Friendly Fighter

Flavius Amaxites's page

122 posts. Alias of drbuzzard.


Full Name

Flavius Amaxites

Race

HP 24/24 AC 15 T12 FF 13 Fort+5, Ref +3, Will +0, CMD 18, Per +6, Init +2

About Flavius Amaxites

Flavius was born to a teamster in Oparra. It's a fairly lowly lot in life, but Flavius was particularly gifted in natural talent, and his father recognized this. Saving every copper, his father managed to secure him a good education, certainly one well beyond his station. Flavius helped with the carting work when he wasn't studying, but his love really was academics.
Eventually progressing onto higher education, Flavius managed to secure a seat in one of the better Oparra academies even with some measure of fellowship to let him afford it. However he was required to tutor other students on the side to get by.

In his tutoring pursuit he ended up helping the daughter of a local count (they are fairly innumerable in Oparra) of actual station, Julia. Eventually their close association led to them getting involved in more than studying. Eventually the tryst was discovered, and given the disparity in their station, Flavius had to make a run for it. He managed to get on a ship leaving for Sargova barely ahead of some armed retainers. finding himself in Sargova with little to his name but some basic equipment, and his skill, the opportunity of a new colony was a gods send. He signed up eagerly and off he went to Pridon's Hearth.

Flavius
Male human (Taldan) fighter (lore warden) 2 (Pathfinder Campaign Setting: Pathfinder Society Field Guide)
NG Medium humanoid (human)
Init +2; Senses Perception +6
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Defense
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AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 24 (2d10+4)
Fort +5, Ref +3, Will +0
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Offense
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Speed 30 ft.
Melee whip +7 (1d3+4 nonlethal)
Space 5 ft.; Reach 5 ft. (15 ft. with whip)
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Statistics
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Str 18, Dex 14, Con 14, Int 14, Wis 10, Cha 10
Base Atk +2; CMB +6 (+8 dirty trick, +8 disarm, +8 reposition, +8 steal, +8 trip); CMD 18 (20 vs. dirty trick, 20 vs. disarm, 20 vs. reposition, 20 vs. steal, 20 vs. trip)
Feats Combat Expertise, Deadly Aim, Exotic Weapon Proficiency (whip), Improved Dirty Trick[APG], Improved Disarm, Improved Feint, Improved Reposition[APG], Improved Steal[APG], Improved Trip, Point-Blank Shot, Power Attack, Weapon Focus (whip), Whip Mastery[UC]
Traits deft dodger, seeker
Skills Climb +7, Handle Animal +4, Knowledge (arcana) +7, Knowledge (dungeoneering) +7, Knowledge (local) +6, Knowledge (nature) +7, Knowledge (planes) +6, Knowledge (religion) +7, Linguistics +7, Perception +6, Profession (driver) +4, Survival +5, Swim +7
Languages Azlanti, Common, Draconic, Polyglot, Shory
Combat Gear oil (5); Other Gear studded leather, whip, backpack, candle (2), chalk, hammer, hemp rope (50 ft.), hooded lantern, piton (4), sack (2), tindertwig (4), torch (2), 7 gp
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Special Abilities
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Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Improved Dirty Trick You don't provoke attacks of opportunity when performing a dirty trick.
Improved Disarm You don't provoke attacks of opportunity when disarming.
Improved Feint You can make a Bluff check to feint in combat as a move action.
Improved Reposition Reposition at +2, without an attack of opportunity.
Improved Steal You don't provoke attacks of opportunity when stealing.
Improved Trip You don't provoke attacks of opportunity when tripping.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Whip Mastery Using a whip does not provoke attacks of opportunity