
Languages: Common, Polyglot

Favored Class: Sorceror
SQ: Thunderstaff
Feat: Dodge

Spells Per Day: -/3
Spells Known: 4/2
0th: Resistance, Detect Poison, Light, Prestidigitation
1st: Color Spray, Feather Fall

Dagger
Sling
Equipment: Backpack, Bedroll, Waterskin, Flint&Tinder, Whetstone, Traveler's Outfit, (6) Rations, Artisan's Tools, Mess Kit, Grooming Kit.
3g,4s,3c


Dotting for interest. Gonna try make a character tonight.


Would say, an otter as an animal companion be fitting for these modules?

Liberty's Edge

Corsario: are you running these modules for PFS credit?


I'm bowing out. Happy gaming!


This was more a character creation exercise for me. I'll withdraw.

Liberty's Edge

Hi, sorry for the delay.
Recruitment is over.
Let me check characters and decide who gets in over the next couple of days.


Corsario wrote:

To submit a character proposal first see if you meet this criteria:

- Have been rejected from a Recruitment this year.

You know, I thought that this was just simply witty banter as who hasnt been rejected in a campaign? I did not expect it to be a hotly contested debate :p

Also, awwww :( It looks like I may have just missed my opportunity. If you are willing to consider a late arrival I might be able to get my guy finished within a few hours, hes partially finished already.

General idea is a human/halfling Leshy Warden Druid. He is a farmer who got touched by a little green from the forests surrounding his home back south, now he is out on his own seeking to create his own farm and the frontier settlement of Pridon's Hearth seems like just the perfect place to set up a plot of land out near the wilds.
Druid casting, Shillelagh bashing, Leshy summoning, ect :)

Liberty's Edge

Chaine "The Butcher" Alazario wrote:
Corsario: are you running these modules for PFS credit?

Seems so. Feral was going to help me with the "bureaucratic" stuff.

If that happens, and I don't need to change anything, yes, why not?

Liberty's Edge

Summary
Let me know if I am missing something or someone:
Showed interest but didn't submit:
Chaine "The Butcher" Alazario
Gobo Horde
Jing the Bandit
That Sean fellow
TheSilverDreamer
Bowed out:
Bad-Luck Baldek
Me'mori
The Diehard Bard
Looking for a place:
Briccone: Gundar Ironbeard (Dwarf Cleric)
drbuzzard: Flaviius Amaxites (Human Fighter)
Feral: Bjorn (Human Oracle)
Grumbaki: Godwyn Blaecwulf (Half-Orc Paladin)
M. Arillius: Anthony (Human Magus)
Papa-DRB: Damiel Morgethain (Elf Bard)
Skorn: Ojore (Human Druid)

So we got 7 characters for 5 places.

Let's do this fast.

Feral, thanks for submitting, but Bjorn is too much for my tastes. Hope you find another game for him soon.

The other 6, welcome, you are in! Let me check your characters, tell you my suggestions, and we can start.


Thank you for the selection, Corsario!

I look forward to campaigning with all of you!


Hot Dang! Thank you Corsario. Let me know if you need anything changed.

Looking forward to this.

-- david aka Damiel


Alright, time to punch people in the name of justice.


Checking in, and looking forward to the game. :)

Liberty's Edge

Gundar Ironbeard: I prefer for you to "up" the Charisma to 10. You can take a point from Str and Dex without problems. I think you are missing the Background Skills. Remember you will have "extra" feats, like Power Attack, when you BAB is +1. You have 2 traits, and you should have only 1. We need to check your background, it is too "simple". Why is he going into the end of the world? Maybe a vision? A quest from his church? Looking for an old temple?


Thanks for selecting me. Let me know if you need any changes.

Will get an alias made up.


Corsario wrote:
I prefer for you to "up" the Charisma to 10. You can take a point from Str and Dex without problems.

All set.

Corsario wrote:
I think you are missing the Background Skills.

Yes I am. Profession (Caravan Guard) & Lore (Dwarven Pantheon)

Corsario wrote:
You have 2 traits, and you should have only 1.

Updated to have just Combat Casting.

Corsario wrote:
We need to check your background, it is too "simple". Why is he going into the end of the world? Maybe a vision? A quest from his church? Looking for an old temple?

All set. Gundar likes being a cleric of Torag, but does not like all the rites and rules that the Temple to Torag in Janderhoff has. He is thinking he might want to establish his own temple of Torag where one can worship Torag the way they want. What better place to establish a new temple then the end of the world?

Let me know if I am missing anything else.


OK, made my profile.

Liberty's Edge

Gundar Ironbeard wrote:
Corsario wrote:
We need to check your background, it is too "simple". Why is he going into the end of the world? Maybe a vision? A quest from his church? Looking for an old temple?
All set. Gundar likes being a cleric of Torag, but does not like all the rites and rules that the Temple to Torag in Janderhoff has. He is thinking he might want to establish his own temple of Torag where one can worship Torag the way they want. What better place to establish a new temple then the end of the world?

By yourself?

Ok, what do you think of this: While studying about Dwarven Lore, you discovered a reference of a trade between a Torag's temple and a sect of Gozreh's followers, called "Storm Kindlers", that paid handsomely for "machinery" made of valuable metals (probably star metal). You didn't find any recent references to the "Storm Kindlers", so maybe the place they wanted to build, the "Sky Temple", lays abandoned in the middle of a forgotten jungle, filled with treasures. Some investigating will be needed to find it (and you would need to gather experience and resources to mount an expedition), but, if the place exists, the payout would be enough to start your new community.
To make it as a "module trait" let's give it a +1 to Knowledge (History) and Lore (Dwarven Pantheon) and make them class skills.

Liberty's Edge

Or... Your faith gives you a +1 Sacred bonus to Will Saving Throws.


I like it! Founding his own temple to Torag and getting rich in the process? Sounds like a deal and plays into Gundar's role as a cleric and his job as a caravan guard. I will take the +1 to history and lore.

Would the +1 Module trait for Lore stack with the +1 Background trait?

Liberty's Edge

Yes, it would.


Btw you can trade greedy (+2 appraise) for lorekeeper (+2 history on dwarves and their enemies)

That takes your +2 up to a +4.

Liberty's Edge

Flavius Amaxites: Looks great... about the "module trait"... Well, you are being chased, hunted. It's not paranoia when they are actually following you. So you gain a +1 trait bonus to reflex saving throws.


That works.


Gundar has been updated including his background. Let me know if there are any revisions.

@Corsario: Would it be all right if I do what Godwyn suggested and trade greed for lorekeeper? Sounds like it would make more sense.

Liberty's Edge

Godwyn Blaecwulf: Looking good. So... why is he going into the end of the world again? To defend his home? Doesn't follows.
About his "Module Trait", it could be a +1 trait bonus to Knowledge (Nature) and Survival (and making them class skills) as he has practice herding, or a +1 trait bonus to will for his father's teachings. What do you think?


Because...

(1) He was raised on tales of martial prowess from both his father (a former hellknight) and his mother (a tribal warrior), both of whom are combat veterans.
(2) He was raised to be a warrior from both parents, and as such has only ever had the opportunity to fight off wildlife and the occasional cattle thief.
(3) His faith is 'self perfection', and he was raised to believe that to achieve that he needs to test himself and prove himself (ie: enlightened paladin). This is an opportunity to do so. His profession has been done to feed himself, but it is not his passion or his goal. This is his opportunity.
(4) He is lawful good. Through it all, he is a genuinely good person, who doesn't want to see others get hurt. Combine that with young bravado...

Think of him as that eighteen year old kid who was a jock in school and a poor student. He joins the military because it is what his family has always done, he sees it as the right thing to do, and he doesn't have any other marketable skills that would make for a good living. I've served with plenty of people like that, and I see Godwyn as being akin to that. Only without the first world lifestyle or a real military to join, but you get the drift.

Liberty's Edge

Gundar Ironbeard wrote:
@Corsario: Would it be all right if I do what Godwyn suggested and trade greed for lorekeeper? Sounds like it would make more sense.

Yes, it makes sense. Go for it.

Liberty's Edge

Godwyn Blaecwulf wrote:
Think of him as that eighteen year old kid who was a jock in school and a poor student. He joins the military because it is what his family has always done, he sees it as the right thing to do, and he doesn't have any other marketable skills that would make for a good living. I've served with plenty of people like that, and I see Godwyn as being akin to that. Only without the first world lifestyle or a real military to join, but you get the drift.

Ummm...

Yes but why here? It is a new frontier town, but not one at risk of being overrun of enemies or anything like that. It seems like a nice quiet place, not something a "eighteen year old kid who was a jock in school" would find interesting.
I think I mentioned maybe he comes so deliver some cattle. Boring, but it makes sense. And that "boring" task will become something much more exciting.
About his "Module Trait"... which one did you like?

Liberty's Edge

Damiel Morgethain: So more Varisian than elf... I love varisians. Make a change, instead of Elven Damiel is proficient in Varisian.
About his "Module Trait", what about: You may cast prestidigitation three times per day as a spell-like ability. This spell-like ability is cast at your highest caster level; if you have no caster level, it functions at CL 1st.
Or:
You had your destiny read by a harrower, and she told you your next "life" would by as far south as you could find a Chelaxian. And guess what, it is here! You gain a +1 luck bonus to one roll you choose daily.


Comes in to deliver cattle it is. Boring but realistic is a good opening.

As for module trait...I must have missed that. Are we developing our own? How about...

Jungle Herder
Moving animals through the jungle safely, and without losing any, requires an intimidate knowledge about the environment and knowledge regarding how to survive by oneself while in the wilderness.
Effect: May use profession herded in place of survival when in the jungle only.

Seems fluffy.


Sounds good! Sorry for the delay. The time I got my paycheck was two days after my internet bill was due so I was dark for a couple days. Are there any suggestions for Anthony? (I'm working on her profile right now.)


Here she is. Stats corrected from the application

Liberty's Edge

Godwyn Blaecwulf wrote:


Jungle Herder
Moving animals through the jungle safely, and without losing any, requires an intimidate knowledge about the environment and knowledge regarding how to survive by oneself while in the wilderness.
Effect: May use profession herded in place of survival when in the jungle only.
Seems fluffy.

Seems about right. Nice one, go for it.

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